How to implement Windows left-to-right-moving loading dots? - vb.net

I have seen a loading animation for many Windows programs and apps, where a set of 5 dots start coming in to the centre of the screen from off the screen on the left, decelerating at an exponential rate but not stopping, and then move on uniformly right for about half a second, then start accelerating exponentially again and run off the screen on the right.
Is there a native, inbuilt way of using this in VB.NET? If not, is there a library or .dll I could use to emulate this effect? And if that's not possible, can anyone give an example of how to use e.Graphics or a similar method under the MyBase.Paint event to emulate it?
Please comment and ask me if you do not know which loading animation I am referring to. Here's a link to a very bad quality version of it (I don't want to use this one): https://www.dropbox.com/s/3vruzrkf8o3dzuy/294.GIF

The default ProgressBar doesn't support this for windows forms application.
Try the below code
Dim AreaHeight As Integer
Dim AreaWidth As Integer
Dim NumberOfItems As Integer
Dim DistanceBetweenItems As Integer
Dim ItemLength As Integer
Dim ItemX() As Decimal
Dim ItemIndex As Integer
Dim Bmp As Bitmap
Dim G1 As Graphics
Dim Stage As Integer
Dim dx1 As Integer
Dim dx2 As Decimal
Dim PictureBox1 As PictureBox
Dim WithEvents Timer1 As Timer
Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
Me.Size = New Size(235, 95)
Me.Text = "ProgressBar"
Me.Location = New Point(CInt((Screen.PrimaryScreen.WorkingArea.Width - Me.Width) / 2), CInt((Screen.PrimaryScreen.WorkingArea.Height - Me.Height) / 2))
Me.FormBorderStyle = Windows.Forms.FormBorderStyle.FixedToolWindow
PictureBox1 = New PictureBox
PictureBox1.Size = New Size(175, 15)
PictureBox1.Location = New Point(20, 20)
Me.Controls.Add(PictureBox1)
AreaHeight = PictureBox1.Height
AreaWidth = PictureBox1.Width
NumberOfItems = 4
DistanceBetweenItems = 5
ItemLength = 6
ItemIndex = 0
Stage = 1
dx1 = 10
dx2 = CDec(0.4)
ReDim ItemX(NumberOfItems - 1)
InitializePositions()
Bmp = New Bitmap(AreaWidth, AreaHeight)
G1 = Graphics.FromImage(Bmp)
PictureBox1.Image = Bmp
Timer1 = New Timer
Timer1.Interval = 30
Timer1.Enabled = True
End Sub
Private Sub AnimateProgressBar()
G1.Clear(Color.White)
If ItemIndex >= NumberOfItems Then
ItemIndex = 0
Stage += 1
If Stage = 3 Then
Stage = 1
InitializePositions()
End If
End If
Dim Distance As Integer = CInt(((AreaWidth / 2) * Stage) - (ItemLength * (ItemIndex + 1)) - (DistanceBetweenItems * ItemIndex) + (NumberOfItems * (ItemLength + DistanceBetweenItems)))
If ItemX(ItemIndex) + dx1 > Distance Then
ItemX(ItemIndex) = Distance
ItemIndex += 1
Else
ItemX(ItemIndex) += dx1
End If
Dim i As Integer
For i = 0 To NumberOfItems - 1
G1.FillEllipse(Brushes.Red, ItemX(i), CInt((AreaHeight - ItemLength) / 2), ItemLength, ItemLength)
G1.DrawEllipse(Pens.Black, ItemX(i), CInt((AreaHeight - ItemLength) / 2), ItemLength, ItemLength)
ItemX(i) += dx2
Next
Me.PictureBox1.Invalidate()
End Sub
Private Sub InitializePositions()
Dim i As Integer
For i = 0 To NumberOfItems - 1
ItemX(i) = -ItemLength * (i + 1) - (DistanceBetweenItems * i)
Next
End Sub
Private Sub Timer1_Tick(sender As Object, e As EventArgs) Handles Timer1.Tick
AnimateProgressBar()
End Sub
If you tweak its parameters a little bit I think you will get the desired behavior.

