Telnet over a socket with GCDAsyncSocket - objective-c

I'm trying to connect to a Cisco C40 codec via telnet from objective c. When using the terminal on my computer I get:
Password:
However when doing a socket connection there are telnet negotiations that need to be made. Which I am but for some reason I cannot get to the "Password:" prompt above.
- (void)socket:(GCDAsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag
{
NSLog(#"RECEIVE BUFFER %#",data);
//store read bytes to rawData
self.rawData = [[NSMutableData alloc] initWithData:data];
//cast bytes
const uint8_t *bytes = [self.rawData bytes];
//go through rawdata format and save it to networkbuffer
for (int i =0; i < [self.rawData length]; i++)
{
if (![[NSString stringWithFormat:#"%02X", bytes[i]]isEqual:#"0D"])
{
[self.networkBuffer addObject:[NSString stringWithFormat:#"%02X", bytes[i]]];
}
}
//negotiate any telnet protocal stuff (just accept options )
//example:
//FF:FD:18 returns FF:FB:18
while([[self.networkBuffer objectAtIndex:0]isEqualToString:#"FF"] && [[self.networkBuffer objectAtIndex:1]isEqualToString:#"FD"] ) {
// NSLog(#"HERE");
NSData * tempData =[data subdataWithRange:NSMakeRange(0, 3)];
NSMutableData * tempMutData = [NSMutableData dataWithData:tempData];
const unsigned char replacement[] = {
0xFC
};
[tempMutData replaceBytesInRange:NSMakeRange(1, 1) withBytes:replacement];
[self sendCommand:tempMutData];
data = [data subdataWithRange:NSMakeRange(3, [data length]-3)];
self.networkBuffer = [NSMutableArray arrayWithArray:[self.networkBuffer subarrayWithRange:NSMakeRange(3, [self.networkBuffer count]-3)]];
// NSLog(#"network buffer after removal: %#", data);
if ([self.networkBuffer count]<3) {
[self.networkBuffer insertObject:#" " atIndex:0];
}
}
//decode from bytes to text
for ( NSString * component in self.networkBuffer)
{
int value = 0;
sscanf([component cStringUsingEncoding:NSASCIIStringEncoding], "%x", &value);
[self.dataString appendFormat:#"%c", (char)value];
NSLog(#"data byte: %c",(char)value);
}
[self telnetResponse:self.dataString];
[self.networkBuffer removeAllObjects];
[self.socket readDataToData:[GCDAsyncSocket CRLFData] withTimeout:-1 tag:0];//CRLFData
}
Here is a breakdown of the telnet negotiation options Im receiving and sending:
server sending me:
FF,FD,18 (0x18 = 24dec) (Do terminal type)
FF,FD,20 (0x20 = 32dec) (Do terminal speed)
FF,FD,23 (0x23 = 35dec) (Do X Display Location)
FF,FD,27 (0x27 = 39dec) (Do New Environment Option)
My attempt at a response that doesnt work (no prompt for further input):
FF,FC,18 (0x18 = 24dec) (Wont terminal type)
FF,FC,20 (0x20 = 32dec) (Wont terminal speed)
FF,FC,23 (0x23 = 35dec) (Wont X Display Location)
FF,FC,27 (0x27 = 39dec) (Wont New Environment Option)
If you look at the code you will see that I am checking for FF and if so responding with similar bytes (replacing FD with FC), in hopes that wont accept the options but that does not seem to be working.
