How to change the sunlight level (with commands / datapacks) in Minecraft - minecraft

I'm working on a server whereas a fun thing for late December I want to make the whole world darker. The Minecraft sun usually has a light level of 15. Is there any way to lower the sun's light level to something like 8 so mobs can spawn on any block not under sunlight?
Any solution like datapacks, commands, or server plugins would work, but I wouldn't be able to use any mods (it could be super simple if I could use mods, but others would have to download it).
Thanks.

So I found this plugin online, which basically allows you to change light levels for things at will, and might solve your problem. If it doesn't, I also found this forum post, which may also help(but it is a bit more complex). It suggests decompiling Bukkit.jar(or whatever server software you use, Spigot, Paper, etc.), then editing the code for which mobs can spawn in.

I'd suggest looking into ProtocolLib plugin to send packets to players. I don't know which packet lighting would be in but if you use a tool called "pakkit" (https://github.com/Heath123/pakkit) you can watch Minecraft packets and that might help you see what causes light changes (example: place a torch in front of you and see what packet is sent). Then if you know what packets are sent you can modify packets as they are sent to include custom lighting data.

Related

Difference between uboot-uart.bin and uboot.bin?

I am trying to flash the very first u-boot binary file (uboot.bin) into blank NOR flash of a brand new blank board which has marvel 370 soc(ARM) using Teraterm(xmodem/ymodem/zmodem)
When I compile the uboot, I get two binaries like uboot-uart.bin and uboot.bin.
What is the difference between two binaries?
I have been instructed to make some dip switch changes and then load uboot-uart.bin first into the prototype board.
From manual I understand that the dip switch setting is to set "Boot from Uart" to Boot source list.
I am new to embedded and want to learn more about this from u-boot perspective. Where can I learn about this?
Would also like to know what these xmodem,ymodem,zmodem things are?
And would also like to learn how to customize u-boot for a custom board using marvel 370 soc(ARM)?
I would be happy if someone can point to good resources.
XModem itself is a quite simple protocol which is meant to send files over a serial link it is explained in detail here.
Most Marvell ARM-Chips in the last couple of years have the possibility to upload a binary via UART using the XModem protocol. There are two ways to do that.
By sending a special sequence to the chip during bootup (which can be done without any changes to the bootstrap options).
By setting up the bootstrap options accordingly (via DIP-Switches in your case)
In both cases the chip will then initiate an Xmodem-download. TeraTerm should have an option to upload files via the xmodem protocol. IIRC it is available under File/Transfer/XModem/Send.
If you know just send your "uboot-uart.bin" file to the Armada 370 (which will take some time). The SoC will now boot the file just like if it was loaded from NAND or any other source.
The only difference between your uboot-uart.bin and uboot.bin is most probably the special header which has to be put in front of the actual uboot-binary, it contains the bootdevice type the image was meant for, the address in memory where the image should be loaded to and a lot of board specific settings. The exact structure and content is usually explained in the very excellent datasheets from Marvell.
For customizing uboot I can only suggest to dig into the code provided by Marvell and change it according to your own board. You'll find the board specific files under boards/Marvell.

How does a OS X Launch Agent persist settings/state?

I'm writing an OS X launch agent (which watches, as it happens, for FSEvents);
it therefore has no UI and is not started from a bundle – it's just a program.
The relevant documentation and sample
code
illustrates persisting FS event IDs between invocations, and does so using
NSUserDefaults. This is clear the Right Thing To Do(TM).
The documentation for NSUserDefaults in the
Preferences and Settings Programming Guide
would appear to be the appropriate thing to read.
This shows only the Application and Global domains as being persistent, but (fairly
obviously) only the Application domain is writable for an application. However
the preferences in the application domain are keyed on the
ApplicationBundleIdentifier, which a launch agent won't have. So I'm at a loss
how such an agent should persist state.
All I can think of is that the Label in the launchd job can act as the
ApplicationBundleIdentifier – it at least has the correct form. But I can't see any
hint that that's correct, in the documentation.
The obvious (unix-normal) thing to do would be to write to a dot-file
in $HOME, but that's presumably not the Cocoa Way. Google searches
on 'osx daemon preferences', and the like, don't show up anything useful,
or else my google-fu is sadly lacking today. Googling for 'set application
bundle identifier' doesn't turn up anything likely, either.
NSUserDefaults:persistentDomainForName looks like it should be relevant,
but I can't work out its intentions from its method documentation.
I've found one question here which seems relevant, but while it's tantalisingly close, it doesn't say where the daemon gets its identifier from.
I've limited experience with Objective-C and Cocoa, which means that by
now I rather suspect I'm barking up the wrong tree, but don't really know where
to look next.
You can (and imo should) have an Info.plist even in a single-file executable.(see http://www.red-sweater.com/blog/2083/the-power-of-plist)
However, NSUserDefaults is a little more questionable. Conceptually, it's intended for user settings, rather than internal state. However, there's no real reason it wouldn't be suited to this, so I'd probably go ahead and do so.

