How can isosurface, isocaps and stlwrite affect the volume size? - size

I am trying to extract a STL file from a volume (3D-matrix). Since I am working with a DICOM volume, I want to adapt the matrix elements to the voxel size. Everything seems to work fine, but when I check the stl output size (for example in a CAD software), it seems that a slice, a "voxel", is missing in each direction. This can be (maybe) reasonable for a DICOM, where the slices are counted considering the respective center (and therefore, in a certain sense, one slice may be missing in the finale measure), but not in the following example I tried.
I leave here a simple code: my voxel size is 0.723x0.723x0.8; I created a 10x10x10 matrix, so I would expect a 7.23 x 7.23 x 8 mm stl. Instead, I get a 6.507 x 6.507 x 7.2 mm stl, so I think something goes wrong.
R=randi(3,10,10,10);
R(R>1)=0;
[F1,V1]=isosurface(R,0);
[F2,V2]=isocaps(R,0);
faces=[F1;F2+length(V1(:,1))];
vertices=[V1;V2];
S=makehgtform('scale',[0.723,0.723,0.8]);
new_vertices=vertices*S(1:3,1:3);
p=patch('Vertices',new_vertices,'Faces',faces,'FaceColor','blue');
view(3)
camlight headlight; lighting gouraud
str=strcat(['R','.stl']);
stlwrite(str,faces,new_vertices);
How can isosurface, isocaps or stlwrite be responsible for this?

Related

Simulate Camera in Numpy

I have the task to simulate a camera with a full well capacity of 10.000 Photons per sensor element
in numpy. My first Idea was to do it like that:
camera = np.random.normal(0.0,1/10000,np.shape(img))
Imgwithnoise= img+camera
but it hardly shows an effect.
Has someone an idea how to do it?
From what I interpret from your question, if each physical pixel of the sensor has a 10,000 photon limit, this points to the brightest a digital pixel can be on your image. Similarly, 0 incident photons make the darkest pixels of the image.
You have to create a map from the physical sensor to the digital image. For the sake of simplicity, let's say we work with a grayscale image.
Your first task is to fix the colour bit-depth of the image. That is to say, is your image an 8-bit colour image? (Which usually is the case) If so, the brightest pixel has a brightness value = 255 (= 28 - 1, for 8 bits.) The darkest pixel is always chosen to have a value 0.
So you'd have to map from the range 0 --> 10,000 (sensor) to 0 --> 255 (image). The most natural idea would be to do a linear map (i.e. every pixel of the image is obtained by the same multiplicative factor from every pixel of the sensor), but to correctly interpret (according to the human eye) the brightness produced by n incident photons, often different transfer functions are used.
A transfer function in a simplified version is just a mathematical function doing this map - logarithmic TFs are quite common.
Also, since it seems like you're generating noise, it is unwise and conceptually wrong to add camera itself to the image img. What you should do, is fix a noise threshold first - this can correspond to the maximum number of photons that can affect a pixel reading as the maximum noise value. Then you generate random numbers (according to some distribution, if so required) in the range 0 --> noise_threshold. Finally, you use the map created earlier to add this noise to the image array.
Hope this helps and is in tune with what you wish to do. Cheers!