Links that helped me:
https://stackoverflow.com/a/2913991/530933
Telnet IAC commands (NSStream socket)
http://www.iprodeveloper.com/forums/aft/52910
UPDATE
I did a wireshark with a command shell and the cisco codec. After which I duplicated those negotiation setting/packets. Now the only problem is that Im only getting the echo. So i will get nothing, send a command, then get back a prompt plus my text. (Example. get nothing - send username "admin" - get back "login: admin") Hence what I mean by only getting the echo. I should get a prompt "login:" then send "admin" then it should prompt me for the password.
here are the negotiation options Im sending on connect:
//will terminal type
//will negotiate about window size
const unsigned char nineteen[] = {
0xFF, 0xFB, 0x18, 0xFF, 0xFB, 0x1F
};
self.dataToBeSent = [[NSData alloc]initWithBytes:nineteen length:sizeof(nineteen)];
[self sendCommand:self.dataToBeSent];
//wont terminal speed
//wont X display location
//will new environment option
const unsigned char twenty[] = {
0xFF, 0xFC, 0x20, 0xFF, 0xFC, 0x23, 0xFF, 0xFB, 0x27
};
self.dataToBeSent = [[NSData alloc]initWithBytes:twenty length:sizeof(twenty)];
[self sendCommand:self.dataToBeSent];
//Suboption being: negotiate about window size
//end
const unsigned char twentyOne[] = {
//0xFF,0xFC, 0x18
0xFF, 0xFA, 0x1F, 0x00, 0x50, 0x00, 0x19, 0xFF, 0xF0
};
self.dataToBeSent = [[NSData alloc]initWithBytes:twentyOne length:sizeof(twentyOne)];
[self sendCommand:self.dataToBeSent];
//new enviroment option
//end
const unsigned char twentyThree[] = {
0xFF,0xFA, 0x27, 0x00, 0xFF, 0xF0
};
self.dataToBeSent = [[NSData alloc]initWithBytes:twentyThree length:sizeof(twentyThree)];
[self sendCommand:self.dataToBeSent];
//Terminal Type (ANSI)
//end
const unsigned char twentySeven[] = {
0xFF,0xFA, 0x18, 0x00, 0x41, 0x4E, 0x53, 0x49, 0xFF, 0xF0
};
self.dataToBeSent = [[NSData alloc]initWithBytes:twentySeven length:sizeof(twentySeven)];
[self sendCommand:self.dataToBeSent];
//do suppress go ahead
const unsigned char twentyEight[] = {
0xFF, 0xFD, 0x03
};
self.dataToBeSent = [[NSData alloc]initWithBytes:twentyEight length:sizeof(twentyEight)];
[self sendCommand:self.dataToBeSent];
//will echo
//dont status
//wont remote flow control
const unsigned char twentyFour[] = {
0xFF, 0xFB, 0x01, 0xFF, 0xFE, 0x05, 0xFF,0xFC, 0x21
};
self.dataToBeSent = [[NSData alloc]initWithBytes:twentyFour length:sizeof(twentyFour)];
[self sendCommand:self.dataToBeSent];
//wont echo
const unsigned char twentyFive[] = {
0xFF, 0xFC, 0x01
};
self.dataToBeSent = [[NSData alloc]initWithBytes:twentyFive length:sizeof(twentyFive)];
[self sendCommand:self.dataToBeSent];
//Do echo
const unsigned char twentySix[] = {
0xFF,0xFD, 0x01
};
self.dataToBeSent = [[NSData alloc]initWithBytes:twentySix length:sizeof(twentySix)];
[self sendCommand:self.dataToBeSent];

