COM CORBA Support in Julia-Lang - com

I am working on a Material Property Package in Julia, for a Property Package to become a standard one is mandatory that implements different COM | CORBA interfaces for each component (CAPE-OPEN standards). Is it possible to implement such interfaces in Julia-Lang?
EXAMPLE CODE
type MaterialObject
.
.
module ICapeCorbaInterface
end
runserver(materialobject)

Related

Type of Class in C++/CLI

I am working on C++/CLI Wrapper for C Static Library.Static Library has 10 function in it.
THis C++/CLI Wrapper will Expose 10 API to C# Application.The Wrapper Will be in the Form of dll.
The Wrapper Will be Used in C# Application.
Now I am trying to add a class in C++/CLi application which will expose function to C# application I am getting Many Option like
C++ Class
CLR Class
a. Component Class
b.Installer Class
c. Windows Form
d. Installer Class
I am bit confused which I need to select out of it as I am new bee in C++/CLI
You need a
CLR Class - Component
since it can be consumed by .NET clients.
CLR class is declared as follows
ref class Wrapper {....}
However in your scenario you could also write a dynamic library and pinvoke the methods from .NET client.
Not sure if your question has been entirely answered, but a Component class creates a class that implements an IComponent interface for remoting/ inter process communication purposes. Didn't seem like what you were looking for.
I think what you were looking for i just a "template" to create a managed class?
In that case all you need to do is select C++ in the wizard and make sure the "Managed" check box on the right hand side is selected.

How to find COM interface definition for given interface GUID?

I have a COM interface GUID but I don't know that interface definition. I don't know what methods it has, what parameters they have and so on. How can I obtain such information? Is it possible in general?
Practical problem is obtaining interface definition for few COM interfaces defined in actxprxy.dll. For example IFileDialogPrivate ({AC92FFC5-F0E9-455A-906B-4A83E74A803B}). (Obviously the interface is not documented and the name does suggest there is a reason for that.) I tried to use OLE/COM Object Viewer (OleView.exe) for that but wasn't able to get the interface definition.
I am trying to implement IFileDialogPrivate while doing some experiments on forcing IExplorerBrowser control to filter Windows 7 library folders. IFileDialog (which seems to use IExplorerBrowser) does it somehow and IExplorerBrowser askes service provider for IFileDialog and IFileDialogPrivate if ICommDlgBrowser is provided so I tryied to explore that interface. (Also it asks for few other interestingly named interface - could be useful).

COM Class Factories

i was looking for some COM, .NET interoperability topics, and i came across a few legacy COM examples using c++, to round it up, i understood that u define every interface and coclass inside and idl (interface definition file) so other com aware languages can understand type information, but the only com class not defined in an idl file is the one derived from IClassFactory, can some one please tell why since other .NET languages need also to obtain a class factory to instintiate other com classes, so how can they understand the type information ??
Class factories are rarely used directly. In fact, if you needed to create a class factory first to create any COM object, how would you create the class factory itself?
COM library takes care of creating objects. E.g., if COM server is a DLL, it is required to export DllGetClassObject function. When a client wants to create a COM object, it calls CoCreateInstance specifying a CLSID. Using CLSID, COM library finds the server and (if it's a DLL) loads it and calls its DllGetClassObject.
This is just a couple of words on the topic. COM is a very big topic; you might have to start at the very beginning if you want to have complete understanding...

In what namespace should you put interfaces relative to their implementors?

