I just Added the Package react-native-payments IOS Build is not working
I tried to add Payment package and running into this issue IOS build is not working
It looks like your Package is not linked to your pods. With the pod config of my project, I manually added in the path within my podfile, as well as added the library to xcode. Go into the build settings of the react-native-payments pod, and change the ios deployment to what will work with your project (for me that was from ios 7 to ios 11). Next add $(SRCROOT)/../../React and $(SRCROOT)/../../react-native/React to the Header search paths of your target (accessible from Project Name > Targets > Build settings >Search Paths).
Related
After updating android studio from 4.1.3 to 4.2 and especially com.android.tools.build:gradle:4.2.0 dependency, I receive the above error for my project that contains dynamic feature modules.
Does someone else face the same problem?
The problem is solved if editing deploy setting in Run -> Edit Configurations from APK from app bundle to Default APK or downgrade the above dependency to 4.1.3.
I have tried to invalidate caches and delete manually build folder but the problem was not solved
Is there any way to create the IOS project with pods using react-native init command?
Currently there is different installation instruction for react native libraries.
Example: Some of them install using react-native link command while other requires to setup using cocoapods. Missing both will leads to lots of compilation errors.
Could anyone suggest what is best way to create project using react-native.
Thanks
On the official react native documentation, there are 2 ways to start up your project, which is using 'CRNA' or 'Build With Native Code'.
For CRNA, it is the fastest and easiest way to start up your project.
It really easy to run your React Native app on a physical device without setting up a development environment. If you want to run your app on the iOS Simulator or an Android Virtual Device, please refer to the instructions for building projects with native code to learn how to install Xcode and set up your Android development environment.
The react native link is used if you want to link your library through the terminal. But in some cases, there are several problem occurred related to library compatibility. I rather suggest use pods or manually link your library through XCode.
Pods is a dependency manager for native code that we use on our native code project. It will automatically generate and link the library.
If you want to have pods on your ios project. After you install cocoapods, you could follow these steps :
1. Open terminal and direct to your project (cd YOUR_PROJECT/ios
2. pod init
3. And then Podfile will be generated within the ios project.
And from now on, you should use YOUR_PROJECT.xcworkspace if you want to manage the project. Thats because Pods should be placed and included same with your project but '.xcodeproj' does not include your Pods.
I am using the GoogleMaps iOS SDK in my app and added it with cocoapods. However, after updating xCode from 7.0 to 7.1 I'm suddenly getting the following error: Could not build Objective-C module 'GoogleMaps'
In addition xCode also gives me an error in the GoogleMaps.h file in the GoogleMaps.framework:
Include of non-modular header inside framework module 'GoogleMaps'
I already deleted my DerivedData folder, updated cocoapods, reinstalled the GoogleMaps iOS SDK and cleaned and build the framework's scheme and my app's scheme. But nothing helped so far.
Answered in this similar question: xCode 7 error: include of non-modular header inside framework module with Google Maps
...but essentially you'll need to create an Objective-C bridging header file whereas you may not have needed one with Xcode 7.0. The why still eludes me.
you should open the .xcworkspace not .xcodeproj
once you added cocoa pods your project folder will contain the .xcworkspace file
I get "cannot resolve symbol Bundle" for a newly created libGDX project in IntelliJ. When comparing this project to one that works, I notice that in the android module, the Module SDK is set to Project SDK instead of Android API.
If I try to change this I get:
Module "android" must not contain source root "...".
The root already belongs to the module "android".
How can I can't change this and what does the message mean?
Not sure what exactly you mean by last part, as I didn't do any changes to any of the modules. Anyways I had the same problem - "cannot resolve symbol android/Bundle etc", basically android SDK wasn't included. What I did is simply opened Project Structure > SDKs > Add new Android SDK with correct version e.g. 4.4.2, then pressed ok, and afterwards opened gradle plugin and clicked "Refresh All Gradle Projects". Intellijs rebuilt gradle project and indexed everything. Then android SDK problem was resolved.
Unfortunately this step is not mentioned in the tutorial.
I am new to Facebook SDK with iOS. I want to send invitation to friends on Facebook for using my app for this I am using Facebook (developer.facebook.com)sdk api I have registered my app installed sdk and imported framework. After importing got error as,
ld: warning: directory not found for option '-
F/Users/vijaywebsolutions/Documents/FacebookSDK'
ld: framework not found FacebookSDKkk
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Why don't you try CocoaPods for your projects its the dependency manager for Objective-C projects.
Refer CocoaPods
Simple Setup
Open Terminal and type sudo gem install cocoapods
Once installed you need to create a simple Pod file in your project directory and add the dependency to that file example.
Go to your project root directory and create Pod File by typing in terminal touch Podfile
Once created add the following line to the podfile.
platform :ios
pod 'Facebook-iOS-SDK', '~> 3.11.0'
Save the file and then in the terminal(where pod file exist) run pod install
Now it will install the requested dependencies and will create a Workspace for your project, you don't need to take any effort to configure it.
Its the best way to manage your dependencies. Give it a try you won't regret.
First you have to include facebook sdk in you project, steps as follows :
click on your project folder in xcode.
go to general tab and find Linked framework and libraries.
in that click on + sign and provide path to FacebookSDK.framework
These steps will facebook sdk in your project.
Then you have to import it in any of .m file where you want to use is it. like following line :
#import <FacebookSDK/FacebookSDK.h>
I also ran into similar error when integrating FacebookSDK into my app. I have added the framework in the Link Binary with Libraries, however, error persisted. One important thing to note when app is built, is it should be build against source Facebook iOS SDK and NOT binary SDK. I got latest source from here Facebook iOS SDK, downloaded Bolts-iOS and XCTOOL and then ran build_framework.sh Once completed, copied FacebookSDK.framework to my app and everything worked perfect.