So a big problem came from the fact that the prompts (login: or password:) do no end the line with CR NL (0D:0A). And I was doing
[self.socket readDataToData:[GCDAsyncSocket CRLFData] withTimeout:-1 tag:0];
so I was never reading the data that held the prompt (a big problem also was that wireshark wasnt working (fixed that myself too)). Once I figured this out I changed the line above to:
[self.socket readDataWithTimeout:-1 tag:0];
Which successfully gave me my prompt. Below are the negotiations Im sending to get to this point and what the original questions entailed (same as above in the update):
will terminal type - 0xFF, 0xFB, 0x18
will negotiate about window size - 0xFF, 0xFB, 0x1F
wont terminal speed - 0xFF, 0xFC, 0x20
wont X display location - 0xFF, 0xFC, 0x23
will new environment option - 0xFF, 0xFB, 0x27
Suboptions
negotiate about window size - 0xFF, 0xFA, 0x1F, 0x00, 0x50, 0x00, 0x19
end - 0xFF, 0xF0
new enviroment option - 0xFF,0xFA, 0x27, 0x00,
end - 0xFF, 0xF0
Terminal Type (ANSI) - 0xFF,0xFA, 0x18, 0x00, 0x41, 0x4E, 0x53, 0x49,
end - 0xFF, 0xF0
do suppress go ahead - 0xFF, 0xFD, 0x03
will echo - 0xFF, 0xFB, 0x01
dont status - 0xFF, 0xFE, 0x05
wont remote flow control - 0xFF,0xFC, 0x21
wont echo - 0xFF, 0xFC, 0x01
Do echo - 0xFF,0xFD, 0x01
This might also help. It removes the negotiation bytes from the stream so when your encoding to make the string it doesnt include negotiation bytes.
while([[self.networkBuffer objectAtIndex:0]isEqualToString:#"FF"])
{
if ([[self.networkBuffer objectAtIndex:1]isEqualToString:#"FD"] || [[self.networkBuffer objectAtIndex:1]isEqualToString:#"FB"] || [[self.networkBuffer objectAtIndex:1]isEqualToString:#"FE"] || [[self.networkBuffer objectAtIndex:1]isEqualToString:#"FA"]) {
//most negotiation options are 3 bytes long
int indexToRemoveFromBuffer = 3;
//if FA then they are longer then 3 bytes
if ([[self.networkBuffer objectAtIndex:1]isEqualToString:#"FA"]) {
//look for indicator of END (F0)
indexToRemoveFromBuffer = [self.networkBuffer indexOfObject:#"F0"]+1;
}
//remove these bytes from networkbuffer
self.networkBuffer = [NSMutableArray arrayWithArray:[self.networkBuffer subarrayWithRange:NSMakeRange(indexToRemoveFromBuffer, [self.networkBuffer count]-indexToRemoveFromBuffer)]];
if ([self.networkBuffer count] == 0) {
if (self.isLoggedIn) {
[self.socket readDataToData:[GCDAsyncSocket CRLFData] withTimeout:-1 tag:0];//CRLFData
}else{
[self.socket readDataWithTimeout:-1 tag:0];
}
return;
}
}else{
break;
}
}

