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I have a parse server set up, and as part of it, small PDFs (425KB) are stored on it. I need my Apple TV to be able to display these, but since they change often, it has to come from Parse server, and not just the main bundle where I update it with each update of the app. The issue I'm running into is the lack of an NSDocumentsDirectory on the Apple TV. How do y'all handle this? I've been using the Cache directory, but it seems to only work half the time with the code I am currently using. If I run it at launch from AppDelegate, by the time the PDF is needed, it may not be there, and if I have it set to run this code right when I need it, there is a delay, and sometimes, it simply doesn't show up. Would using NSTemporaryDirectory() be better? UPDATE, no, it doesn't. Works fine on simulator, on Apple TV, have to run the code two times to get it to both download, and draw the PDF
-(void)sermonTime {
//Check if PFFile exists, if so, display PDF, if not, blank time.
if ([self.entry[#"SermonPresIncluded"] isEqualToString:#"NO"]) {
[self blankTime];
}
else {
NSLog(#"SermonTime");
PFFileObject *thumbnail = self.entry[#"SermonPDF"];
[thumbnail getDataInBackgroundWithBlock:^(NSData *imageData, NSError *error) {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *pdfPath = [[documentsDirectory stringByAppendingPathComponent:[self.entry valueForKey:#"DateOfService"]] stringByAppendingString:#".pdf"];
[imageData writeToFile:pdfPath atomically:YES];
NSURL *url = [NSURL fileURLWithPath:pdfPath];
self.view.backgroundColor = [UIColor blackColor];
self.arrayOfVerses = #[#"allverses"];
CGPDFDocumentRef pdfDocument = [self openPDF:url];
[self drawDocument:pdfDocument];
}];
}
}
-(void)sermonTime {
// Check if PFFile exists, if so, display PDF, if not, blank time.
if ([self.entry[#"SermonPresIncluded"] isEqualToString:#"NO"]) {
[self blankTime];
}
else {
NSLog(#"SermonTime");
PFFileObject *thumbnail = self.entry[#"SermonPDF"];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *pdfPath = [[documentsDirectory stringByAppendingPathComponent:[self.entry valueForKey:#"DateOfService"]] stringByAppendingString:#".pdf"];
NSFileManager *fileManager = [NSFileManager defaultManager];
if ([fileManager fileExistsAtPath:pdfPath]) {
// Use cached copy of PDF
NSURL *url = [NSURL fileURLWithPath:pdfPath];
self.view.backgroundColor = [UIColor blackColor];
self.arrayOfVerses = #[#"allverses"];
CGPDFDocumentRef pdfDocument = [self openPDF:url];
[self drawDocument:pdfDocument];
} else {
// Download and save the PDF
[thumbnail getDataInBackgroundWithBlock:^(NSData *imageData, NSError *error) {
if (error) {
// Handle the error
NSLog(#"Error downloading PDF: %#", error);
[self blankTime];
} else {
[imageData writeToFile:pdfPath atomically:YES];
// Use completion block to signal that the PDF is ready to display
dispatch_async(dispatch_get_main_queue(), ^{
NSURL *url = [NSURL fileURLWithPath:pdfPath];
self.view.backgroundColor = [UIColor blackColor];
self.arrayOfVerses = #[#"allverses"];
CGPDFDocumentRef pdfDocument = [self openPDF:url];
[self drawDocument:pdfDocument];
});
}
}];
}
}
}
Made some changes to the code.
It will first check if the PDF exists cache, it will use the PDF if it exists in cache and will only proceed download if it does not exists. Then, to make sure that PDF is downloaded and saved successfully you can use a completion block. With completion block, it will only proceed to draw it when the block is called to avoid the PDF does't show up.
Related
I have an iOS app that at times needs to store UIImage objects locally.
I am using [UIImagePNGRepresentation(image) writeToFile:full_path options:NSAtomicWrite error:nil]; to save the image and [file_manager removeItemAtPath:full_path error:NULL]; to delete the file.
