keyv iterator not a fucntion error in npmjs keyv library - npm

I'm using https://www.npmjs.com/package/keyv
I'm able to access individual items using key.get, but Im unable to iterator through all items.
In the below piece of code, test is printed correctly, but im unable to access keyv.iterator.
async function testReadDB()
{
let keyv = new Keyv('sqlite://test.sqlite');
test = await keyv.get("test_key")
console.log(test)
try {
for (const [key, value] of keyv.iterator()) {
console.log(key, value);
};
}
catch (e) {
console.log(e.message)
}
}
Error:
keyv.iterator is not a function or its return value is not iterable

Related

How to render text only after a Promise has been resolved in React Native?

I am trying to dynamically translate some text to be displayed when a user clicks on the translate button, but I can't get it to save my values outside of the Promise. I haven't worked much with Promises and every example only shows console.log, rather than saving values outside of the Promise. I don't really understand how they work. Here is (most of) the code I am trying to fix:
constructor(props) {
super(props);
this.state = {
dynamicTranslate: this.props.dynamicTranslate,
};
}
// I've tried this method as both sync and async (with await) but neither work
googleTranslate = (key) => {
const translator = TranslatorFactory.createTranslator();
// translate returns a Promise
return translator.translate(key, i18n.locale)
.then((response) => {return response});
}
renderText() {
// getting some values....
// this loops through all the feedback information
for (var i = 0; i < components_feedback.length; i++) {
let label = (some string);
let value = (some string);
// to do: call google translate call here if Boolean(this.state.dynamicTranslate)
if (Boolean(this.state.dynamicTranslate)) {
// I am ultimately trying to save the translation string from googleTranslate()
// in label/value so I can push it into feedbacks
label = this.googleTranslate(label);
value = this.googleTranslate(value);
}
feedbacks.push({label: label, value: value, type: comp.type})
}
return (
// some stuff
feedbacks.map((feedback, index)) => {
// some stuff
<Text>{feedback.label}</Text>
<Text>{feedback.value}</Text>
// some other stuff
});
);
}
render() {
return (
<View>{this.renderText()}</View>
);
}
One of the issues I'm running into is that label/value is a Promise if translation is on. If I try to make renderText() an async method, it is also turned into a Promise which render() can't handle. No idea where to go from here.
Solved this issue. Solution is to put the loop in an async function that (ideally) gets called on construction. This loop was edited to await the returns and push to local arrays of labels and values then saves those in state. You can compare the length of those arrays to the expected length (compare length of last array being used to be positive that it has finished) and that is how you can know if the Promises have returned. Paraphrased code:
constructor(props) {
this.state = {
translatedLabels = []
translatedValues = []
}
this.asyncFunction()
}
asyncFunction = () => {
labels = []
for loop
label = await promise
labels.push(label)
//same for values
end for
this.setState({translatedLabels: labels})
}
//later
renderText() {
if (this.state.translatedLabels.length === whatever) {
// do your stuff as you know the async function has finished
}
}
render() {
return (
{this.renderText()}
);
}

Whatsapp Web - how to access data now?

