objective C add keys to dictionary - objective-c

In the code snippet below you can find my current implementantion where the function return an array with data. I'm looking for a way to return an NSDictionary instead with "IPv4", "IPv6" keys and values correspondingly.
+ (NSArray<NSString *> *) addressesFromService:(NSNetService *)service
{
// NSMutableArray<NSString *> *addresses = [[NSMutableArray alloc] init];
NSMutableDictionary<NSString *, NSString *> *result = [NSMutableDictionary dictionary];
char addressBuffer[INET6_ADDRSTRLEN];
for (NSData *data in service.addresses) {
memset(addressBuffer, 0, INET6_ADDRSTRLEN);
typedef union {
struct sockaddr sa;
struct sockaddr_in ipv4;
struct sockaddr_in6 ipv6;
} ip_socket_address;
ip_socket_address *socketAddress = (ip_socket_address *)[data bytes];
if (socketAddress && (socketAddress->sa.sa_family == AF_INET || socketAddress->sa.sa_family == AF_INET6)) {
const char *addressStr = inet_ntop(
socketAddress->sa.sa_family,
(socketAddress->sa.sa_family == AF_INET ? (void *)&(socketAddress->ipv4.sin_addr) : (void *)&(socketAddress->ipv6.sin6_addr)),
addressBuffer,
sizeof(addressBuffer)
);
// if (addressStr) {
// NSString *address = [NSString stringWithUTF8String:addressStr];
// [addresses addObject:address];
// }
if (addressStr) {
NSString *key = AF_INET ? #"IPv4" : #"IPv6";
result[key] = [NSString stringWithUTF8String:addressStr];
}
}
}
// return [NSArray arrayWithArray:addresses];
return [result copy];
}

You'll need to adjust the method/function signature to match the return type (NSDictionary * instead of NSArray *) but for the snippet you provided you merely need to introduce a mutable dictionary right prior to the loop body:
NSMutableDictionary<NSString *, NSString *> *result = [NSMutableDictionary dictionary];
for (NSData *data in service.addresses) {
...
And then replace the part where you add values like this:
if (addressStr) {
NSString *key = socketAddress->sa.sa_family == AF_INET ? #"IPv4" : #"IPv6";
result[key] = [NSString stringWithUTF8String:addressStr];
}
If you want to return an immutable version of the dictionary, don't forget to make a copy:
return [result copy];

Related

ObjectForKey is returning nil sometimes

I am trying to set an object to a dictionary with key as an object. The test cases works fine, but within the actual code, I am not able to get the value for the key. The NSMutableDictionary has the key value in it, but when debugging it returns nil.
#implementation JSHashMap {
NSMutableDictionary *dict;
}
- (instancetype)initWithArray:(NSMutableArray *)array {
self = [super init];
if (self) {
dict = [self fromArray:array];
}
return self;
}
- (NSMutableDictionary *)fromArray:(NSMutableArray *)array {
NSMutableDictionary* _dict = [NSMutableDictionary new];
NSUInteger i = 0, len = [array count];
if (len % 2 != 0) {
error(#"JSError: Odd number of elements in the array.");
return _dict;
}
for (i = 0; i < len; i = i + 2) {
[_dict setObject:array[i + 1] forKey:array[i]];
assert([_dict objectForKey:array[i]] != nil);
}
debug(#"%#", _dict);
return _dict;
}
- (JSData *)objectForKey:(id)key {
return [dict objectForKey:key];
}
I am creating the hash map using the initWithArray method.
(lldb) po [dict objectForKey:key]
nil
The key passed in and the key in the dictionary has the same memory address 0x100ea2fa0.
The test cases works fine though. But the when running the actual program, it fails.
NSMutableDictionary *dict = [NSMutableDictionary new];
JSNumber *val = [[JSNumber alloc] initWithInt:1];
JSNumber *key = [[JSNumber alloc] initWithInt:2];
[dict setObject:val forKey:key];
JSData * ret = [dict objectForKey:key];
XCTAssertNotNil(ret);
XCTAssertEqualObjects([ret dataType], #"JSNumber");
JSHashMap *hm = [[JSHashMap alloc] initWithArray:[#[key, val] mutableCopy]];
JSData * ret1 = [hm objectForKey:key];
XCTAssertNotNil(ret1);
XCTAssertEqualObjects([ret1 dataType], #"JSNumber");
JSHashMap *dict = (JSHashMap *)ast;
NSArray *keys = [dict allKeys];
NSUInteger i = 0;
NSUInteger len = [keys count];
for (i = 0; i < len; i++) {
id key = keys[i];
JSData *val = (JSData *)[dict objectForKey:key];
// Issue -> val is getting nil
}
How to fix this and why is this random behaviour?
Found the failing test case.
NSArray *keys = [hm allKeys];
XCTAssertTrue([keys count] == 1);
JSData *ret = [hm objectForKey:keys[0]];
XCTAssertNotNil(ret);
If I use the key returned from calling allKeys method, it returns nil.