Related

Change endianess of bluetooth transfer

I am using bluetooth 4 (Low Energy) and need to transfer an 8-bit slider value to my slave device. The receiving end should get something like this : 000000A3 but right now I am stuck with A3000000
I have tried different solutions:
int value = ((int)slider.value >> 24) ;
NSData *dataToWrite = [NSData dataWithBytes:&value length:4]; //data to be sent has to be of type NSData
and
int value[] = {0x00, 0x00, 0x00, slider.value};
and the only working one
char value[4] = {0x00, 0x00, 0x00, slider.value};
but I think this looks a bit ugly. Any other ideas on how to do this?
Core Foundation has functions for handling byte-order conversions: Byte-Order Utilities Reference

Plaintext decoded by CCCrypt has wrong length

Recently, I am using CCCrypt to implement some self defined crypto algorithm. However, when i use CCCryptorUpdate to decrypt cipher text, the output is always 8 bytes less than origin plain text. Following is my codes:
+ (void) EncryptBy3DES:(NSInputStream*)strmSrc Output:(NSOutputStream*)strmDest CryptoRef:(CCCryptorRef)tdesCrypto
{
size_t dataOutMoved;
uint8_t inputBuf[BlockSize];
uint8_t outputBuf[BlockSize];
CCCryptorStatus cryptStatus;
int iBytesRead = 0;
while ( (iBytesRead = [strmSrc read:inputBuf maxLength:BlockSize]) > 0 )
{
NSLog(#"Bytes read from plain buffer: %d", iBytesRead);
[Util FillBuffer:inputBuf Length:BlockSize Current:iBytesRead];
cryptStatus = CCCryptorUpdate(tdesCrypto, &inputBuf, BlockSize, &outputBuf, BlockSize, &dataOutMoved);
assert(dataOutMoved<=BlockSize && cryptStatus==noErr);
NSLog(#"EncDataOutMoved: %ld", dataOutMoved);
[Util FillBuffer:outputBuf Length:BlockSize Current:dataOutMoved];
[strmDest write:outputBuf maxLength:BlockSize];
}
}
+ (void) DecryptBy3DES:(NSInputStream*)strmSrc Output:(NSOutputStream*)strmDest CryptoRef:(CCCryptorRef)tdesCrypto
{
size_t dataOutMoved;
uint8_t inputBuf[BlockSize];
uint8_t outputBuf[BlockSize+kCCBlockSize3DES];
CCCryptorStatus cryptStatus;
int iBytesRead = 0;
while ( (iBytesRead = [strmSrc read:inputBuf maxLength:BlockSize]) > 0 )
{
NSLog(#"Bytes read from cipher buffer: %d", iBytesRead);
cryptStatus = CCCryptorUpdate(tdesCrypto, &inputBuf, BlockSize, &outputBuf, BlockSize+kCCBlockSize3DES, &dataOutMoved);
NSLog(#"Lengh needed: %zu", CCCryptorGetOutputLength(tdesCrypto, BlockSize, YES));
NSLog(#"DecDataOutMoved: %ld", dataOutMoved);
assert(dataOutMoved<=BlockSize && cryptStatus==noErr);
[strmDest write:outputBuf maxLength:dataOutMoved];
}
}
I encrypted 3 buffer of 4096. When decrypting them, the log shows that the size of 1st decrypted data is 4088, BUT! The missing data is actually in the begining of the 2nd decrypted data.
2012-04-14 15:17:41.929 otest[25168:7803] Bytes read from cipher buffer: 4096
2012-04-14 15:17:41.929 otest[25168:7803] Lengh needed: 4104
2012-04-14 15:17:41.930 otest[25168:7803] DecDataOutMoved: 4088
end of 1st block:<..d71eaf27 affc4c8c b1c54afa c5434397 ebc17a49>
2012-04-14 15:17:45.291 otest[25168:7803] Bytes read from cipher buffer: 4096
2012-04-14 15:17:45.292 otest[25168:7803] Lengh needed: 4104
2012-04-14 15:17:45.293 otest[25168:7803] DecDataOutMoved: 4096
begining of 2nd block <**86b61bce b4342728** 88240a64 837327d4 0bb572a2 f5220928
Note that 86b61bce b4342728 was in the end of 1st block before encryption.
I also checked the begining of the 1st block, and I am sure that I did not mess up with the range of data. It seems that the data are decrypted, but they are not retrieved until the next operation.
I want to get a full block at each encrypt/decrypt operation, but I don't want to use function CCCrypt since I have to pass both Key and Iv bits to it. I just want to pass CCCryptorRef to it, which is relatively simple.
Hubert
You need to finish the encryption and decryption by calling CCCryptFinal. This will take care of adding/removing padding.
I use CCCrypt function to DES encrypting something. When length of data to be encrypted is not multiple of 8 Byte, error size took place.
So I handle this as following:
- (NSString *) encryptUseDES:(NSString *)plainText key:(NSString *)key
{
NSString *ciphertext = nil;
const char *textBytes = [plainText UTF8String];
NSUInteger dataLength = [plainText length];
NSUInteger len1=dataLength % 8;
if(len1!=0)
{
dataLength+=(8-len1);
}
unsigned char buffer[1024];
memset(buffer, 0, sizeof(char));
size_t numBytesEncrypted = 0;
Byte iv[] = {0x02, 0x00, 0x01, 0x02, 0x00, 0x06, 0x00, 0x05};
CCCryptorStatus cryptStatus = CCCrypt(kCCEncrypt, kCCAlgorithmDES,
NULL,
[key UTF8String], kCCKeySizeDES,
iv,
textBytes, dataLength,
buffer, 1024,
&numBytesEncrypted);
.....
}
Then everything ok!

