I am looking to integrate Avalara with existing InkSoft platform. Looking for some useful links and help to achieve above.
Avalara integration is not available OOTB but the APIs are available to integrate.
What is the right approach for this? Are there any solutions available in the market?
Related
Where do you find knowledge about Polarion testing reports?
Are you using external adviser? Documentation? Videos (find only few)
Or have you been just doing "play and learn"?
That is a very broad question.
One of the best ways is to study some extensions from the extension portal and to study the extensions from the sdk. There is a custom widget example available in the SDK.
External consultants are, depending where you are, also a good, but more pricier alternative.
The SDK Documentation is quite good, at least ok.
A good entry is ITrackerService and IWorkItem objects. For testing you will need additional ITestManagementService and ITestRun
If you want to setup and configure the system by yourself you need to "play and learn", otherwise it is clever(but costly) to let a external consultant do the job.
There are plenty of good addons, developed for vaadin 7 and vaadin 8 non compatible with flow. Searching for solution i found - vaadin docs on MPR (multiplatform runtime) - where LegacyWrapper class is available which provides integration for legacy components into flow engine. The MPR is available for Prime (paid) subscription users only, so does the LegacyWrapper class as well.
Could anybody please give any hints how to make a simple wrapper implementation for using legacy components into flow layouts. I believe, supposed CustomLegacyWrapper class should inherit from vaadin.flow.component and contain (as a composition, maybe?) vaadin.ui.AbstractComponent. How the baseline solution might look like?
Thanks in advance.
I've got an answer to my question on the vaadin forum from one of the contributors that there is no simple workaround for my purpose, integration of old components into flow engine is one of multiplatform features and its not possible to implement it in easy way.
I just started exploring scim2.0. Following link provides me different implementations of scim2.0.
http://www.simplecloud.info/
Can some one suggest me, which one is easy to learn and has good documentation. It is helpful, if you suggest me some good tutorials about scim.....
If you're interested in a .NET / OWIN-based open source solution, please take a look at https://github.com/PowerDMS/Owin.Scim. Documentation is limited as the project is still in alpha, but there is a WIKI and sample project to help you get started.
Note: I am the lead developer on this project.
If you are looking for a reference Java/EE implementation of SCIM2 you can checkout Apache Directory SCIMple or SCIM 2 SDK | PingIdentity
I have this task to bridge an analytics engine(like KNIME/Weka) to a software. However, I am new to KNIME and APIs and most of CSE.
Could someone possibly guide me as to how do I bridge the softwares? A brief explaining KNIME APIs would be very helpful or any other tips for that matter.
Thanks !!
Here are two links to use Weka from you Java code:
Basic tutorial 1
Basic tutorial 2
I cannot say how to use knime as I am mostly familiar with Weka.
Since I haven't got any response on the Unity3d or Evernote forums, I'll try it here.
The last year I have worked a lot with Unity3D, mostly because the good integration with the Vuforia Augmented Reality library and the fact that publishing for multiple platforms is a piece of cake.
Now I want to show notes in an AR setting and am looking at the Evernote API for this. I couldn't find anything about using this with Unity, I can see why this is not the most common combination.
My question is: do you think I can access the Evernote API through Unity? If so, how should I do this? Or is it for this purpose perhaps wiser to make (parts of) the application with Eclipse/xCode?
Hope to hear from you!
Link to Evernote API: http://dev.evernote.com/doc/
The Evernote API has a C# SDK which you should be able to call through Unity. In terms of how to do it, you will probably need to download the SDK and follow the instructions yourself. Their github seems like a good starting point.
One thing to note is that Unity's .Net library for mobile clients are quite limited and with webplayer you will need to deal with sandbox security issues. But start with the standalone build first and see how you go