You have not shown any information about what JSNumber is, but I am betting that it does not implement isEqual and hash correctly. Thus, you cannot successfully use it as a key in an NSDictionary.

Creating a method with parameter that accepts NSString or int

Trying to create a method with only one parameter that may accept NSString or int.
Here's what I did so far:
-(NSString*)LocalizeNumber:(void*)TheNumber{
BOOL IsVarInt = false;
NSString * Num = "";
if(IsVarInt){
Num = [NSString stringWithFormat:#"%i",(int)TheNumber];
}else{
Num = [NSString stringWithFormat:#"%#",(__bridge NSString*)TheNumber];
}
//rest of code...
}
And this is how I call this method:
if passing int:
[self LocalizeNumber:(void*)150];
if passing NSString:
[self LocalizeNumber:#"150"];
The problem is that I still don't know how to know if the parameter "TheNumber" is NSString or int.
Thank you.
While I suggest you rethink your approach, your goal can be achieved as follows:
- (NSString *)localizeNumber:(id)number {
NSString *num = nil;
if ([number isKindOfClass:[NSNumber class]]) {
num = [number stringValue];
} else if ([number isKindOfClass:[NSString class]]) {
num = number;
} else {
// oops - bad value
}
// rest of code using num
}
Then you can call the method as follows:
NSString *someString = #"Hello";
NSString *result = [self localizeNumber:someString];
or:
int someInt = 42;
NSString *result = [self localizeNumber:#(someInt)];
You cannot tell between an object type and a plain primitive. However, you can easily tell between two object types if you pass an int passed in NSNumber wrapper, like this:
-(NSString*)LocalizeNumber:(id)TheNumber {
NSString *Num = #"";
if ([TheNumber isKindOfClass:[NSSTRING class]]) {
Num = [NSString stringWithFormat:#"%#", TheNumber];
} else if ([TheNumber isKindOfClass:[NSNumber class]]) {
Num = [NSString stringWithFormat:#"%i",[TheNumber intValue]];
}
//rest of code...
}
You could use categories to add -stringValue to NSString:
#implementation NSString (LocalizedNumber)
-(NSString*)stringValue
{
return self ;
}
#end
Then you can call:
NSString * localizedNumber = [<number or string object> stringValue]
There is no safe way to tell an int from an NSString reference.

Can I fast enum #property(ies) [duplicate]

How can I get a list (in the form of an NSArray or NSDictionary) of a given object properties in Objective-C?
Imagine the following scenario: I have defined a parent class which just extends NSObject, that holds an NSString, a BOOL and an NSData object as properties. Then I have several classes which extend this parent class, adding a lot of different properties each.
Is there any way I could implement an instance method on the parent class that goes through the whole object and returns, say, an NSArray of each of the (child) class properties as NSStrings that are not on the parent class, so I can later use these NSString for KVC?
I just managed to get the answer myself. By using the Obj-C Runtime Library, I had access to the properties the way I wanted:
- (void)myMethod {
unsigned int outCount, i;
objc_property_t *properties = class_copyPropertyList([self class], &outCount);
for(i = 0; i < outCount; i++) {
objc_property_t property = properties[i];
const char *propName = property_getName(property);
if(propName) {
const char *propType = getPropertyType(property);
NSString *propertyName = [NSString stringWithCString:propName
encoding:[NSString defaultCStringEncoding]];
NSString *propertyType = [NSString stringWithCString:propType
encoding:[NSString defaultCStringEncoding]];
...
}
}
free(properties);
}
This required me to make a 'getPropertyType' C function, which is mainly taken from an Apple code sample (can't remember right now the exact source):
static const char *getPropertyType(objc_property_t property) {
const char *attributes = property_getAttributes(property);
char buffer[1 + strlen(attributes)];
strcpy(buffer, attributes);
char *state = buffer, *attribute;
while ((attribute = strsep(&state, ",")) != NULL) {
if (attribute[0] == 'T') {
if (strlen(attribute) <= 4) {
break;
}
return (const char *)[[NSData dataWithBytes:(attribute + 3) length:strlen(attribute) - 4] bytes];
}
}
return "#";
}
#boliva's answer is good, but needs a little extra to handle primitives, like int, long, float, double, etc.
I built off of his to add this functionality.
// PropertyUtil.h
#import
#interface PropertyUtil : NSObject
+ (NSDictionary *)classPropsFor:(Class)klass;
#end
// PropertyUtil.m
#import "PropertyUtil.h"
#import "objc/runtime.h"
#implementation PropertyUtil
static const char * getPropertyType(objc_property_t property) {
const char *attributes = property_getAttributes(property);
printf("attributes=%s\n", attributes);
char buffer[1 + strlen(attributes)];
strcpy(buffer, attributes);
char *state = buffer, *attribute;
while ((attribute = strsep(&state, ",")) != NULL) {
if (attribute[0] == 'T' && attribute[1] != '#') {
// it's a C primitive type:
/*
if you want a list of what will be returned for these primitives, search online for
"objective-c" "Property Attribute Description Examples"
apple docs list plenty of examples of what you get for int "i", long "l", unsigned "I", struct, etc.
