#functions vs PageModel in Razor Pages - asp.net-core

Coming from Blazor (Razor COMPONENTS aka .razor files) it does not matter if one uses the #code directive or creating a code behind .razor.cs file, since AFAIK they are both mashed together since they are partial classes. This looks somewhat similar, but is fundamentally different from razor pages .cshtml PageModel.
However I have seen many examples where the Action Methods aka OnGet() OnPost() have been written in both places. So my question is:
Is there any difference or implications (or official documentation) in declaring members (Properties, Methods) in either the #functions block or the PageModel ?
Like, what if both have an exact same member (which is theoretically possible, since they are different classes - (not tested)... Precedence... an so on ??

PageModel classes can be instantiated easily and predictably from code for unit testing purposes. You could instantiate an instance of the generated Razor page class, but as far as I know, there is no formal contract for the algorithm used to generated the class name. There is nothing to stop the framework developers from changing the naming convention from one version of the SDK to another, breaking all your tests.

Related

Why does the author need to set dependency injection in Domain Layer with Clean Architecture?

I'm learning Clean Architecture with the artical .
I know Domain Layer is the most INNER part of the onion (no dependencies with other layers) and it contains Entities, Use cases & Repository Interfaces.
The following code is from the project https://github.com/lopspower/CleanRxArchitecture
GetListRepo.kt and RepoRepository.kt are located in Domain Layer, you can see Image 1
1: I think the GetListRepo class should be abstract or interface, right?
2: There are three parameters for constructor of the class GetListRepo. I don't understand why the author add dependency injection #Inject for the class's constructor.
I think I can instance GetListRepo with any way in Data Layout, why does the author need to set dependency injection in Domain Layer with Clean Architecture ?
GetListRepo.kt
class GetListRepo
#Inject internal constructor(
private val repoRepository: RepoRepository,
useCaseScheduler: UseCaseScheduler? = null,
logger: Logger? = null
) : SingleUseCase<List<Repo>, String>(useCaseScheduler, logger) {
...
}
RepoRepository.kt
interface RepoRepository {
val isConnected: Boolean
...
}
Image 1
This is similar to your another question about interfaces/abstract classes. I will quote myself:
With such architecture you could create alternative implementations of GetAlbumListUseCase in the future and switch them smoothly. You could even use multiple implementations at the same time, for example different objects use different implementations GetAlbumListUseCase. Note that in your current architecture all objects directly depend on a specific implementation, so switching to another one requires to modify half of your code.
Imagine you did as you suggested, you didn't use dependency injection, but you created GetListRepo object everywhere in your code. Then in the future you need to have two alternative ways of providing the data, e.g. with local files and with remote server. Imagine you need to make it configurable in the application settings. Or imagine that you need to create unit tests and it would be good to provide a fake, testing variant of the GetListRepo.
How would you do this if your code everywhere would just instantiate GetListRepo directly? You would need to modify many different places in the code and put some logic related to loading of application settings, etc. everywhere. By using dependency injection all components receive their dependencies from outside, they don't know how they're being created and you can put your creation logic in one place only.
Making long story short: using DI lets us decouple components of our application. It makes our code more flexible and adaptable to different scenarios.

IStringLocalizer vs resource.designer.cs

I don't really like the idea of injecting localizer, what's wrong with the classic approach of having a class with static properties generated? It's much easier to use than injecting IStringLocalizer everywhere I want to localize.
I understand that using this interface allows us to swap the implementation to localize using something other than resources but if we only want to use resources, is it worth the trouble?
Short answer is, ease of use and speedup of development time.
A shared class with static properties requires to pre-define all localized strings in advance.
But in case of using IStringLocalizer you don't have to pre-define the localized strings, you just type plain texts during development, and later on you can define the localized versions in the resource files.
additionally, it will much easier to manage localization with IStringLocalizer if you have a team working on the same project.