bitwise operations

- (void)pushDigitalJoin: (NSString*)joinNumber
{
char joinByteArray[] = {
0x05, 0x00, 0x06, 0x00, 0x00, 0x03, 0x27
};
int joinIntNumber = ([joinNumber intValue] - 1);
char *upperByte;
char *lowerByte;
NSString *decimalString = [NSString stringWithFormat:#"%i", 0xff];
*upperByte = joinIntNumber & [decimalString intValue];
*lowerByte = joinIntNumber >> 8;
joinByteArray[7]= *upperByte;
joinByteArray[8] = *lowerByte;
int i;
for (i = 0; i < sizeof(joinByteArray); i++) {
NSLog(#"joinByteArray: position-%i | value-%i",i,joinByteArray[i]);
}
}
basically i have the byte array
i need to change the last 2 bytes based on the "joinNumber"
then add those 2 bytes to the array
however i get compile errors on the joinIntNumber >> 8 and the operation above that which uses the and operator doesnt seem to work. (output always shows 39)
so how do i correctly use these bitwise operators and get my 2bytes added to the array?
CHANGES MADE TO REFLECT COMMENTS AND SHOW OUTPUT (ANSWER(:
- (void)pushDigitalJoin: (NSString*)joinNumber
{
char joinByteArray[] = {
0x05, 0x00, 0x06, 0x00, 0x00, 0x03, 0x27, 0x00, 0x00
};
int joinIntNumber = ([joinNumber intValue] - 1);
char upperByte = nil;
char lowerByte = nil;
// NSString *decimalString = [NSString stringWithFormat:#"%i", 0xff];
upperByte = joinIntNumber & 0xff;//[decimalString intValue];
lowerByte = joinIntNumber >> 8;
joinByteArray[7]= upperByte;
joinByteArray[8] = lowerByte;
int i;
for (i = 0; i < sizeof(joinByteArray); i++) {
NSLog(#"joinByteArray: position-%i | value-%x",i,joinByteArray[i]);
}
}
OUTPUT (joinnumber = 5):
2011-08-26 11:06:07.554 Cameleon[2213:40b] joinByteArray: position-0 | value-5
2011-08-26 11:06:07.555 Cameleon[2213:40b] joinByteArray: position-1 | value-0
2011-08-26 11:06:07.557 Cameleon[2213:40b] joinByteArray: position-2 | value-6
2011-08-26 11:06:07.558 Cameleon[2213:40b] joinByteArray: position-3 | value-0
2011-08-26 11:06:07.559 Cameleon[2213:40b] joinByteArray: position-4 | value-0
2011-08-26 11:06:07.561 Cameleon[2213:40b] joinByteArray: position-5 | value-3
2011-08-26 11:06:07.562 Cameleon[2213:40b] joinByteArray: position-6 | value-27
2011-08-26 11:06:07.563 Cameleon[2213:40b] joinByteArray: position-7 | value-4
2011-08-26 11:06:07.564 Cameleon[2213:40b] joinByteArray: position-8 | value-0
so how do i correctly use these bitwise operators and get my 2bytes added to the array?
You don't. The array is declared on the stack and has fixed size (7 bytes). If you try to add values onto the end, you'll wind up stomping on other values on the stack and probably corrupting the stack.
Unrelated, but also problematic is this:
NSString *decimalString = [NSString stringWithFormat:#"%i", 0xff];
*upperByte = joinIntNumber & [decimalString intValue];
That really doesn't make any sense... why are you creating a string from an int only to take it's intValue? It'd be better to write:
*upperByte = joinIntNumber & 0xff;
And another thing... you're declaring upperByte and lowerByte as character pointes (char*), but you don't set them to point at anything in particular. So when you try to set the characters that they point to as in the above line, you're going to end up putting the values into random places.
If you want a C array that you can modify, you should declare one that's large enough to hold any values that you're going to add, in this case:
char joinByteArray[] = {
0x05, 0x00, 0x06, 0x00, 0x00, 0x03, 0x27, 0x00, 0x00
};
You could also create it on the heap with malloc() and friends, but again you'd need to make it large enough at the outset to hold your extra values, or else grow the array as necessary with realloc() before adding your new values. In any case, don't write past the end of your array.
First problem: joinByteArray is only 7-elements long, so you can't assign to indices 7 and 8. Not sure what you're trying to do here. Is this array supposed to grow over time as you receive more numbers? If so, you're better off using a NSMutableArray or NSMutableData and storing that in an instance variable:
char initialBytes[] = {
0x05, 0x00, 0x06, 0x00, 0x00, 0x03, 0x27
};
NSMutableData *joinBytes = [[NSMutableData alloc] initWithBytes:initialBytes length:7];
Second problem: you declare upperByte and lowerByte as pointers, but they should just be stack-allocated variables. Or better yet, use an array for this to make appending the data easier later on:
char newBytes[2];
newBytes[0] = joinIntNumber & 0xff;
newBytes[1] = joinIntNumber >> 8;
Once you've got that, you can append to the data:
[joinBytes appendBytes:newBytes length:2];
I'm not sure what it is you're trying to do, but you may want to consider endianess (see, for example, NSSwapHostIntToBig).
This may be closer to what you are looking for.
- (void)pushDigitalJoin: (NSString*)joinNumber
{
//You are appending 2 more values so you need to specify
//that jointByteArray is 9
unsigned char joinByteArray[9] = {
0x05, 0x00, 0x06, 0x00, 0x00, 0x03, 0x27
};
int joinIntNumber = ([joinNumber intValue] - 1);
//Upper and lower byte do not need to be char*
//unless you want to needlessly malloc memory for them
char upperByte;
char lowerByte;
//0xff is an int (unsigned) so this is useless
//NSString *decimalString = [NSString stringWithFormat:#"%i", 0xff];
//To get upper byte you need to know the size of int
//use int32_t to specify >> 24 so you don't need to use sizeof
upperByte = joinIntNumber >> ((sizeof(joinIntNumber) - 1) * 8);
lowerByte = joinIntNumber & 0xFF;
joinByteArray[7] = upperByte;
joinByteArray[8] = lowerByte;
int i;
for (i = 0; i < sizeof(joinByteArray); i++) {
//Should log hex since you are manipulating bytes
NSLog(#"joinByteArray: position-%X | value-%X",i,joinByteArray[i]);
}
}

