Has anybody used the IOS push notification using the lastest AIR 2.5 SDK for mobile? Could somebody please send me to any tutorial or example on implementing it. Thanks in advance.
I don't think it's possible to send push notifications using the iPhone packager for Adobe Flash at this moment.
Although the Adobe team did some nice work with AIR 2.6; APNS implementation isn't one of them.
I hope they'll be able to implement APNS support in any future AIR update, that would be welcome feature especially with multiplayer gaming.
Related
I want my watch app to be identified by my paired iPhone.I am using CoreBluetooth Framework to implement this. I am transmitting bluetooth signals from my watch app and trying to receive the signal in my iPhone app. I am using the same concept as apple has shown in its sample code (https://developer.apple.com/library/ios/samplecode/BTLE_Transfer/Introduction/Intro.html#//apple_ref/doc/uid/DTS40012927) , the only difference is that my transmitter is the watch app.
Issue
I am unable to detect watch app in my iPhone. I have made sure that all of my hardwares are configured properly and I am configuring the Core bluetooth delegate methods properly. I also suspect if this method will be feasible with iPhone and apple watch.
All suggestions are appreciated. Thanks in advance
This is not possible because your WatchKit app runs as an extension on your iPhone and therefore all Core Bluetooth bluetooth signals are sent from the iPhone itself to itself.
Access to Core Bluetooth on Apple Watch lets your apps bypass the phone and connect directly with the Bluetooth in Apple Watch. Access Core Bluetooth to connect directly with accessories. And with Apple Watch Series 3, your apps can take advantage of built-in cellular and altimeter capabilities.
Please note, since watchOS 6 it's possible to use CoreBluetooth on watchOS.
Check for more informations this link "Creating Independent watchOS Apps"
Be aware there are still some limitations using CoreBluetooth in watchOS for example:
The minimum connection interval is 30ms instead of 15ms (for iOS devices).
The Apple watch can only operate as a central device.
The Apple watch can only be connected to two peripherals at one Time
The peripheral gets disconnected when the app goes into the background.
Maybe this will change when watchOS 7 is out.
Can anyone tell me how apple handle submissions for bluetooth BLE enabled app. Actually, i have created a bluetooth iphone app which connects to third party device. And, I am not sure how apple is testing apps which connects to third party devices.
Object Lab has recently launched their first iOS app using iBeacon. It took them 3 attempts to get it approved. I would recommend you to create a video which demonstrates how your app works and send it to them.
Generally they ask for hardware as well but mostly it's not feasible for us to provide them with one. Object Lab had to send them instructions to setup hardware at their end and to test the app. THEY WILL NOT APPROVE UNLESS THEY KNOW ITS WORKING. So I would recommend to send a video and step by step instruction of how to setup hardware at their end to test it out.
My experience has been that a video demonstrating the use of the app while connected to your third party device is enough. Sending the device to them is not necessary (at least for all cases). I know there is another thread on stackoverflow.com concerning this very thing, but it's been months since I had found it and I can't find it now. Anyways, it has worked for me as well as acquaintances of mine who have an app on the store.
Just curious if anybody tried creating mobile apps using IBM Worklight to connect to Pebble Smart watch? Please share your experience and approach.
I have no experience with Pebble Smart watches, however from what I understand from their website (https://developer.getpebble.com/) it looks like they provide SDKs for Android and iOS.
Worklight uses Cordova, which means you could write a Cordova plugin to run native code in your app, and this native code could use the Pebble SDK.
It looks like others already started looking into it: https://github.com/konsumer/phonegap-pebble
I want to develop some small apps for personal use. I don't want to market them, nor I want anyone other but me to have them. As a developer, I want to be able to put some minor utility app I'd like to have on my own smartphone (an iPhone, of course).
As I'm not going to develop anything commercial in the near future, I'm not going to subscribe the developer program. Is it possible to develop personal apps without subscribing to Apple's program? Would jailbreak help? Am I going to miss any possibility in the development (ability to subscribe to servers, message, use the maps...)
Thanks
there's a number of threads of this.. they all use ldid and are normally jailbroken
How can I deploy an iPhone application from Xcode to a real iPhone device?
Attempting to deploy my app on my jailbroken iphone, but the app closes immediately!
I'm looking for a way to communicate between a MAC application and an IOS one. Communication should be peer to peer, as IOS application shoul dbe able to send requests to MAC app and the other way around.
I'd be grateful for any hints you might have.
Cheers,
Andrea
Apple Bonjour is the way to go:
http://en.wikipedia.org/wiki/Bonjour_(software)
http://www.mobileorchard.com/tutorial-networking-and-bonjour-on-iphone/
Especially the sample project from the last link might be useful.