How to wire up WCF Service Application, Unity and AutoMapper

I have been playing around the last couple of days with different solutions for mapping DTO's to entities for a VS2013, EF6, WCF Service App project.
It is a fairly large project that is currently undergoing a major refactoring to bring the legacy code under test (as well as port the ORM from OpenAccess to EF6).
To be honest I had never used AutoMapper before but what I saw I really liked so I set out to test it out in a demo app and to be honest I am a bit ashamed that I have been unable to achieve a working solution after hours of tinkering and Googling. Here is a breakdown of the project:
WCF Service Application template based project (.svc file w/code behind).
Using Unity 3.x for my IoC container and thus creating my own ServiceHostFactory inheriting from UnityServiceHostFactory.
Using current AutoMapper nuget package.
DTO's and DAL are in two separate libraries as expected, both of which are referenced by the service app project.
My goal is simple (I think): Wire up and create all of my maps in my composition root and inject the necessary objects (using my DI container) into the class that has domain knowledge of the DTO's and a reference to my DAL library. Anyone that needs a transformation would therefore only need to reference the transformation library.
The problem: Well, there are a couple of them...
1) I cannot find a working example of AutoMapper in Unity anywhere. The code snippet that is referenced many times across the web for registering AutoMapper in Unity (see below) references a Configuration class that doesn't seem to exist anymore and I cannot find any documentation on its deprecation:
container.RegisterType<AutoMapper.Configuration, AutoMapper.Configuration>(new PerThreadLifetimeManager(), new InjectionConstructor(typeof(ITypeMapFactory),
AutoMapper.Mappers.MapperRegistry.AllMappers())).RegisterType<ITypeMapFactory,
TypeMapFactoy>().RegisterType<IConfiguration, AutoMapper.Configuration>().RegisterType<IConfigurationProvider,
AutoMapper.Configuration>().RegisterType<IMappingEngine, MappingEngine>();
2) Where to create the maps themselves... I would assuming that I could perform this operation right in my ServiceHostFactory but is that the correct place? There is a Bootstrapper project out there but I have not gone down that road (yet) and would like to avoid it if possible.
3) Other than the obviously necessary reference to AutoMapper in the DTO lib, what would I be injecting into the instantition, the configuration object (assuming IConfiguration or IConfigurationProvider) and which class I am injecting into the constructor of the WCF service to gain access to the necessary object.
I know #3 is a little vague but since I cannot get AutoMapper bound in my Unity container, I cannot test/trial/error to figure out the other issues.
Any pointers would be greatly appreciated.
UPDATE
So I now have a working solution that is testing correctly but would still like to get confirmation that I am following any established best practices.
First off, the Unity container registration for AutoMapper (as of 11/13/2013) v3.x looks like this:
container
.RegisterType<ConfigurationStore, ConfigurationStore>
(
new ContainerControlledLifetimeManager()
, new InjectionConstructor(typeof(ITypeMapFactory)
, MapperRegistry.AllMappers())
)
.RegisterType<IConfigurationProvider, ConfigurationStore>()
.RegisterType<IConfiguration, ConfigurationStore>()
.RegisterType<IMappingEngine, MappingEngine>()
.RegisterType<ITypeMapFactory, TypeMapFactory>();
Right after all of my container registrations, I created and am calling a RegisterMaps() method inside of ConfigureContainer(). I created a test mapping that does both an auto mapping for like named properties as well as a custom mapping. I did this in my demo app for two reasons primarily:
I don't yet know AutoMapper in a WCF app hosted in IIS and injected with Unity well enough to fully understand its behavior. I do not seem to have to inject any kind of configuration object into my library that does the transformations and I am still reading through the source to understand its implementation.
As I understand it, there is a caching mechanism at play here and that if a mapping is not found in cache that it will create it on the fly. While this is great in theory, the only way I could then test my mappings that were occurring in my composition root was to do some sort of custom mapping and then call Mapper.Map in the library that performs mapping and returns the DTO.
All of that blathering aside, here is what I was able to accomplish.
WCF Service App (composition root) injects all of the necessary objects including my DtoConversionMapper instance.
The project is made up of the WCF Service App (comp root), DtoLib, DalLib, ContractsLib (interfaces).
In my ServiceFactoryHost I am able to create mappings, including custom mappings (i.e. map unlike named properties between my DTO and EF 6 entity).
The DtoConversionMapper class lives in the DtoLib library and looks like this: IExampleDto GetExampleDto(ExampleEntity entity);
Any library with a reference to the DtoLib can convert back and forth, including the Service App where the vast majority of these calls will take place.
Any guiding advice would be greatly appreciated but I do have a working demo now that I can test things out with while I work through this large refactoring.
Final Update
I changed the demo project just a little by adding another library (MappingLib) and moved all of my DTO conversions and mappings to it in a static method. While I still call the static method in my composition root after the Unity container is initialized, this gives me the added flexibility of being able to call that same map creation method in my NUnit unit test libraries, effectively eliminating any duplication of code surrounding auto mapper and makes it very testable.