This all works great, however, whenever I delete a file, should I decide to save a new file (which just so happens to have the same name as the old file), the save code doesn't work and returns the following error:
: ImageIO: CGImageReadCreateDataWithMappedFile 'open' failed
error = 2 (No such file or directory)
: ImageIO: CGImageReadCreateDataWithMappedFile 'open' failed
error = 2 (No such file or directory)
: ImageIO: PNG zlib error
So heres what I don't get, why can't I save a file with the same name as the old file, after I have deleted the old file?
The reason I ask this, is that, my app will save certain image files and then when they are no longer needed, my app will delete them. However, there are times when my app needs the image files again (could be a few hours after deletion or a few weeks). When this happens, my app will load the appropriate image data and then try to save it. And thats when the error occurs.
Whats going wrong here?
Thanks for your time, Dan.
UPDATE - Here are the methods I have setup to save/access and delete my image files
-(void)save_local_image:(UIImage *)image :(NSString *)file_name {
// Get the app documents directory link.
NSString *documents = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
// Add the new file name to the link.
NSString *database_link = [[NSString alloc] initWithString:[documents stringByAppendingPathComponent:file_name]];
// Save the image data locally.
[UIImagePNGRepresentation(image) writeToFile:database_link options:NSAtomicWrite error:nil];
}
-(UIImage *)get_local_image:(NSString *)file_name {
// Create the return data.
UIImage *image_data = nil;
// Get the app documents directory.
NSArray *directory = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject] error:NULL];
// Only check for data if at least
// one file has been saved locally.
if ([directory count] > 0) {
// Loop through the different local files.
for (NSString *path in directory) {
// Get the full local file URL.
NSString *full_path = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject] stringByAppendingPathComponent:path];
// Get the range of the file name.
NSRange range = [full_path rangeOfString:file_name];
// Get the image data if it exists.
if ((range.location != NSNotFound) || (range.length == [file_name length])) {
// Load the image file in.
image_data = [UIImage imageWithContentsOfFile:full_path];
break;
}
}
}
return image_data;
}
-(void)delete_local_image:(NSString *)file_name {
// Get the app documents directory.
NSArray *directory = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject] error:NULL];
// Only check for data if at least
// one file has been saved locally.
if ([directory count] > 0) {
// Loop through the different local files.
for (NSString *path in directory) {
// Get the full local file URL.
NSString *full_path = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject] stringByAppendingPathComponent:path];
// Get the range of the file name.
NSRange range = [full_path rangeOfString:file_name];
// Delete the local image data if it exists.
if ((range.location != NSNotFound) || (range.length == [file_name length])) {
NSError *testError = nil;
// Delete the image file.
NSFileManager *file_manager = [[NSFileManager alloc] init];
BOOL success = [file_manager removeItemAtPath:full_path error:&testError];
NSLog(#"%d", success);
if (testError != nil) {
NSLog(#"%#", testError.localizedDescription);
}
break;
}
}
}
}
I am using this to save and read:
- (void) saveImageToFile:(NSString *) urlImg withNameNumber:(int)numberName andQuestionId:(int) questionID
{
NSString* documentsPath = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES)[0];
NSString* foofile = [documentsPath stringByAppendingPathComponent:[NSString stringWithFormat:#"gallery%d%d.jpg",numberName,questionID]];
BOOL fileExists = [[NSFileManager defaultManager] fileExistsAtPath:foofile];
if (!fileExists) {
NSData *tempImgData = [NSData dataWithContentsOfURL:[NSURL URLWithString:[NSString stringWithFormat:#"%#%#",#"https://testurl/",urlImg]]];
NSString *filename = [NSString stringWithFormat:#"gallery%d%d.jpg",numberName,questionID];
NSString *imagePath = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingPathComponent:filename];
[tempImgData writeToFile:imagePath atomically:YES];
}
}
-(UIImage*) readImageFromFile:(int)numberName andQuestionId:(int) questionID
{
NSString * documentsDirectoryPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
return [UIImage imageWithContentsOfFile:[NSString stringWithFormat:#"%#/gallery%d%d.jpg",documentsDirectoryPath,numberName,questionID]];
}
I'm using the following code below save an image locally. It works without any errors, and I can preview the incoming image. The only problem is that the image never seems to actually be saved or appear in the Images directory. I use iExplorer to double check, and I have refreshed the folder and the image is still not there. Your thoughts are appreciated.
