Windows Phone Development Tax Profile - windows-phone

I am an individual developer from Turkey. I have no company or business. I got a developer account. I try to submit paid app to platform, windows phone. However, it says it is required to fill out tax form. I don't have any tax advisor or a man who helps me about these forms. I don't have any address in US. Why I cannot submit application to store? Any idea about these forms?

Check out the blog post from Antoine Leblond Getting paid from the Windows Store, it walks you through the steps of how to fill out the tax form for most basic cases.
The part interesting for you is For international developers filling out a W-8 form

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BigCommerce Requirements to "Join the Technology Partner Program"

I want to write an app for BigCommerce.
On the BigCommerce developer website, it says
"Before you begin, you’ll need a sandbox store. BigCommerce offers app developers free sandbox stores through its Technology Partner Program. To get your sandbox store, apply to become a BigCommerce Technology Partner. To be approved as a partner, you will need:
A website.
The ability to support users of your app."
I have written code to modify themes using trial stores in the past without being a partner. (That is not what I am trying to do here, I did that in the past. I am trying to write an app, ANY app. I made the statement about modifying themes with a trial store to emphasize the fact that I know that I can do that and I am assuming that the sandbox store has other capabilities like the ability to access the control panel code.) As far as I can see, an app will need to integrate with the control panel code that I cannot see from just having a store. So, I am assuming that the sandbox store issued when approved as a partner will have this capability.
I sent an email to BigCommerce asking about the approval requirements and their reply was this.
“you must prove that you are an application developer. This consists of a website where you showcase the functionality and current companies that are possibly using your app.
If you have issue with the requirement to be approved as a partner you will need to speak with the team that does the approvals. Partnersupport#bigcommerce.com”
This reply came from appstore#bigcommerce.com. Why wasn't my email forwarded to Partnersupport#bigcommerce.com to begin with so I could get a more comprehensive answer? I did forward it to them and I am still waiting for an answer.
I am confused about this requirement.
I want to write a BigCommerce app. Are they saying that I cannot write a BigCommerce app unless I have written a BigCommerce app before? Are they saying that I have to have written other apps in general? If I write a great app, why would it matter if it is my first?
After I write the app, I can set up a webpage for it and submit it for approval.
How can I "showcase the functionality and current companies that are possibly using your(my) app" when it is an app specifically written for BigCommerce?
I cannot write the app unless I understand how to integrate it with BigCommerce.
As far as I can see, I cannot understand how to integrate it with BigCommerce unless I am a partner.
Am I missing something here?
Is there some other way to approach this?
Sr Marketplace Mgr for BigCommerce here. I think there are a few items of clarification I can offer:
You do not have to have an existing BigCommerce app to be approved for a partnership. You do however need some evidence of your existing work. If you don't have a portfolio, website, or other examples of your development work, it's difficult for our Partners team to determine if you're a qualified developer.
Partner apps will not have access to modify the BC control panel or core code. Apps must use our public APIs to work with a BC user's data or settings. Any settings that are in the CP but not in our APIs can't be modified directly via an app.
Any storefront changes - such as an edit to a BC theme to display weight in two different units - would have to be done using HTML/CSS/JS in the theme itself. We don't have an API for programmatically changing a storefront theme at this time.
If any of your questions for BigCommerce involve your app or app development, you'll need to direct them to my team at appstore#bigcommerce.com. Directing questions regarding your app to partnersupport#bigcommerce.com will be forwarded to my team. That channel is primarily for questions around the Partners program in general, and won't be able to provide detailed support on the app developer program.
Hopefully this clears up some of your confusion, please reach out to me at appstore#bigcommerce.com and I'll be happy to respond myself if you need more info.
Cheers - John

ITunesConnect: 3rd person transactions?

I'm making a utility application for a photographer. He is going to (obviously) be taking pictures, but wants to charge people at an event for a handful of digital images emailed or shared on social media. In this situation i would have to use Paypal or Square SDKs and not in app purchasing because he is going to compose the transaction and not the customer buying the pictures. Sort of like a mini POS system. He can't pay himself with another's credentials - so it would have to be a 3rd party solution. right? Is this against Apple's guidelines?
Am I over thinking this?
If the intent is to support in-person / face to face (swipe) credit card or keyed in credit card payments, check out the PayPal Here SDKs for iOS and Android which are now available on the PayPal Developer site:
https://developer.paypal.com/webapps/developer/docs/integration/mobile/pph-sdk-overview/
There is also a version for Windows 8.1+ in Beta, available upon request. You can email DL-PayPal-Here-SDK#ebay.com for help with any of these.