Has Freemarker something similar to toolbox.xml-file of Velocity?

I have a Struts 1 application which works with Velocity as a template language. I shall replace Velocity with Freemarker, and am looking for something similar to 'toolbox.xml'-File from VelocityViewServlet. (there you can map names to Java Classes and, using these names it is possible to access methods and variables of various Java class in the Velocity template).
Does someone know, what is possible with Freemarker instead? So far I have found only information about the form beans...would be glad if someone can help....
For the utility functions and macros that are View-related (not Model-related), the standard practice is to implement them in FreeMarker and put them into one or more templates and #import (or #include) them. It's also possible to pull in TemplateDirectiveModel-s and TemplateMethodModelEx-es (these are similar to macros and function, but they are implemented in Java) into the template that you will #import/#inlcude as <#assign foo = 'com.example.Foo'?new()>.
As of calling plain static Java methods, you may use the ObjectWrapper's getStaticModels() (assuming it's a BeansWrapper subclass) and then get the required methods as TemplateMethodModelEx-es with staticModels.get("com.example.MyStatics"). Now that you have them, you can put them into the data-model (Velocity context) in the Controller, or pick methods from them in an #import-ed template, etc. Of course, you can also put POJO objects into the data-model so you can call their non-static methods.
The third method, which is not much different from putting things into the data-model is using "shared variables", which are variables (possibly including TemplateMethodModelEx-es and TemplateDirectiveModel-s) defined on the Configuration level.

In what namespace should you put interfaces relative to their implementors?

