What's CMAKE usage of "set" without value? - cmake

I was reading cmakelists of a big project when i found this
set(${FOLDER_NAME}_HR PARENT_SCOPE)
and what i understand that set must have a value, so what does it mean? is this var will be defined with empty string?

As per the documentation:
Zero arguments mean the variable will be unset. PARENT_SCOPE means it will be unset for the scope above the current one i.e. in a script that calls this script the variable is set and in the one you found it - it unsets it for it.

Related

What is the usage idiom of cmake cache for improving performance

Is this the right idiom to discover a variable value and cache it only if it hasn't been cached already? Using the path type is just for example purposes.
IF(NOT $CACHE{PATH_CACHED})
#discover the PATH_CACHED value and store it in PATH_NORMAL
SET(PATH_CACHED ${PATH_NORMAL} CACHE FILEPATH "My path")
ENDIF(NOT $CACHE{PATH_CACHED})
Use if (NOT DEFINED), like so:
if (NOT DEFINED PATH_CACHED)
# do something expensive to compute PATH_CACHED as a normal
# variable
endif ()
set(PATH_CACHED "${PATH_CACHED}"
CACHE FILEPATH "My path")
Two main points here:
Using if (NOT DEFINED X) is a more precise check than if (NOT X) since someone might want to set X to empty.
Unconditionally setting PATH_CACHED to the computed normal variable has more consistent behavior across a range of CMake versions and also preserves the behavior of adjusting a path relative to the process working directory when an untyped cache variable (set on the command line as -DPATH_CACHED=foo) gets a type of PATH or FILEPATH. See the docs here: https://cmake.org/cmake/help/latest/manual/cmake.1.html#cmdoption-cmake-D
Also there hasn't been any need to use all-caps command names or to repeat the condition in endif() for almost twenty years.

How to print a message exactly once per cmake invocation?

Wanting to cause a package foobar to print where it was found, when using
find_package(foobar CONFIG)
I am using
find_package_message(foobar
"Found foobar: ${info} (version ${foobar_VERSION})"
"[${info}][${foobar_VERSION}]"
)
The idea of using find_package_message is to only
print this message once.
However, I want to print it every time cmake is run from the start.
I only want to avoid duplicates during the same run of cmake.
find_package_message stores a variable in the cache (FIND_PACKAGE_MESSAGE_DETAILS_foobar)
containing the value of the above third argument ("[${info}][${foobar_VERSION}]") and
prints the message again when that variable doesn't exist or changed.
So, the result of running cmake a second time is that nothing is printed: FIND_PACKAGE_MESSAGE_DETAILS_foobar already exists in the cache and didn't change.
How can I fix this to print a message once every new invocation of cmake?
Function find_package_message is intended for print the message once until "details" are changed. For achieve different semantic - print message once per cmake invocation - there are a little sense to use this function but implement your own one.
For differentiate the first function invocation from further ones one may check whether GLOBAL property is defined:
function(print_message_once name message)
# Name of the custom GLOBAL property to check
set(pname PRINT_MESSAGE_ONCE_DUMMY_${name})
get_property(prop_defined GLOBAL PROPERTY ${pname} DEFINED)
if (NOT prop_defined)
message(STATUS "${message}")
# Define a property so next time it will exist
define_property(GLOBAL PROPERTY ${pname} BRIEF_DOCS "${name}" FULL_DOCS "${name}")
endif()
endfunction()
Note, this function is no longer requires details argument. It is very unlikely that during a single cmake invocation one will clear the cache after the first finding the package and performs second search with different parameters.
Alternatively, instead of property check, one may check existence of the function:
function(print_message_once name message)
# Name of the custom function to check
set(fname _check_first_dummy_${name})
if (NOT COMMAND ${fname})
message(STATUS "${message}")
# Define a function so next time it will exist
function(${fname})
endfunction()
endif()
endfunction()
Usage of function print_message_once (defined above using any of 2 ways) "compatible" with find_package_message is
if(NOT foobar_FIND_QUIETLY)
print_message_once(foobar
"Found foobar: ${info} (version ${foobar_VERSION})"
)
endif()
If desired, checking for XXX_FIND_QUIETLY variable (which reflects QUIET option of find_package() call) could be incorporated into print_message_once function itself.

