The application and the screen stop when running the code - kotlin

I am a beginner in programming, and I found it difficult to overcome this problem, which is represented in the Android application that runs the Python code
The code works fine. But when I add while Ture, the screen stops. What is the cause of the problem? Thank you
script python
Is there a suggestion about this problem?
def main(CodeAreaData):
file_dir = str(Python.getPlatform().getApplication().getFilesDir())
filename = join(dirname(file_dir), 'file.txt')
try:
original_stdout = sys.stdout
sys.stdout = open(filename, 'w', encoding = 'utf8', errors="ignore")
exec(CodeAreaData) # it will execute our code and save output in file
sys.stdout.close()
sys.stdout = original_stdout
output = open(filename, 'r').read()
sys.stdout.close()
except Exception as e:
sys.stdout = original_stdout
output = e
return str(output)
my code kotlin
```kotlin
val py = Python.getInstance()
//here we call our script with the name "myscirpt
//here we call our script with the name "myscirpt
val pyobj = py.getModule("myscript") //give python script name
//and call main method inside script...//pass data here
//and call main method inside script...//pass data here
val obj = pyobj.callAttr("main", editor.text.toString())
println(obj)

If you're adding a while true statement, then the screen should stop. That will lead to an infinite loop. A while loop runs until the condition evaluates to false. Here is more info about that:
https://www.geeksforgeeks.org/how-to-use-while-true-in-python/

Related

Changes in lua language cause error in ai script

When I run script in game, I got an error message like this:
.\AI\haick.lua:104: bad argument #1 to 'find' (string expected, got nill)
local haick = {}
haick.type = type
haick.tostring = tostring
haick.require = require
haick.error = error
haick.getmetatable = getmetatable
haick.setmetatable = setmetatable
haick.ipairs = ipairs
haick.rawset = rawset
haick.pcall = pcall
haick.len = string.len
haick.sub = string.sub
haick.find = string.find
haick.seed = math.randomseed
haick.max = math.max
haick.abs = math.abs
haick.open = io.open
haick.rename = os.rename
haick.remove = os.remove
haick.date = os.date
haick.exit = os.exit
haick.time = GetTick
haick.actors = GetActors
haick.var = GetV
--> General > Seeding Random:
haick.seed(haick.time())
--> General > Finding Script Location:
local scriptLocation = haick.sub(_REQUIREDNAME, 1, haick.find(_REQUIREDNAME,'/[^\/:*?"<>|]+$'))
Last line (104 in file) causes error and I don`t know how to fix it.
There are links to .lua files below:
https://drive.google.com/file/d/1F90v-h4VjDb0rZUCUETY9684PPGw7IVG/view?usp=sharing
https://drive.google.com/file/d/1fi_wmM3rg7Ov33yM1uo7F_7b-bMPI-Ye/view?usp=sharing
Help, pls!
When you use a function in Lua, you are expected to pass valid arguments for the function.
To use a variable, you must first define it, _REQUIREDNAME in this case is not available, haick.lua file is incomplete. The fault is of the author of the file.
Lua has a very useful reference you can use if you need help, see here

insert_many in pymongo not persisting

I'm having some issues with persisting documents with pymongo when using insert_many.
I'm handing over a list of dicts to insert_many and it works fine from inside the same script that does the inserting. Less so once the script has finished.
def row_to_doc(row):
rowdict = row.to_dict()
for key in rowdict:
val = rowdict[key]
if type(val) == float or type(val) == np.float64:
if np.isnan(val):
# If we want a SQL style document collection
rowdict[key] = None
# If we want a NoSQL style document collection
# del rowdict[key]
return rowdict
def dataframe_to_collection(df):
n = len(df)
doc_list = []
for k in range(n):
doc_list.append(row_to_doc(df.iloc[k]))
return doc_list
def get_mongodb_client(host="localhost", port=27017):
return MongoClient(host, port)
def create_collection(client):
db = client["material"]
return db["master-data"]
def add_docs_to_mongo(collection, doc_list):
collection.insert_many(doc_list)
def main():
client = get_mongodb_client()
csv_fname = "some_csv_fname.csv"
df = get_clean_csv(csv_fname)
doc_list = dataframe_to_collection(df)
collection = create_collection(client)
add_docs_to_mongo(collection, doc_list)
test_doc = collection.find_one({"MATERIAL": "000000000000000001"})
When I open up another python REPL and start looking through the client.material.master_data collection with collection.find_one({"MATERIAL": "000000000000000001"}) or collection.count_documents({}) I get None for the find_one and 0 for the count_documents.
Is there a step where I need to call some method to persist the data to disk? db.collection.save() in the mongo client API sounds like what I need but it's just another way of inserting documents from what I have read. Any help would be greatly appreciated.
The problem was that I was getting my collection via client.db_name.collection_name and it wasn't getting the same collection I was creating with my code. client.db_name["collection-name"] solved my issue. Weird.

tkinter variable for drop down selection empty

I tried to program an app in tkinter that would load random lines from a file you select from a pull down menu and display the selected line in a text window.