Number of in-app purchases for Windows Store app

I have a Windows Store app for a newspaper in the Windows Store. Each issue (one per work day) can be bought using in-app purchases. In Windows Store, it looks like i can define only 100 in app purchases. In my case, that is about 4 months of daily issues.
Is 100 really the limit? Has anyone found a way to add more?
I cannot find a way to add more in-app purchases to the app. The milit of 100 would be a really stupid constraint and I would need to remove to ability to buy old issues in order to add new issues.
Windows 8 doesn't support subscription-based purchases but it does support time-limited purchases.
One option is to let the user purchase "credits" that can be applied toward an issue. Similar to how Audible lets you purchase audiobooks with credits.
Here's the thing though. Newspapers make money off advertisements. The purchase price isn't for the content, it's for the materials that it costs to deliver the paper. A digital paper costs nothing to deliver so why are you charging for it?
The store does not support subscriptions. However you can just use a third party provider for this.
As mentioned in the 'Flexible business Model'
http://msdn.microsoft.com/en-us/windows/apps/hh852650.aspx
The Windows Store provides you with the freedom to choose the business
model that’s right for your apps. The Store provides full platform
support for free apps, trials (both time-based and feature-based), and
paid apps, as well as in-app purchases. You’re free to manage customer
transactions directly using your own or third-party services for
in-app purchases and subscriptions, or use the services provided by
the Windows Store. For apps that are supported by ads, you’re free to
choose the ad platform that best meets your goals.
Paypal is accessible via this api:
http://paypal.github.com/Windows8SDK/
or directly via a form post
How to Form POST to Paypal from WinJS iframe Windows 8 App?

Donation in Windows Phone application

I have an application for windows phone and its free. I want it to stay free and without ads. But sometimes i need motivation. What i need to do is to add some "buy a pint of beer to the author" button in my application (something like donation button). Sure i can create 2 versions: paid and free that are completely identical in functions just the paid with some "thanks" words, but that will be 2 completely different applications and i'll need to support them both. So..Is it possible to implement some donation payment in the application?
I think an in-app purchase would be your best route. Here's the MSDN article describing the in-app mechanism.
http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj206949(v=vs.105).aspx
Another option is use trial API.
Trial licenses don't expire. It's up to you to define the differences between trial and non-trial modes.
In the marketplace description, you can write that trial and full modes are identical. And, in the about page inside your app, place either "if you like it buy it" button that opens a marketplace task, or big "thanks for your support!" textblock.

develop mobile application - payment information

We are about to develop new mobile application that requires the end user to fill his payment information, which will be redirected to a third party’s portal to pay for a certain services through the application ( using Web Services )
user send billing information using web services , Is this legal for apple ?
It's OK to integrate 3rd party credit card payment systems in your app (for example PayPal, Amazon payments, etc. or your own system) as long as you do not sell services, extensions, etc. to your app. As you say you're going to sell physical goods, it is OK for Apple. Amazon app does the same thing. Btw it is even explicitly prohibited to use in-app payments to sell physical goods.
EDIT: more answer to the detailed questions in the comment
IMHO (see disclaimer):
Shipping fees of physical goods and signup fees for your physical service are NOT services or extensions - in the sense that Apple uses it, it applies only to some additional features to your application, for example a new level in a game or a new map in a mapping app
to be legally store, transmit, process credit card information, you will have to be compliant to the Payment Card Industry Data Security Standard. Here Apple has nothing to do, but both Visa and Mastercard (and maybe also other card issuers) require that you implement these practices if you wish to process credit card data of their cards
this last requirement might be tricky so I really suggest you to look for some ready solution instead of implementing your own. See also the first answer to this question: Use In App Purchase For Real Goods
DISCLAIMER: I am not a legal authority or somebody from Apple so I can give you just hints but not a legal advice - will have to ask a lawyer for an "official" answer :)