I am trying to help out a disabled lady who likes to do jigsaw puzzles, we use https://thejigsawpuzzles.com/. She doesn't have good mobility in her hand and fingers. She can only do the 20 piece puzzles, however most have a lot more pieces, she finds it hard to select "Change Cut" then choose classic then 20 pieces. I was thinking of a simple form with a reasonably large button that would get the url from the browser (firefox) and add a piece to the end "?cutout=20classic" and then refresh the site. I'm not sure how to code such a thing though. I even emailed the site owner if they could have an option in the account to always choose a 20 piece puzzle he said it's a good idea but nothing happened. I use Visual Studio 2022 Community and have made basic programs with VB.NET but anything appreciated
Thanks
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I recently started using flex 3 to patch games and get more aware of coding and what certain things do.
I made a patch for this app called Highrise and was successful in getting it to operate by giving the user +3,000 bubbles when their profile is liked instead of the programmed +2 bubbles.
The only problem now is that it gives the user the amount but it disappears once you leave the room or close the app and it doesn't process when going to purchase something in the games store.
I received one suggestion so far which was to try "Reversing the subtract algorithm" but I don't understand what that means. I'm fairly new to coding and have a lot more knowledge to gain.
Can anyone help? I posted pictures from my patch below.
Thanks!
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That's because the app you're trying to Hack is server-sided. Flex 3 isn't that useful anymore when it comes to hacking iOS applications unless you're trying to modify a basic offline non server-sided game.
To be a bit more clear, when you're trying to modify how much "Bubbles" you receive in Highrise with Flex 3, it doesn't work because those "Bubbles" are stored on a server. When they're being used, the game will fetch them from the server.
The only problem now is that it gives the user the amount but it disappears
That's because Flex 3 only changes the Visual number of the "Bubbles" and not the actual server-sided stored amount.
I received one suggestion so far which was to try "Reversing the subtract algorithm" but I don't understand what that means.
This is a bit of a more Advanced way to hack an application. You basically load the application's binary in a disassembler program like IDA Pro find the algorithm that subtracts the "Bubbles". This is a very long subject to understand to I suggest you go on this website https://www.iosgods.com and learn how to hack games using a disassembler + debugger. They have nice tutorials on how to get started.
One of my duties at my job is to enhance and maintain a mature VB.Net windows application used internally by my company. We run 8 computers at the small company that each runs the app with no problems.
Recently we replaced one of the computers with a pretty standard notebook running Win 7 Professional with SP1 and for some reason, it won't display message boxes displayed using the normal MessageBox.Show("Message") method.
The vendor who sold us the computer says it must be the program, and I kind of sympathize with that view, but the fact is we have 8 other computers that all display their message boxes just fine.
Thought I'd post the issue here to see if anyone else has run into this and, if so, did they find a resolution?
I'm going to paint outside the lines a little bit and answer my own question with sort of a non-answer.
We battled that computer for about a week and a half and finally gave up and reinstalled the OS. Problem solved. Not really an answer because we still don't know what was going on or why reinstalling the OS fixed it.
Reinstalling was really an act of frustration/desperation as much as anything else. In the end we were just thankful the problem went away and we could move on. Figured I'd get this off of the unanswered questions list since I'm not really waiting for or expecting an answer at this point.
Ok bear with me because i am frustrated beyond belief right now.
go back about 30 minutes ago, i create a VB windows forms application. cool, nothing out of the ordinary only i make a big mistake and decide to start again. so i close the solution, delete the project folder and go to start again, only now i'm presented with
"requested operation cant be performed on file with user-mapped section open"
ok i think, there's obviously something still reading it or whatever, so i close VS completely and restart.. no avail. log off and try again. nothing. restart the computer. still nothing. what is causing this issue? i can create a C# Windows Forms Application without a frigging problem. everything BUT a VB WFA. what do i do? i'm in no real position to re-install VS right now or i'd have started 20 minutes ago. i really need a helping hand here please
Hey there I was wondering if anyone had a solution to the problem I am having when programming in Microsoft Visual Studio with VB.NET.
Basically I want to know how to load images on a form faster. I am creating a 1 form design of a program and whenever I use too many images, it takes >20 seconds to load and becomes really slow. I was looking to see if anyone has managed to find a work around around this however I can't seem to find one.
Any help would be greatly appreciated :)
I have created an update program for my project, and I'm thinking what is better - to be GUI, or to be console app?
Here's both pros and cons:
GUI: user-friendly,easy, but too much for so little program. It is unnecesseraly.
Console: Simple, but not user-friendly. And easy too!
EDIT:
Thanks for the answers! My dilemma is that the GUI is kinda too much for something so small - it will have buttons, labels, progress bars, while with console you just click, and boom. It's super easy!
Try to separate the update logic from the user interface. This makes it easy to try both of them.
You could have three separate projects in one solution. One class library containing the update logic. One console program and one WinForms program, both referencing the class library.
Well, the answer to that depends on exactly the questions you asked: who do you want to do most of the work, you or the user? In most cases, the answer is 'you'. It's your job as a developer to give the user a usable product.
Also, remember that you only develop once, but the user uses your program again and again.
Just because it's a GUI doesn't mean that it has to be a complex GUI. You could have something as simple as a form with a label in it that says "Application Updating".
I personally would go the GUI route with an option for a non-interactive install (i.e. don't show the user interface form).
The reason for this approach is that at some point down the road, you may want/need additional options or user interaction and if you start with the console route, you may need to switch to GUI eventually or risk having the console UI becoming overly complicated.
For example, if you want to charge for an update because of massive improvements, or you want to have an advanced mode for the application that is purchasable, then you would probably want to obtain a key from the user to enable this. Collecting this information in a form could be much more user friendly than keying it in at the console.
You also may want to provide a hyperlink in the update form to link to the list of new features on your web site or in the install directory. Again, it would be more user friendly in a GUI.