Specifically, when you create an interface/implementor pair, and there is no overriding organizational concern (such as the interface should go in a different assembly ie, as recommended by the s# architecture) do you have a default way of organizing them in your namespace/naming scheme?
This is obviously a more opinion based question but I think some people have thought about this more and we can all benefit from their conclusions.
The answer depends on your intentions.
If you intend the consumer of your namespaces to use the interfaces over the concrete implementations, I would recommend having your interfaces in the top-level namespace with the implementations in a child namespace
If the consumer is to use both, have them in the same namespace.
If the interface is for predominantly specialized use, like creating new implementations, consider having them in a child namespace such as Design or ComponentModel.
I'm sure there are other options as well, but as with most namespace issues, it comes down to the use-cases of the project, and the classes and interfaces it contains.
I usually keep the interface in the same namespace of as the concrete types.
But, that's just my opinion, and namespace layout is highly subjective.
Animals
|
| - IAnimal
| - Dog
| - Cat
Plants
|
| - IPlant
| - Cactus
You don't really gain anything by moving one or two types out of the main namespace, but you do add the requirement for one extra using statement.
What I generally do is to create an Interfaces namespace at a high level in my hierarchy and put all interfaces in there (I do not bother to nest other namespaces in there as I would then end up with many namespaces containing only one interface).
Interfaces
|--IAnimal
|--IVegetable
|--IMineral
MineralImplementor
Organisms
|--AnimalImplementor
|--VegetableImplementor
This is just the way that I have done it in the past and I have not had many problems with it, though admittedly it might be confusing to others sitting down with my projects. I am very curious to see what other people do.
I prefer to keep my interfaces and implementation classes in the same namespace. When possible, I give the implementation classes internal visibility and provide a factory (usually in the form of a static factory method that delegates to a worker class, with an internal method that allows a unit tests in a friend assembly to substitute a different worker that produces stubs). Of course, if the concrete class needs to be public--for instance, if it's an abstract base class, then that's fine; I don't see any reason to put an ABC in its own namespace.
On a side note, I strongly dislike the .NET convention of prefacing interface names with the letter 'I.' The thing the (I)Foo interface models is not an ifoo, it's simply a foo. So why can't I just call it Foo? I then name the implementation classes specifically, for example, AbstractFoo, MemoryOptimizedFoo, SimpleFoo, StubFoo etc.
(.Net) I tend to keep interfaces in a separate "common" assembly so I can use that interface in several applications and, more often, in the server components of my apps.
Regarding namespaces, I keep them in BusinessCommon.Interfaces.
I do this to ensure that neither I nor my developers are tempted to reference the implementations directly.
Separate the interfaces in some way (projects in Eclipse, etc) so that it's easy to deploy only the interfaces. This allows you to provide your external API without providing implementations. This allows dependent projects to build with a bare minimum of externals. Obviously this applies more to larger projects, but the concept is good in all cases.
I usually separate them into two separate assemblies. One of the usual reasons for a interface is to have a series of objects look the same to some subsystem of your software. For example I have all my Reports implementing the IReport Interfaces. IReport is used is not only used in printing but for previewing and selecting individual options for each report. Finally I have a collection of IReport to use in dialog where the user selects which reports (and configuring options) they want to print.
The Reports reside in a separate assembly and the IReport, the Preview engine, print engine, report selections reside in their respective core assembly and/or UI assembly.
If you use the Factory Class to return a list of available reports in the report assembly then updating the software with new report becomes merely a matter of copying the new report assembly over the original. You can even use the Reflection API to just scan the list of assemblies for any Report Factories and build your list of Reports that way.
You can apply this techniques to Files as well. My own software runs a metal cutting machine so we use this idea for the shape and fitting libraries we sell alongside our software.
Again the classes implementing a core interface should reside in a separate assembly so you can update that separately from the rest of the software.
I give my own experience that is against other answers.
I tend to put all my interfaces in the package they belongs to. This grants that, if I move a package in another project I have all the thing there must be to run the package without any changes.