What's the CMake syntax to set and use variables?

I'm asking this as a reminder to myself the next time I use CMake. It never sticks, and Google results aren't great.
What's the syntax to set and use variables in CMake?
When writing CMake scripts there is a lot you need to know about the syntax and how to use variables in CMake.
The Syntax
Strings using set():
set(MyString "Some Text")
set(MyStringWithVar "Some other Text: ${MyString}")
set(MyStringWithQuot "Some quote: \"${MyStringWithVar}\"")
Or with string():
string(APPEND MyStringWithContent " ${MyString}")
Lists using set():
set(MyList "a" "b" "c")
set(MyList ${MyList} "d")
Or better with list():
list(APPEND MyList "a" "b" "c")
list(APPEND MyList "d")
Lists of File Names:
set(MySourcesList "File.name" "File with Space.name")
list(APPEND MySourcesList "File.name" "File with Space.name")
add_excutable(MyExeTarget ${MySourcesList})
The Documentation
CMake/Language Syntax
CMake: Variables Lists Strings
CMake: Useful Variables
CMake set() Command
CMake string()Command
CMake list() Command
Cmake: Generator Expressions
The Scope or "What value does my variable have?"
First there are the "Normal Variables" and things you need to know about their scope:
Normal variables are visible to the CMakeLists.txt they are set in and everything called from there (add_subdirectory(), include(), macro() and function()).
The add_subdirectory() and function() commands are special, because they open-up their own scope.
Meaning variables set(...) there are only visible there and they make a copy of all normal variables of the scope level they are called from (called parent scope).
So if you are in a sub-directory or a function you can modify an already existing variable in the parent scope with set(... PARENT_SCOPE)
You can make use of this e.g. in functions by passing the variable name as a function parameter. An example would be function(xyz _resultVar) is setting set(${_resultVar} 1 PARENT_SCOPE)
On the other hand everything you set in include() or macro() scripts will modify variables directly in the scope of where they are called from.
Second there is the "Global Variables Cache". Things you need to know about the Cache:
If no normal variable with the given name is defined in the current scope, CMake will look for a matching Cache entry.
Cache values are stored in the CMakeCache.txt file in your binary output directory.
The values in the Cache can be modified in CMake's GUI application before they are generated. Therefore they - in comparison to normal variables - have a type and a docstring. I normally don't use the GUI so I use set(... CACHE INTERNAL "") to set my global and persistant values.
Please note that the INTERNAL cache variable type does imply FORCE
In a CMake script you can only change existing Cache entries if you use the set(... CACHE ... FORCE) syntax. This behavior is made use of e.g. by CMake itself, because it normally does not force Cache entries itself and therefore you can pre-define it with another value.
You can use the command line to set entries in the Cache with the syntax cmake -D var:type=value, just cmake -D var=value or with cmake -C CMakeInitialCache.cmake.
You can unset entries in the Cache with unset(... CACHE).
The Cache is global and you can set them virtually anywhere in your CMake scripts. But I would recommend you think twice about where to use Cache variables (they are global and they are persistant). I normally prefer the set_property(GLOBAL PROPERTY ...) and set_property(GLOBAL APPEND PROPERTY ...) syntax to define my own non-persistant global variables.
Variable Pitfalls and "How to debug variable changes?"
To avoid pitfalls you should know the following about variables:
Local variables do hide cached variables if both have the same name
The find_... commands - if successful - do write their results as cached variables "so that no call will search again"
Lists in CMake are just strings with semicolons delimiters and therefore the quotation-marks are important
set(MyVar a b c) is "a;b;c" and set(MyVar "a b c") is "a b c"
The recommendation is that you always use quotation marks with the one exception when you want to give a list as list
Generally prefer the list() command for handling lists
The whole scope issue described above. Especially it's recommended to use functions() instead of macros() because you don't want your local variables to show up in the parent scope.