VTK / ITK Dice Similarity Coefficient on Meshes

I am new to VTK and am trying to compute the Dice Similarity Coefficient (DSC), starting from 2 meshes.
DSC can be computed as 2 Vab / (Va + Vb), where Vab is the overlapping volume among mesh A and mesh B.
To read a mesh (i.e. an organ contour exported in .vtk format using 3D Slicer, https://www.slicer.org) I use the following snippet:
string inputFilename1 = "organ1.vtk";
// Get all data from the file
vtkSmartPointer<vtkGenericDataObjectReader> reader1 = vtkSmartPointer<vtkGenericDataObjectReader>::New();
reader1->SetFileName(inputFilename1.c_str());
reader1->Update();
vtkSmartPointer<vtkPolyData> struct1 = reader1->GetPolyDataOutput();
I can compute the volume of the two meshes using vtkMassProperties (although I observed some differences between the ones computed with VTK and the ones computed with 3D Slicer).
To then intersect 2 meshses, I am trying to use vtkIntersectionPolyDataFilter. The output of this filter, however, is a set of lines that marks the intersection of the input vtkPolyData objects, and NOT a closed surface. I therefore need to somehow generate a mesh from these lines and compute its volume.
Do you know which can be a good, accurate way to generete such a mesh and how to do it?
Alternatively, I tried to use ITK as well. I found a package that is supposed to handle this problem (http://www.insight-journal.org/browse/publication/762, dated 2010) but I am not able to compile it against the latest version of ITK. It says that ITK must be compiled with the (now deprecated) ITK_USE_REVIEW flag ON. Needless to say, I compiled it with the new Module_ITKReview set to ON and also with backward compatibility but had no luck.
Finally, if you have any other alternative (scriptable) software/library to solve this problem, please let me know. I need to perform these computation automatically.
You could try vtkBooleanOperationPolyDataFilter
http://www.vtk.org/doc/nightly/html/classvtkBooleanOperationPolyDataFilter.html
filter->SetOperationToIntersection();
if your data is smooth and well-behaved, this filter works pretty good. However, sharp structures, e.g. the ones originating from binary image marching cubes algorithm can make a problem for it. That said, vtkPolyDataToImageStencil doesn't necessarily perform any better on this regard.
I had once impression that the boolean operation on polygons is not really ideal for "organs" of size 100k polygons and more. Depends.
If you want to compute a Dice Similarity Coefficient, I suggest you first generate volumes (rasterize) from the meshes by use of vtkPolyDataToImageStencil.
Then it's easy to compute the DSC.
Good luck :)

Where to start with Fourier Analysis

I'm reading data from the microphone and want to perform some analysis on it. I'm attempting to generate a spectrum analyser something like this:
What I have at the moment is this:
My understanding is that I need to perform a Fourier analysis - a Fast Fourier Transform ? - to extract the component frequencies and their amplitudes.
Can someone confirm my understanding is correct and exactly what type of Fourier transform I need to apply?
At the moment, I'm getting frames containing 4k samples from the mic (using NAudio). The buffer I've got is 16bits/sample (Signed Short). For reference, the above plot shows approx half a frame
I'm coding in VB so any .Net libraries/examples (preferably on NuGet) would be of most use. I believe implementations vary considerably so the less I have to massage my data, the better.
The top plot is that of a spectrograph, where each vertical time line is colored based on the magnitudes of the result from an FFT (likely windowed) of a slice in time (possibly overlapped) of the input waveform. The number of vertical points to plot (the frequency resolution) is related to the length of the FFT. Almost any FFT will do. If you use the most common complex-to-complex FFT, just set the imaginary portion of each complex input sample to zero, copy a slice in time of samples of your input waveform to the "real" part, FFT, and take the magnitude or log magnitude of each complex result bin, then map these values to colors per your preference.

