Missing Shape Fill Symbol option for point feature class in arcgis pro 3 - arcgis

I am using ArcGIS PRO 3.0.3. Does anyone know why a point feature layer would have the "Shape Fill Symbol" option not available?
For example this point feature layer has the "Shape Fill Symbol" option:
However this point feature layer does not have the "Shape Fill Symbol" option:
I would like to have the "Shape Fill Symbol" in the second layer shown above. I am sure this is something very simple to fix, just not sure what I am missing. Thanks before hand.

Problem solved! I was able to bring back the shape fill symbol by doing the following "Reset" routine steps:
Click on the "Gallery" tab in the symbology settings:
Select the very first symbol called "Circle 1" as follows:
Click back to the "Properties" tab and the "Shape Fill Symbol" option is now back:
Make sure you click on the Apply button on the bottom once you have finished customizing the colors to save the settings. Hope this helps someone.

Related

How to view vertices on model when not showing

I have the model from the bellow image and when I'm entering Edit mode, I can't see any vertices. How can I enable them? I want to remove some parts of it. If I add a simple cube, on that I can see them. All the tutorials I've seen start with them on and tell you how to move/delete, and none of them talk about the situation when they aren't showing. Does it have something to do with the model and it can't be changed?
Model
This is the wireframe view:
Wireframe
Someone told me the solution on another website:
"You've selected the armature, not the character object, if you want to edit the character, switch back to Object mode, select the character, switch to Edit mode, then choose the Vertex Select mode, press Alt Z if you want transparency."
For me on Version 3.3 I could see the edges but not the vertices, because I needed to change the select mode from "edge select" to "vertex select" - tiny little buttons showing in edit mode on top left, left of the "view" menu.
I had the same issue. Simply:
Select Model & Press Tab go to enter in Edit Mode
Next to the Edit Mode Dropdown box (under the Edit Menu) there are 3 buttons:
a) 1st: Vertex Selection (**Select This one)
b) 2nd: Edge Select
c) 3rd Face Select
Once you click on the 1st button (Vertex Select) you should be able to see the small dots on the VerticesHope it helps?

Where in blender menu is the option Cap Fill Type ? Can't find it

I'm trying to do this tutorial.
Hollow Cylinder
But in my blender i can't find the Cap Fill Type.
I'm using blender 2.78
You are looking for the Operator Properties panel, it can be found at the bottom of the tool shelf T, note if the area is too small that you may have to scroll or expand the area to find the fill type. If the operator properties are not shown then there will be a small + that will bring it back.
You can also bring up the properties in a floating panel by pressing F6
You can set the cap fill type only after the immediate creation of the object. Even a slight change done to the object will vanish the option to set cap fill type.

QlikView line charts single data points not visible after distributing to Access Point.

Line chart works well in the desktop version, shows even a single data point properly. First i thought it needed a symbol for the data point and may be with a bigger size, so i added a "dot" and increased its size to 4pt but still facing the issue. Anybody faced this problem with QV11?
Found a workaround for this at https://community.qlik.com/thread/88010
Chart → Properties → Axes tab→ Dimension axis → deselect "Continuous"
General tab→ change the chart type to - bar chart
Presentation tab → select "show All Bars" in bar settings section
General tab→ change the chart type back to - line chart
click Apply.

FDT: variables panel doestn inspect display objects properly

Im having problems with the Variables panel in FDT. Every MovieClip in the list shows just "blendShader" property. However, if i mark it to "Watch", go to Watch panel and write there those properties, FDT can shows the value like "width", "height", "name" and "stage".
The variables panel should not shown those properties/values when i click the arrow to "open" all properties?
It turns the debugging really difficult, because all clips I need to do a "Watch" and type the property manually in the panel just to trace out its values.
Here how I see the MovieClip properties in Variables panel:
http://clientes.ppalmeida.com.br/dev/fdt_1.png
Here how I see the Watch panel: other properties of the movieClip can be "evaluated":
http://clientes.ppalmeida.com.br/dev/fdt_2.png
Now, check that, even in Watch panel, if I click the arrow to "open" other properties of the MovieClip (first line, "this._target", it shows up just "blendShader" property:
http://clientes.ppalmeida.com.br/dev/fdt_3.png
Any help is appreciated.
Thank you.
I've found it.
In the Variables panel there is a little down arrow on top right. It opens up a pop-up baloon. I've choose all options to as3 and all informations I want are now available.
Hope it helps someone.
1) Click the little arrow;
2) Point over "as3";
3) Mark the desirable options
Cheers.

Xcode question: Quickly jump to a particular selector/class/symbol?

What is the quickest way to jump to a particular symbol/selector/class in Xcode? (I'm looking for keyboard shortcuts preferably).
Right now, I know two ways of doing this:
“Open Quickly” > Click on the Symbols dropdown menu at the top of the editor > Select the selector to jump to it.
Click on “Project Symbols” in the “Groups and Files” section on the left sidebar, and type in a name in the Search text field in the top right of the XCode window.
Is there a quicker way of doing this? (If I could even assign a shortcut to jump to the “Project Symbols”, that would suffice for me. Alternatively, if I can find a keyboard shortcut to jump to the symbol dropdown above an editor that would do it to).
For experienced Xcode programmers, what do you use to jump to a symbol?
In Xcode 3.2, the "Open Quickly" command (Shift-Control-D) lets you type in selectors and class names as well as file names. This would at least get you close to what you wanted.
Your idea about using the "Symbols" drop-down also works. You can use the keystroke Control-2 to bring up the Symbols drop-down menu, and then use the arrow keys, or start typing the name of the method that you want to reach.
Edit: In Xcode 4, the "Symbols" drop-down appears when pressing Control-6. You can change this in the Xcode settings by changing the key binding for "Standart Editor > Show Document Items".
If you're looking at the symbol in a source file and want to jump to its definition, ⌘-click it.
(command + double click) on your symbol/selector/class in any place of your implementation to jump to them
(option + double click) on framework classes/selectors to jump to their reference in help->documentation
One (arguably crude) way to do it seems to be as follows:
This is based on the fact that the Search field at the top right of the Xcode window seems to change behavior depending on what is selected in the Groups & Files sidebar.
Select “Project Symbols” in the “Groups & Files” sidebar
Press ⌥⌘F (That is Command+Option+F) to jump to the Search field
Enter the symbol to jump to, and an outline will quickly show up
(this will remain in effect until you click on something else in the Groups & Files sidebar)