A lot of variables used by CMake are set with the project() and enable_language() calls. So it could get important to set some variables before those commands are used.
Environment variables may differ from where CMake generated the make environment and when the the make files are put to use.
A change in an environment variable does not re-trigger the generation process.
Especially a generated IDE environment may differ from your command line, so it's recommended to transfer your environment variables into something that is cached.
Sometimes only debugging variables helps. The following may help you:
Simply use old printf debugging style by using the message() command. There also some ready to use modules shipped with CMake itself: CMakePrintHelpers.cmake, CMakePrintSystemInformation.cmake
Look into CMakeCache.txt file in your binary output directory. This file is even generated if the actual generation of your make environment fails.
Use variable_watch() to see where your variables are read/written/removed.
Look into the directory properties CACHE_VARIABLES and VARIABLES
Call cmake --trace ... to see the CMake's complete parsing process. That's sort of the last reserve, because it generates a lot of output.
Special Syntax
Environment Variables
You can can read $ENV{...} and write set(ENV{...} ...) environment variables
Generator Expressions
Generator expressions $<...> are only evaluated when CMake's generator writes the make environment (it comparison to normal variables that are replaced "in-place" by the parser)
Very handy e.g. in compiler/linker command lines and in multi-configuration environments
References
With ${${...}} you can give variable names in a variable and reference its content.
Often used when giving a variable name as function/macro parameter.
Constant Values (see if() command)
With if(MyVariable) you can directly check a variable for true/false (no need here for the enclosing ${...})
True if the constant is 1, ON, YES, TRUE, Y, or a non-zero number.
False if the constant is 0, OFF, NO, FALSE, N, IGNORE, NOTFOUND, the empty string, or ends in the suffix -NOTFOUND.
This syntax is often use for something like if(MSVC), but it can be confusing for someone who does not know this syntax shortcut.
Recursive substitutions
You can construct variable names using variables. After CMake has substituted the variables, it will check again if the result is a variable itself. This is very powerful feature used in CMake itself e.g. as sort of a template set(CMAKE_${lang}_COMPILER ...)
But be aware this can give you a headache in if() commands. Here is an example where CMAKE_CXX_COMPILER_ID is "MSVC" and MSVC is "1":
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") is true, because it evaluates to if("1" STREQUAL "1")
if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") is false, because it evaluates to if("MSVC" STREQUAL "1")
So the best solution here would be - see above - to directly check for if(MSVC)
The good news is that this was fixed in CMake 3.1 with the introduction of policy CMP0054. I would recommend to always set cmake_policy(SET CMP0054 NEW) to "only interpret if() arguments as variables or keywords when unquoted."
The option() command
Mainly just cached strings that only can be ON or OFF and they allow some special handling like e.g. dependencies
But be aware, don't mistake the option with the set command. The value given to option is really only the "initial value" (transferred once to the cache during the first configuration step) and is afterwards meant to be changed by the user through CMake's GUI.
References
How is CMake used?
cmake, lost in the concept of global variables (and PARENT_SCOPE or add_subdirectory alternatives)
Looping over a string list
How to store CMake build settings
CMake compare to empty string with STREQUAL failed
When should I quote CMake variables?
Here are a couple basic examples to get started quick and dirty.
One item variable
Set variable:
SET(INSTALL_ETC_DIR "etc")
Use variable:
SET(INSTALL_ETC_CROND_DIR "${INSTALL_ETC_DIR}/cron.d")
Multi-item variable (ie. list)
Set variable:
SET(PROGRAM_SRCS
program.c
program_utils.c
a_lib.c
b_lib.c
config.c
)
Use variable:
add_executable(program "${PROGRAM_SRCS}")
CMake docs on variables
$ENV{FOO} for usage, where FOO is being picked up from the environment variable. otherwise use as ${FOO}, where FOO is some other variable. For setting, SET(FOO "foo") would be used in CMake.