Related

Timer won't start in vb.net

I have started the timer with Game.Start() and by using a breakpoint I have determined that the timer is enabled, the interval is 100. However when stepping through my code, the timer sub is ignored and the paint sub is given priority. Therefore, the timer is never being run.
Here is the code which i am referring to :
Public Class Form1
Dim speed_s As Integer = 5
Dim speed_w As Integer = 5
Dim speed_d As Integer = 5
Dim speed_a As Integer = 5
Dim Enemy1 As New computerControlled(1, 1, Me)
Private Sub Form1_Load(sender As Object, e As EventArgs) Handles Me.Load
player1.Bounds = New Rectangle(player1.Location.X, player1.Location.Y, player1.Width, player1.Height)
'Enemy1.DrawEnemy(Me)
Game.Enabled = True
Game.Start()
End Sub
Private Sub Form1_KeyDown(sender As Object, e As KeyEventArgs) Handles Me.KeyDown
If e.KeyCode = Keys.W Then
player1.Top -= speed_w
ElseIf e.KeyCode = Keys.S Then
player1.Top += speed_s
ElseIf e.KeyCode = Keys.A Then
player1.Left -= speed_a
ElseIf e.KeyCode = Keys.D Then
player1.Left += speed_d
' Enemy1.enemypic.Left += 10 this moves enemy class well
End If
End Sub
Private Sub Timer1_Tick(sender As Object, e As EventArgs) Handles Game.Tick
'Enemy1.enemypic.Left += 10
Enemy1.Walk()
MsgBox("hi")
End Sub
Private MOUSE_X As Integer
Private MOUSE_Y As Integer
Private Sub Form1_MouseMove(sender As Object, e As System.Windows.Forms.MouseEventArgs) Handles Me.MouseMove
MOUSE_X = e.X
MOUSE_Y = e.Y
End Sub
Private Sub Player_Paint(sender As Object, e As PaintEventArgs) Handles player1.Paint
Dim GFX As Graphics = e.Graphics
Dim BMP As Bitmap = Image.FromFile("c:\firaas\ball.png")
Dim center As Point = New Point(player1.Width \ 2, player1.Height \ 2)
Dim angle As Integer
Dim rad As Double
Dim CENTRE_X As Integer
Dim CENTRE_Y As Integer
'=========================
Using cyan As New Pen(Brushes.Cyan, 2)
GFX.ResetTransform()
GFX.TranslateTransform(CENTRE_X, CENTRE_Y)
GFX.RotateTransform(angle) ' angle in DEGREES!
'For Each pos As PointF In pat.Positions
' Dim r As New Rectangle(pos.X, pos.Y, 1, 1)
' r.Inflate(3, 3)
' GFX.DrawEllipse(cyan, r)
' Next
End Using
'===========================
Dim rotatematrix As New System.Drawing.Drawing2D.Matrix()
Dim srcRect As New RectangleF(64, 64, 64, 64)
Dim OffsetX As Single = Me.Width / 2 - player1.Width / 2
Dim OffsetY As Single = Me.Height / 2 - player1.Height / 2
CENTRE_X = player1.Location.X + player1.Width / 2
CENTRE_Y = player1.Location.Y + player1.Height / 2
rad = Math.Atan2(MOUSE_Y - CENTRE_Y, MOUSE_X - CENTRE_X)
angle = rad * (180 / Math.PI)
'================================================================================
BMP = New Bitmap(My.Resources.ball)
GFX.TranslateTransform(player1.Height / 2, player1.Width / 2)
GFX.RotateTransform(angle)
GFX.DrawImage(BMP, 64, 64, player1.Location.X, player1.Location.Y)
GFX.ResetTransform()
e.Graphics.TranslateTransform(player1.Height / 2, player1.Width / 2)
e.Graphics.RotateTransform(angle)
' BMP.RotateAt(angle, New PointF(player1.Location.X, player1.Location.Y))
e.Graphics.DrawImage(BMP, New Point(-player1.Width \ 2, -player1.Height \ 2))
e.Graphics.DrawImageUnscaled(BMP, New Point(0, 0))
player1.Invalidate()
End Sub
End Class
'latest project
If this is the complete code, it doesn't seem like you're setting your timer's interval.
So you're telling it, it can tick and what to do each tick but not actually setting a time for it to tick.
Game.Interval = 60000 '1 minute
Game.Enabled = True
Game.Start() 'I don't believe you need this line

