Object data properties won't accept or display other objects - blender

click here to see problem
pretty self explanatory,
I'm trying to set a circle to a path to make hair, when I try to set the circle in the object box nothing happens when I I click in the box no options appear. how can I fix this?
I googled the problem expecting to get the answer with little effort, not out of sloth but in hopes to more effectively use my 24 hrs like building games or 3d models

Related

How to create "menu grid" in kotlin

I have searched google/stackoverflow etc. for answer to my question, but I didn't quite manage to find the right one. I believe I just don't know, how to set the question properly, and thus I cannot find solution.
Is there any way, how to create grid like I drawed in following image (with red colour):
I need to add this red grid to several images, which look very simmilar. The grid field (the one selected) have rolling menu, prescribed position, and a field for additional text. Black lines in background are image in background, and the red supposed to be grid above the image. I thought of creating a lot of buttons alined to each other, but i think that is very bad way to do so.
I would like a pop-up menu from selected field, but opening new activity with same fields is usable aswell. Is there any "simple" solution for creating such grid/menu ?
Btw, I am not programmer with many experience with coding, let's say, I know basics only.
Thanks in advance.

User input range for XY graph

I'm a beginner user of labview so bear with me, please. I'm working on a project that takes a data text file with columns and rows as an input. I have the project set up so far to take the data from that file and display it in an XY graph.
I want to add a feature where the user inputs a set of values that represent a range in the x-scale. The program should take those two values and make a new graph (or use the old one, that works too) with the proper scale.
I greatly appreciate your time and help .
Thanks
Edit :
A snippet of the txt file.
The red arrow shows what I tried to use from the help section of labview. Yet I have little to no idea on how to integrate it into my diagram or vet if its the right tool to use.
These numeric values input in the front panel is what I thought could work, but I'm all ears to any suggestions.
You already found the correct property node value :)
You have to connect a minimum and a maximum value to the property node. If you click on the function on the node, you can select the min and max option.
I made this little example for you to see what you need to do.
Property nodes are in genereal very useful as you can set and change so many settings programatically.
A nice feature of LabVIEW: You can drag&drop .png pictures in your Block Diagram. So if you want to test my VI-Snippet, just drag&drop it :)
I hope that I could help you, feel free to ask if you have any more questions.

Teleporting rooms glitch

Whenever i go to a particular area it always teleports back to the center hallway.* Example:(https://www.dropbox.com/s/mye0k8n9ysua6cb/Video%203-29-2017%206-24-13%20PM.avi?dl=0)
I've tried deleting and changing a bunch of objects and I'm pretty sure it's related to the player
The code is quite interesting so I'll just link the project(https://www.dropbox.com/s/bmjj7fyxc5qasbg/Undertale%202%20above%20the%20underground.project.gmx?dl=0)
I am using game maker studio 1.4
You didn't explained your problem very well, however, if you used the Previous room event that might be the problem because it backs the previous room that listed not the one used.
and you can create an invisible object to teleport between rooms, for example;
create an object like level1_2 then create a sprite & collision box for it.
place it in the hallway then use goto_room(room_level2); with the collision event.
duplicate the object level1_2 and rename it to Level2_1
change the code to goto_room(room_level1);
this should cause no problem because it is the by far the most reliable time-consuming way.

Position of PictureBoxes in form design window do not correspond to their position during runtime