// I can preview this UIImage and it appears as expected
UIImage *image = [UIImage imageWithData:responseObject]; //responseImage is an image from online
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask, YES);
NSString *docs = [paths objectAtIndex:0];
NSString* path = [docs stringByAppendingFormat:#"/Images/image1.jpg"];
NSData* imageData = [NSData dataWithData:UIImageJPEGRepresentation(image, .8)];
NSError *writeError = nil;
if(![imageData writeToFile:path options:NSDataWritingAtomic error:&writeError]) {
//This never fires, so you would think the image would have saved, but that does not appear to be the case!
NSLog(#"%#: Error saving image: %#", [self class], [writeError localizedDescription]);
}
I did also check to see if the file exists programmatically and apparently it does exist. However, when I try to reference it within a UIWebview, it doesn't load anything for that image.
Remember that NSFileManagers use NSString paths to read/write files, however UIWebViews use NSURLs. In order for you to load the file into a UIWebView, you'll need to convert your NSString path into an NSURL file URL.
So instead of something that looks like:
/Documents/Path/To/File.png
It needs to be
file:///Documents/Path/To/File.png
I believe the correct way to do this is to use the [NSURL fileURLWithPath:] method.
So it would look something like this:
NSFileManager* fileManager = [NSFileManager defaultManager];
NSString* path; //However you got your path here
if([fileManager fileExistsAtPath:path])
{
NSURL* fileURL = [NSURL fileURLWithPath:path];
NSURLRequest* request = [NSURLRequest requestWithURL: fileURL];
[_myWebView loadRequest:request];
}
This is too long to post as a comment, so I'm posting it as an answer.
I'm not sure about your if statement there. It does return a BOOL NO if the file operation fails, but I'm not exactly sure what "the operation fails" means. Just because the file is not written out does not necessarily mean that the operation failed. So it's better to check the NSError itself.
Instead of checking ![writeToFile], run the line without the if statement, and then check if(writeError != nil). If the if statement is true, then something went wrong, and if so, you can check the localized description of the error.
So to recap,
NSError* writeError = nil;
[imageData writeToFile:path options:NSDataWritingAtomic error:&writeError];
if(writeError != nil)
{
//Something went wrong
NSLog("File write error: %#", writeError.localizedDescription);
}
I am using thisopen source control called Vfr Reader to show pdf files in my app. All was working on iOS 7. After iOS update app crashes when I try on open a pdf file.
I am using this code to initialize pdf reader.
NSString *fileName = [[NSBundle mainBundle] pathForResource:#"PdfName" ofType:#"pdf"];
ReaderDocument *document = [ReaderDocument withDocumentFilePath:fileName password:nil];
if (document != nil)
{
ReaderViewController *readerViewController = [[ReaderViewController alloc] initWithReaderDocument:document];
readerViewController.delegate = self;
readerViewController.modalTransitionStyle = UIModalTransitionStyleCrossDissolve;
readerViewController.modalPresentationStyle = UIModalPresentationFullScreen;
[self presentViewController:readerViewController animated:YES completion:Nil];
}
App crashes in this fuction of vfr
+ (NSString *)relativeFilePath:(NSString *)fullFilePath
{
assert(fullFilePath != nil); // Ensure that the full file path is not nil
NSString *applicationPath = [ReaderDocument applicationPath]; // Get the application path
NSRange range = [fullFilePath rangeOfString:applicationPath]; // Look for the application path
assert(range.location != NSNotFound); // **Crashes here**
return [fullFilePath stringByReplacingCharactersInRange:range withString:#""]; // Strip it out
}
On crash debugger shows these values.
