I'm trying to move files from myLocation to the Desktop, but my copyTo syntax is wrong:
var myLocation = new air.File(myVolume);
var files = myLocation.getDirectoryListing();
for (var f=0; f < files.length; f++){
if (!files[f].isDirectory) {
targetFile = air.File.desktopDirectory.resolvePath(files[f].name);
files[f].copyTo(targetFile); // This line doesn't work.
}
}
files[f].moveTo(targetFile,true); // Overwrite
Related
This seems like a trivial issue but I'm not sure Photoshop supports this type of functionality:
Is it possible to implement use last script functionality?
That is without having to add a function on each and every script that writes it's filename to a text file.
Well... It's a bit klunky, but I suppose you could read in the scriptlistener in reverse order and find the first mention of a script file:
// Switch off any dialog boxes
displayDialogs = DialogModes.NO; // OFF
var scripts_folder = "D:\\PS_scripts";
var js = "C:\\Users\\GhoulFool\\Desktop\\ScriptingListenerJS.log";
var jsLog = read_file(js);
var lastScript = process_file(jsLog);
// use function to call scripts
callScript(lastScript)
// Set Display Dialogs back to normal
displayDialogs = DialogModes.ALL; // NORMAL
function callScript (ascript)
{
eval('//#include "' + ascript + '";\r');
}
function process_file(afile)
{
var needle = ".jsx";
var msg = "";
// Let's do this backwards
for (var i = afile.length-1; i>=0; i--)
{
var str = afile[i];
if(str.indexOf(needle) > 0)
{
var regEx = str.replace(/(.+new\sFile\(\s")(.+\.jsx)(.+)/gim, "$2");
if (regEx != null)
{
return regEx;
}
}
}
}
function read_file(inFile)
{
var theFile = new File(inFile);
//read in file
var lines = new Array();
var l = 0;
var txtFile = new File(theFile);
txtFile.open('r');
var str = "";
while(!txtFile.eof)
{
var line = txtFile.readln();
if (line != null && line.length >0)
{
lines[l++] = line;
}
}
txtFile.close();
return lines;
}
Just facing this issue: I have a mockup in Photoshop with two smart-objects: Rectangle 14.psb and Place your logo.psb
I have 100+ images in png that should be applied to create mockups.
For this reason, I would like your help to create a script that:
Let me select the png file that I would like to use
Open the smart objects (Rectangle 14.psb and Place your logo.psb)
Re-Link the same png to the layers "place your logo" of both the smart objects.
Finally, the script should save the file as png with the same file name of the selected png file adding just _new after its name.
So far I have tried this code without any luck:
#target photoshop
if (app.documents.length > 0) {
var myDocument = app.activeDocument;
var theName = myDocument.name.match(/(.*)\.[^\.]+$/)[1];
var thePath = myDocument.path;
var theLayer = myDocument.activeLayer;
// PSD Options;
psdOpts = new PhotoshopSaveOptions();
psdOpts.embedColorProfile = true;
psdOpts.alphaChannels = true;
psdOpts.layers = true;
psdOpts.spotColors = true;
// Check if layer is SmartObject;
if (theLayer.kind != "LayerKind.SMARTOBJECT") {
alert("selected layer is not a smart object")
} else {
// Select Files;
if ($.os.search(/windows/i) != -1) {
var theFiles = File.openDialog("please select files",
"*.psd;*.tif;*.jpg;*.png", true)
} else {
var theFiles = File.openDialog("please select files", getFiles,
true)
};
if (theFiles) {
for (var m = 0; m < theFiles.length; m++) {
// Replace SmartObject
theLayer = replaceContents(theFiles[m], theLayer);
var theNewName = theFiles[m].name.match(/(.*)\.[^\.]+$/)[1];
// Save JPG
myDocument.saveAs((new File(thePath + "/" + theName + "_" +
theNewName + ".psd")), psdOpts, true);
}
}
}
};
// Get PSDs, TIFs and JPGs from files
function getFiles(theFile) {
if (theFile.name.match(/\.(psd|png|jpg)$/i) != null ||
theFile.constructor.name == "Folder") {
return true
};
};
// Replace SmartObject Contents
function replaceContents(newFile, theSO) {
app.activeDocument.activeLayer = theSO;
// =======================================================
var idplacedLayerReplaceContents =
stringIDToTypeID("placedLayerReplaceContents");
var desc3 = new ActionDescriptor();
var idnull = charIDToTypeID("null");
desc3.putPath(idnull, new File(newFile));
var idPgNm = charIDToTypeID("PgNm");
desc3.putInteger(idPgNm, 1);
executeAction(idplacedLayerReplaceContents, desc3, DialogModes.NO);
return app.activeDocument.activeLayer
};
The above code substitute the smart object but I would like just to re-link the layer withing the smartobject to a new image and save the file. Any help would be much appreciated!
Are you familiar with Scriptlistener? You can use it to get all the functions you need and then modify the output to run within your loop of 100 pngs, it should be straightforward.
There are some compoundPathItems in myfile.ai
How can i run "Object > Compound Path > Make" or send "ctrl+8" from jsx? At line with comment ERROR HERE i get error message "A new object cannot be created at the specified location".
