Windows 8 store app : compress jpeg, resize it - resize

I develop a w8 store application.
I want to compress & resize a bitmapimage before send it over azure.
So here is my code :
using (var sourceStream = await sfile.OpenReadAsync())
{
// affect BitmapImage
Image = new BitmapImage();
Image.SetSource(sourceStream);
}
My question :
How to compress the bitmapImage ?
How to resize the bitmapImage ?
How to get byte[] from this compressed and resized bitmapImage ?
Thanks !

Related

PNG file is corrupt when reading back from SQL

I have a database program that stores images to the SQL DB and reads them back to be displayed in a WPF application. if i use Jpeg images it works fine, but if i use PNG images, which i wanted to use to try and keep the transparency ( which disappears anyway when stored ) most of the images come back corrupt.
this is the image that has been selected
i then save it to the db, and add the image the listview
then if i close the application and reload it, it pulls the image back from the db, you can see that it is corrupt in the listview
and then when i select it, the image control also shows the corrupted image
i am storing the image in code using a BitmapImage object, and use this to set the image.source, and also convert this to a byte[] for storing into the image field in the database.
i convert the bitmapimage to a Byte[] with the following line
command.Parameters.AddWithValue("#Image", ImageToByteArray(productImage.ProductImage));
and these are the functions to convert to and from a bitmapimage
private static BitmapImage BuildImage(byte[] image)
{
var bitmap = new BitmapImage();
bitmap.BeginInit();
MemoryStream mem = new MemoryStream(image);
bitmap.StreamSource = mem;
bitmap.CacheOption = BitmapCacheOption.OnLoad;
bitmap.EndInit();
//bitmap.Freeze();
return bitmap;
}
private static byte[] ImageToByteArray(BitmapImage image)
{
byte[] data;
JpegBitmapEncoder encoder = new JpegBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(image));
using (MemoryStream ms = new MemoryStream())
{
encoder.Save(ms);
data = ms.ToArray();
}
return data;
}
works fine with Jpegs, but then i have the white background to the images.
any help would be much appreciated.
"JpegBitmapEncoder" is a large clue. Surely you'd want "PNGBitmapEncoder"...?
As personal preference I would change your SQL data column to varbinary(MAX) and use stream and BinaryReader objects to upload the file.
However I think your issue is you are not using PngBitmapEncoder for the PNG you are using the JpegBitmapEncoder irrespective of filetype.
Hope this helps.

Accessing saved image on a Windows Phone

I am creating a camera app for the Windows Phone but when I want to retrieve my saved photo as a BitmapImage, nothing seems to work. I am using IsolatedStorageSettings to save the path of the images as shown below:
Picture p = mediaLibrary.SavePictureToCameraRoll(fileName, e.ImageStream);
if (!settings.Contains("lastImageTaken"))
{
//GetPath() requires using Microsoft.Xna.Framework.Media.PhoneExtensions;
settings.Add("lastImageTaken", p.GetPath());
}
else
{
settings["lastImageTaken"] = p.GetPath();
}
settings.Save();
then once the app starts up, I try to retrieve that last photo taken as shown below:
lastImageTaken = IsolatedStorageSettings.ApplicationSettings["lastImageTaken"] as string;
Uri uri = new System.Uri(lastImageTaken, UriKind.RelativeOrAbsolute);
BitmapImage image = new BitmapImage(uri);
previouseImage.Source = image;
if (image.PixelWidth < 1)
debugText.Text += " FAILED";
I have also tried something like this:
Uri uri = new System.Uri("file:///" + lastImageTaken.Replace("\\", "/"), UriKind.RelativeOrAbsolute);
BitmapImage image = new BitmapImage(uri);
but nothing seems to display the image. The width of to image always is shown as 0 which displays a "FAILED" text on a debug text. lastImageTaken is shown as C:\Data\Users\Public\Camera Roll\SMCA_jpg.jpg
I have also added the capabilities of ID_CAP_MEDIALIB_PHOTO
It seems that you are saving the image to CameraRoll, but trying to retrieve image from IsolatedStorage. Those are two different storage areas, and they are accessed differently.
In order to save an image to IsolatedStorage you need to replace this :
library.SavePictureToCameraRoll(fileName, e.ImageStream);
with this :
using (IsolatedStorageFile isStore = IsolatedStorageFile.GetUserStoreForApplication())
{
using (IsolatedStorageFileStream targetStream = isStore.OpenFile(fileName, FileMode.Create, FileAccess.Write))
{
// Initialize the buffer for 4KB disk pages.
byte[] readBuffer = new byte[4096];
int bytesRead = -1;
// Copy the image to the local folder.
while ((bytesRead = e.ImageStream.Read(readBuffer, 0, readBuffer.Length)) > 0)
{
targetStream.Write(readBuffer, 0, bytesRead);
}
}
}
Then access the image the same way you've described in your original post.
Source : http://msdn.microsoft.com/en-us/library/windows/apps/hh202956(v=vs.105).aspx#BKMK_SavingToTheMediaLibraryAndIsolatedStorage