fullFilePath = #"/Users/GuruTraxiOSDev01/Library/Developer/CoreSimulator/Devices/CC9412A6-9A95-4F46-89BA-8ECC13D0AF19/data/Containers/Bundle/Application/D2DC440B-F010-4575-93FD-3CB05BFF4F78/AppName.app/PdfName.pdf" 0x798c9b30
range = location=2147483647, length=0
applicationPath =#"/Users/GuruTraxiOSDev01/Library/Developer/CoreSimulator/Devices/CC9412A6-9A95-4F46-89BA-8ECC13D0AF19/data/Containers/Data/Application/32D612DE-FFD2-4C1E-B403-CDA177B460A6" 0x798b46b0
I already confirmed the file's existence.
Can anyone help please!
EDIT: This question solved crash on file load. But app still crashes on
CGContextDrawPDFPage(context, thePDFPageRef);
I was facing the same issue, so I made some changes to the Library Files which should not be an option as such but in this case I didn't have any choice to get it to work. So to make your code work follow the instruction below:
Go to ReaderDocument.m file and make the following changes:
+ (NSString *)documentsPath
{
//Make changes to return the NSBundle path.
NSString *bundlePath = [[NSBundle mainBundle] bundlePath];
NSFileManager *fileManager = [NSFileManager new]; // File manager instance
NSURL *pathURL = [fileManager URLForDirectory:NSDocumentDirectory inDomain:NSUserDomainMask appropriateForURL:nil create:YES error:NULL];
// return [pathURL path]; // Path to the application's "~/Documents" directory // Code changes.
return bundlePath;
}
If you had a breakpoint just delete it, that solve it for me.
Breakpoint navigator => select the breakpoint then delete
I have been roaming the internet for a solution I really don't know what am I doing wrong. I have been with this problem a few days now. I save the video at the following path that should be accessible to the application (Right?)
//NSDocumentDirectory doesn't work either.
NSArray *newPath = NSSearchPathForDirectoriesInDomains(NSMoviesDirectory,
NSUserDomainMask, YES);
NSString *moviesDirectory = [NSString stringWithFormat:#"%#/WebSurg",
[newPath objectAtIndex:0]];
// Check if the directory already exists
if (![[NSFileManager defaultManager] fileExistsAtPath:moviesDirectory]) {
// Directory does not exist so create it
[[NSFileManager defaultManager] createDirectoryAtPath:moviesDirectory
withIntermediateDirectories:YES attributes:nil error:nil];
}
I show the contents of this directory in a tableView in the application. When a row is tapped it should play the video. But it doesn't. It shows me the MPMoviePlayerViewController modal view and then hides it after probably what is 1 second. This is the code I use to play it:
I tried two ways of getting the path to no avail.