#target illustrator
if (app.documents.length > 0) {
var idoc = app.activeDocument;
var cp = idoc.compoundPathItems.add();
var allPaths = activeDocument.pathItems;
//Select objects
for(var i = 0;i < allPaths.length;i++){
allPaths[i].selected = true;
}
var selection = app.activeDocument.selection;
for (var i=0; i<selection.length; i++) {
selection[i].move (cp, ElementPlacement.PLACEATEND); // move selected path inside the compound path ERROR HERE
selection[i].evenodd = true; // necessary to determine "insideness" or to make holes.
}
alert(selection);
app.executeMenuCommand("compoundPath");
It's tedious to have to click to "Save for web" and change the resolution each time I want to create the image as a different resolution. Is there a way to write a script to automatically achieve this, for multiple resolutions as one?
For that i myself use this function
function saveDocumentAsPng(d, width, height) {
var fileName = d.fullName.toString();
if(fileName.lastIndexOf(".") >= 0) { fileName = fileName.substr(0, fileName.lastIndexOf("."));}
fileName += "_wxh.png".replace("w", width).replace("h", height);
var exportOptions = new ExportOptionsPNG24();
exportOptions.horizontalScale = exportOptions.verticalScale = 100 * Math.max(width/d.width, height/d.height);
var file = new File(fileName);
app.activeDocument = d;
d.exportFile(file, ExportType.PNG24, exportOptions);
}
Note that it names a resulting png's with “_[width]x[height]” suffix.
I wrote my function based on a sample from adobe's javascript reference http://wwwimages.adobe.com/www.adobe.com/content/dam/Adobe/en/devnet/pdf/illustrator/scripting/illustrator_scripting_reference_javascript_cs5.pdf (page 59).
This is an old post, but it inspired me to create a different version for my Android project that I'd like to share.
Just create a 144x144 pixels document and run this:
var doc = app.activeDocument;
// This is the scale factor that you can see in "Percent" textbox of
// the "Save for Web..." dialog box while changing the size of the image
var scale = [100, 66.67, 50, 33.33]
// This is the image size for the PNGs files names
var size = [144, 96, 72, 48]
for(var i = 0; i<4; i++)
{
var fileName = doc.fullName.toString();
if (fileName.lastIndexOf(".") >= 0) {
// Get the file name without the extension
fileName = fileName.substr(0, fileName.lastIndexOf("."));
}
// Name each file with yours size to avoid overwrite
fileName += "_wxh.png".replace("w", size[i]).replace("h", size[i]);
var exportOptions = new ExportOptionsPNG24();
exportOptions.horizontalScale = exportOptions.verticalScale = scale[i];
exportOptions.artBoardClipping = true;
var file = new File(fileName);
doc.exportFile(file, ExportType.PNG24, exportOptions);
}
Window.alert ("Successfully exported!", "Success");
Thank you!
Here is the script that will export all files of the selected folder into PNG. You can specify resolution in this code and image quality will be good. In this code by default resolution is 600
var folder = Folder.selectDialog();
if (folder) {
var files = folder.getFiles("*.ai");
for (var i = 0; i < files.length; i++) {
var currentFile = files[i];
app.open(currentFile);
var activeDocument = app.activeDocument;
var pngFolder = Folder(currentFile.path + "/PNG");
if (!pngFolder.exists)
pngFolder.create();
var fileName = activeDocument.name.split('.')[0] + ".png";
var destinationFile = File(pngFolder + "/" + fileName);
// Export Artboard where you can set resolution for an image. Set to 600 by default in code.
var opts = new ImageCaptureOptions();
opts.resolution = 600;
opts.antiAliasing = true;
opts.transparency = true;
try {
activeDocument.imageCapture(new File(destinationFile), activeDocument.geometricBounds, opts);
} catch (e) {
}
activeDocument.close(SaveOptions.DONOTSAVECHANGES);
currentFile = null;
}
}
If you want to export in jpg format, just change extension of the file in the code in the following line
var fileName = activeDocument.name.split('.')[0] + ".png";
change to
var fileName = activeDocument.name.split('.')[0] + ".jpg"; // For jpg
Also, you can change the name of the file and where the exported file will be stored according to your requirement.
Hope my answer will help you.
I'm using ExtendScript for scripting Adobe Illustrator. I was wondering if there was a sneaky way or a script available to programmatically capture and then replicate a path shape, sort of JavaScript's .toSource() equivalent.
Thanks
Try this:
main();
function main(){
var doc = app.activeDocument; // get the active doc
var coords = new Array(); // make a new array for the coords of the path
var directions = new Array();
var sel = doc.selection[0];// get first object in selection
if(sel == null) {
// check if something is slected
alert ("You need to sevlect a path");
return;
}
var points = sel.pathPoints;// isolate pathpoints
// loop points
for (var i = 0; i < points.length; i++) {
// this could be done in one lines
// just to see whats going on line like
//~ coords.push(new Array(points[i].anchor[0],points[i].anchor[1]));
var p = points[i]; // the point
var a = p.anchor; // his anchor
var px = a[0];// x
var py = a[1]; // y
var ldir = p.leftDirection;
var rdir = p.rightDirection;
directions.push(new Array(ldir,rdir));
coords.push(new Array(px,py));// push into new array of array
}
var new_path = doc.pathItems.add(); // add a new pathitem
new_path.setEntirePath(coords);// now build the path
// check if path was closed
if(sel.closed){
new_path.closed = true;
}
// set the left and right directions
for(var j = 0; j < new_path.pathPoints.length;j++){
new_path.pathPoints[j].leftDirection = directions[j][0];
new_path.pathPoints[j].rightDirection = directions[j][1];
}
}