Simplification / optimization of GPS track

I've got a GPS track produced by gpxlogger(1) (supplied as a client for gpsd). GPS receiver updates its coordinates every 1 second, gpxlogger's logic is very simple, it writes down location (lat, lon, ele) and a timestamp (time) received from GPS every n seconds (n = 3 in my case).
After writing down a several hours worth of track, gpxlogger saves several megabyte long GPX file that includes several thousands of points. Afterwards, I try to plot this track on a map and use it with OpenLayers. It works, but several thousands of points make using the map a sloppy and slow experience.
I understand that having several thousands of points of suboptimal. There are myriads of points that can be deleted without losing almost anything: when there are several points making up roughly the straight line and we're moving with the same constant speed between them, we can just leave the first and the last point and throw away anything else.
I thought of using gpsbabel for such track simplification / optimization job, but, alas, it's simplification filter works only with routes, i.e. analyzing only geometrical shape of path, without timestamps (i.e. not checking that the speed was roughly constant).
Is there some ready-made utility / library / algorithm available to optimize tracks? Or may be I'm missing some clever option with gpsbabel?
Yes, as mentioned before, the Douglas-Peucker algorithm is a straightforward way to simplify 2D connected paths. But as you have pointed out, you will need to extend it to the 3D case to properly simplify a GPS track with an inherent time dimension associated with every point. I have done so for a web application of my own using a PHP implementation of Douglas-Peucker.
It's easy to extend the algorithm to the 3D case with a little understanding of how the algorithm works. Say you have input path consisting of 26 points labeled A to Z. The simplest version of this path has two points, A and Z, so we start there. Imagine a line segment between A and Z. Now scan through all remaining points B through Y to find the point furthest away from the line segment AZ. Say that point furthest away is J. Then, you scan the points between B and I to find the furthest point from line segment AJ and scan points K through Y to find the point furthest from segment JZ, and so on, until the remaining points all lie within some desired distance threshold.
This will require some simple vector operations. Logically, it's the same process in 3D as in 2D. If you find a Douglas-Peucker algorithm implemented in your language, it might have some 2D vector math implemented, and you'll need to extend those to use 3 dimensions.
You can find a 3D C++ implementation here: 3D Douglas-Peucker in C++
Your x and y coordinates will probably be in degrees of latitude/longitude, and the z (time) coordinate might be in seconds since the unix epoch. You can resolve this discrepancy by deciding on an appropriate spatial-temporal relationship; let's say you want to view one day of activity over a map area of 1 square mile. Imagining this relationship as a cube of 1 mile by 1 mile by 1 day, you must prescale the time variable. Conversion from degrees to surface distance is non-trivial, but for this case we simplify and say one degree is 60 miles; then one mile is .0167 degrees. One day is 86400 seconds; then to make the units equivalent, our prescale factor for your timestamp is .0167/86400, or about 1/5,000,000.
If, say, you want to view the GPS activity within the same 1 square mile map area over 2 days instead, time resolution becomes half as important, so scale it down twice further, to 1/10,000,000. Have fun.
Have a look at Ramer-Douglas-Peucker algorithm for smoothening complex polygons, also Douglas-Peucker line simplification algorithm can help you reduce your points.
OpenSource GeoKarambola java library (no Android dependencies but can be used in Android) that includes a GpxPathManipulator class that does both route & track simplification/reduction (3D/elevation aware).
If the points have timestamp information that will not be discarded.
https://sourceforge.net/projects/geokarambola/
This is the algorith in action, interactively
https://lh3.googleusercontent.com/-hvHFyZfcY58/Vsye7nVrmiI/AAAAAAAAHdg/2-NFVfofbd4ShZcvtyCDpi2vXoYkZVFlQ/w360-h640-no/movie360x640_05_82_05.gif
This algorithm is based on reducing the number of points by eliminating those that have the greatest XTD (cross track distance) error until a tolerated error is satisfied or the maximum number of points is reached (both parameters of the function), wichever comes first.
An alternative algorithm, for on-the-run stream like track simplification (I call it "streamplification") is:
you keep a small buffer of the points the GPS sensor gives you, each time a GPS point is added to the buffer (elevation included) you calculate the max XTD (cross track distance) of all the points in the buffer to the line segment that unites the first point with the (newly added) last point of the buffer. If the point with the greatest XTD violates your max tolerated XTD error (25m has given me great results) then you cut the buffer at that point, register it as a selected point to be appended to the streamplified track, trim the trailing part of the buffer up to that cut point, and keep going. At the end of the track the last point of the buffer is also added/flushed to the solution.