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSArray *moviesPath = NSSearchPathForDirectoriesInDomains(NSMoviesDirectory,
NSUserDomainMask, YES);
NSString *moviesDirectory = [NSString stringWithFormat:#"%#/WebSurg",
[moviesPath objectAtIndex:0]];
NSString *movie = [self.tableData objectAtIndex:indexPath.row];
NSString *moviePath = [NSString stringWithFormat:#"%#/%#",
moviesDirectory, movie];
NSURL *movieURL = [NSURL fileURLWithPath:moviePath];
NSLog(#"MOVIEPATH: %#", moviePath);
NSString *alternatePath = [NSString stringWithFormat:#"%#/%#",
[[NSBundle mainBundle] resourcePath], movie];
NSURL *alternateMoviePath = [NSURL fileURLWithPath:moviePath];
movieViewController = [[MPMoviePlayerViewController alloc] initWithContentURL:alternateMoviePath];
movieViewController.moviePlayer.movieSourceType= MPMovieSourceTypeFile;
NSLog(#"Movie Load State: %d", [[movieViewController moviePlayer] loadState]);
NSLog(#"Alternate movie Path: %#", alternatePath);
[self presentMoviePlayerViewControllerAnimated:movieViewController];
[movieViewController.moviePlayer play];
[self checkAndPlay];
}
- (void) checkAndPlay {
if ([[self.movieViewController moviePlayer] loadState] == MPMovieLoadStateUnknown) {
[NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:
#selector(checkAndPlay) userInfo:nil repeats:NO];
} else {
[self.movieViewController setModalTransitionStyle:
UIModalTransitionStyleCrossDissolve];
[self presentModalViewController:movieViewController animated:YES];
}
}
And these are the results of the console:
2012-10-08 10:14:52.392 WebsurgTemplates[3722:17903] MOVIEPATH: /Users/THISISME/Library/Application Support/iPhone Simulator/5.0/Applications/E075DBE3-BFEA-4F6A-9DFA-2CC912E14863/Movies/WebSurg/FirstVideo.mp4
2012-10-08 10:14:52.459 WebsurgTemplates[3722:17903] Movie Load State: 0
2012-10-08 10:14:52.460 WebsurgTemplates[3722:17903] Alternate movie Path: /Users/THISISME/Library/Application Support/iPhone Simulator/5.0/Applications/E075DBE3-BFEA-4F6A-9DFA-2CC912E14863/WebsurgTemplates.app/FirstVideo.mp4
I would greatly appreciate any suggestions and help!!
UPDATE
I made no progress so far. I managed to log some other data to the console, some info that may help more at solving this problem. I tried to make a blank project taking the direct download of the video as link to play the video but it didn't work. What happens is exactly the same thing. jaydee3 said that maybe it was due because I had probably no access to NSMoviesDirectory. So I changed to NSDocumentDirectory but that didn't solve the problem. I checked that the file exists and the format in which it is saved so it can be readable by the player. Still it doesn't work. I don't know what am I doing wrong. Thanks again for the suggestions/help.
Here the results of the debug. more complete:
if ([[NSFileManager defaultManager] fileExistsAtPath:moviePath]) {
NSLog(#"FILE EXISTS");
CFStringRef fileExtension = (__bridge CFStringRef) [moviePath pathExtension];
CFStringRef fileUTI = UTTypeCreatePreferredIdentifierForTag(kUTTagClassFilenameExtension, fileExtension, NULL);
if (UTTypeConformsTo(fileUTI, kUTTypeImage)) NSLog(#"It's an image");
else if (UTTypeConformsTo(fileUTI, kUTTypeMovie)) NSLog(#"It's a movie");
else if (UTTypeConformsTo(fileUTI, kUTTypeText)) NSLog(#"It's text");
}
RESULTS
[6343:17903] MOVIEPATH: /Users/myname/Library/Application Support/iPhone Simulator/5.0/Applications/E075DBE3-BFEA-4F6A-9DFA-2CC912E14863/Documents/FirstVideo.mp4
[6343:17903] FILE EXISTS
[6343:17903] It's a movie
Okay so I managed to solve the problem and find the culprit.
In a brief note it was because the downloaded movie wasn't being saved properly (I am currently investigating the possible reasons why). And because of this the player was trying to play a file that existed, was in the correct format and the correct name but that was empty. I found this out by logging all the file sizes after download and transfer and play.
