I have built my react native project using expo and expo go to run it. I now need Bluetooth functionality to scan and take data from a Bluetooth device (to create graphs). Am I able to keep using expo for this or will I have to change to react native CLI to have Bluetooth in my app? Will any expo-related code now be useless if so?
I have not tried any solutions yet and I am looking advice
I'm developing Mobile App for IOS and Android and using the Expo platform during development. In this way, simply with a QR code, I can test the application in seconds for both devices Android and IOS.
I'm going to implement OneSignal Push notification for my React-Native Expo project, But before doing that I want to be sure that I can keep using "expo start" command and develop applications easily instead of building on Android Studio or XCode.
Is it possible to test OneSignal push notification with Expo?
It should work. I have used Google Firebase for expo notification which worked fine in devlopment.
I didn't work with One Signal. But according to their docs it should work with expo. Check out more here
Found the Answer deep inside of https://docs.expo.io/introduction/why-not-expo/
I am trying to link my react native app with the iOS calendar. My app runs on expo and uses the react-native-calendar-strip. I've been searching to see how to make a start but not quite sure.Could you please guide me on how to do this?
below is the package that I used
https://github.com/BugiDev/react-native-calendar-strip
I want to integrate Paypal SDK into an android application that I’ve created with React Native. I have used sharafat/react-native-paypal which is forked from MattFoley/react-native-paypal (MattFoley’s package is not updated anymore). It works on emulator without a problem, but when I create an apk, the app won’t open.
We want either an easy solution to the error in our current application
I am new to React Native and I know that there are two ways to develop native applications using react native
1- react native init --> need to compile the native cod
==> Result is Native Application for Android "Android SDK required" and Native Application for IOS "Xcode required"
2- create react native app --> no need to compile the native code !!
as CRNA uses Expo_SDK to access native API, but :
Is the result app is really native! or Expo Sdk is like Cordova but used by React and if result native, Expo claims that the result is native!, have they cloned both Android Sdk and Xcode for IOS or how does it work ?!
Expo apps are React Native apps which contain the Expo SDK. The SDK is a native-and-JS library which provides access to the device’s system functionality (things like the camera, contacts, local storage, and other hardware). That means you don’t need to use Xcode or Android Studio, or write any native code, and it also makes your pure-JS project very portable because it can run in any native environment containing the Expo SDK.
Expo also provides UI components to handle a variety of use-cases that almost all apps will cover but are not baked into React Native core, e.g. icons, blur views, and more.
Finally, the Expo SDK provides access to services which typically are a pain to manage but are required by almost every app. Most popular among these: Expo can manage your Assets for you, it can take care of Push Notifications for you, and it can build native binaries which are ready to deploy to the app store.
You should take a look at the Expo doc
Expo app is as native as React native. They do the following things so you don't need to setup Android / iOS SDK locally.
provide Expo App on Android/iOS
so you can build the js code and use Expo App to debug during the development.
provide build server
once you run expo build command, expo will upload the compiled js code and build Android/iOS file on their server. You can download the built file from their server.
You can eject from the Expo, setup Android / iOS SDK locally, and build the app as normal React Native app
Expo (and react-native) apps use native (android and ios) ui components to render the apps ui, like any native android or ios app would. Therefore they can be considered as native apps.
However your app logic is executed within a javascript thread an will communicate with the native threads (through the react-native bridge) to modify the native ui components. Since the bridge is completely asynchronous this should not affect the native ui performance of your application. If you want to understand the communication between js and native code it may be a good start to read this guide.
2- create react native app --> no need to compile the native code !!
With expo there is no need to compile native code, as expo already includes a "ready to use build" of react-native along with several other common react-native libraries. In an expo app this will be used together with your javascript bundle which than communicates through the react-native bridge with the already present native part.
They are basically just abusing the fact that you can inject different javascript bundles into a prebuilt react-native app. (as long as you are using only accessing a subset of the native functionality of that prebuilt app)
Note that Appcenters codepush uses the same functionality and their setup integration actually delivers a nice example how different javascript bundles can be loaded without touching the native part:
in ios AppDelegate.m this line is changed:
original react-native js-bundle loading which always resolves a static bundle
return [[NSBundle mainBundle] URLForResource:#"main" withExtension:#"jsbundle"];
js-bundle loading with codepush which can resolve to different js-bunldes
return [CodePush bundleURL];
Link to full codepush ios integration guide