For me, any helper functions and operator functions that are part of the functionality of a class should go into the same namespace as that of the class, because they form part of the public API of that namespace.
If you have common implementations that share the same interface in different packages you probably need to refactor your project.
Sometimes I see that there are plenty of interfaces in a project that could be converted in an abstract implementation rather that an interface.
So, ask yourself if you are really modeling a type or a structure.
A good example might be looking at what Microsoft does.
Assembly: System.Runtime.dll
System.Collections.Generic.IEnumerable<T>
Where are the concrete types?
Assembly: System.Colleections.dll
System.Collections.Generic.List<T>
System.Collections.Generic.Queue<T>
System.Collections.Generic.Stack<T>
// etc
Assembly: EntityFramework.dll
System.Data.Entity.IDbSet<T>
Concrete Type?
Assembly: EntityFramework.dll
System.Data.Entity.DbSet<T>
Further examples
Microsoft.Extensions.Logging.ILogger<T>
- Microsoft.Extensions.Logging.Logger<T>
Microsoft.Extensions.Options.IOptions<T>
- Microsoft.Extensions.Options.OptionsManager<T>
- Microsoft.Extensions.Options.OptionsWrapper<T>
- Microsoft.Extensions.Caching.Memory.MemoryCacheOptions
- Microsoft.Extensions.Caching.SqlServer.SqlServerCacheOptions
- Microsoft.Extensions.Caching.Redis.RedisCacheOptions
Some very interesting tells here. When the namespace changes to support the interface, the namespace change Caching is also prefixed to the derived type RedisCacheOptions. Additionally, the derived types are in an additional namespace of the implementation.
Memory -> MemoryCacheOptions
SqlServer -> SqlServerCatchOptions
Redis -> RedisCacheOptions
This seems like a fairly easy pattern to follow most of the time. As an example I (since no example was given) the following pattern might emerge:
CarDealership.Entities.Dll
CarDealership.Entities.IPerson
CarDealership.Entities.IVehicle
CarDealership.Entities.Person
CarDealership.Entities.Vehicle
Maybe a technology like Entity Framework prevents you from using the predefined classes. Thus we make our own.
CarDealership.Entities.EntityFramework.Dll
CarDealership.Entities.EntityFramework.Person
CarDealership.Entities.EntityFramework.Vehicle
CarDealership.Entities.EntityFramework.SalesPerson
CarDealership.Entities.EntityFramework.FinancePerson
CarDealership.Entities.EntityFramework.LotVehicle
CarDealership.Entities.EntityFramework.ShuttleVehicle
CarDealership.Entities.EntityFramework.BorrowVehicle
Not that it happens often but may there's a decision to switch technologies for whatever reason and now we have...
CarDealership.Entities.Dapper.Dll
CarDealership.Entities.Dapper.Person
CarDealership.Entities.Dapper.Vehicle
//etc
As long as we're programming to the interfaces we've defined in root Entities (following the Liskov Substitution Principle) down stream code doesn't care where how the Interface was implemented.
More importantly, In My Opinion, creating derived types also means you don't have to consistently include a different namespace because the parent namespace contains the interfaces. I'm not sure I've ever seen a Microsoft example of interfaces stored in child namespaces that are then implement in the parent namespace (almost an Anti-Pattern if you ask me).
I definitely don't recommend segregating your code by type, eg:
MyNamespace.Interfaces
MyNamespace.Enums
MyNameSpace.Classes
MyNamespace.Structs
This doesn't add value to being descriptive. And it's akin to using System Hungarian notation, which is mostly if not now exclusively, frowned upon.
I HATE when I find interfaces and implementations in the same namespace/assembly. Please don't do that, if the project evolves, it's a pain in the ass to refactor.
When I reference an interface, I want to implement it, not to get all its implementations.
What might me be admissible is to put the interface with its dependency class(class that references the interface).
EDIT: #Josh, I juste read the last sentence of mine, it's confusing! of course, both the dependency class and the one that implements it reference the interface. In order to make myself clear I'll give examples :
Acceptable :
Interface + implementation :
namespace A;
Interface IMyInterface
{
void MyMethod();
}
namespace A;
Interface MyDependentClass
{
private IMyInterface inject;
public MyDependentClass(IMyInterface inject)
{
this.inject = inject;
}
public void DoJob()
{
//Bla bla
inject.MyMethod();
}
}
Implementing class:
namespace B;
Interface MyImplementing : IMyInterface
{
public void MyMethod()
{
Console.WriteLine("hello world");
}
}
NOT ACCEPTABLE:
namespace A;
Interface IMyInterface
{
void MyMethod();
}
namespace A;
Interface MyImplementing : IMyInterface
{
public void MyMethod()
{
Console.WriteLine("hello world");
}
}
And please DON'T CREATE a project/garbage for your interfaces ! example : ShittyProject.Interfaces. You've missed the point!
Imagine you created a DLL reserved for your interfaces (200 MB). If you had to add a single interface with two line of codes, your users will have to update 200 MB just for two dumb signaturs!