i using wxWidget with Code:Blocks IDE and wxSmith GUI Builder. I want to create wxStaticText with line around wxStaticText (like border=1 in HTML).
wxStaticText doesn't seem to support that style. Perhaps you could wrap it inside another control (say, a wxPanel ?). Not the cleanest solution, to be sure, but should work.
Related
Previously I had asked where to find the default styles for the WinUI 2.x controls, and was pointed to the appropriate repository in GitHub where those could be found. Thanks! However, what I really want is to be able to override some of the styles. I was expecting that I would be able to do so in Blend, but I have not been able to figure out how to do that.
For example, when I load my project in Blend and then try to edit the templates for the ContentDialog, I am offered the option to apply an existing style, but not to create a new one. I was expecting I could create a copy, which would give me the default styling as a starting point and allow me to make the small modifications I require. Regarding buttons, I was able to edit a copy of the template, but that only gave me access to the ControlTemplate where I want access to the equivalent of DefaultButtonStyle.
It has been a while since I've used Blend, so perhaps I am mis-remembering how the tool works. But in previous versions of our app I was able to generate resources that included the full styling of the controls that I was using, such as buttons and content dialogs. Can I do the same for our current app that uses WinUI 2.x? If so, how? And if not, what are my alternatives? I have considered copying the default templates I am interested in into the resources of my project and making modifications that way, but I am hopeful that there is a better way.
Rich
I am offered the option to apply an existing style, but not to create a new one
This is expected. For example, both the Visual Studio or the Blend for Visual Studio can't directly create a default DropDownButton style of WinUI. You need to manually copy the WinUI style from Github and put the style in your XAML.
For native UWP controls, you could just generate a copy of the style automatically.
I've a question. I cannot find the way, how to add buttons to main toolbar programmatically. My problem is, that I've the task to dynamically (based on XML configuration file) build menus and toolbar. I found how to add a menu item programmatically, but not toolbar button.
Tutorials mostly show how to create buttons and menus using plugin descriptor (plugin.xml), but not how to do it programatically. It seems, that it is out of bounds of Eclipse plugin philosophy.
I've just found this:
There might be layout problems with this approach. I also don't
believe the framework will try and re-create your dynamic item except
at random toolbarmanager updates. With Menus they can be updated on an
SWT.Show event, which is why CompoundContributionItem only applies to
Menus.
What shall I do? Can I say Sorry, there is no way to build toolbar dynamically. I can do it just for menus? Collegue says, that it must be possible, but he does neither know how.
The only way to be able to create main toolbar entries programmatically is in an RCP app, where you supply the ActionBarAdvisor for the workbench window. This isn't dynamic, however, just called on window creation.
Another way to do it would be to use org.eclipse.ui.menus and contribute org.eclipse.ui.menus.ExtensionContributionFactory. It also works only on workbench window creation (not really dynamic), but you could read your own XML and provide IContributionItems for the main menu or toolbar.
How dynamic are you trying to be? Most solutions work well on startup/window creation.
PW
Whenever you try to do something programmatically in Eclipse that is normally done through plugin definitions you are walking on thin ice. I've tried it on a few occasions and it rarely ended up being easy or good.
Instead, think of what it is that you only know at runtime and need to be able to change on the fly. Is it the name or icon of the button? That can be changed at runtime.
Take a look at runtime commands, they can be confusing to define properly, but with them you can for example create buttons that are only visible if a condition is active. That condition could be set at runtime.
I have an Eclipse RCP application. I have created an Editor. There are few context menu (default), when I right click on the Editor. I have not created these menus.
Please let me know, How to remove the context menu of the Editor?
It needs different approach by which editor you extends.
Let me know What you extends, than I can answer more efficient one.
In general way:
IWorkbenchParSite#registerContextMenu(...) will be used, So find where calls that, override it. It is not recommend. Because by doing this, Menu Extensions which is contributed for your editor will not work anymore.
If you mean the system menu that appears on editor tabs and view tabs, that menu is provided by the presentation (2.1, Classic, Default, etc). There is no tweak to simply modify it.
The 2 ways to remove it would be:
write your own presentation, using
the
org.eclipse.ui.presentations.StackPresentation
API and matching extension point.
Writing a presentation is a involved
undertaking.
Change the internal classes in the
org.eclipse.ui.workbench plugin
and patch that plugin in your RCP
app.
If you use Text or StyleText you will get the system default menu (cut,copy,paste, maybe something about encoding or input). If you are not going to supply your own menu, simply create an empty SWT Menu and set it:
Menu emptyMenu = new Menu(text);
text.setMenu(emptyMenu);
Eclipse also has a text editing framework, if you need more than a basic text box you should check it out. http://wiki.eclipse.org/The_Official_Eclipse_FAQs#Text_Editors
(I'm something of an Eclipse newbie, so apologise for any dumbness on my part...)
I have a number of editors (derived from IEditorPart) in my RCP app, and a requirement has arisen that one particular editor needs to be also available in a modal dialog box (along with some extra controls) opened by one of the other editor classes. The editor to be embedded consists of the main viewer control, toolbar, and a couple of dozen helper classes (label providers, comparators, etc).
The options before me appear to be:
Find a way to put an editor area, IWorkbenchWindow-style, into a (JFace or SWT) Dialog.
Not had much luck searching for how to do this
Create a new WorkBenchWindow with a Perspective that just the editor area visible, and no views. Make this modal.
On trying this, the new window seemed to inherit things (menus etc) from its parent window.
Refactor the editor in question so all of it now resides on a single control, then embed this control in both the editor and the dialog.
Potentially time-consuming, given the number of places the helper classes refer back to the main editor object.
If it turns out that this is a truly perverse and anti-idiomatic thing to want to do, in Eclipse terms, can you suggest a wiser course of action?
Thanks
EditorParts are meant to be inside workbenchwindows. There is a lot of code that depends on this behaviour. So I would suggest not to do (1). If the result is acceptable (a workbench window, which is modal), the easier way is to hang on to (2).
Is there an easy way to make a code TextBox?
I'm trying to make my own limited/specialized version of XAMLPad.
Displaying the current XAML object tree in the top display is simple enough, using XamlReader.Parse() ... But I'd like the actual XAML code in the bottom window to show up in its appropriate colors.
Here is an example of something similar to what I want.
(source: usefulfreeware.net)
The above example looks pretty authentic, with the little expander/collapser thingies on the left side as well as close-to-standard coloration of XAML tokens.
I believe that this doesn't have to be created from scratch, so I'm asking SO if anyone knows where I might find automated support for this type of "code" display.
Kaxaml uses ICSharpCode.TextEditor, the text editor component from SharpDevelop.
Have a look at sharpdevelop - we use it for an internal iron python editor