how to adjust view according to their with in android - line

I want to take a container, in which I want to add some view like recycler view and list view, but in recycler view, the view gets recycle, But what I want is that I want to adjust the view in line like if view width is small, then more view can be put in a single line and if view width is big then less view will come. it will be adjusted by view width. Please help me with how can I achieve this functionality in android.

You can use constraint layout, create constraints views using "match_constraints","match_parent","wrap_content" for size.
Try using scalable sizes for margins and let Android scale it accordingly.
res/values-hdpi/dimens.xml
res/values-xhdpi/dimens.xml

Related

Autolayout: NSStackView won't resize parent view when height dynamically changed

Similar question: How to resize a parent view based on the size of subviews layouted with Autolayout
I got an NSStackView which loads DisclosureViewControllers (NSViewController subclasses) just like in the Apple Example InfoBarStackView.
Those can expand and retract views of arbitrary height.
I would like the parent view containing the NSStackView to resize its height according to the contents of the NSStackView. In the Apple example that works.
However, unfortunately, Apple is resizing a NSWindow and I am using a CCNStatusItem (CCNStatusItem Github), a view that attaches to the status item in the Apple menu bar. That window resizes to the contents of the NSStackView when it loads, but doesn't resize when the contents change.
When I expand a section, the content overflows and gets clipped on the bottom edge of the view.
I went through all the constraints and tried to reproduce it exactly, but couldn't get it to work. In the Apple example, they are adding everything programmatically, whereas I added a NSStackView in Interface Builder.
Here are the constraints of the NSStackView:
My question would be: What constraints do I have in the Interface Builder (with what priorities), so that the parent view (the window) resizes with the contents of the stack view dynamically?
Do I have to call some method of the view to make it work?
Please let me know if I missed to provide some necessary information.
UPDATE
The accepted answer was the right way to do it. Here's the result. My forked version of CCNStatusItem can be found at https://github.com/julianvogels/CCNStatusItem.git
When using auto layout constraints, you don't need to call a view method to cause this effect, but just make sure that:
the views inside the stack view have constraints that will cause them to grow
the container has constraints to the stack view that indicate the container should grow with the stack view
the container doesn't have any constraints that would prevent it from growing
The screenshots seem to indicate it's not the first -- the views are growing as expected. So it could be either the second or third. The screenshot from interface builder seems to show that the bottom StackView<>Container constraint is optional (it's dashed). Depending on what the priority actually is, that could be your problem. Based on the design you described, there should be no reason for that constraint to be non-required.
The problem is that CCNStatusItem is not auto-layout-compatible. It sets the content view of its window to an instance of one of its own view classes (CCNStatusItemWindowBackgroundView). Your view is a subview of that view.
When it creates and adds its view, it does not turn off translatesAutoresizingMaskIntoConstraints or use constraints to position it relative to its superview. That basically means it can't be forced to a different size by constraints.
Likewise, when it adds your view to the background view, it does not turn off translatesAutoresizingMaskIntoConstraints on your view nor does it set up constraints to relate your view to the background view.
Since you've got the source, you can make those changes.

How to implement scroll view in xib cocoa objective-c

In order to implement scroll view I do:
Create Cocoa Application
Go to XIB
Drag scroll view to the view window and set its constraints to 0
Everything seems fine until now
Under Bordered Scroll View (in the Document Outline) I press on Clip View and then View and resize that to any large number (under size inspector)
I add a button (for the sake of it) to the view (under clip view) (in the Document Outline) and sets its constraints
After this I immediately get the "Ambigious Layout. Position is ambigious for "View".
What am I doing wrong? Is this the proper way to add scrollview? It also seems rather difficult to add items to the scrollable area as I dont see the entire scrollable area in the xib.
Please help a noob.
In general this is a correct way to add a scroll view. (You can also create a view or set of sibling views, select them, and choose Editor > Embed In > Scroll View.)
If a view has no constraints, then Xcode will add sufficient constraints at build time. These constraints are not necessarily the ones that cause the view to behave like you want as things change size, but they're good enough to maintain the current layout of the canvas when things have their current sizes.
However, once you add constraints, Xcode will start insisting that the constraints are mutually-compatible (no conflicts) and sufficient to be unambiguous.
So, that explains why you get that warning. You have added some constraints, but not enough to make the layout unambiguous. You need to add enough. Xcode should explain in more detail what's needed, although there will necessarily be multiple possibilities for how to resolve the ambiguity.
In your case, I'm guessing that the size of the view in the scroll view is ambiguous. For example, you may have added constraints to position the button relative to the top and leading edge, and the button likely has intrinsic size, but you haven't constrained the view's bottom or trailing edges to the button. So, the size of the view could be anything.
Of course, rather than constraining the view's bottom and trailing edge to the button, you could just add explicit height and width constraints to it. Or whatever.
You may also need to constrain the view to the clip view.
You can also use Editor > Resolve Auto Layout Issues > Add Missing Constraints and see what Xcode adds. You can then change things from there if what Xcode added is not what you want.
For my Mac OS X app, I selected the controls on xib to embed in scroll view ( Editor > Embed In > Scroll View ) and applying the following constraints to Custom View (inside Scroll View -> Clip View) did work.
Where hight is to accommodate controls.