Image Overflows in Asp.net MVC4

Forgive me if this question is too silly or asked before. I need to display an Image in my web app and the image is stored in db as byte and I produced the image from the byte but the problem is when I'm displaying it in my web app it over flows means the image frame size is 100x100 but the image comes in its actual resolution. How to solve this my current code is given below
controller
[HttpPost]
public ActionResult ByteToImage()
{
ImageDL getImage = new ImageDL();
byte[] image = getImage.CreateImage();
return File(image,"Image/jpeg");
}
Razor
<img alt="" src="#Url.Action("ByteToImage", "User")" height="100" width="100" />
Once you have the Image in a byte[] format you can re-draw the image to any height width you desire:
public FileContentResult GetImage(byte[] imgData, int WIDTH, int HEIGHT)
{
MemoryStream ms = new MemoryStream(imgData);
using (var srcImage = Image.FromStream(ms))
using (var newImage = new Bitmap(WIDTH, HEIGHT))
using (var graphics = Graphics.FromImage(newImage))
using (var stream = new MemoryStream())
{
graphics.DrawImage(srcImage, new Rectangle(0, 0, WIDTH, HEIGHT));
newImage.Save(stream, ImageFormat.Jpeg);//Set your desired image format
return File(stream.ToArray(), "image/jpeg");
}
}
Try the below mentioned image tag with height & width mentioned with style rather than declaring independently, that will provide content clipping in all browsers.
<img style="width:220px;height:115px;" alt="" src="#Url.Action("ByteToImage", "User")"/>

Image Opacity in PdfSharp.NET

I'm using PDFSharp.NET library to watermark a list of PDFs file. Everything works fine, the website has a lot of samples.
http://www.pdfsharp.net/wiki/Graphics-sample.ashx
The last thing I need is to add the Company Logo, which is big, in the middle of the PDF Page.
I can use a PNG, so that areas which are set as transparent do not "cover" the PDF page".
The pdf is not generated using PDFSharp, but is an "Image" PDF.
For this reason, what I need, is, in addition to the transparency, which works, be able some how to set the Image Opacity!
The code to place the image is this one:
XGraphics gfx = XGraphics.FromPdfPage(page, XGraphicsPdfPageOptions.Append);
XImage image = XImage.FromFile(mypath);
gfx.DrawImage(image, pwidth/2-image.PixelWidth/2, pheight/2 image.PixelHeight/2);
gfx.Dispose();
Anyone has already faced with that?
I don't know how to alter the opacity of an image while drawing it using PDFsharp (and I'm afraid this can't be done).
So instead I would just open the logo (PNG) with an image processor and set the opacity there.
I was looking in to this aswell now for making a watermark (companyLogo) to place over pdf sheets. The code below lets you change the opacity.
PDFSharp can not change the image opacity. What you can do is change the image you feed to PDF sharp. This has already been answered so I am just sharing my code of doing so.
private void DrawGraphics()
{
XGraphics gfx = XGraphics.FromPdfPage(page, XGraphicsPdfPageOptions.Append);
Image myTransparenImage = SetImageOpacity(Image.FromFile("MyPath"), (float)opacityYouwant); // opacityYouWant has to be a value between 0.0 and 1.0
XImage image = XImage.FromBitmapSource(Convert(myTransparenImage));
gfx.DrawImage(image, pwidth / 2 - image.PixelWidth / 2, pheight / 2 image.PixelHeight / 2);
gfx.Dispose();
}
public Image SetImageOpacity(Image image, float opacity)
{
try
{
//create a Bitmap the size of the image provided
Bitmap bmp = new Bitmap(image.Width, image.Height);
//create a graphics object from the image
using (Graphics gfx = Graphics.FromImage(bmp))
{
//create a color matrix object
ColorMatrix matrix = new ColorMatrix();
//set the opacity
matrix.Matrix33 = opacity;
//create image attributes
ImageAttributes attributes = new ImageAttributes();
//set the color(opacity) of the image
attributes.SetColorMatrix(matrix, ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
//now draw the image
gfx.DrawImage(image, new Rectangle(0, 0, bmp.Width, bmp.Height), 0, 0, image.Width, image.Height, GraphicsUnit.Pixel, attributes);
}
return bmp;
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
return null;
}
}
public BitmapImage Convert(Image img)
{
using (var memory = new MemoryStream())
{
img.Save(memory, ImageFormat.Png);
memory.Position = 0;
var bitmapImage = new BitmapImage();
bitmapImage.BeginInit();
bitmapImage.StreamSource = memory;
bitmapImage.CacheOption = BitmapCacheOption.OnLoad;
bitmapImage.EndInit();
return bitmapImage;
}
}

cannot load image in isolated storage when creating IconicTile

I'm trying to create IconicTile using image saved on isolated storage.
At first, I saved image to isolated storage.
// bitmap is Stream of image source (e.g. from PhotoChooserTask)
var wbmp = new WriteableBitmap(bitmap);
var file = "Shared/ShellContent/IconicTile.png";
// when file exists, delete it
if (storage.FileExists(file))
{
storage.DeleteFile(file);
}
using (var isoFileStream = new IsolatedStorageFileStream(file, FileMode.Create, storage))
{
// use ToolStackPNGWriterExtensions
wbmp.WritePNG(isoFileStream);
}
And I have confirmed PNG file is successfully created using Isostorage Explorer Tools.
Then I try to create IconicTile.
var initialData = new IconicTileData
{
BackgroundColor = SelectedColor,
IconImage = new Uri("isostore:/Shared/ShellContent/IconicTile.png", UriKind.Absolute),
Title = tbTitle.Text,
WideContent1 = tbWideContent1.Text,
WideContent2 = tbWideContent2.Text,
WideContent3 = tbWideContent3.Text
};
var uri = string.Format("/SecondaryPage.xaml");
var TileToFind = ShellTile.ActiveTiles.FirstOrDefault(x => x.NavigationUri.ToString().Contains(uri));
if (TileToFind == null)
ShellTile.Create(new Uri(uri, UriKind.Relative), initialData, true);
else
TileToFind.Update(initialData);
But image in the created tile are white.
(I'd like to attach image but my reputation is too low. Sorry.)
I tried not only PNG format but also JPG format, but neither doesn't work.
Is there anyway to create IconicTile using image on IsolatedStorage?
The iconic tile format expects a transparent background, based on your comment at the first line (PhotoChooserTask), I suspect you're using some type of image with no transparency.