This algorithm is lightweight enough that it runs on an AndroidWear smartwatch and gives optimal output regardless of if you move slow or fast, or stand idle at the same place for a long time. The ONLY thing that maters is the SHAPE of your track. You can go for many minutes/kilometers and, as long as you are moving in a straight line (a corridor within +/- tolerated XTD error deviations) the streamplify algorithm will only output 2 points: those of the exit form last curve and entry on next curve.
I ran in to a similar issue. The rate at which the gps unit takes points is much larger that needed. Many of the points are not geographically far away from each other. The approach that I took is to calculate the distance between the points using the haversine formula. If the distance was not larger than my threshold (0.1 miles in my case) I threw away the point. This quickly gets the number of points down to a manageable size.
I don't know what language you are looking for. Here is a C# project that I was working on. At the bottom you will find the haversine code.
http://blog.bobcravens.com/2010/09/gps-using-the-netduino/
Hope this gets you going.
Bob
This is probably NP-hard. Suppose you have points A, B, C, D, E.
Let's try a simple deterministic algorithm. Suppose you calculate the distance from point B to line A-C and it's smaller than your threshold (1 meter). So you delete B. Then you try the same for C to line A-D, but it's bigger and D for C-E, which is also bigger.
But it turns out that the optimal solution is A, B, E, because point C and D are close to the line B-E, yet on opposite sides.
If you delete 1 point, you cannot be sure that it should be a point that you should keep, unless you try every single possible solution (which can be n^n in size, so on n=80 that's more than the minimum number of atoms in the known universe).
Next step: try a brute force or branch and bound algorithm. Doesn't scale, doesn't work for real-world size. You can safely skip this step :)
Next step: First do a determinstic algorithm and improve upon that with a metaheuristic algorithm (tabu search, simulated annealing, genetic algorithms). In java there are a couple of open source implementations, such as Drools Planner.
All in all, you 'll probably have a workable solution (although not optimal) with the first simple deterministic algorithm, because you only have 1 constraint.
A far cousin of this problem is probably the Traveling Salesman Problem variant in which the salesman cannot visit all cities but has to select a few.
You want to throw away uninteresting points. So you need a function that computes how interesting a point is, then you can compute how interesting all the points are and throw away the N least interesting points, where you choose N to slim the data set sufficiently. It sounds like your definition of interesting corresponds to high acceleration (deviation from straight-line motion), which is easy to compute.
Try this, it's free and opensource online Service:
https://opengeo.tech/maps/gpx-simplify-optimizer/
I guess you need to keep points where you change direction. If you split your track into the set of intervals of constant direction, you can leave only boundary points of these intervals.
And, as Raedwald pointed out, you'll want to leave points where your acceleration is not zero.
Not sure how well this will work, but how about taking your list of points, working out the distance between them and therefore the total distance of the route and then deciding on a resolution distance and then just linear interpolating the position based on each step of x meters. ie for each fix you have a "distance from start" measure and you just interpolate where n*x is for your entire route. (you could decide how many points you want and divide the total distance by this to get your resolution distance). On top of this you could add a windowing function taking maybe the current point +/- z points and applying a weighting like exp(-k* dist^2/accuracy^2) to get the weighted average of a set of points where dist is the distance from the raw interpolated point and accuracy is the supposed accuracy of the gps position.
One really simple method is to repeatedly remove the point that creates the largest angle (in the range of 0° to 180° where 180° means it's on a straight line between its neighbors) between its neighbors until you have few enough points. That will start off removing all points that are perfectly in line with their neighbors and will go from there.
You can do that in Ο(n log(n)) by making a list of each index and its angle, sorting that list in descending order of angle, keeping how many you need from the front of the list, sorting that shorter list in descending order of index, and removing the indexes from the list of points.
def simplify_points(points, how_many_points_to_remove)
angle_map = Array.new
(2..points.length - 1).each { |next_index|
removal_list.add([next_index - 1, angle_between(points[next_index - 2], points[next_index - 1], points[next_index])])
}
removal_list = removal_list.sort_by { |index, angle| angle }.reverse
removal_list = removal_list.first(how_many_points_to_remove)
removal_list = removal_list.sort_by { |index, angle| index }.reverse
removal_list.each { |index| points.delete_at(index) }
return points
end