It seems like the variable "var" in insert_text does not return the selected "option" but rather an "empty" string resulting in a the following error:
"File not found error" (FileNotFoundError: [Errno2] No such file or
directory: '').
Please help!
#!/usr/bin/env python
# Python 3
import tkinter
from tkinter import ttk
import random
class Application:
def __init__(self, root):
self.root = root
self.root.title('Random Stuff')
ttk.Frame(self.root, width=450, height=185).pack()
self.init_widgets()
var = tkinter.StringVar(root)
script = var.get()
choices = ['option1', 'option2', 'option3']
option = tkinter.OptionMenu(root, var, *choices)
option.pack(side='right', padx=10, pady=10)
def init_widgets(self):
ttk.Button(self.root, command=self.insert_txt, text='Button', width='10').place(x=10, y=10)
self.txt = tkinter.Text(self.root, width='45', height='5')
self.txt.place(x=10, y=50)
def insert_txt(self):
var = tkinter.StringVar(root)
name = var.get()
line = random.choice(open(str(name)).readlines())
self.txt.insert(tkinter.INSERT, line)
if __name__ == '__main__':
root = tkinter.Tk()
Application(root)
root.mainloop()
That's because you're just creating an empty StringVar that isn't modified later, thus returning an empty string.
The OptionMenu takes the command parameter that calls the specified method every time another option is selected. Now, you can call a method like this, replacing you insert_txt:
def __init__(self):
# ...
self.var = tkinter.StringVar()
self.options = tkinter.OptionMenu(root, var, *choices, command=self.option_selected)
# ...
def option_selected(self, event):
name = self.var.get()
# The stuff you already had
Additionally, you have to empty the Text widget, otherwise the previous text would stay. I think the Entry widget is better for that, too.

How do I catch SocketExceptions in MonkeyRunner?

When using MonkeyRunner, every so often I get an error like:
120830 18:39:32.755:S [MainThread] [com.android.chimpchat.adb.AdbChimpDevice] Unable to get variable: display.density
120830 18:39:32.755:S [MainThread] [com.android.chimpchat.adb.AdbChimpDevice]java.net.SocketException: Connection reset
From what I've read, sometimes the adb connection goes bad, and you need to reconnect. The only problem is, I'm not able to catch the SocketException. I'll wrap my code like so:
try:
density = self.device.getProperty('display.density')
except:
print 'This will never print.'
But the exception is apparently not raised all the way to the caller. I've verified that MonkeyRunner/jython can catch Java exceptions the way I'd expect:
>>> from java.io import FileInputStream
>>> def test_java_exceptions():
... try:
... FileInputStream('bad mojo')
... except:
... print 'Caught it!'
...
>>> test_java_exceptions()
Caught it!
How can I deal with these socket exceptions?
You will get that error every odd time you start MonkeyRunner because the monkey --port 12345 command on the device isn't stopped when your script stops. It is a bug in monkey.
A nicer way to solve this issue is killing monkey when SIGINT is sent to your script (when you ctrl+c). In other words: $ killall com.android.commands.monkey.
Quick way to do it:
from sys, signal
from com.android.monkeyrunner import MonkeyRunner, MonkeyDevice
device = None
def execute():
device = MonkeyRunner.waitForConnection()
# your code
def exitGracefully(self, signum, frame=None):
signal.signal(signal.SIGINT, signal.getsignal(signal.SIGINT))
device.shell('killall com.android.commands.monkey')
sys.exit(1)
if __name__ == '__main__':
signal.signal(signal.SIGINT, exitGracefully)
execute()
Edit:
as an addendum, I also found a way to notice the Java errors: Monkey Runner throwing socket exception broken pipe on touuch
Edit:
The signal seems to require 2 parameters, not sure it's always the case, made the third optional.
Below is the workaround I ended up using. Any function that can suffer from adb failures just needs to use the following decorator:
from subprocess import call, PIPE, Popen
from time import sleep
def check_connection(f):
"""
adb is unstable and cannot be trusted. When there's a problem, a
SocketException will be thrown, but caught internally by MonkeyRunner
and simply logged. As a hacky solution, this checks if the stderr log
grows after f is called (a false positive isn't going to cause any harm).
If so, the connection will be repaired and the decorated function/method
will be called again.
Make sure that stderr is redirected at the command line to the file
specified by config.STDERR. Also, this decorator will only work for
functions/methods that take a Device object as the first argument.
