Unity libraries in MS Visual studio 22 - visual-studio-2022

I have the next problem. The project created by myself has unity libraries which are unnecessary by itself. It was uploaded automatically. So, how to unload or make a view without them on workflow?
Created my project.
Attached to MS .sln
Have it.

Related

What must be done to make net5.0 usable in Visual Studio Community Mac 2019 for VB.NET console projects?

I want to write a cross-platform console application in VB.NET using Visual Studio Community Mac 2019 [VSCM2019]. It has to be able to be run on all platforms that dotnet 5.x currently supports.
When I create a new VB.NET console application in VSCM2019 it defaults to NET Frameworks 4.8 or lower. When I try to change that to net5.x in the project properties, net5.x is not offered in the dropdown list despite the fact that I have installed the latest dotnet 5 sdk.
Is it the case that I must select net5.x when creating the project? If so, where is this done for VB.NET console applications?
Whether or not VB.NET is supported or not, I managed to hack it into submission. I created a net5 C# project, renamed the .csproj file to .vbproj and replaced the .cs file with a .vb file. Instead of opening VS via the .sln file, I opened it via the .vbproj file. It compiled and ran and the project properties reflected the change to VB.NET. I then replaced the .sln by saving the project.

Add a dependency / reference to your own DLL project in Visual Studio 2013

I have been working on a few different applications and I want them all to share the same DLL library. The shared DLL is one that I created, so really I want each application to have a dependency on the DLL so that the DLL gets built in the same solution as the application. Then the DLL should copy itself to the application's bin folder before the application runs.
After figuring out how to do this, it seems that it should have only taken about 5 minutes, but unfortunately it took me an hour to figure out. That's partly because similar questions were referring to older versions of Visual Studio, or referring to 3rd party DLLs. So I thought I'd post the steps here.
You should already have one existing project and solution for your DLL. Open your solution for your new application that depends on your DLL
Highlight the top line in your Solution Explorer (your solution name), then go to the File menu and choose Add > Existing Project...
Browse to the project file for your DLL and select it. That will add the DLL project to your solution
Although your projects are now in the same solution, that didn't actually create a reference for your main project. So now right-click on your original project (should be 2nd line in your Solution Explorer) and choose Add > Reference...
The Reference Manager will appear. Be sure that you have Solution > Projects selected on the left. Then you should see your DLL project listed on the right. When you hover over it, a checkbox will appear. Select the check box. Click OK.
Last, be sure that your Project Dependencies are set correctly. Again, right-click on your Solution in Solution Explorer (top line). Choose Project Dependencies...
In the Projects drop down, make sure your main project is selected. Then in the Depends On list below, check the box for your DLL project.
Now when you Build your solution, it will first build the DLL, then copy it to your applications bin folder, then build your application. The Reference will also allow you to refer to the DLL in your code files, for example with "using MyLib;" for C#, or "Imports MyLib" for VB
Now when you Build your solution, it will first build the DLL, then copy it to your applications bin folder, then build your application.
Thank you for explaining this. I did all the steps (Visual Studio 2015) and I noticed that "Build solution" command builds all the DLLs, but it does not copy them to the right bin folder. To achieve that I need to build the active project (right-click on the active project, then "Build").

Automatically Compile .Net UserControls

I would like a means of making VB.Net projects automatically compile, possibly on load.
Background:
Several projects at work use UserControls.
I am the only one currently using SVN, with the repositories being file-based on my desktop.
I have been adding bin to the svn:ignore, as each run would change the files.
Unfortunately, when I update the copy of the project on a network share, my coworker has to rebuild the project; otherwise, the Visual Studio designer complains about missing classes.
As such, is there a way to make Visual Studio automatically compile the project on load? Or would my best bet be to set up a TortoiseSVN post-update script?

Reference from assembly to DLL in Visual Studio solution

Say, that we have .NET application App along with additional assembly ClassLibrary, which, in turn, uses native DLL called Library. All these are in single solution, so I may set up the dependencies etc.
The catch is, that I want the Library to be automatically "attached" to ClassLibrary, such that when my App references it, Visual Studio will automatically copy the Library to target bin folder.
Usually I did that by using pre-build or post-build events and adding custom scripts. But hey, all these are in the same solution. Is there simpler way to keep such native-dll-reference for .NET assembly?
You have to add the native library to your project. If the native library is in the Solution (not in the project) than it is there only for your reference. You have to add the native library to the Project because the project file describe the build behaviour.
Than add native assembly to the ClassLibrary project and then in properties set: Copy To Output Directory to Copy if newer or Copy always.

Making a Stand-Alone EXE File

I'm currently using Visual Studio 2010 to make a Visual Basic project. I'm trying to make a standard .EXE file for distribution but everytime I go to publish, I keep seeing it make a Click Once application.
Is there a way to complete and build a project in VStudio 2010 without making it as a Click-Once application?
Don't Publish it; that is what is making it a clickonce application. Just Build Solution; this will create the exe in the specified output directory (usually debug or release depending on your current Configuration.