Specifically, when you create an interface/implementor pair, and there is no overriding organizational concern (such as the interface should go in a different assembly ie, as recommended by the s# architecture) do you have a default way of organizing them in your namespace/naming scheme?
This is obviously a more opinion based question but I think some people have thought about this more and we can all benefit from their conclusions.
The answer depends on your intentions.
If you intend the consumer of your namespaces to use the interfaces over the concrete implementations, I would recommend having your interfaces in the top-level namespace with the implementations in a child namespace
If the consumer is to use both, have them in the same namespace.
If the interface is for predominantly specialized use, like creating new implementations, consider having them in a child namespace such as Design or ComponentModel.
I'm sure there are other options as well, but as with most namespace issues, it comes down to the use-cases of the project, and the classes and interfaces it contains.
I usually keep the interface in the same namespace of as the concrete types.
But, that's just my opinion, and namespace layout is highly subjective.
Animals
|
| - IAnimal
| - Dog
| - Cat
Plants
|
| - IPlant
| - Cactus
You don't really gain anything by moving one or two types out of the main namespace, but you do add the requirement for one extra using statement.
What I generally do is to create an Interfaces namespace at a high level in my hierarchy and put all interfaces in there (I do not bother to nest other namespaces in there as I would then end up with many namespaces containing only one interface).
Interfaces
|--IAnimal
|--IVegetable
|--IMineral
MineralImplementor
Organisms
|--AnimalImplementor
|--VegetableImplementor
This is just the way that I have done it in the past and I have not had many problems with it, though admittedly it might be confusing to others sitting down with my projects. I am very curious to see what other people do.
I prefer to keep my interfaces and implementation classes in the same namespace. When possible, I give the implementation classes internal visibility and provide a factory (usually in the form of a static factory method that delegates to a worker class, with an internal method that allows a unit tests in a friend assembly to substitute a different worker that produces stubs). Of course, if the concrete class needs to be public--for instance, if it's an abstract base class, then that's fine; I don't see any reason to put an ABC in its own namespace.
On a side note, I strongly dislike the .NET convention of prefacing interface names with the letter 'I.' The thing the (I)Foo interface models is not an ifoo, it's simply a foo. So why can't I just call it Foo? I then name the implementation classes specifically, for example, AbstractFoo, MemoryOptimizedFoo, SimpleFoo, StubFoo etc.
(.Net) I tend to keep interfaces in a separate "common" assembly so I can use that interface in several applications and, more often, in the server components of my apps.
Regarding namespaces, I keep them in BusinessCommon.Interfaces.
I do this to ensure that neither I nor my developers are tempted to reference the implementations directly.
Separate the interfaces in some way (projects in Eclipse, etc) so that it's easy to deploy only the interfaces. This allows you to provide your external API without providing implementations. This allows dependent projects to build with a bare minimum of externals. Obviously this applies more to larger projects, but the concept is good in all cases.
I usually separate them into two separate assemblies. One of the usual reasons for a interface is to have a series of objects look the same to some subsystem of your software. For example I have all my Reports implementing the IReport Interfaces. IReport is used is not only used in printing but for previewing and selecting individual options for each report. Finally I have a collection of IReport to use in dialog where the user selects which reports (and configuring options) they want to print.
The Reports reside in a separate assembly and the IReport, the Preview engine, print engine, report selections reside in their respective core assembly and/or UI assembly.
If you use the Factory Class to return a list of available reports in the report assembly then updating the software with new report becomes merely a matter of copying the new report assembly over the original. You can even use the Reflection API to just scan the list of assemblies for any Report Factories and build your list of Reports that way.
You can apply this techniques to Files as well. My own software runs a metal cutting machine so we use this idea for the shape and fitting libraries we sell alongside our software.
Again the classes implementing a core interface should reside in a separate assembly so you can update that separately from the rest of the software.
I give my own experience that is against other answers.
I tend to put all my interfaces in the package they belongs to. This grants that, if I move a package in another project I have all the thing there must be to run the package without any changes.
For me, any helper functions and operator functions that are part of the functionality of a class should go into the same namespace as that of the class, because they form part of the public API of that namespace.
If you have common implementations that share the same interface in different packages you probably need to refactor your project.
Sometimes I see that there are plenty of interfaces in a project that could be converted in an abstract implementation rather that an interface.
So, ask yourself if you are really modeling a type or a structure.
A good example might be looking at what Microsoft does.
Assembly: System.Runtime.dll
System.Collections.Generic.IEnumerable<T>
Where are the concrete types?
Assembly: System.Colleections.dll
System.Collections.Generic.List<T>
System.Collections.Generic.Queue<T>
System.Collections.Generic.Stack<T>
// etc
Assembly: EntityFramework.dll
System.Data.Entity.IDbSet<T>
Concrete Type?
Assembly: EntityFramework.dll
System.Data.Entity.DbSet<T>
Further examples
Microsoft.Extensions.Logging.ILogger<T>
- Microsoft.Extensions.Logging.Logger<T>
Microsoft.Extensions.Options.IOptions<T>
- Microsoft.Extensions.Options.OptionsManager<T>
- Microsoft.Extensions.Options.OptionsWrapper<T>
- Microsoft.Extensions.Caching.Memory.MemoryCacheOptions
- Microsoft.Extensions.Caching.SqlServer.SqlServerCacheOptions
- Microsoft.Extensions.Caching.Redis.RedisCacheOptions
Some very interesting tells here. When the namespace changes to support the interface, the namespace change Caching is also prefixed to the derived type RedisCacheOptions. Additionally, the derived types are in an additional namespace of the implementation.
Memory -> MemoryCacheOptions
SqlServer -> SqlServerCatchOptions
Redis -> RedisCacheOptions
This seems like a fairly easy pattern to follow most of the time. As an example I (since no example was given) the following pattern might emerge:
CarDealership.Entities.Dll
CarDealership.Entities.IPerson
CarDealership.Entities.IVehicle
CarDealership.Entities.Person
CarDealership.Entities.Vehicle
Maybe a technology like Entity Framework prevents you from using the predefined classes. Thus we make our own.
CarDealership.Entities.EntityFramework.Dll
CarDealership.Entities.EntityFramework.Person
CarDealership.Entities.EntityFramework.Vehicle
CarDealership.Entities.EntityFramework.SalesPerson
CarDealership.Entities.EntityFramework.FinancePerson
CarDealership.Entities.EntityFramework.LotVehicle
CarDealership.Entities.EntityFramework.ShuttleVehicle
CarDealership.Entities.EntityFramework.BorrowVehicle
Not that it happens often but may there's a decision to switch technologies for whatever reason and now we have...
CarDealership.Entities.Dapper.Dll
CarDealership.Entities.Dapper.Person
CarDealership.Entities.Dapper.Vehicle
//etc
As long as we're programming to the interfaces we've defined in root Entities (following the Liskov Substitution Principle) down stream code doesn't care where how the Interface was implemented.
More importantly, In My Opinion, creating derived types also means you don't have to consistently include a different namespace because the parent namespace contains the interfaces. I'm not sure I've ever seen a Microsoft example of interfaces stored in child namespaces that are then implement in the parent namespace (almost an Anti-Pattern if you ask me).
I definitely don't recommend segregating your code by type, eg:
MyNamespace.Interfaces
MyNamespace.Enums
MyNameSpace.Classes
MyNamespace.Structs
This doesn't add value to being descriptive. And it's akin to using System Hungarian notation, which is mostly if not now exclusively, frowned upon.
I HATE when I find interfaces and implementations in the same namespace/assembly. Please don't do that, if the project evolves, it's a pain in the ass to refactor.
When I reference an interface, I want to implement it, not to get all its implementations.
What might me be admissible is to put the interface with its dependency class(class that references the interface).
EDIT: #Josh, I juste read the last sentence of mine, it's confusing! of course, both the dependency class and the one that implements it reference the interface. In order to make myself clear I'll give examples :
Acceptable :
Interface + implementation :
namespace A;
Interface IMyInterface
{
void MyMethod();
}
namespace A;
Interface MyDependentClass
{
private IMyInterface inject;
public MyDependentClass(IMyInterface inject)
{
this.inject = inject;
}
public void DoJob()
{
//Bla bla
inject.MyMethod();
}
}
Implementing class:
namespace B;
Interface MyImplementing : IMyInterface
{
public void MyMethod()
{
Console.WriteLine("hello world");
}
}
NOT ACCEPTABLE:
namespace A;
Interface IMyInterface
{
void MyMethod();
}
namespace A;
Interface MyImplementing : IMyInterface
{
public void MyMethod()
{
Console.WriteLine("hello world");
}
}
And please DON'T CREATE a project/garbage for your interfaces ! example : ShittyProject.Interfaces. You've missed the point!
Imagine you created a DLL reserved for your interfaces (200 MB). If you had to add a single interface with two line of codes, your users will have to update 200 MB just for two dumb signaturs!