LLVM GCC 4.2 EXC_BAD_ACCESS

Below code runs just fine on GCC 4.2 but fails with EXC_BAD_ACCESS in LLVM GCC 4.2
- (double_t)readDouble {
double_t *dt = (double_t *)(buffer+offset);
double_t ret = *dt; // Program received signal: EXC_BAD_ACCESS
offset += 8;
return ret;
}
That's how I allocate
int dataLength = [data length];
buffer = malloc(dataLength + 1);
buffer[dataLength] = 0; // null terminate to log
[data getBytes:(void *)buffer length:[data length]];
//NSLog(#"%s", buffer);
Offset and buffer is like
#interface PRDataSet : NSObject {
NSMutableArray *tables;
NSMutableDictionary *tablesByName;
NSMutableDictionary *tablesById;
#private
NSURLConnection *conn;
int offset;
char *buffer;
}
Yes offset is within range.
I do not free the buffer before I use it.
Any ideas?
This could be an aligment problem. The ARM processors (and many other processors) have restrictions regarding the data alignment, e.g. they can only read and write floating-point numbers from addresses that are a multiple of 4 or 8.
From the way the buffer is allocated in your code, it might not be allocated properly, or your double_t data elements aren't aligned within the buffer.
In order to avoid the problem, you should try to first copy the data into an aligned buffer and read it from there.
LLVM just doesn't read float directly.
Here's the solution:
- (uint32_t)readUInt32 {
uint32_t ret = *(uint32_t *)(buffer+offset);
offset += 4;
return ret;
}
- (uint16_t)readUInt16 {
uint16_t ret = *(uint16_t *)(buffer+offset);
offset += 2;
return ret;
}
- (uint64_t)readUInt64 {
uint64_t ret = *(uint64_t *)(buffer+offset);
offset += 8;
return ret;
}
- (float_t)readSingle {
uint32_t t = [self readUInt32];
float_t ret = *((float_t *)(&t));
return ret;
}
- (double_t)readDouble {
uint64_t t = [self readUInt64];
double_t ret = *((double_t *)(&t));
return ret;
}

How to use CFNetwork to get byte array from sockets?

