I am getting link time error __PogoRuntimeVector when I use /GL and /LTCG:PGI to instrument a DLL. Since nm/dumpbin cannot be used, I could not figure out what causes this error. Can someone throw pointer to it?
-Kartlee
We finally found the solution. Linking with pgort.lib or pgobootrun.lib solve the issue.
See this article for reference - http://blogs.msdn.com/b/vcblog/archive/2008/11/12/pogo.aspx
-Karthik
Related
I'm using VS2019 and today I opened my project to continue working but a strange error occured that I really don't understand. The MySql.Data.MySqlClient namespace shows this:
and every mysql commands shows this error:
but when I start the debugging it's working fine i don't know whats causing this since I'm not very knowledgeable with programming. How do I get rid of this?
From your scenario it's bit unclear what exactly problem at your end. You could try couple of hacks though
Clean solution and rebuild your project
If that does not resolve your issue, try to remove dll reference "MySql.Data.MySqlClient" from reference and referring to latest documentation from Microsoft, import correct namespace again. Hope this helps you.
I am an automation + manual tester. I would like to understand the reason how understanding the logs of an application(which i am working on) help me in improving my testing skills.
By viewing logs you will get some ideas about the error, if it is data level fix you can release and fix directly without dev team help.
In Java some times Runtime exception will occur, it will not convey messages to you in the interface about the exact problem. By viewing log you can get some ideas about the Runtime exception.
You see, I am really new into android, but the reason logs are important is because they can help you track down issues, such as Java.NullPointerExceptions and can help you trace back to where the issues were. I think there is also a way to create an error dialogue in the log, which can tell you that an error occurred. This is particularly essential in debugging, where you need to solve a problem in your app. I hope this helps, and best of luck. I think you can search up how to write stuff into a log at certain areas. I think the way on how to Log is to access Log class. http://developer.android.com/reference/android/util/Log.html
I've got an app that gets information from a SOAP web service and I want to display the results in a UITableView.
I had a previous version of this app and I'm creating a new version to basically clean things up and get rid of a bunch of legacy code that's deprecated and no longer used.
In the previous version, this worked well. In the new version, not so much.
Basically, the current scenario is returning 3 strings that I'm trying to use as the basis for the data in my UITableView.
I'm struggling with this issue because it's so stinkin' hard to track down EXC_BAD_ACCESS errors!
(Parenthetically, if someone has a way to make the debug experience more like Visual Studio, I'd love to hear it! It's so frustrating to not have any idea which line caused the error, and also to not be able to look through my local variables at the time of the crash to see what's what. I've already added in the exception breakpoint, but that doesn't seem to do much.)
Anyway, the line that's causing the error APPEARS to be:
return [[self Libraries] count];
It occurs in tableView:numberOfRowsInSection:.
The error message I get APPEARS to reference a string that should be stored in the NSMutableArray [self Libraries].
What's going on here?
I'm using ARC, so shouldn't all of my memory management be correctly handled?
I don't have any manual release statements in my code ANYWHERE!
Please help me fix this!
Set NSZombieEnabled, MallocStackLogging, and guard malloc in the debugger. Then, when your App crashes, type this in the gdb console:
(gdb) info malloc-history 0x543216
Replace 0x543216 with the address of the object that caused the crash, and you will get a much more useful stack trace and it should help you pinpoint the exact line in your code that is causing the problem.
See this article for more detailed instructions.
ARC relies on the Apple standard/recommended naming practices. Check that you are not violating any of them.
Just for starters, if "Libraries" is an instance there are are naming issues.
OK, so I feel a little bit silly, but I've got two production machines. On one of them, I had installed a copy of Xcode 4.2 beta alongside the final, production copy. I forgot to uninstall the beta copy and was using it to run my code. As soon as I cleared that up and ran my code against the final, released Xcode 4.2, all works fine again.
As I mentioned to Jonathan Grynspan above, I DO understand Obj-C memory management. For some reason, I was getting a retain/release/release (performed by ARC), and that bug is remedied in the final version.
Thanks for the help in tracking this down! At least I got a definitive answer to WHY the problem existed!
I've come across the below error. This error persists even if I try to use my code on another machine with same version of Xcode 4.2 final. Can any one help?
Console Output
error while killing target (killing anyway): warning: error on line 2184 of "/SourceCache/gdb/gdb-1708/src/gdb/macosx/macosx-nat-inferior.c" in
function "void macosx_kill_inferior_safe()":
(os/kern) failure (0x5x) quit
The debugger is crashing. Crashing debuggers are a world of pain.
Looks like you are using gdb. Try moving to lldb and see if that works around it.
If that doesn't, try nuking your derived data directory as it may be that you have a corrupt symbol that is causing the debugger to crash.
I have no idea what the error is, but googling for the file produces macosx-nat-inferior.c which describes itself as being a part of GDB. So assuming it is the same file as on your computer, then diving in to it may help solve your issue. However that message appears on line 1981 of the file I found .. so I doubt it is the same one as on your computer. But issues with GDB sound weird.
I tried to use generate unit tests for some parts of code in my project. But all I get is the same error everytime, and the messages offered are'nt very helpful to arrive at a solution. Pex says that the code is not visible to it. But if i add the required classes and their dependencies to another solution, it works fine. Has anyone else faced this issue and found an answer?
I found out the issue. There was a name mismatch between the name of the project and the name of the assembly. Once I fixed these to be the same name, It was visible by Pex. Sorry for the carelessness.