*/
return (const char *)[[NSData dataWithBytes:(attribute + 1) length:strlen(attribute) - 1] bytes];
}
else if (attribute[0] == 'T' && attribute[1] == '#' && strlen(attribute) == 2) {
// it's an ObjC id type:
return "id";
}
else if (attribute[0] == 'T' && attribute[1] == '#') {
// it's another ObjC object type:
return (const char *)[[NSData dataWithBytes:(attribute + 3) length:strlen(attribute) - 4] bytes];
}
}
return "";
}
+ (NSDictionary *)classPropsFor:(Class)klass
{
if (klass == NULL) {
return nil;
}
NSMutableDictionary *results = [[[NSMutableDictionary alloc] init] autorelease];
unsigned int outCount, i;
objc_property_t *properties = class_copyPropertyList(klass, &outCount);
for (i = 0; i < outCount; i++) {
objc_property_t property = properties[i];
const char *propName = property_getName(property);
if(propName) {
const char *propType = getPropertyType(property);
NSString *propertyName = [NSString stringWithUTF8String:propName];
NSString *propertyType = [NSString stringWithUTF8String:propType];
[results setObject:propertyType forKey:propertyName];
}
}
free(properties);
// returning a copy here to make sure the dictionary is immutable
return [NSDictionary dictionaryWithDictionary:results];
}
#end
#orange80's answer has one problem: It actually doesn't always terminate the string with 0s. This can lead to unexpected results like crashing while trying to convert it to UTF8 (I actually had a pretty annoying crashbug just because of that. Was fun debugging it ^^). I fixed it by actually getting an NSString from the attribute and then calling cStringUsingEncoding:. This works like a charm now. (Also works with ARC, at least for me)
So this is my version of the code now:
// PropertyUtil.h
#import
#interface PropertyUtil : NSObject
+ (NSDictionary *)classPropsFor:(Class)klass;
#end
// PropertyUtil.m
#import "PropertyUtil.h"
#import <objc/runtime.h>
#implementation PropertyUtil
static const char *getPropertyType(objc_property_t property) {
const char *attributes = property_getAttributes(property);
//printf("attributes=%s\n", attributes);
char buffer[1 + strlen(attributes)];
strcpy(buffer, attributes);
char *state = buffer, *attribute;
while ((attribute = strsep(&state, ",")) != NULL) {
if (attribute[0] == 'T' && attribute[1] != '#') {
// it's a C primitive type:
/*
if you want a list of what will be returned for these primitives, search online for
"objective-c" "Property Attribute Description Examples"
apple docs list plenty of examples of what you get for int "i", long "l", unsigned "I", struct, etc.
*/
NSString *name = [[NSString alloc] initWithBytes:attribute + 1 length:strlen(attribute) - 1 encoding:NSASCIIStringEncoding];
return (const char *)[name cStringUsingEncoding:NSASCIIStringEncoding];
}
else if (attribute[0] == 'T' && attribute[1] == '#' && strlen(attribute) == 2) {
// it's an ObjC id type:
return "id";
}
else if (attribute[0] == 'T' && attribute[1] == '#') {
// it's another ObjC object type:
NSString *name = [[NSString alloc] initWithBytes:attribute + 3 length:strlen(attribute) - 4 encoding:NSASCIIStringEncoding];
return (const char *)[name cStringUsingEncoding:NSASCIIStringEncoding];
}
}
return "";
}
+ (NSDictionary *)classPropsFor:(Class)klass
{
if (klass == NULL) {
return nil;
}
NSMutableDictionary *results = [[NSMutableDictionary alloc] init];
unsigned int outCount, i;
objc_property_t *properties = class_copyPropertyList(klass, &outCount);
for (i = 0; i < outCount; i++) {
objc_property_t property = properties[i];
const char *propName = property_getName(property);
if(propName) {
const char *propType = getPropertyType(property);
NSString *propertyName = [NSString stringWithUTF8String:propName];
NSString *propertyType = [NSString stringWithUTF8String:propType];
[results setObject:propertyType forKey:propertyName];
}
}
free(properties);
// returning a copy here to make sure the dictionary is immutable
return [NSDictionary dictionaryWithDictionary:results];
}
#end
When I tried with iOS 3.2, the getPropertyType function doesn't work well with the property description. I found an example from iOS documentation: "Objective-C Runtime Programming Guide: Declared Properties".
Here is a revised code for property listing in iOS 3.2:
#import <objc/runtime.h>
#import <Foundation/Foundation.h>
...
unsigned int outCount, i;
objc_property_t *properties = class_copyPropertyList([UITouch class], &outCount);
for(i = 0; i < outCount; i++) {
objc_property_t property = properties[i];
fprintf(stdout, "%s %s\n", property_getName(property), property_getAttributes(property));
}
free(properties);
I've found that boliva's solution works fine in the simulator, but on device the fixed length substring causes problems. I have written a more Objective-C-friendly solution to this problem that works on the device. In my version, I convert the C-String of the attributes to an NSString and perform string operations on it to get a substring of just the type description.
