ntoskrnl.exe BSOD's & Random black screen with a frozen cursor - crash

Over the past couple months I have been experiencing BSOD's (some for other reasons but now it's just this one exe) and occasional black screen's.
I have gone through what I believe to be every driver and updated them, ran the windows memory diagnostics tool and the driver verifier and ran 2.5 passes of Memtest and had no issues with any of those, reset my computer to factory default (which is why I don't have the minidumps that I had before), and looked up everything I could trying to troubleshoot this issue. I'll take any good advice I can get from this point on and will answer any questions I can. Here are the mini dumps I have so far:
https://drive.google.com/drive/folders/1VqgX2KXoM32E6K0jAng-WoHZXDI8SOv1?usp=sharing

Related

Frequent disconnects while busy running in Google Colab

In the last week or two I have seen frequent disconnects while trying to run a lengthy training run. A month or two ago this seemed to be working pretty reliably. My code has definitely changed but those internal details seem unrelated to the operation of Colab.
(On the other hand, I did switch my local machine from an Intel MacBook Pro running Big Sur to an M1 (Apple Silicon) MacBook Pro running Monterey. I assume that does not matter to Colab running in the cloud, via a Chrome browser.)
I see two kinds of disconnects:
There are “faux disconnects” which seem like false positives from
the disconnect detector. These last less than a second, then the
computation continues apparently unscathed. A black notification
slides up from the lower left corner of then window, then slides
back. See a link to a video of this below.
Then there are “real disconnects.” I start a computation that I
expect to run for several hours. I see “faux disconnects” happen
frequently. But less than an hour into the computation, I find
the Colab window idle, no status information, and a Reconnect button
in the upper right corner.
Link to video. I started this session around 1:03 pm. This video was recorded at 1:35 pm. Normally the training session should have run for several hours. Instead it died at 1:52 pm (~50 minutes into the run). See some additional comments in an issue at GitHub.
Can anyone help me understand how to get past this? I am currently unable to make progress in my work because I cannot complete a training run before my Colab runtime decides to disconnect.
Edit:
FYI: since once a “real disconnect” happens it is too late to look at the (no longer connected) runtime's log, and since this seems to run for about an hour before disconnecting, I saved a log file when a run was about 10 minutes in.
Edit on August 1, 2022:
My real problem is the “real disconnect” on my real Colab notebook. But my notebook is overly complicated, so not a good test case. I tried to make a small test case, see Colab notebook: DisconnectTest.ipynb. It contains a generic NIST-based Keras/TensorFlow benchmark from the innertubes. I made a screen grab video of the first 2.5 minutes of a run. While this run completes OK — that is, there are no “real disconnects” — it had several “faux disconnects.” The first one is at 1:36. These seem fairly benign, but they do disrupt the Resources panel on the right. This makes it hard to know if the source of the “real disconnect” has anything to do with exhausting resources.
As I described in a parallel post on Colab's Issue #2965 on Github, this appears to be “some interaction between Colab and Chrome (and perhaps macOS Monterey (Version 12.5.1), and perhaps M1 Apple Silicon). Yet Colab seems to work fine on M1/Monterey/Safari.”
As described there, a trivial Colab example fails on Chrome browser but works fine on Safari.

UE4's editor is not loading beyond 18% on an Intel Macbook Air (BigSur)

I have recently started exploring game dev and wanted to do it using the Unreal Engine(4). However, the editor doesn't seem to be loading on my computer. I have displayed the UE4 window I keep having to look at upon launching the engine.
Could anyone please help me with this problem?
Thanks.
I'm no expert in Unreal Engine, and I don't know how long you've waited previously (do tell!), but UE4 is a massive, memory intensive engine that would struggle on any laptop (especially a Macbook). I personally use it on my laptop (an HP Pavillion) so it is possible, but there have been times when I am trying to open a project and I've had to wait for around 30 minutes for the percent to change (it was compiling shaders silently). Although, I've never seen it take too terribly long on startup (not opening a project). Try waiting for 30 minutes and see what happens (if you haven't already), otherwise I'm sure you know Unity is a lighter-weight option with comparable features.