CMake SET command not working as expected (CMake not setting value of predefined cached variable)

I'm using CMake in my builds. I'm trying to set compiler flags like this:
set(CMAKE_C_FLAGS_DEBUG "-option1 -option2 -option3")
however, my build fails because one of the compiler flags is not set.
When I check the value of the variable in CMake-GUI is empty:
Can someone point out what is happening?
What you see with cmake-gui is the cache status. You only see there variables that you explicitly cache, or predefined cmake cached variables.
Now, when you do:
set(CMAKE_C_FLAGS_DEBUG "-option1 -option2 -option3")
You are doing something particular: you are setting a "local" (not cached) variable which has the same name of a predefined cmake cached variable. In C++ it would be like defining a local variable with the same name of a global variable: the local variable will hide your global variable.
From the set documentation. (The documentation calls "normal" what I called "local")
Both types can exist at the same time with the same name but different
values. When ${FOO} is evaluated, CMake first looks for a normal
variable 'FOO' in scope and uses it if set. If and only if no normal
variable exists then it falls back to the cache variable 'FOO'.
You are already effectively setting CMAKE_C_FLAGS_DEBUG, and the compiler will use the flags you have specified. You can check it with:
message(STATUS "CMAKE_C_FLAGS_DEBUG = ${CMAKE_C_FLAGS_DEBUG}")
So, your building is failing for another reason. Check which command line make generates: make VERBOSE=1.
By the way, I suggest you append your flags to the predefined ones, by doing:
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -option1 -option2 -option3")
Also consider using the other predefined variable CMAKE_C_FLAGS, in case you want those settings to be propagated to all build types.
Edit:
After some iterations it turned out the problem was that the build type (CMAKE_BUILD_TYPE) was not set from cmake. This can either be done through the cmake-gui interface, or adding something like -DCMAKE_BUILD_TYPE=Debug or -DCMAKE_BUILD_TYPE=Release to the cmake command line.

CMake: How to access a variable from a subdirectory without explicitly setting it in parent scope

I have added a subdirectory in CMake by using add_subdirectory. How can I access a variable from the scope of that subdirectory without explicitly setting the variable by using set in combination with PARENT_SCOPE ?
set(BOX2D_BUILD_STATIC 1)
set(BOX2D_BUILD_EXAMPLES 0)
set(BOX2D_INSTALL_BY_DEFAULT 0)
add_subdirectory(Box2D_v2.2.1)
message(STATUS "Using Box2D version ${BOX2D_VERSION}")
# how to get ${BOX2D_VERSION} variable without modifying CMakeLists.txt in Box2D_v2.2.1?
Is this possible?
If the variable is a plain variable (as opposed to a cache variable), there is no way to access it from the parent scope.
Cache variables (those set with set(... CACHE ...)) can be accessed regardless of scope, as can global properties (set_property(GLOBAL ...)).
While #Angew's answer is correct, there aren't many things that are really impossible with CMake :-)
If you have a line like
set(BOX2D_VERSION 2.2.1)
in Box2D_v2.2.1/CMakeLists.txt, then you can retrieve the version in the parent scope by doing something like:
file(STRINGS Box2D_v2.2.1/CMakeLists.txt VersionSetter
REGEX "^[ ]*set\\(BOX2D_VERSION")
string(REGEX REPLACE "(^[ ]*set\\(BOX2D_VERSION[ ]*)([^\\)]*)\\)" "\\2"
BOX2D_VERSION ${VersionSetter})
This is a bit fragile; it doesn't accommodate for extra spaces in the set command for example, or cater for the value being set twice. You could cater for these possibilities too, but if you know the format of the set command and it's unlikely to change, then this is a reasonable workaround.