I'm working in a project for the iPad, it is a small program and I need it to communicate with another software that runs on windows and act like a server; so the application that I'm creating for the iPad will be the client.
I'm using CFNetwork to do sockets communication, this is the way I'm establishing the connection:
char ip[] = "192.168.0.244";
NSString *ipAddress = [[NSString alloc] initWithCString:ip];
/* Build our socket context; this ties an instance of self to the socket */
CFSocketContext CTX = { 0, self, NULL, NULL, NULL };
/* Create the server socket as a TCP IPv4 socket and set a callback */
/* for calls to the socket's lower-level connect() function */
TCPClient = CFSocketCreate(NULL, PF_INET, SOCK_STREAM, IPPROTO_TCP, kCFSocketDataCallBack, (CFSocketCallBack)ConnectCallBack, &CTX);
if (TCPClient == NULL)
return;
/* Set the port and address we want to listen on */
struct sockaddr_in addr;
memset(&addr, 0, sizeof(addr));
addr.sin_len = sizeof(addr);
addr.sin_family = AF_INET;
addr.sin_port = htons(PORT);
addr.sin_addr.s_addr = inet_addr([ipAddress UTF8String]);
CFDataRef connectAddr = CFDataCreate(NULL, (unsigned char *)&addr, sizeof(addr));
CFSocketConnectToAddress(TCPClient, connectAddr, -1);
CFRunLoopSourceRef sourceRef = CFSocketCreateRunLoopSource(kCFAllocatorDefault, TCPClient, 0);
CFRunLoopAddSource(CFRunLoopGetCurrent(), sourceRef, kCFRunLoopCommonModes);
CFRelease(sourceRef);
CFRunLoopRun();
And this is the way I sent the data, which basically is a byte array
/* The native socket, used for various operations */
// TCPClient is a CFSocketRef member variable
CFSocketNativeHandle sock = CFSocketGetNative(TCPClient);
Byte byteData[3];
byteData[0] = 0;
byteData[1] = 4;
byteData[2] = 0;
send(sock, byteData, strlen(byteData)+1, 0);
Finally, as you may have noticed, when I create the server socket, I registered a callback for the kCFSocketDataCallBack type, this is the code.
void ConnectCallBack(CFSocketRef socket, CFSocketCallBackType type, CFDataRef address, const void *data, void *info)
{
// SocketsViewController is the class that contains all the methods
SocketsViewController *obj = (SocketsViewController*)info;
UInt8 *unsignedData = (UInt8 *) CFDataGetBytePtr(data);
char *value = (char*)unsignedData;
NSString *text = [[NSString alloc]initWithCString:value length:strlen(value)];
[obj writeToTextView:text];
[text release];
}
Actually, this callback is being invoked in my code, the problem is that I don't know how can I get the data that the windows client sent me, I'm expecting to receive an array of bytes, but I don't know how can I get those bytes from the data param.
If anyone can help me to find a way to do this, or maybe me point me to another way to get the data from the server in my client application I would really appreciate it.
Thanks.
In your callback, the data parameter is indeed a CFDataRef value for the kCFSocketDataCallBack callback type.
CFDataRef dataRef = (CFDataRef) data;
Byte *array = new Byte[CFDataGetLength(dataRef)]; // Or use a fixed length
CFDataGetBytes(dataRef, CFRangeMake(0, CFDataGetLength(theData)), array);
The array will then contains the array of byte.