How to do multiple table view in scroll view

I am new to IOS, I want three table views in one view controller. when I scroll in horizontal it will move to table 2 and table 3. please help me in coding. how doing it.
Put horizontal scroll view with content offset width equal to 3 tables width then add uitableviews to that scroll view with proper x origin. Obviously it would be better to use NSLayoutConstraints for that, but the first way is o.k. for you I guess.

Is there a way to shrink a constraint with autolayout without code?

Without using code, I'm basically trying to achieve the "Desired outcome" in this picture:
I want the constraint on the "Hello!" label to shrink its length when the screen height is shorter.
As you can see in "Actual result", the Button in the bottom is off the screen. I want the image view to have fixed width and height.
I know I can create IBOutlets for constraints and doing it by code like this kind of posts suggest (autolayout - make height of view relative to half superview height), but I'm trying to avoid using code as much as possible.
Side question: If there's no way to do this in IB, what are the best ways to do this in code?
Thanks for the help!
Yes. The easiest way to have this kind of "split height" constraint is to put a "header" view between your image view and the top of the screen, and embed your "Hello" label inside this new header view. Then add a constraint to keep the "Hello" label vertically centered inside the header view.
To keep the header view the right size, add constraints to keep the top of the header view pinned to the top of the screen, and the bottom of the header view to the top of the image view.
Then you'll just add constraints to keep the button and image view pinned to the bottom of the screen. (Or, see comment from Sulthan, below.)
In Xcode 5.1 (in beta), there is UI to make more general constraints, including the ones you want, but you have to do it like this or in code in earlier versions.

How to replace a view

Application requires more than one window (Lets call A,B,C). Each window has more than one view (table views, image views as well as web view). Lets say window A has three views (x, y,z) and window B has three views (d,e,f). Application needs to display images of different size on orientation change.
I have achieved the same using gesture event listener and looping through windows for views and replacing the view with new images. The problem I have is when we navigate from one window to other and the orientation changes, the loading of view after looping goes for a toss. Is there a better way to achieve the same ?
Is there a method in titanium like following code to replace a view ?
var self=Ti.UI.currentWindow
var newView=Ti.UI.createImageView({image:'abc.png'})
self.replace(self.children[1],newView )
Unfortunately there is now replace method.
You need to remove the whole view and add it again but this can cause a wrong layout if you have more than one view on a same level. The implementation then depends on the layout which was set (vertical, horizontal, composite etc).
For example in vertical layout removing an item and simply add a new one would remove your specified item but appends the new one at the end since you can't specify in which order it should be added.
If you have a composite layout you can specify absolute positions but adding a new view causes a higher zIndex for this view so that it will hide views that were previously added at the same/similar position.
Why not simply change the image link ?
var self = Ti.UI.currentWindow;
self.children[1].image = 'bcd.png';
Well you could always lock the orientation of your window. But this isnt exactly good practice (especially for iOS).
Generally orientation changes are handled pretty well if you define the width and height of your views to be percentages or Ti.UI.FILL, if you have a composite layout. Check that you are not giving the views absolute coordinates as this could cause layout problems. If you have a vertical or horizontal layout you usually don't have to worry about orientation change, unless you did not nest your views in a main container correctly.
Prasad,
If this is about just ensuring that the images look good on different orientations,you can make use of the different folders provided by Titanium in the android/images folder.You can just make different images for each of the orientations and device sizes.For IOS you can change just the images on orientation change as you are already doing.
https://wiki.appcelerator.org/display/guides/Using+density-specific+resources+on+Android
If you are concernced about the layout there are couple of things you can do:
1.Give all the height or width values in percentages.This way all elements will be re sized once the orientation changes automatically.
2.On each window open check if the orientation is vertical or horizontal by default and accordingly set the image attribute of the imageView.
Ti.UI.orientation
This property will give you the orientation of the window by default.Values of this property could be this
Ti.UI.PORTRAIT
Ti.UI.UPSIDE_PORTRAIT
Ti.UI.LANDSCAPE_LEFT
Ti.UI.LANDSCAPE_RIGHT
Use "if else" and accordingly set the images.