Registering in COM+ expose less interfaces than Regsvr32

I've been using a 32 bit COM library by registering it with regsvr32 and all works fine. Since I need to access it from a 64 bit process, I'm now registering it as COM+ through the Component Services administrative tool. Problem is, it seems that not all of the COM interfaces are exposed anymore. What could be the reasons for this?
There're two aspects of this problem.
First, you manually control which classes are exposed through COM+ by adding these classes only into the COM+ application. The classes you don't include will be instantiated in-proc and this instantiation will just fail because of 32-bit/64-bit incompatibility.
Then comes marshaling. In order to give the consumer an interface pointer of the newly created object COM+ needs to know how to marshal that interface. Unless you implement marshalling on your own default marshalling is used. Default marshalling will work only if the following requirements are met: the COM server contains a type library, the interface is included into that type library and the interface is fully Automation-compatible. The latter roughly means that none of that interface's methods have parameters of custom types like structs for example (interfaces are okay). If these requirements are not met COM+ will return E_NOINTERFACE when the consumer invokes CoCreateInstance() or IUnknown::QueryInterface(). See this similar question: What is required to enable marshaling for a COM interface? You basically have three choices: not query the violating interface, implement custom marshalling (which I don't currently know where to start with) or introduce a new intermediate interface which would be Automation-compatible.