FTDI 232H Communication

I was wondering if anyone might be experiencing/have experienced the same communication issue that I am having with my FTDI FT232H module.
I am sending a character to the USB module and then using my microcontroller's debugger to see if the correct character is being transmitted. For the most part, all characters work except for a few, specifcally "g,o,s, and w". These sometimes work... but sometimes they don't. It's very inconsistent and I'm having a hard time isolating what the problem may be, please let me know if there is anything I can do, or if more details are needed.
P.S The module is being run in 245 async FIFO mode.
Regards!

Detect USB - Insert/Remove - VB.NET on Windows CE 6.0

I'm becoming mad trying to figure out how to resolve this task. My goal is pretty easy, copy a file on the USB stick every time that it is inserted and then release the USB stick turning off the LED. What is the best way to solve it?
1) I found this article
http://geekswithblogs.net/BruceEitman/archive/2008/06/13/windows-ce-monitoring-for-disk-insertion-to-add-support-for.aspx
or
http://geekswithblogs.net/BruceEitman/archive/2008/06/13/windows-ce-monitoring-for-disk-insertion-to-add-support-for.aspx
but I can't translate it on VB.NET project.
2) Then I read that is enough to use RequestDeviceNotifications for block devices. But How can I do that in VB.NET?
I would like to avoid OpenNetCF if possible.
Thank you
Since you don't want to "use OpenNETCF" I assume that you don't want to use any libraries or capabilities not built in to the CF. We'll skip the argument of that silliness and the "value of your time" discussion and take that as a requirement.
What you need to do is:
Use P/Invoke to call CreateMsgQueue. That's going to give you back a Handle. You'll probably want to do CloseMsgQueue as well for completeness
P/Invoke RequestDeviceNotifications and pass it the handle returned from #1 above along with the DEVCLASS GUID value for the device notifications you want - probably STORE_MOUNT_GUID. Again, adding StopDeviceNotifications for completeness is a good idea.
At that point you'll get a message on the queue whenever a insert or remove happens. You then call ReadMsgQueue to get the DEVDETAIL data in the message.
Parse the DEVDETAIL and look at the fAttached member.
It'd take me a while to write that for you, so you'll need to do this on your own.
Start writing the project, find P/Invoke routines for the calls you need (like FindFirstFile and CreateProcess). On SO, have a look at Storage Card Problem In windows mobile and How to register form for WM_DEVICECHANGE message in windows mobile.
You are only going to be dead in the water if you can not find a particular call that you can't make.
As you work through your project, post (or search for) the actual problems you run into.
Otherwise, it sounds like you are asking someone to write the project and hand it to you.

VGA programming without using interrupt (only registers)

I want to develop a VGA graphics driver (for Linux(Ubuntu)) with support for the basic primitives such as putpixel, drawline, fillrect and bitblt. I want to do it in protected mode.
I´ve been googling for a week and the following four links are the best I have found:
http://www.brackeen....vga/basics.html
http://www.osdever.n...VGA/vga/vga.htm
http://bos.asmhacker...sing%20bios.htm
Unfortunately, the first one uses a BIOS call so I cannot use it. The second link has lots of information on the VGA registers but no examples showing how to make them work together. The third example is a example to switch in 13h mode but i've tried it and nothing happened. Can you guys give me a hint? Thanks in advance!
--Vincenzo
my code at http://bos.asmhackers.net/docs/vga_without_bios/snippet_5/vga.php
works fine if you are in 32bit mode with full hardware access. Unfortunately I doubt that any Linux variant will let you directly access the VGA ports. I'm not sure how you develop this driver, but if you made sure that you have full access to the VGA ports it should work. In my example code I only switch between mode 0x03 and 0x13, but in the folders above you'll be able to find port values for most other common VGA modes, as well as C code to do the switch if you prefer that.
Christoffer code include files are found BOS operating system source code like text.inc and font8x16.inc
http://bos.asmhackers.net/downloads.php
This is coming many many years later but I think it's still very relevant and if somebody is struggling I hope they can find it useful.
First of all, it is completely possible to configure VGA only using registers without interrupts, as hard as it may be. A useful resource about registers and how to configure them can be found here, but unless you have a ton of time to spare to learn how to properly do all of it, move to the following section.
If you wish to really learn how to do it, I suggest going through with the documentation provided earlier. However, some of it is already done!
Chris Giese did a great job demonstrating exactly how to do this for MS-DOS system, and while you may think that doesn't help you, it really does.
Chris's code can be found here. If you want another useful codes check here as well.
Now, while it only works for MS-DOS it's actually easy to convert to other systems. The code already contains all data needed to configure the registers in many different modes. And that's the part that saves you a ton of time going through documentation.
The code uses functions outportb, inportb, which are MS-DOS functions, to write/read single byte to/from a port. Therefore, you have to redefine these functions to read/write for your own system. Redefinition complexity depends on the system you operate on.
In addition, you will also need to provide means to write to physical memory region between 0xA0000-0xBFFFF which corresponds to standard VGA memory area. Once you have that allocated, you need to also redefine the functions pokeb pokew peekb which will help you output things (text or pixel data) on the screen.
One last note: the code is already defined to work with many different modes including both text and display modes.