/*
* #returns A string describing the type of the property
*/
+ (NSString *)propertyTypeStringOfProperty:(objc_property_t) property {
const char *attr = property_getAttributes(property);
NSString *const attributes = [NSString stringWithCString:attr encoding:NSUTF8StringEncoding];
NSRange const typeRangeStart = [attributes rangeOfString:#"T#\""]; // start of type string
if (typeRangeStart.location != NSNotFound) {
NSString *const typeStringWithQuote = [attributes substringFromIndex:typeRangeStart.location + typeRangeStart.length];
NSRange const typeRangeEnd = [typeStringWithQuote rangeOfString:#"\""]; // end of type string
if (typeRangeEnd.location != NSNotFound) {
NSString *const typeString = [typeStringWithQuote substringToIndex:typeRangeEnd.location];
return typeString;
}
}
return nil;
}
/**
* #returns (NSString) Dictionary of property name --> type
*/
+ (NSDictionary *)propertyTypeDictionaryOfClass:(Class)klass {
NSMutableDictionary *propertyMap = [NSMutableDictionary dictionary];
unsigned int outCount, i;
objc_property_t *properties = class_copyPropertyList(klass, &outCount);
for(i = 0; i < outCount; i++) {
objc_property_t property = properties[i];
const char *propName = property_getName(property);
if(propName) {
NSString *propertyName = [NSString stringWithCString:propName encoding:NSUTF8StringEncoding];
NSString *propertyType = [self propertyTypeStringOfProperty:property];
[propertyMap setValue:propertyType forKey:propertyName];
}
}
free(properties);
return propertyMap;
}
This implementation works with both Objective-C object types and C primitives. It is iOS 8 compatible. This class provides three class methods:
+ (NSDictionary *) propertiesOfObject:(id)object;
Returns a dictionary of all visible properties of an object, including those from all its superclasses.
+ (NSDictionary *) propertiesOfClass:(Class)class;
Returns a dictionary of all visible properties of a class, including those from all its superclasses.
+ (NSDictionary *) propertiesOfSubclass:(Class)class;
Returns a dictionary of all visible properties that are specific to a subclass. Properties for its superclasses are not included.
One useful example of the use of these methods is to copy an object to a subclass instance in Objective-C without having to specify the properties in a copy method. Parts of this answer are based on the other answers to this question but it provides a cleaner interface to the desired functionality.
Header:
// SYNUtilities.h
#import <Foundation/Foundation.h>
#interface SYNUtilities : NSObject
+ (NSDictionary *) propertiesOfObject:(id)object;
+ (NSDictionary *) propertiesOfClass:(Class)class;
+ (NSDictionary *) propertiesOfSubclass:(Class)class;
#end
Implementation:
// SYNUtilities.m
#import "SYNUtilities.h"
#import <objc/objc-runtime.h>
#implementation SYNUtilities
+ (NSDictionary *) propertiesOfObject:(id)object
{
Class class = [object class];
return [self propertiesOfClass:class];
}
+ (NSDictionary *) propertiesOfClass:(Class)class
{
NSMutableDictionary * properties = [NSMutableDictionary dictionary];
[self propertiesForHierarchyOfClass:class onDictionary:properties];
return [NSDictionary dictionaryWithDictionary:properties];
}
+ (NSDictionary *) propertiesOfSubclass:(Class)class
{
if (class == NULL) {
return nil;
}
NSMutableDictionary *properties = [NSMutableDictionary dictionary];
return [self propertiesForSubclass:class onDictionary:properties];
}
+ (NSMutableDictionary *)propertiesForHierarchyOfClass:(Class)class onDictionary:(NSMutableDictionary *)properties
{
if (class == NULL) {
return nil;
}
if (class == [NSObject class]) {
// On reaching the NSObject base class, return all properties collected.
return properties;
}
// Collect properties from the current class.
[self propertiesForSubclass:class onDictionary:properties];
// Collect properties from the superclass.
return [self propertiesForHierarchyOfClass:[class superclass] onDictionary:properties];
}
+ (NSMutableDictionary *) propertiesForSubclass:(Class)class onDictionary:(NSMutableDictionary *)properties
{
unsigned int outCount, i;
objc_property_t *objcProperties = class_copyPropertyList(class, &outCount);
for (i = 0; i < outCount; i++) {
objc_property_t property = objcProperties[i];
const char *propName = property_getName(property);
if(propName) {
const char *propType = getPropertyType(property);
NSString *propertyName = [NSString stringWithUTF8String:propName];
NSString *propertyType = [NSString stringWithUTF8String:propType];
[properties setObject:propertyType forKey:propertyName];
}
}
free(objcProperties);
return properties;
}
static const char *getPropertyType(objc_property_t property) {
const char *attributes = property_getAttributes(property);
char buffer[1 + strlen(attributes)];
strcpy(buffer, attributes);
char *state = buffer, *attribute;
while ((attribute = strsep(&state, ",")) != NULL) {
if (attribute[0] == 'T' && attribute[1] != '#') {
// A C primitive type:
/*
For example, int "i", long "l", unsigned "I", struct.