EDIT: I realized that I didn't tag this properly - I should have included vb.net as a tag, on the grounds that there could be a code based solution. Note, that no changes to the resolution are made in my source code.
UPDATE: When the program starts execution, the left coordinate for each PictureBox is multiplied by ~0.376, whilst the top coordinate for each PictureBox.Top is multiplied by ~0.418 . This "down-scaling" applies to all picture boxes. The source code I have is incredibly rudimentary and cannot be responsible for this. I also looked at another project and I still face the same error. A simple but poor fix would be to divide each coordinate by the corresponding values mentioned above.
In order to show you the issue I'm facing, please look at the images below. Compare this image, where each PictureBox (i.e. a snake, set of arrows, etc.) has been placed so that they line up with a feature of the background image:
To this image, where the PictureBox elements are bunched together. Their positions have been "down-scaled" closer to the origin of the form (note that all the elements are transforming horizontally during runtime, which is why the elements are in the top right corner):
In the solution I was given (developed in VS 2010 I believe), the position of each PictureBox goes beyond the background image as shown:
It is clear that each picture box has been placed in an organized fashion. During execution, each PictureBox goes to it's intended position (i.e. lines up appropriately with the background image).
Obviously, the original developer of the solution I was given would have not faced the problem I am. The fact that the solution works properly during runtime indicates some kind of error with my instance(s) of VB. Does anyone know of any solutions?
I've came across this question which asks how to change the default resolution for a Windows 8 App and this question which asks why some applications appear differently on different machines, but they pose no clear solutions. I would appreciate any help, since it's holding me back from critical work I must do. Thank you in advance!
I feel a little silly now - I started carrying out a bit more research on VB forms and came came across this Microsoft documentation on form scaling. Realizing that my issue may have been caused by having this scaling automatically carried out, I then found the AutoScaleMode property of my form and changed it from Font to None, which resolved my problem.

Drawing Interactive paths in JavaFX 8?

(please excuse any mistakes in the way of questioning/ formatting the question since I'm new)
[Please Note that I cannot post code here as yet, and FXML code isnt worth posting right ?
Also, my GUI programming experience before this is very little... I picked up JavaFX 8 first because I use Java, and heard that FX >> Swing in many ways]
I am trying to make a GUI that allows the user to input the NumberLink puzzle numbers (through mouse action events), and then, displays the puzzle in a grid with features to draw a path, and undo it. This is almost exactly the same functionality as in Numberlink on Nikoli. The puzzle is quite interesting, and these are the rules. The goal of the UI is for the user to interactively solve the puzzle by drawing lines,etc, just as on Nikoli's site. The solver will be a later addition.
In my project, I have a Stage in which a setup Scene prompts user for rows and columns (to take size of puzzle),
next, it generates an empty grid (I'm thinking of using a GridPane here), and the user clicks the squares to enter the numbers into the square. this phase isnt a problem if I use TextFields and mouse listeners and store info in a grid... the next phase is what I'm stuck at... unless I know exactly how to do that, I cant make progress...
in the third stage, I have to display the numbers to the user just like on the Nikoli site (the highlighting number pairs on mouse hover is a necessary feature too, which I think I can handle with CSS).. and the user should draw paths between the numbers, just as on that site ( I thought VLineTo and HLineTo classes would be suitable.. but I'm not sure, and cant find any alternatives) Please help on this ...
So with this in mind, I made FXML based dummy gui layouts to test if my ideas work...
and I cant get the GridPane to have lines drawing atop it (meaning, I cant place Line objects like HLineTo on top of the grid panes).... is there any other way to do what I need to do ?
I also thought of making multiple Canvas objects in a grid (each square is its own canvas), having the numbers as Text objects, and a Canvas on top of the grid with transparency ON, and having them both on a StackPane, but then, the StackPane's children will not be synchronised.
Please help point me in the right direction, thanks (tell me if I'm missing something basic, which I think I am).
You can wrap the GridPane in an AnchorPane, then use getChildren().add(Node node).
Assuming your controller has defined <AnchorPane fx:id="anchorpane"...> and implements Initializable
#FXML private AnchorPane anchorpane;
#Override
public void initialize(URL location, ResourceBundle resources) {
Line line = new Line(double startX, double startY, double endX, double endY);
anchorpane.getChildren.add(line);
}
NOTE: The line should actually be dependent on mouse events, so it really shouldn't even be in your initialize method; but it should help you get started with what you want to do.
HTH