I am new to illustrator and I can't work this out. I am trying to draw a missile and I need to create a new nose cone section. I have made a path in blue here where I want to divide and create a new nose piece shape at that divide. Whats the best way to do this? any help would be appreciated
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I am currently creating a program using Visual Basic dot Net, which is to create a coordinate generator application for a shape. Example shape circle, the input is the length of the diameter then the coordinates will be obtained anywhere.
Does anyone have a reference to my problem?
I really appreciate if somebody can help me. Thank You
I'm beginner at 3D modelling and I'm making an office chair. Now I'm stuck at wheel area as I need a sloped edge cylinder for the base of the wheel.
Concept: The wheel is attached to a cylindrical base which is attached to the foot of the chair.
Current Situation: I draw foot of chair, made a circle on it and transformed into a cylinder. The end edge of the cylinder has no Face and I want to extrude the cylinder along one edge which will make a sloped area on the open side of area. That should look like this :
But I tried manythings to do, but failed. It's obvious as I said I'm beginner. Please help me do to this.
Note: I'm using blender 2.78
The shear tool will move your mesh the way you want. It doesn't create the geometry so first extrude E and then shear ⎈ Ctrl⎇ Alt⇧ ShiftS the extruded section. Also note that the shear tool always uses the viewport axis, so switch to front or side view to keep the movement in line with your object.
You could also extrude past the point you want and use the knife or bisect tool to cut the geometry at the angle you want.
I found the answer. This doesn't need complex techniques. I just did
Extrude > Merge > At the First.
That's it. Now I got the shape I wanted.
I'd like to draw a scalable field of hexagons with java3d.
I'm new to java3d so i looked up the documentation. As far is I know there is no direct way to paint something like that. I found the possibility to draw an triangle. Is there a way to combine two of them to a hexagon, or is there a better way to do this?
Thanks for your help!
Just create a polygon, look at this example. You have to create a GeometryInfo instance by using GeometryInfo.POLYGON_ARRAY to indicate you're going to build a polygon. Then, put your vertices into it and build a Shape3D with the geometry array of your GeometryInfo instance.
By the way, check that you use the latest version of Java 3D (currently 1.6.0).
Here's my issue. I am making a small car game in xcode. I am using around separate 20 .png images as my road. each image is around 600 x 1200 but the road itself is in the centre of the image and it's narrow and winding. I have no idea how I can get the car to detect where it has crossed the edge of the road. I really hope this is making sense to someone.
I don't have any code to share as I am completely stuck on how to do it, and I have been searching everywhere before I came here to ask.
I really appreciate some help.
Thanks
[EDIT** I have attached an image trying to illustrate what I am trying to achieve. As you can see all the white area is transparent as basically if my car crosses the the bounds of the road you die. Hopefully that makes a little more sense
Instead of using an image for your road, try using a single UIBezierPath, which you can construct from lines and arcs. You can then use containsPoint: to determine if any of the corners of your "car", return NO for that method.
Is it possible to get slice rectangles in pixels using Photoshop scripting? I'd like to be able to save user slice rectangles as text in the following format: x, y, width, height for each slice on a new line.
I'm absolutely new to Photoshop scripting, so I don't know how to do it, or if it's possible at all.
There is not real way of controlling slices with JavaScript; there are ways around it.
However, this link may be of use to you.