Apple docs list plenty of examples of values returned. For a list
of what will be returned for these primitives, search online for
"Objective-c" "Property Attribute Description Examples"
*/
NSString *name = [[NSString alloc] initWithBytes:attribute + 1 length:strlen(attribute) - 1 encoding:NSASCIIStringEncoding];
return (const char *)[name cStringUsingEncoding:NSASCIIStringEncoding];
}
else if (attribute[0] == 'T' && attribute[1] == '#' && strlen(attribute) == 2) {
// An Objective C id type:
return "id";
}
else if (attribute[0] == 'T' && attribute[1] == '#') {
// Another Objective C id type:
NSString *name = [[NSString alloc] initWithBytes:attribute + 3 length:strlen(attribute) - 4 encoding:NSASCIIStringEncoding];
return (const char *)[name cStringUsingEncoding:NSASCIIStringEncoding];
}
}
return "";
}
#end
If someone is in the need of getting as well the properties inherited from the parent classes (as I did) here is some modification on "orange80" code to make it recursive:
+ (NSDictionary *)classPropsForClassHierarchy:(Class)klass onDictionary:(NSMutableDictionary *)results
{
if (klass == NULL) {
return nil;
}
//stop if we reach the NSObject class as is the base class
if (klass == [NSObject class]) {
return [NSDictionary dictionaryWithDictionary:results];
}
else{
unsigned int outCount, i;
objc_property_t *properties = class_copyPropertyList(klass, &outCount);
for (i = 0; i < outCount; i++) {
objc_property_t property = properties[i];
const char *propName = property_getName(property);
if(propName) {
const char *propType = getPropertyType(property);
NSString *propertyName = [NSString stringWithUTF8String:propName];
NSString *propertyType = [NSString stringWithUTF8String:propType];
[results setObject:propertyType forKey:propertyName];
}
}
free(properties);
//go for the superclass
return [PropertyUtil classPropsForClassHierarchy:[klass superclass] onDictionary:results];
}
}
The word "attributes" is a little fuzzy. Do you mean instance variables, properties, methods that look like accessors?
The answer to all three is "yes, but it's not very easy." The Objective-C runtime API includes functions to get the ivar list, method list or property list for a class (e.g., class_copyPropertyList()), and then a corresponding function for each type to get the name of an item in the list (e.g., property_getName()).
All in all, it can be kind of a lot of work to get it right, or at least a lot more than most people would want to do for what usually amounts to a really trivial feature.
Alternatively, you could just write a Ruby/Python script that just reads a header file and looks for whatever you'd consider "attributes" for the class.
I was able to get #orange80's answer to work WITH ARC ENABLED… ... for what I wanted - at least... but not without a bit of trial and error. Hopefully this additional information may spare someone the grief.
Save those classes he describes in his answer = as a class, and in your AppDelegate.h (or whatever), put #import PropertyUtil.h. Then in your...
- (void)applicationDidFinishLaunching:
(NSNotification *)aNotification {
method (or whatever)
…
PropertyUtil *props = [PropertyUtil new];
NSDictionary *propsD = [PropertyUtil classPropsFor:
(NSObject*)[gist class]];
NSLog(#"%#, %#", props, propsD);
…
The secret is to cast the instance variable of your class (in this Case my class is Gist, and my instance of Gist is gist) that you want to query... to NSObject… (id), etc, won't cut it.. for various, weird, esoteric reasons. This will give you some output like so…
<PropertyUtil: 0x7ff0ea92fd90>, {
apiURL = NSURL;
createdAt = NSDate;
files = NSArray;
gistDescription = NSString;
gistId = NSString;
gitPullURL = NSURL;
gitPushURL = NSURL;
htmlURL = NSURL;
isFork = c;
isPublic = c;
numberOfComments = Q;
updatedAt = NSDate;
userLogin = NSString;
}
For all of Apple's unabashed / OCD bragging about ObjC's "amazeballs" "introspection... They sure don't make it very easy to perform this simple "look" "at one's self", "so to speak"..
If you really want to go hog wild though.. check out.. class-dump, which is a mind-bogglingly insane way to peek into class headers of ANY executable, etc… It provides a VERBOSE look into your classes… that I, personally, find truly helpful - in many, many circumstances. it is actually why I i started seeking a solution to the OP's question. here are some of the usage parameters.. enjoy!
-a show instance variable offsets
-A show implementation addresses
--arch <arch> choose a specific architecture from a universal binary (ppc, ppc64, i386, x86_64)
-C <regex> only display classes matching regular expression
-f <str> find string in method name
-I sort classes, categories, and protocols by inheritance (overrides -s)
-r recursively expand frameworks and fixed VM shared libraries
-s sort classes and categories by name
-S sort methods by name
You have three magic spells
Ivar* ivars = class_copyIvarList(clazz, &count); // to get all iVars
objc_property_t *properties = class_copyPropertyList(clazz, &count); //to get all properties of a class
Method* methods = class_copyMethodList(clazz, &count); // to get all methods of a class.
