Firebase phone authentication is not working for the release build - react-native

I am trying to use phone authentication but it's working fine for the debug build but not working properly for the release build
need to run phone authentication in release build

Related

No logs in firebase Test Lab

I uploaded an XCTest to firebase test lab with the release scheme. I do not see the apps logs, is this because the scheme is release? The app is created using react-native. So the debug release is not working on test lab because the debug version need the metro "server". Any idea on how to solve this?

Expo release channels and project folder

I am using Expo’s managed workflow. My app uses google authentication to sign in. During development I was using the Expo client for android and as per the docs I used 'Expo.Google' to achieve google authentication and it worked as intended.
After developing the app, I built a staging version of my app (standalone app) by typing 'expo build:android -t apk --release-channel staging-v1' in my project directory. After the build was finished, I downloaded and installed the apk on my android phone. Only then I realized that I didn’t change 'Expo.Google' to 'GoogleSignIn' which is required for standalone apps.
I can change that in my project files and then publish it to the staging-v1 channel. I think this would make google authentication work in the standalone app but it would also change my project files and then it won’t work in the Expo client. So, do I need to create and maintain two different project folders which would basically be the same except for the google authentication part? In general, how should I manage the channels and the corresponding project files?

Deploy UWP to windows phone stopped working

I'm building UWP application and deploy it to a lumia930 for testing.
I just click
Store => Create app packages => No Windows Store => Auto increment
version and Create.
When finished the whole app packages is copied to the phone and I install the certificate and the program.
It used to work fine but suddenly the program didnt show up anymore in the apps list. The current version is 1.0.31.
What can I do to fix this?
On the phone devices, you need to manually install all the dependencies from the Dependencies/ARM folder of your app before installing the appxbundle. Failing to do so will result in a silent failure of the installation.
Another option is to turn on the device portal on the phone from settings > update & security > for developers.
One done, get the displayed url and open it from your computer web browser. Under the apps section, you will find the "install app" subsection which will properly deploy the application. you will have to manually declare the dependencies.

Build an android app on Windows Device

I have an Android app build using Ionic Framework. Now, how to deploy and test that android app on Windows phone (what tools are to be used and steps followed)..
1.Get Windows 8 OS.
2.Download and Install Microsoft Visual Studio Update 4
3.Then From there, you can use the IDE to create Cordova or Ionic Project( provided Ionic Plugins and Project have been Installed), Also you can also use the Command Line Interface to create your project, I'll advice the Command Line Interface as the best OPTIONS.
4.From the means, you can build your and will have the .appx (for WINDOWS STORE APP) that you can sideload to your actual device.
You need to register your windows phone to your windows phone developer account then you will be able to install it in your phone here is link, that show you how to register device.
https://msdn.microsoft.com/en-us/library/windows/apps/dn614128.aspx#prerequisites27
ionic is not supporting windows platform properly. i had developed application in android and ios using ionic but when i start to build those app for windows platform then so many feature of lonic-framework were not properly working. it require too many custom changes in ionic library as well.

'WLAuthorizationManagerPlugin' not found, or is not a CDVPlugin

I have a hybrid app I am building for iOS. It uses Adapter authentication which has been working fine.
I recently updated from MobileFirst Studio 6.3 to 7.0. At the same time, I updated Xcode to version 6.3. My app continues to work fine and authenticates with the backend fine when run through the Browser Simulator, but running on a simulator or real device from Xcode, I get a connection timeout error. The console contains this: ERROR: Plugin 'WLAuthorizationManagerPlugin' not found, or is not a CDVPlugin. Check your plugin mapping in config.xml.
I see lots of questions on SO for "plugin not found or is not a CDVPlugin", but since this is a MobileFirst plugin, I wouldn't expect it to suddenly go missing. Could this be fallout from the update?
Is this a sample project from the MFP Developer Center, or an application of your own.
Either way, you can create a new project and add the iPhone environment and compare your project's native\config.xml with the new project's native\config.xml and correct yours accordingly.