Plotting sampling graph on VB.NET

I am collecting data from an Arduino and transmit on Visual Basic through the serial port. Now I wanted to plot a graph with time vs electrical energy (unit kWh) - time along the x-axis and electrical energy along the y-axis. Usually I am getting data of the current from Arduino.
Now I wanted to learn how to start plotting the graph. I need a simple example explaining plotting a graph for sample. I tried some example code. It seems they are not working.
How do I plot a graph time vs current read from serial? Once Visual Basic starts running, it should save data w.r.t system time and date.
Example available here
Current code
Imports System
Imports System.IO.Ports
Imports System.ComponentModel
Imports System.Threading
Imports System.Drawing
Public Class Form1
Dim myPort As Array
Dim Distance As Integer
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
myPort = IO.Ports.SerialPort.GetPortNames()
PortComboBox.Items.AddRange(myPort)
BaudComboBox.Items.Add(9600)
BaudComboBox.Items.Add(19200)
BaudComboBox.Items.Add(38400)
BaudComboBox.Items.Add(57600)
BaudComboBox.Items.Add(115200)
ConnectButton.Enabled = True
DisconnectButton.Enabled = False
End Sub
Private Sub ConnectButton_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles ConnectButton.Click
SerialPort1.PortName = PortComboBox.Text
SerialPort1.BaudRate = BaudComboBox.Text
SerialPort1.Open()
Timer1.Start()
'lblMessage.Text = PortComboBox.Text & " Connected."
ConnectButton.Enabled = False
DisconnectButton.Enabled = True
End Sub
Private Sub DisconnectButton_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles DisconnectButton.Click
SerialPort1.Close()
DisconnectButton.Enabled = False
ConnectButton.Enabled = True
End Sub
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
Try
SerialPort1.Write("c")
System.Threading.Thread.Sleep(250)
Dim k As Double
Dim distance As String = SerialPort1.ReadLine()
k = CDbl(distance)
ListBoxSensor.Text = k
Catch ex As Exception
End Try
End Sub
Private Sub Relay_ON_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Relay_ON.Click
SerialPort1.Write("1")
End Sub
Private Sub Relay_Off_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Relay_Off.Click
SerialPort1.Write("0")
End Sub
End Class
Add a picturebox, a timer a button and a textbox:
PictureBox1 size = 768, 279
timer interval to 500
Private img As Bitmap
Private imgClone As Bitmap
Private widthInterval As Integer
'the distance from the left side of picturebox where x axis starts
Private leftPad As Integer = 50
'the distance from the down side of picturebox where x axis is
Private downPad As Integer = 30
'the distance from the up side of picturebox where y axis ends
Private upPad As Integer = 50
'the distance from the right side of picturebox where x axis ends
Private rightPad As Integer = 80
Private rn As New Random
Private Sub Button1_Click(sender As System.Object, e As System.EventArgs) Handles Button1.Click
drawBack()
Timer1.Enabled = True
End Sub
Private Sub drawBack()
Static count As Boolean = False
Dim g As Graphics
'number of values in x axis e.g 1, 2, 3, ... representing time
Dim numX As Integer = 23
'number of values in y axis representing KW/h
Dim numY As Integer = 5
Dim stringFormat As New StringFormat()
'arreys to hold the text for both axies
Dim arrayTextX(numX), arrayTextY(numY - 1) As String
Dim i As Integer
'the distance from the right side of picturebox where x axis stops
Dim rightPad As Integer = 80
Dim brush As Brush = New SolidBrush(Color.FromArgb(245, 255, 255))
Dim pen As Pen = New Pen(Color.FromArgb(212, 212, 212), 1)