Following piece of code can help you.
-(void) displayClassInfo
{
Class clazz = [self class];
u_int count;
Ivar* ivars = class_copyIvarList(clazz, &count);
NSMutableArray* ivarArray = [NSMutableArray arrayWithCapacity:count];
for (int i = 0; i < count ; i++)
{
const char* ivarName = ivar_getName(ivars[i]);
ivarArray addObject:[NSString stringWithCString:ivarName encoding:NSUTF8StringEncoding]];
}
free(ivars);
objc_property_t* properties = class_copyPropertyList(clazz, &count);
NSMutableArray* propertyArray = [NSMutableArray arrayWithCapacity:count];
for (int i = 0; i < count ; i++)
{
const char* propertyName = property_getName(properties[i]);
[propertyArray addObject:[NSString stringWithCString:propertyName encoding:NSUTF8StringEncoding]];
}
free(properties);
Method* methods = class_copyMethodList(clazz, &count);
NSMutableArray* methodArray = [NSMutableArray arrayWithCapacity:count];
for (int i = 0; i < count ; i++)
{
SEL selector = method_getName(methods[i]);
const char* methodName = sel_getName(selector);
[methodArray addObject:[NSString stringWithCString:methodName encoding:NSUTF8StringEncoding]];
}
free(methods);
NSDictionary* classInfo = [NSDictionary dictionaryWithObjectsAndKeys:
ivarArray, #"ivars",
propertyArray, #"properties",
methodArray, #"methods",
nil];
NSLog(#"%#", classInfo);
}
I was using function boliva provided, but apparently it stopped working with iOS 7. So now instead of static const char *getPropertyType(objc_property_t property) one can just use the following:
- (NSString*) classOfProperty:(NSString*)propName{
objc_property_t prop = class_getProperty([self class], [propName UTF8String]);
if (!prop) {
// doesn't exist for object
return nil;
}
const char * propAttr = property_getAttributes(prop);
NSString *propString = [NSString stringWithUTF8String:propAttr];
NSArray *attrArray = [propString componentsSeparatedByString:#","];
NSString *class=[attrArray objectAtIndex:0];
return [[class stringByReplacingOccurrencesOfString:#"\"" withString:#""] stringByReplacingOccurrencesOfString:#"T#" withString:#""];
}
For Swift onlookers, you can get this functionality by utilising the Encodable functionality. I will explain how:
Conform your object to Encodable protocol
class ExampleObj: NSObject, Encodable {
var prop1: String = ""
var prop2: String = ""
}
Create extension for Encodable to provide toDictionary functionality
public func toDictionary() -> [String: AnyObject]? {
let encoder = JSONEncoder()
encoder.outputFormatting = .prettyPrinted
guard let data = try? encoder.encode(self),
let json = try? JSONSerialization.jsonObject(with: data, options: .init(rawValue: 0)), let jsonDict = json as? [String: AnyObject] else {
return nil
}
return jsonDict
}
Call toDictionary on your object instance and access keys property.
let exampleObj = ExampleObj()
exampleObj.toDictionary()?.keys
Voila! Access your properties like so:
for k in exampleObj!.keys {
print(k)
}
// Prints "prop1"
// Prints "prop2"
These answers are helpful, but I require more from that. All I want to do is to check whether the class type of a property is equal to that of an existing object. All the codes above are not capable of doing so, because:
To get class name of an object, object_getClassName() returns texts like these:
__NSArrayI (for an NSArray instance)
__NSArrayM (for an NSMutableArray instance)
__NSCFBoolean (an NSNumber object initialized by initWithBool:)
__NSCFNumber (an NSValue object initialized by [NSNumber initWithBool:])
But if invoking getPropertyType(...) from above sample code, wit 4 objc_property_t structs of properties of a class defined like this:
#property (nonatomic, strong) NSArray* a0;
#property (nonatomic, strong) NSArray* a1;
#property (nonatomic, copy) NSNumber* n0;
#property (nonatomic, copy) NSValue* n1;
it returns strings respectively as following:
NSArray
NSArray
NSNumber
NSValue
So it is not able to determine whether an NSObject is capable of being the value of one property of the class. How to do that then?
Here is my full sample code(function getPropertyType(...) is the same as above):
#import <objc/runtime.h>
#interface FOO : NSObject
#property (nonatomic, strong) NSArray* a0;
#property (nonatomic, strong) NSArray* a1;
#property (nonatomic, copy) NSNumber* n0;
#property (nonatomic, copy) NSValue* n1;
#end
#implementation FOO
#synthesize a0;
#synthesize a1;
#synthesize n0;
#synthesize n1;
#end
static const char *getPropertyType(objc_property_t property) {
const char *attributes = property_getAttributes(property);
//printf("attributes=%s\n", attributes);
char buffer[1 + strlen(attributes)];
strcpy(buffer, attributes);
char *state = buffer, *attribute;
while ((attribute = strsep(&state, ",")) != NULL) {
if (attribute[0] == 'T' && attribute[1] != '#') {
// it's a C primitive type:
// if you want a list of what will be returned for these primitives, search online for
// "objective-c" "Property Attribute Description Examples"
// apple docs list plenty of examples of what you get for int "i", long "l", unsigned "I", struct, etc.
