Is it possible drawing on top of an uploaded image - c++-cli

I am working with a CLR Windows Forms App. I upload an image that I want to use as a template and then draw on top of it depending on same values.
However, what I draw appears below the image. This is how I am drawing:
PictureBox ^g = gcnew PictureBox;
g->Parent = this;
g->Location = Point(630,20);
g->Size::set(Drawing::Size(900,90));
g->BackColor::set(Color::Aquamarine);
So the question is if anybody knows how to draw on top of the image.

Related

How to save a scaled image inside QGRaphicsView using QFileDialog

I have a user interface with:
N.1 Push button (used to upload images)
N.2 QGraphicsView (left and right)
N.1 Push button that takes a print screen of the current image loaded on QGraphicsView left
Using the mouse is possible to:
1) zoom-in/zoom-out from the image
2) draw rectangles on the image.
I want to take the print screen of the image according to the zoom-in or zoom-out area I am using. However, once the file is saved it shows the entire image (wrong because I wanted only the enlarged or shrank part) with the rectangles drawn (this is correct).
According to this post QFileDialog was used in a similar way I am trying to do. I successfully used QFileDialog::getSaveFileName() to save the image. However it is not entirely solving the problem.
Below the pushbutton that takes care of taking the print screen of the image in the QGraphicsView left:
void MainWindow::on_addNewRecordBtn_clicked()
{
leftScene->clearSelection(); // Selections would also render to the file
leftScene->setSceneRect(leftScene->itemsBoundingRect()); // Re-shrink the scene to it's bounding contents
QImage image(leftScene->sceneRect().size().toSize(), QImage::Format_ARGB32); // Create the image with the exact size of the shrunk scene
image.fill(Qt::transparent); // Start all pixels transparent
QPainter painter(&image);
leftScene->render(&painter);
image.save(QFileDialog::getSaveFileName(this, tr("New Image Name"), QDir::rootPath(),
"Name (*.jpg *.jpeg *.png *.tiff *.tif)"));
}
The expected result would be saving the zoomed image (zoom.jpg for example) like this:
However when I save the image (zoom.jpg) the result that I am obtaining is constantly the entire image with the drawn features:
So if anyone needs, it is possible to take a print screen of an image no matter what the zoom in. Meaning you can zoom-in and zoom-out and take a print screen.
The following statement will do the job, grabbing the image your present (zoomed in or out status):
QImage image = ui->leftView->grab().toImage();
The only glitch is that the scroll bars horizontal and vertical (depending on the zoom) are also printed in your image. You can avoid that by setting them off right before taking the print screen and putting them back on right after.
Basically my previous function can be better written as follows:
void MainWindow::on_addNewRecordBtn_clicked()
{
leftScene->setSceneRect(leftScene->itemsBoundingRect());
// Setting off the scroll bars
ui->leftView->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
ui->leftView->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
QImage image = ui->leftView->grab().toImage();
image.save(QFileDialog::getSaveFileName(this, tr("New Image Name"), QDir::rootPath(),
"Name (*.jpg *.jpeg *.png *.tiff *.tif)"));
// Putting the scroll bars back on
ui->leftView->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOn);
ui->leftView->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn);
}
Hope this will be helpful in case you encountered my same problem.

Draw Image to Picture Box using AutoScroll but keep a Header Visible

I have a Picturebox which I draw a view to (Gantt View in this case) and it works OK - i.e., the view is drawn and the AutoScroll property allows the image in the PictureBox to be smoothly scrolled.
My problem is, the header of the image (e.g., the date headers in this case) scroll off the top of the display when I scroll down the image.
What I can't work out is how to fix a header to the top. I thought about simply drawing a header into another Picturebox, but then I am not sure how to sync the header with the left-right scrolling of the main PictureBox
Can someone suggest the best approach to handling this, or do I need to revert to doing a direct draw and handle the scrolling myself?
I am using VB with VS 2015.
Many thanks
Phil
Updated - I am now using an off-screen Bitmap, but can someone look at the code below and let me know if there is a faster/better way to do this? It all works, but still learning and so always looking to do things the best way
Public Sub MoveViewPoint(G As Graphics)
' G passed in from controls Paint
G.Clear(Color.WhiteSmoke)
' _Plan is off-screen bitmap of image
' _HeaderHeight is height of the Header area in _Plan
Dim Header_src_rect As New Rectangle(_HScroll.Value, 0, _Plan.Width, _HeaderHeight)
Dim Header_dst_rect As New Rectangle(0, 0, _Plan.Width, _HeaderHeight)
G.DrawImage(_Plan, Header_dst_rect, Header_src_rect, GraphicsUnit.Pixel)
Dim src_rect As New Rectangle(_HScroll.Value, _HeaderHeight + 1 + _VScroll.Value, _Plan.Width, _Plan.Height)
Dim dst_rect As New Rectangle(0, _HeaderHeight + 1, _Plan.Width, _Plan.Height)
G.DrawImage(_Plan, dst_rect, src_rect, GraphicsUnit.Pixel)
_HScroll.LargeChange = G.ClipBounds.Width * 0.9
_VScroll.LargeChange = G.ClipBounds.Height * 0.9
End Sub
I would do all your drawing to an off-screen bitmap using the GDI graphics system. You can draw your headers and the rest of the chart as 2 distinct stages in the same bitmap. You would have to handle the scrolling yourself by watching the MouseMove event and checking the buttons status.