Dim height, x, y As Integer
'Run once
If count = True Then
Return
End If
count = True
stringFormat.Alignment = StringAlignment.Center
img = New Bitmap(PictureBox1.Width, PictureBox1.Height)
imgClone = New Bitmap(PictureBox1.Width, PictureBox1.Height)
g = Graphics.FromImage(img)
g.SmoothingMode = SmoothingMode.AntiAlias
g.Clear(Color.White)
'the distance in x axis between each value
widthInterval = CInt((PictureBox1.Width - leftPad - rightPad) / (numX + 1))
'the distance in y axis between each value
height = CInt((PictureBox1.Height - upPad - downPad) / (numY + 1))
'fill arrays with text
For i = 0 To numX - 1
arrayTextX(i) = (i + 1).ToString
Next
For i = 0 To numY - 1
arrayTextY(i) = ((i + 1) * height).ToString
Next
'fill background of graph with color
g.FillRectangle(brush, New Rectangle(leftPad, upPad, PictureBox1.Width - leftPad - rightPad + 1, _
PictureBox1.Height - downPad - upPad))
'vertical lines
x = leftPad
For i = 0 To numX - 1
x += widthInterval
g.DrawLine(pen, x, PictureBox1.Height - downPad, x, upPad)
g.DrawString(arrayTextX(i), New Font("Arial", 8), Brushes.Black, _
New Rectangle(x - 10, PictureBox1.Height - downPad + 3, 20, 20), stringFormat)
Next
'horizontal lines
stringFormat.Alignment = StringAlignment.Far
y = PictureBox1.Height - downPad
For i = 0 To numY - 1
y -= height
g.DrawLine(pen, leftPad, y, PictureBox1.Width - rightPad, y)
g.DrawString(arrayTextY(i), New Font("Arial", 8), Brushes.Black, _
New Rectangle(0, y - 6, leftPad - 5, 20), stringFormat)
Next
g.DrawString("KW/Hour", New Font("Arial", 8, FontStyle.Bold), Brushes.Black, _
New PointF(5, 5))
g.DrawString("Time", New Font("Arial", 8, FontStyle.Bold), Brushes.Black, _
New PointF(PictureBox1.Width - 50, PictureBox1.Height - 20))
'draws x axis
g.DrawLine(Pens.Black, New Point(leftPad, PictureBox1.Height - downPad), _
New Point(PictureBox1.Width - rightPad, PictureBox1.Height - downPad))
'draws y axis
g.DrawLine(Pens.Black, New Point(leftPad, PictureBox1.Height - downPad), _
New Point(leftPad, upPad))
g.Dispose()
PictureBox1.Image = img
imgClone = CType(img.Clone, Bitmap)
End Sub
Private Sub Timer1_Tick(sender As System.Object, e As System.EventArgs) Handles Timer1.Tick
Dim value, x As Integer
Dim g As Graphics
Dim pntEnd As Point
Static pnt As Point = New Point(-1, -1)
Static staticX As Integer = -1
Dim hour As Integer = DateTime.Now.Hour
Dim minute As Integer = DateTime.Now.Minute
Dim second As Integer = DateTime.Now.Second
second = minute * 60 + second
x = leftPad + hour * widthInterval + CInt(CDbl(widthInterval - 1) * CDbl(second) / 3600.0R)
If pnt.X >= 0 Then
'checks if the new points x coordinate is the same as the previous and returns
If x <= staticX Then
Return
End If
End If
GetValue(value)
pntEnd = New Point(x, PictureBox1.Height - value - downPad)
g = Graphics.FromImage(img)
g.SmoothingMode = SmoothingMode.AntiAlias
If pnt.X < 0 Then
g.DrawLine(Pens.Red, pntEnd, pntEnd)
Else
g.DrawLine(Pens.Red, pnt, pntEnd)
End If
g.Dispose()
pnt = pntEnd
staticX = x
PictureBox1.Invalidate()
End Sub
Private Sub GetValue(ByRef value As Integer)
'here you can take the value from arduino.
value = rn.Next(0, PictureBox1.Height - downPad - upPad) 'random value
End Sub
When you press Button1 the graph starts.
Calculate width of graph (x axis)
width = PictureBox1.Width - leftPad - rightPad
this width is equivelant with 24h or 86400sec. So you should set the timer interval to
Timer1.Interval = CInt((86400 / width ) * 1000) 'in milliseconds
There is no need to be that because the tick function checks if the
new point is the same as the previous. So set timer interval to 1 second.