Now being more descriptive the issue was that I was downloading the movie to the NSCachesDirectory and then saving it to the NSDocumentDirectory. I found this because I started to wonder if it really found the file and if the file was "edible". It now plays the movie fine as I download it directly to the NSDocumentDirectory. Now I have to solve just in case the connection goes down. As saving in the NSCachesDirectory solved that automatically. I am open to suggestions on that. here is the code that didn't work to transfer the data from the NSCachesDirectory to NSDocumentDirectory:
NSArray *paths = NSSearchPathForDirectoriesInDomains
// HERE I changed NSCachesDirectory to NSDocumentDirectory fixed it
(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *cachesDirectory = [paths objectAtIndex:0];
NSString *downloadPath = [cachesDirectory stringByAppendingPathComponent:
#"DownloadedVideo.mp4"];
NSArray *newPath = NSSearchPathForDirectoriesInDomains
(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *moviesDirectory = [NSString stringWithFormat:#"%#",
[newPath objectAtIndex:0]];
self.downloadOperation = [ApplicationDelegate.mainDownloader downloadVideoFrom:
#"http://www.blablabla.web/iphone/download.php"
toFile:downloadPath];
I'm very new to programming, and I jumped right into a project (I know thats not the smartest thing to do, but I'm learning as I go). The app that I'm writing has 10 UIImageViews that display a picture from the users camera roll. The code I'm using needs each of the UIImageViews to have tags. I'm currently using NSData to save the array images, and it works great, but I can't use this method anymore because NSData doesn't support the use of tags. I also can't use NSUserDefaults, because I can't save images to a plist. Here is how I'm attempting to do this (using the NSData method, which works but I have to edit this so that my tags work.)
This is my current code:
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)img editingInfo:(NSDictionary *)editInfo {
if (imageView.image == nil) {
imageView.image = img;
[self.array addObject:imageView.image];
[picker dismissModalViewControllerAnimated:YES];
[self.popover dismissPopoverAnimated:YES];
return;
}
if (imageView2.image == nil) {
imageView2.image = img;
NSLog(#"The image is a %#", imageView);
[self.array addObject:imageView2.image];
[picker dismissModalViewControllerAnimated:YES];
[self.popover dismissPopoverAnimated:YES];
return;
}
...
- (void)applicationDidEnterBackground:(UIApplication*)application {
NSLog(#"Image on didenterbackground: %#", imageView);
[self.array addObject:imageView.image];
[self.array addObject:imageView2.image];
[self.user setObject:self.array forKey:#"images"];
[user synchronize];
}
- (void)viewDidLoad
{
self.user = [NSUserDefaults standardUserDefaults];
NSLog(#"It is %#", self.user);
self.array = [[self.user objectForKey:#"images"]mutableCopy];
imageView.image = [[self.array objectAtIndex:0] copy];
imageView2.image = [[self.array objectAtIndex:1] copy];
UIApplication *app = [UIApplication sharedApplication];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(applicationDidEnterBackground:)
name:UIApplicationDidEnterBackgroundNotification
object:app];
[super viewDidLoad];
}
Any help or suggestions on how to edit this code so that I can save the images, while using tags is much appreciated, thanks!
EDIT: Here is my updated code:
-(IBAction)saveButtonPressed:(id)sender {
NSString *docsDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES) objectAtIndex:0];
for (UIImageView *imageView in self.array) {
NSInteger tag = self.imageView.tag;
UIImage *image = self.imageView.image;
NSString *imageName = [NSString stringWithFormat:#"Image%i.png",tag];
NSString *imagePath = [docsDir stringByAppendingPathComponent:imageName];
[UIImagePNGRepresentation(image) writeToFile:imagePath atomically:YES];
}
NSLog(#"Saved Button Pressed");
}
- (void)applicationDidEnterBackground:(UIApplication*)application {
}
-(void)viewDidLoad {
NSString *docsDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask,YES) objectAtIndex:0];
NSArray *docFiles = [[NSFileManager defaultManager]contentsOfDirectoryAtPath:docsDir error:NULL];
for (NSString *fileName in docFiles) {
if ([fileName hasSuffix:#".png"]) {
NSString *fullPath = [docsDir stringByAppendingPathComponent:fileName];
UIImage *loadedImage = [UIImage imageWithContentsOfFile:fullPath];
if (!imageView.image) {
imageView.image = loadedImage;
} else {
imageView2.image = loadedImage;
}
}
}
}
You need to use "Fast Enumeration" to parse the array's objects, and write each object to disk sequentially. First, you're going to need to add the UIImageView objects to the array instead of the UIImage property of the UIImageView, so you can recover the tag. So instead of writing
[self.array addObject:imageView.image];
It will be
[self.array addObject:imageView];
Try to follow along with my code. I inserted comments on each line to help.