NSString *name = [[NSString alloc] initWithBytes:attribute + 1 length:strlen(attribute) - 1 encoding:NSASCIIStringEncoding];
return (const char *)[name cStringUsingEncoding:NSASCIIStringEncoding];
}
else if (attribute[0] == 'T' && attribute[1] == '#' && strlen(attribute) == 2) {
// it's an ObjC id type:
return "id";
}
else if (attribute[0] == 'T' && attribute[1] == '#') {
// it's another ObjC object type:
NSString *name = [[NSString alloc] initWithBytes:attribute + 3 length:strlen(attribute) - 4 encoding:NSASCIIStringEncoding];
return (const char *)[name cStringUsingEncoding:NSASCIIStringEncoding];
}
}
return "";
}
int main(int argc, char * argv[]) {
NSArray* a0 = [[NSArray alloc] init];
NSMutableArray* a1 = [[NSMutableArray alloc] init];
NSNumber* n0 = [[NSNumber alloc] initWithBool:YES];
NSValue* n1 = [[NSNumber alloc] initWithBool:NO];
const char* type0 = object_getClassName(a0);
const char* type1 = object_getClassName(a1);
const char* type2 = object_getClassName(n0);
const char* type3 = object_getClassName(n1);
objc_property_t property0 = class_getProperty(FOO.class, "a0");
objc_property_t property1 = class_getProperty(FOO.class, "a1");
objc_property_t property2 = class_getProperty(FOO.class, "n0");
objc_property_t property3 = class_getProperty(FOO.class, "n1");
const char * memberthype0 = getPropertyType(property0);//property_getAttributes(property0);
const char * memberthype1 = getPropertyType(property1);//property_getAttributes(property1);
const char * memberthype2 = getPropertyType(property2);//property_getAttributes(property0);
const char * memberthype3 = getPropertyType(property3);//property_getAttributes(property1);
NSLog(#"%s", type0);
NSLog(#"%s", type1);
NSLog(#"%s", type2);
NSLog(#"%s", type3);
NSLog(#"%s", memberthype0);
NSLog(#"%s", memberthype1);
NSLog(#"%s", memberthype2);
NSLog(#"%s", memberthype3);
return 0;
}

Objective-C NSMutableArray

I have filled a NSMutableArray with integer and string values from my database.
The problem is that many values were inserted more than once.
Using the following code I remove duplicate objects
for (id object in originalArray) {
if (![singleArray containsObject:object]) {
[singleArray addObject:object];
}
}
Bus this works only if the objects are exactly the same between them.
Is there a way to remove duplicates based on the integer value?
EDIT (from an OP's comment on a deleted answer)
I have some objects containing int and NSString. For example #"John 13", #"Mary 25", #"Luke 25", #"Joan 13". The NSMutableArray will contain all four names and duplicates of 13, 25. I want to remove the duplicates leaving 13 and 25 only once in the array. I do not care which names will be removed. Care only for the integer values to use them later.
If your elements are all NSNumber objects:
for (int i=0;i<array.count;i++) {
for (int j=i+1;j<array.count;j++) {
if ([array[i] isEqualToNumber:array[j]]) {
[array removeObjectAtIndex:j--];
}
}
}
Or if all objects are either integer NSNumbers or NSStrings containing integer values:
for (int i=0;i<array.count;i++) {
for (int j=i+1;j<array.count;j++) {
if ([array[i] intValue] == [array[j] intValue]) {
[array removeObjectAtIndex:j--];
}
}
}
Try this:
// singleArray is initially empty
for (id object in originalArray)
{
BOOL contains= YES;
for( id single in singleArray)
{
if( [single integerValue]==[object integerValue] )
{
contains= NO;
break;
}
}
if(contains)
{
[singleArray addObject: object];
}
}
no test, tell me if it does not work. assuming objects in the array are string and format is "WORD NUMBER"
Boolean myEqual(const void *value1, const void *value2) {
NSString *str1 = (__bridge NSString *)(value1);
NSString *str2 = (__bridge NSString *)(value2);
NSArray *arr1 = [str1 componentsSeparatedByCharactersInSet:[NSCharacterSet whitespaceCharacterSet]];
NSArray *arr2 = [str2 componentsSeparatedByCharactersInSet:[NSCharacterSet whitespaceCharacterSet]];
return [[arr1 lastObject] isEqual:[arr2 lastObject]];
}
CFHashCode myHash(const void *value) {
NSString *str1 = (__bridge NSString *)(value);
NSArray *arr1 = [str1 componentsSeparatedByCharactersInSet:[NSCharacterSet whitespaceCharacterSet]];
return [[arr1 lastObject] hash];
}
NSMutableArray *array = // your array;
CFSetCallBacks callBacks = kCFTypeSetCallBacks;
callBacks.equal = myEqual;
callBacks.hash = myHash;
CFMutableSetRef set = CFSetCreateMutable(NULL, [array count], &callBacks);
for (id obj in [array copy]) { // copy so can modify the original array
if (CFSetContainsValue(set, (__bridge const void *)(obj))) {
[array removeObject:obj];
} else {
CFSetAddValue(set, (__bridge const void *)(obj));
}
}

reflection setter method not working

I need to call the setter using the reflection. to do that i need selector. but the setterName var is nil in my code. I have setter and getter in my class. This is my code
objc_property_t *allProperties = class_copyPropertyList([object class], &allPropertyCount);
objc_property_t prop = class_getProperty(cls, propName);
for (unsigned int i = 0; i < allPropertyCount; i++) {
prop = allProperties[i];
}
char *setterName = property_copyAttributeValue(prop, "S");
SEL selector = NSSelectorFromString(setterName);
if([object respondsToSelector:#selector(selector)]){
return selector;
}
return nil;
The "S" and "G" attributes are only set if the property defines a custom setter or getter, respectively. Your code needs to check if setterName is NULL and, if so, generate the setter name from the property name.