How to change image in picture box when clicked

I have used the following code in a program that I am designing to book seats. Each picturebox is a seat, and when each picturebox is clicked, the image should change from Seating_No_Person to Seating_With_Person to show that the seat has been selected. I am currently getting a problem with the changing image, as when clicked, none of the pictureboxes swap images. Anyone got any suggestions?
Thanks
Public Class Form1
Public Class Seating
Public SeatRow As Integer = 0
Public SeatColumn As Integer = 0
Public PB As PictureBox = Nothing
Public Occupied As Boolean = False
End Class
Private seatingList As New List(Of Seating)
Private Sub Form1_Load(sender As System.Object, e As System.EventArgs) Handles MyBase.Load
Dim xPosition As Integer = -50
Dim yPosition As Integer = -25
For i As Integer = 1 To 5
'Number of rows
For j As Integer = 1 To 10
Dim pb As New PictureBox
With pb
.Name = "PictureBox" & i.ToString & j.ToString
'Name of Picture box i.e. if i = 1 (row 1), j = 3 (column 3), name is PictureBox13
.SizeMode = PictureBoxSizeMode.Zoom
.Size = New Size(60, 60)
'Size of seat is 60 by 60
.Location = New Point(xPosition + (j * 70), yPosition + (i * 70))
'Location of picture box is: -50 + (columnnumber * 70), -25 + (rownumber * 70)
.Image = My.Resources.Seating_No_Person
Me.Controls.Add(pb)
AddHandler pb.Click, AddressOf PictureBox_Click
Dim thisSeating As New Seating
With thisSeating
.SeatRow = i
.SeatColumn = j
.PB = pb
.Occupied = True
End With
seatingList.Add(thisSeating)
End With
Next
Next
End Sub
Private Sub PictureBox_Click(ByVal sender As System.Object, ByVal e As System.EventArgs)
Dim pb As PictureBox = DirectCast(sender, PictureBox)
Dim seatRowNum As Integer = CInt(pb.Name.Replace("PictureBox", ""))
Dim seatColumnNum As Integer = CInt(pb.Name.Replace("PictureBox", ""))
Dim qry = From seat As Seating In seatingList Where seat.SeatRow = seatRowNum And seat.SeatColumn = SeatColumnNum
If qry.Count = 1 Then
If qry.First.Occupied = True Then
pb.Image = My.Resources.Seating_No_Person
qry.First.Occupied = False
Else
pb.Image = My.Resources.Seating_With_Person
qry.First.Occupied = True
End If
End If
End Sub
End Class
I would suggest setting a breakpoint and debugging to see where you're going wrong. If you just call DirectCast(sender, PictureBox).Image = My.Resources.Seating_With_Person inside Private Sub PictureBox_Click it works, which suggests that there is problem with the logic inside your If block.