It used to be possible to access http://web.whatsapp.com/ with the Store object in JavaScript. A few hours ago, this stopped working. How does it update chat data now? It must save the data somewhere.
I'm using this to get the Store again:
setTimeout(function() {
// Returns promise that resolves to all installed modules
function getAllModules() {
return new Promise((resolve) => {
const id = _.uniqueId("fakeModule_");
window["webpackJsonp"](
[],
{
[id]: function(module, exports, __webpack_require__) {
resolve(__webpack_require__.c);
}
},
[id]
);
});
}
var modules = getAllModules()._value;
// Automatically locate modules
for (var key in modules) {
if (modules[key].exports) {
if (modules[key].exports.default) {
if (modules[key].exports.default.Wap) {
store_id = modules[key].id.replace(/"/g, '"');
}
}
}
}
}, 5000);
function _requireById(id) {
return webpackJsonp([], null, [id]);
}
// Module IDs
var store_id = 0;
var Store = {};
function init() {
Store = _requireById(store_id).default;
console.log("Store is ready" + Store);
}
setTimeout(function() {
init();
}, 7000);
Just copy&paste on the console and wait for the message "Store is ready".
Enjoy!
To explain Pablo's answer in detail, initially we load all the Webpack modules using code based on this How do I require() from the console using webpack?.
Essentially, the getAllModules() returns a promise with all the installed modules in Webpack. Each module can be required by ID using the _requireById(id) which uses the webpackJsonp(...) function that is exposed by Webpack.
Once the modules are loaded, we need to identify which id corresponds to the Store. We search for a module containing exports.default.Wap and assign it's id as the Store ID.
You can find more details on my github wiki here
A faster method:
I grab the source of the "app" and find the store object then
I save it in ZStore global variable. :D
!function(){for(var t of document.getElementsByTagName("script"))t.src.indexOf("/app.")>0&&fetch(t.src,{method:"get"}).then(function(t){return t.text().then(function(t){var e=t.indexOf('var a={};t["default"]')-89;window.ZStore=window.webpackJsonp([],null,JSON.stringify(t.substr(e,10))).default})})}();
window.ZStore will contain the object.
Non minified version:
(function() {
function getStore(url) {
fetch(url, {
"method": 'get'
}).then(function(response) {
return response.text().then(function(data) {
var offset = data.indexOf('var a={};t["default"]') - 89;
window.ZStore = window.webpackJsonp([], null, JSON.stringify(data.substr(offset, 10))).default
});
});
}
for (var e of document.getElementsByTagName("script")) {
if (e.src.indexOf("/app.") > 0) getStore(e.src);
}
})();

JSONStrore / WORKLIGHT

One little problem which JSONStore.add(data).then().fail()
The function initialiserBD() runs and returns success. The function remplireBD() doesn't return success. Surely, it is the function WL.JSONStore.get().add().then().fail()
Object "errorObject" send error :-50 PERSISTENT_STORE_NOT_OPEN
function wlCommonInit() {
initialiserBD();
remplireBD();
}
function initialiserBD() {
var collectionName="Personnes" ;
var collections = {};
collections[collectionName]= {};
collections[collectionName].searchFields={nom :'string'};
WL.JSONStore.init(collections).then(function(){})
.fail(function(errorObject) {
alert(errorObject.tostring());
});
}
function remplireBD(){
var data = {
nom :'Bill Gates'
};
var collectionName = 'Personnes';
WL.JSONStore.get(collectionName).add(data).then(function () {})
.fail(function (errorObject) {
alert(errorObject.toString());
});
}
I think your problem is two-fold...
You initialize the collection both before init and "after" init (var collectionName="Personnes" ;)
JavaScript is async, and you're calling initialiserBD and remplireBD one after the other instead of calling remplireBD in the success callback of initialiserBD, which could lead to trying to .get() before init() completed...

