I am using Jessie on raspberry pi, the default browser support is chromium V51, but i am unable to run webkit speech to text module, which is running very fine in Google Chrome. Please help me if anyone has solved this previously.
I am open for other opinion regarding speech to text using nodejs.
thank you in advance
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I am using videojs plugin to play my Livestreaming URL.. PIP option is working fine in chrome.. but not working in IE and edge browser.. can anyone help me
It won't work on IE and legacy Edge as those browsers do not support the Picture-In-Picture API. Chrome and Edge Chromium do support the API.
Can I run headless safari browser via windows?
I did not tried it yet but it's just I wanted to check if it's possible. If anyone have what all I need.
The short answer to this is no. The reason for this is an issue with Safari specifically, not Selenium. You can find an explanation on this relevant GitHub issue opened under the Selenium repo: https://github.com/SeleniumHQ/selenium/issues/5985
The GitHub issue is marked as closed by the Selenium developers, because Safari application itself does not support headless mode.
I have to display my Webpage in a Mac App.
In de .NET version using chromium is really simple.
So i downloaded the chromium kit and the sample Apps are working, but i am not able to import and use the chromium in my project.
Can anyone help me?
I built the chromium for android following these instructions https://code.google.com/p/chromium/wiki/AndroidBuildInstructions .
I got the content shell only not the full browser.
Then, I built the Firefox for Android. I successfully got the Full web browser. But the performance of the chrome content shell was much much better than that of Firefox Android build. Now, I want to try building the Firefox Android using chromium rendering Engine, Blink replacing the Gecko rendering Engine. How much is the difficulty level and how can I start.
Thanks,
Chromium uses Blink (earlier Webkit) as its rendering, and V8 for Javascript interpretation along with various 3rd party dependencies. Even though Content shell is a small browser (sans complex UI of Chromium) it is functional and a wrapper over Blink. Having said that fitting Blink with Firefox (instead of Gecko) will be a new project by itself, probably you can try building Webview, so that you can build a simple browser itself in android. http://developer.android.com/reference/android/webkit/WebView.html
Chromium - Open Source project
Chrome- Google's proprietary software + Chromium
In Android only Google Chrome can be installed as APK, wherease Chromium can be built as content shell or used through WebView
https://groups.google.com/a/chromium.org/forum/#!topic/chromium-dev/zMDKC2x9o5w
I am trying to get WebGL running with Opera 12.0 (Mac OS X Lion).
The Opera Website states that WebGL is supported, although if I check it via the WebGL check website, Opera doesn't really seem to work.
Everything I tried is working fine in latest Chrome.
Is there anything I have to change in Opera's prefs to enable WebGL or is it just not supported at all?
Open opera:gpu and see if your video card is block-listed.
If there is a text: Vega backend: Software, it means HW Acceleration got auto disabled because of previous crashes ;) Easiest fix is re-installation. Or separate side-by-side installation.
I have had a similar problem yesterday, now its fixed - and i can see:
http://www.khronos.org/webgl/wiki/Demo_Repository
http://maps3d.svc.nokia.com/webgl/
For google webgl experiments - many of them do not work even in chrome 17.
Make sure that you have webGL enabled in options which are acessible through url:
opera:config
just type webgl in search input