Obtained incorrect standard deviation and mean values with moving rectangle in VB2010

I have an grayscale image, I have been a able to display a rectangle on the image to extract the ROI and compute the standard deviation and mean. However, when I'm moving the rectangle around, i notice I have the wrong values for the image, especially where the image is entirely black. At this area, i should be getting a zero for the mean and standard deviation. However, im obtaining a 0 for the mean and negative values for the standard deviation and other point of this black area the mean increases to the mean the same as light dominated areas. I have been struggling to come up with a solution. Are there any ideas to help. I'll be grateful. My code for the mousemove button and mean and standard deviation are posted below. Thanks.
Private Sub PictureBox1_MouseDown(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles PictureBox1.MouseDown
Dim mean As Double = 0
Dim meancount As Integer = 0
Dim bmap As New Bitmap(400, 400)
bmap = PictureBox1.Image
Dim colorpixel As Color = bmap.GetPixel(e.X, e.Y)
' Dim pixels As Double = colorpixel.R + colorpixel.G + colorpixel.B
If e.Button = Windows.Forms.MouseButtons.Left AndAlso Rect.Contains(e.Location) Then
If (PictureBox1.Image Is Nothing) Or (PictureBox1.Height - (e.Y + SquareHeight) < 0) Or (PictureBox1.Width - (e.X + SquareWidth) < 0) Then
Else
Dim ROI As New Bitmap(400, 400)
Dim x As Integer = 0
Dim countx As Integer = 0
Dim county As Integer = 0
For i = e.X To (e.X + SquareWidth)
For j = (e.Y + x) To (e.Y + SquareHeight)
Dim pixelcolor As Color = bmap.GetPixel(i, j)
ROI.SetPixel(countx, county, pixelcolor)
mean = mean + pixelcolor.R + pixelcolor.G + pixelcolor.B
county += 1
meancount += 1
Next
county = 0
countx += 1
x = x + 1
Next
mean = mean / meancount
Dim SD = mean - 75
Dim area As Integer = (SquareHeight * SquareWidth)
Dim anotherForm As Form2
anotherForm = New Form2(mean, SD, area, 34)
anotherForm.Show()
End If
End If
' Catch ex As Exception
' MessageBox.Show(ex.Message())
' End Try
End Sub
Private Sub PictureBox1_MouseMove(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles PictureBox1.MouseMove
Rect.X = e.X + x
Rect.Y = e.Y + y
Rect.Width = SquareWidth
Rect.Height = SquareHeight
' Label1.Text = "XRect: " + Rect.X.ToString() + " YRect: " + Rect.Y.ToString() + " Xmouse " + e.X.ToString() + " Ymouse " + e.Y.ToString()
PictureBox1.Refresh()
End Sub
Private Sub PictureBox1_Paint(ByVal sender As System.Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles PictureBox1.Paint
e.Graphics.DrawRectangle(Pens.Red, Rect)
End Sub
Private Function StandardDeviation(ByVal image As Bitmap, ByVal mean As Double, ByVal meancount As Integer) As Double
Dim SD(SquareHeight * SquareWidth) As Double
Dim count As Integer = 0
For i = 0 To SquareWidth
For j = 0 To SquareHeight
Dim pixelcolor As Color = image.GetPixel(i, j)
SD(count) = Double.Parse(pixelcolor.R) + Double.Parse(pixelcolor.G) + Double.Parse(pixelcolor.B) - mean
count += 1
Next
Next
Dim SDsum As Double = 0
For i = 0 To count
SDsum = SDsum + SD(i)
Next
SDsum = SDsum / (SquareHeight * SquareWidth)
SDsum = ((SDsum) ^ (1 / 2))
Return SDsum
End Function
Private Sub PictureBox1_MouseClick(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles PictureBox1.MouseClick
Dim P As Point = e.Location
P = New Point
End Sub
You should calc mean like
mean = mean / (meancount * 3) (there is 3 colors added) and it is better to calc running mean instead of summing all and divide later. I guess there can be more math errors.