Returning value from file read with WinJS for use in page

I currently have an issue with a file read in a Windows 8/WinRT application. I have a simple navigation style app, several pages have access to the same data and I have a data.js file that defines a namespace (Data) with a number of members. One part of the application saves items to a txt file stored in the applications local data folder. But on some of the other pages I need to read this in or check for the existence of an item within the list of previously saved items. To do this I added another method into the data.js file. The trouble is, when I call this method to check for the existence of an item, it doesn't return the value straight away due to the async nature, but the rest of code in the page specific js file still seems to execute before it jumps back into the parsing. This means that the logic to check for an item doesn't seem to work. I have a feeling it's down to my use of either .done or .then but my code is as follows:
DATA.JS
var doesItemExist= function(item_id){
var appFolder = Windows.Storage.ApplicationData.current.localFolder;
//note I've tried this with and without the first "return" statement
return appFolder.getFileAsync(dataFile).then(function (file) {
Windows.Storage.FileIO.readTextAsync(file).done(function (text) {
try {
var json = JSON.parse(text);
if (json) {
for (var i = 0; i < json.items.length; i++) {
var temp_item = json.items[i];
if (temp_item.id === item_id) {
return true;
break;
}
}
} else {
return false;
}
} catch (e) {
return false;
console.log(e);
}
}, function (e) { return false;console.log(e); });
}, function (e) { // error handling
return false;
console.log(e);
});
}
WinJS.Namespace.define("Data", {
doesItemExist: doesItemExist
}); //all of the above is wrapped in a self executing function
Then on Page.js I have the following:
var add = document.getElementById('add');
if (Data.doesItemExist(selected_item.id)) {
add.style.display = 'block';
} else {
add.style.display = 'none';
}
All the variables here are assigned and debugging doesn't produce any errors, control just appears to go back to the if/else statement after it hits the getFileAsync but before it even goes through the for loop. But subsequently it does go in to the for loop but after the if statement has finished. I'm guessing this is down to the async nature of it all, but I'm not sure how to get around it. Any ideas?
thanks
A Promise should work here.
I created a new Navigation app, and added a Data.js file containing the following code:
(function () {
var appData = Windows.Storage.ApplicationData;
function doesItemExist(item_id) {
return new WinJS.Promise(
function (completed, error, progress) {
var exists = false;
appData.current.localFolder.createFileAsync("data.txt", Windows.Storage.CreationCollisionOption.openIfExists).then(
function (file) {
Windows.Storage.FileIO.readTextAsync(file).then(
function (fileContents) {
if (fileContents) {
if (fileContents = "foo!") {
completed(true);
}
else {
completed(false);
}
}
else {
completed(false);
}
}
);
},
function (e) {
error(e);
}
);
}
);
}
WinJS.Namespace.define("Data", {
doesItemExist: doesItemExist
});
})();
Note that I've simplified the code for retrieving and parsing the file, since that's not really relevant to the problem. The important part is that once you've determined whether the item exists, you call completed(exists) which triggers the .then or .done of the Promise you're returning. Note that you'd call error(e) if an exception occurs, as I'm doing if there's an exception from the call to createFileAsync (I use this call rather than getFileAsync when I want to be able to either create a file if it does not exist, or return the existing file if it does, using the openIfExists option).
Then, in Home.js, I added the following code to the ready handler:
var itemExists;
var itemExistsPromise = Data.doesItemExist(42);
itemExistsPromise = itemExistsPromise.then(function (exists) {
itemExists = exists;
var content = document.getElementById("content");
content.innerText = "ItemExists is " + itemExists;
});
itemExistsPromise.done(function () {
var a = 42;
});
var b = 0;
The code above sets the variable itemExistsPromise to the returned promise from the function in Data.js, and then uses an anonymous function in the .then function of the Promise to set the variable itemExists to the Boolean value returned from the doesItemExist Promise, and grabs the <p> tag from Home.html (I added an id so I could get to it from code) and sets its text to indicate whether the item exists or not). Because I'm calling .then rather than .done, the call returns another promise, which is passed into the itemExistsPromise variable.
Next, I call itemExistsPromise.done to do any work that has to wait until after the work performed in the .then above it.
If you set a breakpoint on the lines "var a = 42" and "var b = 0" (only included for the purpose of setting breakpoints) as well as on the line "itemExists = exists", you should find that this gives you the control you need over when the various parts are executed.
Hope that helps!

How do I achieve lazy loading via a CDN and use dynamic query parms in requireJS?

I have spent far too long on this problem. I am amazed that it is so difficult to achieve.
WORKS
define('mapAPI',
['googleLoader'],
function (G) {
// Google is good to go
}
);
define('googleLoader',
['async!http://maps.googleapis.com/maps/api/js?sensor=true'],
function(){
return window.google.maps;
}
);
DOES NOT WORK
define('mapAPI',
['require'],
function (require) {
(function () {
require('googleLoader')
}());
}
);
define('googleLoader',
['async!http://maps.googleapis.com/maps/api/js?sensor=true'],
function(){
return window.google.maps;
}
);
Error: Module name 'googleLoader' has not been loaded yet for context: _
http://requirejs.org/docs/errors.html#notloaded
ALSO DOES NOT WORK
define('mapAPI',
['googleLoader'],
function (G) {
// Google is good to go
}
);
define(
['require'],
function (require){
require(['async!http://maps.googleapis.com/maps/api/js?sensor=true']);
return window.google.maps; //undefined
}
);
"NetworkError: 404 NOT FOUND - http://localhost:8000/public/example/async.js"
If the async plugin is not used, the module and dependent module will continue executing before the script has loaded.
STILL, DOES NOT WORK
define('googleLoader',
[],
function () {
var script = document.createElement("script");
script.src = 'http://maps.googleapis.com/maps/api/js?sensor=true&callback=gCB';
script.type = "text/javascript";
document.getElementsByTagName("head")[0].appendChild(script);
return (function load() {
if (window.google) {
var G = window.google;
return G;
}
else {
setTimeout(load, 50);
}
}());
}
);
In this case, it is as if the return statement doesn't wait for the anon function to resolve before it executes.