"""
def wrapper(*args, **kwargs):
while True:
cmd = "wc -l %s | awk '{print $1}'" % config.STDERR
p = Popen(cmd, shell=True, stdout=PIPE)
(line_count_pre, stderr) = p.communicate()
line_count_pre = line_count_pre.strip()
f(*args, **kwargs)
p = Popen(cmd, shell=True, stdout=PIPE)
(line_count_post, stderr) = p.communicate()
line_count_post = line_count_post.strip()
if line_count_pre == line_count_post:
# the connection was fine
break
print 'Connection error. Restarting adb...'
sleep(1)
call('adb kill-server', shell=True)
call('adb start-server', shell=True)
args[0].connection = MonkeyRunner.waitForConnection()
return wrapper
Because this may create a new connection, you need to wrap your current connection in a Device object so that it can be changed. Here's my Device class (most of the class is for convenience, the only thing that's necessary is the connection member:
class Device:
def __init__(self):
self.connection = MonkeyRunner.waitForConnection()
self.width = int(self.connection.getProperty('display.width'))
self.height = int(self.connection.getProperty('display.height'))
self.model = self.connection.getProperty('build.model')
def touch(self, x, y, press=MonkeyDevice.DOWN_AND_UP):
self.connection.touch(x, y, press)
An example on how to use the decorator:
#check_connection
def screenshot(device, filename):
screen = device.connection.takeSnapshot()
screen.writeToFile(filename + '.png', 'png')

Override window close behavior

I want to catch all tries to close some specific existing Cocoa window and add some own handler (which might indeed really close it or do something different).
I had different solutions in mind to do this. One was:
I want to replace the window close button of an existing Cocoa window at runtime with an own close widget where I can add some own code.
Right now, I have this code:
import objc
_NSThemeCloseWidget = objc.lookUpClass("_NSThemeCloseWidget")
def find_close_widget(window):
contentView = window.contentView()
grayFrame = contentView.superview()
for i in range(len(grayFrame.subviews())):
v = grayFrame.subviews()[i]
if isinstance(v, _NSThemeCloseWidget):
return v, i, grayFrame
class CustomCloseWidget(_NSThemeCloseWidget):
pass
def replace_close_widget(window, clazz=CustomCloseWidget):
v, i, grayFrame = find_close_widget(window)
newv = clazz.alloc().init()
grayFrame.subviews()[i] = newv
However, this doesn't seem quite right. (It crashes.)
The close widget isn't the only way to close the window. There's a public API to obtain the widget, so you don't need to go rifling through the frame view's subviews, but that's the wrong path anyway.
The right way is to make an object to be the window's delegate, and interfere with the window's closure there. Ideally, you should set the window's delegate in between creating the window and ordering it in.
I am going another route now. This is partly Chrome related but it can easily be adopted elsewhere. I wanted to catch several actions for closing the window as early as possible to avoid any other cleanups or so which resulted in the window being in a strange state.
def check_close_callback(obj):
# check ...
return True # or:
return False
import objc
BrowserWindowController = objc.lookUpClass("BrowserWindowController")
# copied from objc.signature to avoid warning
def my_signature(signature, **kw):
from objc._objc import selector
kw['signature'] = signature
def makeSignature(func):
return selector(func, **kw)
return makeSignature
windowWillCloseSig = "c12#0:4#8" # BrowserWindowController.windowWillClose_.signature
commandDispatchSig = "v12#0:4#8"
class BrowserWindowController(objc.Category(BrowserWindowController)):
#my_signature(windowWillCloseSig)
def myWindowShouldClose_(self, sender):
print "myWindowShouldClose", self, sender
if not check_close_callback(self): return objc.NO
return self.myWindowShouldClose_(sender) # this is no recursion when we exchanged the methods
#my_signature(commandDispatchSig)
def myCommandDispatch_(self, cmd):
try: print "myCommandDispatch_", self, cmd
except: pass # like <type 'exceptions.UnicodeEncodeError'>: 'ascii' codec can't encode character u'\u2026' in position 37: ordinal not in range(128)
if cmd.tag() == 34015: # IDC_CLOSE_TAB
if not check_close_callback(self): return
self.myCommandDispatch_(cmd)
from ctypes import *
capi = pythonapi
# id objc_getClass(const char *name)
capi.objc_getClass.restype = c_void_p
capi.objc_getClass.argtypes = [c_char_p]
# SEL sel_registerName(const char *str)
capi.sel_registerName.restype = c_void_p
capi.sel_registerName.argtypes = [c_char_p]
def capi_get_selector(name):
return c_void_p(capi.sel_registerName(name))
# Method class_getInstanceMethod(Class aClass, SEL aSelector)
# Will also search superclass for implementations.
capi.class_getInstanceMethod.restype = c_void_p
capi.class_getInstanceMethod.argtypes = [c_void_p, c_void_p]
# void method_exchangeImplementations(Method m1, Method m2)
capi.method_exchangeImplementations.restype = None
capi.method_exchangeImplementations.argtypes = [c_void_p, c_void_p]
def method_exchange(className, origSelName, newSelName):
clazz = capi.objc_getClass(className)
origMethod = capi.class_getInstanceMethod(clazz, capi_get_selector(origSelName))
newMethod = capi.class_getInstanceMethod(clazz, capi_get_selector(newSelName))
capi.method_exchangeImplementations(origMethod, newMethod)
def hook_into_windowShouldClose():
method_exchange("BrowserWindowController", "windowShouldClose:", "myWindowShouldClose:")
def hook_into_commandDispatch():
method_exchange("BrowserWindowController", "commandDispatch:", "myCommandDispatch:")
This code is from here and here.