How Can i target one of my pictureboxes created on runtime? VB.NET

So basically, i have successfully randomized certain pictureboxes in a grid to contain mines, and show that mine, and for testing purposes, those mines are currently showing. What do you think I need to do to be able to say:
If, you click this box and mine = 1 (there's a mine), then you lose.
Else, keep going.
simple enough, but i want to apply this to all boxes, no matter how big the grid is. (ZonesX * Zones Y)
The furthest I have gotten is being about to pop up a MsgBox() when anyone of them is clicked.
This is all created on runtime. Heres my code.
Public Class Form1
Inherits System.Windows.Forms.Form
Dim images(8) As Image 'declares image array
Dim zonesY As Integer = 10
Dim zonesX As Integer = 10
Dim Guy As Object
Dim pbxNewZone As PictureBox = DirectCast(Guy, PictureBox) 'declares pbxNewZone as a picturebox variable
Dim generator As New Random
Public Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
images(0) = Image.FromFile("blank.png")
images(1) = Image.FromFile("1.png")
images(2) = Image.FromFile("2.png")
images(3) = Image.FromFile("3.png")
images(4) = Image.FromFile("4.png")
images(5) = Image.FromFile("5.png")
images(6) = Image.FromFile("clear.png")
images(7) = Image.FromFile("hit.png")
images(8) = Image.FromFile("mine.png")
Dim x As Integer 'declares x as an integer variable
Dim y As Integer 'declares y as an integer variable
Me.SuspendLayout() 'suspends creation of layout
For y = 1 To zonesY 'starts a For loop (1 to zonesY number of loops)
For x = 1 To zonesX 'starts a For loop (1 to zonesX number of loops)
Dim zonesize1 As Integer
Dim zonesize2 As Integer
pbxNewZone = New PictureBox
Dim blockStatus As Integer
Dim allZones As Integer
allZones = zonesX * zonesY
blockStatus = generator.Next(0, allZones)
pbxNewZone.Name = y & ", " & x
If blockStatus < (allZones / 10) Then
pbxNewZone.Tag = True
If pbxNewZone.Tag = True Then
pbxNewZone.Image = images(8)
End If
Else
pbxNewZone.Tag = False
If pbxNewZone.Tag = False Then
pbxNewZone.Image = images(0)
End If
End If
pbxNewZone.Height = 16
pbxNewZone.Width = 16
pbxNewZone.Tag = 0
zonesize1 = pbxNewZone.Height 'sets out all of the boxes on the form.
zonesize2 = pbxNewZone.Width
pbxNewZone.Left = ((x - 1) * zonesize1 + 15)
pbxNewZone.Top = ((y - 1) * zonesize2 + 15)
Me.Controls.Add(pbxNewZone)
' Wire this control up to an appropriate event handler
AddHandler pbxNewZone.Click, AddressOf pbxNewZoneClicked
Next
Next
Me.Height = (pbxNewZone.Height * zonesY + 63) 'sets the height of fmmGame
Me.Width = (pbxNewZone.Width * zonesX + 40) 'sets the width of frmGame
End Sub
Private Sub pbxNewZoneClicked(ByVal sender As System.Object, ByVal e As System.EventArgs)
Dim pb As PictureBox = DirectCast(sender, PictureBox)
Dim pbTag As Boolean = DirectCast(sender, Boolean)
If pb.Tag = True Then
pb.Image = images(7) 'Hit Image
Else
pb.Image = images(6) 'Clear Image
End If
MsgBox(pb.Tag)
End Sub
End Class
A quick way to do it would be to use the Tag element of the PictureBox to keep track of whether there is a mine or not (or any of your other conditions).
pbxnewzone.Tag = 1 'can assign tags to all of your pictureboxes in a loop or at random if need be
Then, access the Tag property by casting the sender argument of your pbxNewZoneClicked method back to a PictureBox:
Dim pb As PictureBox = DirectCast(sender, PictureBox)
If (pb.Tag = 1) Then
'change game accordingly
End If
Unless I'm missing something, set minePictureBox1.Tag = true then check it on the click event. Or you could set it to 1 or whatever. Tag is an object.
Is that what you're looking for? Just a way to know if it's a mine or not?
I would think one panel for the entire grid would be easier to manage and less resource hungry then a picturebox for each and every cell.
But for your click issue:
Private Sub pbxNewZoneClicked(ByVal sender As Object, ByVal e As EventArgs)
With DirectCast(sender, PictureBox)
MsgBox(.Name)
End With
End Sub