A bit late in replying, hope this is useful to someone!
I have ARC enabled and I'm using the generated getters/setters.
// NSObject+Properties.m
#import "NSObject+Properties.h"
#import "objc/runtime.h"
#implementation NSObject (Properties)
static const char * getPropertyType(objc_property_t property) {
//Borrowed from http://stackoverflow.com/questions/754824/get-an-object-attributes-list-in-objective-c
//Many contributors to final solution
const char *attributes = property_getAttributes(property);
printf("attributes=%s\n", attributes);
char buffer[1 + strlen(attributes)];
strcpy(buffer, attributes);
char *state = buffer, *attribute;
while ((attribute = strsep(&state, ",")) != NULL) {
if (attribute[0] == 'T' && attribute[1] != '#') {
// it's a C primitive type:
/*
if you want a list of what will be returned for these primitives, search online for
"objective-c" "Property Attribute Description Examples"
apple docs list plenty of examples of what you get for int "i", long "l", unsigned "I", struct, etc.
*/
return (const char *)[[NSData dataWithBytes:(attribute + 1) length:strlen(attribute) - 1] bytes];
}
else if (attribute[0] == 'T' && attribute[1] == '#' && strlen(attribute) == 2) {
// it's an ObjC id type:
return "id";
}
else if (attribute[0] == 'T' && attribute[1] == '#') {
// it's another ObjC object type:
return (const char *)[[NSData dataWithBytes:(attribute + 3) length:strlen(attribute) - 4] bytes];
}
}
return "";
}
- (NSDictionary *) getClassProperties
{
//Borrowed from http://stackoverflow.com/questions/754824/get-an-object-attributes-list-in-objective-c
//Many contributors to final solution
if (self == NULL || self == nil) {
return nil;
}
NSMutableDictionary *results = [[NSMutableDictionary alloc] init];
unsigned int outCount, i;
objc_property_t *properties = class_copyPropertyList([self class], &outCount);
for (i = 0; i < outCount; i++) {
objc_property_t property = properties[i];
const char *propName = property_getName(property);
if(propName) {
const char *propType = getPropertyType(property);
NSString *propertyName = [NSString stringWithUTF8String:propName];
NSString *propertyType = [NSString stringWithUTF8String:propType];
[results setObject:propertyType forKey:propertyName];
}
}
free(properties);
// returning a copy here to make sure the dictionary is immutable
return [NSDictionary dictionaryWithDictionary:results];
}
-(void) setProperty:(NSString *) propertyName value:(id) value {
SEL selector = [self buildGenericSetterForPropertyName:propertyName];
if( selector != NULL ) {
//The class responds to the selector
NSMethodSignature *aSignature = [[self class] instanceMethodSignatureForSelector:selector];
NSInvocation *anInvocation = [NSInvocation invocationWithMethodSignature:aSignature];
[anInvocation setSelector:selector];
[anInvocation setTarget:self];
[anInvocation setArgument:&value atIndex:2];
[anInvocation invoke];
}
else {
//We don't know what the setter is, so directly access the iVar
Ivar iVar = class_getInstanceVariable([self class],[propertyName UTF8String]);
object_setIvar(self, iVar,value);
}
}
-(SEL) buildGenericSetterForPropertyName:(NSString *) name {
//Borrowed from https://github.com/AlanQuatermain/aqtoolkit/blob/master/Extensions/NSObject%2BProperties.m
NSMutableString * str = [NSMutableString stringWithString: #"set"];
[str appendString: [[name substringToIndex: 1] uppercaseString]];
if ( [name length] > 1 )
[str appendString: [name substringFromIndex: 1]];
//addition - the setter will accept one argument
[str appendString:#":"];
if( [[self class] instancesRespondToSelector:NSSelectorFromString(str)]) {
return NSSelectorFromString(str);
}
else {
return NULL;
}
}
#end