Place a picture box inside another: VS2008

hope i can get some help here.
For a VB app, I try to place one picturebox over GDI+ drawn image (or another picturebox) in visual studio 2008, and the picturebox includes transparent areas which don't come up transparent.
I have looked through many methods but they don't suit my situation:
a background is drawn using GDI, and for my app I need a picturebox stationary upon it. (the stationary image cant be GDI+ drawn too, because the background updates every while, which causes it to disappear. tried to redraw image also but it makes an ugly flickering effect).
when i try to use picturebox as background, and assign it as parent for the overlaying image for transparency effect, the above image doesn't show at all. here is the VB code:
Dim back As PictureBox
Dim silhouetteAs PictureBox
Dim img As Bitmap = New Bitmap(imgPath)
img.MakeTransparent(Color.White)
back = New PictureBox()
silhouette= New PictureBox()
silhouette.Parent = back
silhouette.Size = New Point(width, height)
silhouette.Location = New Point(xpos, ypos)
silhouette.Image = img
silhouette.BackColor = Color.Transparent
back.Parent = MAIN
back.Size = New Point(width, height)
back.Location = New Point(xpos, ypos)
back.BackColor = Color.Blue
where back is the background and silhouette is the on-top image.
can someone please provide an example of how transparency achieved through parenting pictureboxes? or any other solution to this situation?
Never mind, found out what was wrong - when I assigned another picturebox as a parent, I didn't update the location of the overlaying picturebox relatively. the correction would be to
add:
silhouette.location=new point(0,0)
forgot that the coordinates are relative to the parent and not the form anymore.

VB.NET Winforms: Overlay two transparent images

I am attempting to overlay two transparent images within a winform, but it keeps rendering the form's background image behind the top transparent image, as opposed to the second image...
My basic set up is I have two panels and in each panel is a picturebox. Each image in the picture boxes have some transparent areas. I've set the BackColor of the panels to color.transparent.
When I make one panel overlay the other I'm seeing the form's backcolor come through as opposed to the underlaying image.
Am I missing a property that I can set?
You only need one picture box. The overlay can be done with graphics.
Imports System.Drawing
Dim OverlayImage As New Bitmap("Some Path", True)
Dim BackImage As New Bitmap("Some Path", True)
g As Graphics = Graphics.FromImage(BackImage)
g.DrawImage(OverlayImage, 0, 0)
pictureBox1.Image = BackImage
If you want to have the timer move the overlayed image, then first, make a variable Dim posX As Integer = 0
then use g.DrawImage(OverlayImage, posX, 0) Now when your timer ticks, increment posX by 10
Here's a complete function to overlay two images (adapted from Blue0500's answer):
''' <summary> Return a new image with one superimposed over the other. </summary>
Function OverlayImgs(ByVal BackgroundImg As System.Drawing.Bitmap, ByVal OverlayImg As System.Drawing.Bitmap, Position As System.Drawing.Point) As System.Drawing.Bitmap
Dim g = System.Drawing.Graphics.FromImage(BackgroundImg)
g.DrawImage(OverlayImg, Position)
Return BackgroundImg
End Function
Usage:
lblTest.Image = OverlayImgs(Img1, Img2, New Point(16, 16))
You don't need a PictureBox for this unless you are using it for the canvas. You can draw all images to a Rectangle structure and move them around. Personally I would create a class object that has a Rectangle, Image and other properties and hold them in a collection. Then you simply draw the class objects by there properties including location. If there images contain transparencies they will overlay for you. This also gives you a method to check for collisions via the Rectangle.IntersectsWith function.

PySide: Resizable scene in QGraphicsView

I'm trying to find a way to mark the border of a QGraphicsScene, and make it resizable inside a QGraphicsView, to create something similar to Microsoft Paint.
In other words, my current QGraphicsView looks like this:
But my image is only this big, as indicated by the red box:
I want my QGraphicsView to be like this (the little black boxes are cornergrabbers for resizing the canvas):
Functionally, I want it to be similar to MS Paint:
The canvas (scene) is resizable, and the scrollbars on the window (view) appear when needed. The blue background color (solid gray background) appears behind the canvas.
How would I go about accomplishing this?
To try to get the grey background, I've been experimenting with QGraphicsView.setBackgroundBrush() and QGraphicsScene.setBackgroundBrush(). I've learned that QGraphicsView's background brush completely overrides QGraphicsScene's background brush if one is set. Even if I only set the background brush for QGraphicsScene, that background brush extends over the image's original boundaries.
Here is a link to my test code.
Help is appreciated!
I have to struggle with your constructors...dunno if it works on Windows, but have to make it to work with Linux. Try :
def setPixmap(self, pixmap):
if self.pixmap_item:
self.removeItem(self.pixmap_item)
self.pixmap_item = self.addPixmap(pixmap)
self.setPixBackGround()
def setPixBackGround(self):
# put Background rect for image
pixR = self.pixmap_item.pixmap().rect()
bgRectangle = self.addRect(pixR.x()-10, pixR.y()-10,
pixR.width()+20, pixR.height()+20)
# set color and Z value to put it behind image
bgColor = QColor(58, 176, 176)
bgRectangle.setBrush(bgColor)
bgRectangle.setZValue(-.1)
# take coordinates for brabbers
bgR = bgRectangle.rect()
grab1R = QRect(-5,-5,10,10)
# put grabbers as wish...
grab1 = self.addRect(grab1R)
grab1.setPos(bgR.topLeft())
grab2 = self.addRect(grab1R)
grab2.setPos(bgR.topRight())
# ....etc....