-(void)applicationDidEnterBackground:(UIApplication *)application {
//Obtain the documents directory
NSString *docsDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainmask,YES) objectAtIndex:0];
//begin fast enumeration
//this is special to ObjC: it will iterate over any array one object at a time
//it's easier than using for (i=0;i<array.count;i++)
for (UIImageView *imageView in self.array) {
//get the imageView's tag to append to the filename
NSInteger tag = imageView.tag;
//get the image from the imageView;
UIImage *image = imageView.image;
//create a filename, in this case "ImageTAGNUM.png"
NSString *imageName = [NSString stringWithFormat:#"Image%i.png",tag];
//concatenate the docsDirectory and the filename
NSString *imagePath = [docsDir stringByAppendingPathComponent:imageName];
[UIImagePNGRepresentation(image) writeToFile:imagePath atomically:YES];
}
}
To load the images from disk, you'll have to look at your viewDidLoad method
-(void)viewDidLoad {
//get the contents of the docs directory
NSString *docsDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainmask,YES) objectAtIndex:0];
//Get the list of files from the file manager
NSArray *docFiles = [[NSFileManager defaultManager]contentsOfDirectoryAtPath:docsDir error:NULL]);
//use fast enumeration to iterate the list of files searching for .png extensions and load those
for (NSString *fileName in docFiles) {
//check to see if the file is a .png file
if ([fileName hasSuffix:#".png"]) {
NSString *fullPath = [docsDir stringByAppendingPathComponent:fileName];
UIImage *loadedImage = [UIImage imageWithContentsOfFile:fullPath];
//you'll have to sort out how to put these images in their proper place
if (!imageView1.image) {
imageView1.image = loadedImage;
} else {
imageView2.image = loadedImage;
}
}
}
}
Hope this helps
One thing you need to be aware of is that when an app enters the background it has about 5 seconds to clean up its act before it's suspended. The UIPNGRepresentation() function takes a significant amount of time and is not instantaneous. You should be aware of this. It would probably be better to write some of this code in other places and do it earlier than at app backgrounding. FWIW
You can use the [NSbundle Mainbundel] to store that images.
To get path
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
First, there's still a problem in your for loop.
for (UIImageView *imageView in self.array) {
NSInteger tag = self.imageView.tag;
UIImage *image = self.imageView.image;
// ...
}
Before you make any other changes, you must understand why. imageView is your for loop control variable, which changes on each iteration through the loop. self.imageView is a different thing. It is the first of the 10 imageViews attached to your viewController. Every time this loop cycles, it looks at the first imageView, and only the first.
As for why saving doesn't work, it's probably because the arrays elsewhere aren't working. Add some logging to make sure there's something in the array, and that it has as many elements as you expect.
-(IBAction)saveButtonPressed:(id)sender {
NSString *docsDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES) objectAtIndex:0];
// Log to make sure the views expected have previously been stored.
// If the array is empty, or shorter than expected, the problem is elsewhere.
NSLog(#"Image view array before saving = %#", self.array);
for (UIImageView *imageViewToSave in self.array) {
NSInteger tag = imageViewToSave.tag;
UIImage *image = imageViewToSave.image;
NSString *imageName = [NSString stringWithFormat:#"Image%i.png",tag];
NSString *imagePath = [docsDir stringByAppendingPathComponent:imageName];
// Log the image and path being saved. If either of these are nil, nothing will be written.
NSLog(#"Saving %# to %#", image, imagePath);
[UIImagePNGRepresentation(image) writeToFile:imagePath atomically:NO];
}
NSLog(#"Save Button Pressed");
}