Pcyhopy v1.80 crashes mid experiment. (avbin could not load)

I am running an experiment in 4 different computers with identical builds.
The psychopy version that I am using is 1.80.
In all 4 computers I am running the exact same copy of an experiment I designed in the builder using v1.80. I have tested around 40 participants and I got 5 random crashes. The screen remained grey and when I brought the task manager up it was showing that psychopy was not responding. In the psychopy output I could see the message "avbin could not load" which does not make much sense as this happened during the experiment and not at the beginning, and only happened 5 times.
Anyone had a similar experience? Is it a version bug?
I am just curious why it happened only a few times and in different computers and not only in one.
Thank you,
Lazaros.

Color and depth stream don't work anymore

I used until yesterday afternoon a Kinect for XBOX 360 on my computer, a MacBook Pro 15" Late 2011, whose specifications are available here. I use Windows 7 (natively installed, without using virtual machines). The version of the SDK I had installed was 1.0.
All of a sudden, from today the Kinect no longer worked. Initially I thought it was some error in my code, but I noticed that the program remained stuck at the beginning, when I called the method KinectSensor.Start().
I started looking for information on the internet. I read about a solution obtained by reinstalling the drivers. It did not work, and then I tried to install version 1.6 of the SDK. Unfortunately, even that did not work.
I've seen at this stage, there might be compatibility issues with certain USB host controllers, such as the Intel 5 Series/3400 Series Chipset USB host controller. In my case, however, there should be no problems (because there were not ever been up to yesterday):
To check if the problem was really due to the sensor, and not to my application, I run one of the test applications provided with the SDK, called Kinect Explorer. However, I encountered the same problem with this test application. After waiting about one minute, when the Kinect Explorer starts I cannot see neither the color stream, nor the depth stream, nor information about skeleton. The only thing I can do is move the Kinect up and down, changing the angle of the neck. Even the microphone array seems to work properly.
I read two interesting posts about this kind of problem: this and this, which have not been answered.
In the first of these two links, the user who reports the problem says that the hardware has been compromised. I thought the same thing myself until I started again Kinect Explore, initially with the sensor unplugged. Once started this program, I plug-in the cable, and I noticed that Kinect Explorer has marked the Kinect sensor as Connected. After a short initialization phase, I again see the color stream, while the depth stream showed an image of uniform color (green-gray):
This situation lasted a few seconds, after which the image is locked and the question came up. Also, sometimes the FPS value drops from 30 to 29.
I am able to reproduce this latter situation only after keeping the Kinect unplugged for a while (10 minutes are sufficient).
How can I solve this strange and terrible problem? Is it possible to restore the Kinect sensor, and make it works again? Or do I have to conclude that the sensor is irretrievably broken?

Digital Western Hdrive freezing - Bad hard drive

A week ago my computer start freezing every couple of seconds to 30sec-2minutes.
So i open my proccess explorer to monitor it to see if i get some CPU spikes and if so, which application is causing it.. after some freezes i noticed non of my programs/services is causing the freezes.
so i tried to check if any of my fans aren't working.. but all fans are working great.
adventually i ran the chkdsk scan (in the way i had tons of crashes/ startup problems/ i even couldnt run the windows installation disk due to a memory diagnostic problems.. I HAD Really lots of lots of problems)
adventually i found the problem, it's appear my DW hard drive is faulty and here the hard drive results:
http://pastie.org/2949300
now i'm searching the web for a tool that could fix all it's problems because i really need the drive to work.
Windows 7 ultimate 64bit.
intel e6320
4gb ddr2
ati hd5450.
Please help me if you can guide me what can i do to fix it.. (my os is on it)
Buy a new hard drive, install windows on that and see what you can read of the old disk. You're getting read and write errors in chkdsk, crashes etc, the disk is on the way out.
First of all, try to get a backup of your harddrive / your data. All actions you´re performing right now can lead to a data loss.
I don´t know if there are a web tool for fixing these problems - normally, a extended chkdsk (/r /p) should´ve fix the problems. Your log shows insufficient space on the partition. Can you move some files on another disk and try to run chkdsk again?