Optimizing interpolation in Mathematica

As part of my work, I often have to visualize complex 3 dimensional densities. One program suite that I work with outputs the radial component of the densities as a set of 781 points on a logarithmic grid, ri = (Rmax/Rstep)^((i-1)/(pts-1), times a spherical harmonic. For low symmetry systems, the number of spherical harmonics can be fairly large to ensure accuracy, e.g. one system requires 49 harmonics corresponding to lmax = 6. So, to use this data within Mathematica, I would have a sum of up to 49 interpolated functions with each multiplied by a different spherical harmonic. While using v.6 and constructing the interpolated radial functions using Interpolation and setting r = Sqrt(x^2 + y^2 + z^2), I would stop ContourPlot3D after well over an hour without anything displayed. This included reducing both the InterpolationOrder and MaxRecursion to 1.
Several alternatives presented themselves:
Evaluate the density function on a fixed grid, and use ListContourPlot instead.
Or, linearly spline the radial function and use Piecewise to stitch them together. (This presented itself, as I could use simplify to help reduce the complexity of the resulting function.)
I ended up using both, as InterpolatingFunction gives a noticeable delay in its evaluation, and with up to 49 interpolated functions to evaluate, any delay can become noticeable. Also, ContourPlot3D was faster with the spline, but it didn't give me the speed up I desired.
I'll freely admit that I haven't tried Interpolation on v.7, nor I have tried this on my upgraded hardware (G4 v. Intel Core i5). However, I'm looking for alternatives to my current scheme; preferably, one where I can use ContourPlot3D directly. I could try some other form of spline, such as a B-spline, and possibly combine that with UnitBox instead of using Piecewise.
Edit: Just to clarify, my current implementation involves creating a first order spline for each radial part, multiplying each one by their respective spherical harmonic, summing and Simplifying the equations on each radial interval, and then using Piecewise to bind them into one function. So, my implementation is semi-analytical in that the spherical harmonics are exact, and only the radial part is numerical. This is part of the reason why I would like to be able to use ContourPlot3D, so that I can take advantage of the semi-analytical nature of the data. As a point of note, the radial grid is fine enough that a good representation of the radial part is generated and can be smoothly interpolated. While this gave me a significant speed-up, when I wrote the code, it was still to slow for the hardware I was using at the time.
So, instead of using ContourPlot3D, I would first generate the function, as above, then I would evaluate it on an 803 Cartesian grid. It is the data from this step that I used in ListContourPlot3D. Since this is not an adaptive grid, in some places this was too course, and I was missing features.
If you can do without Mathematica, I would suggest you have a look at Paraview (US government funded FOSS, all platforms) which I have found to be superior to everything when it comes to visualizing massive amounts of data.
The core of the software is the "Visualization Toolkit" VTK, and you can find/write other frontends if need be.
VTK/Paraview can handle almost any data-type: scalar and vector on structured grids or random points, polygons, time-series data, etc. From Mathematica I often just dump grid data into VTK legacy format which in then simplest case looks like this
# vtk DataFile Version 2.0
Generated by mma via vtkGridDump
ASCII
DATASET STRUCTURED_POINTS
DIMENSIONS 49 25 15
SPACING 0.125 0.125 0.0625
ORIGIN 8.5 5. 0.7124999999999999
POINT_DATA 18375
SCALARS RF_pondpot_1V1MHz1amu double 1
LOOKUP_TABLE default
0.04709501616121583
0.04135197485227461
... <18373 more numbers> ...
HTH!
If it really is the interpolation of the radial functions that is slowing you down, you could consider hand-coding that part based on your knowledge of the sample points. As demonstrated below, this gives a significant speedup:
I set things up with your notation. lookuprvals is a list of 100000 r values to look up for timing.
First, look at stock interpolation as a basemark
With[{interp=Interpolation[N#Transpose#{rvals,yvals}]},
Timing[interp[lookuprvals]][[1]]]
Out[259]= 2.28466
Switching to 0th-order interpolation is already an order of magnitude faster (first order is almost same speed):
With[{interp=Interpolation[N#Transpose#{rvals,yvals},InterpolationOrder->0]},
Timing[interp[lookuprvals]][[1]]]
Out[271]= 0.146486
We can get another 1.5 order of magnitude by calculating indices directly:
Module[{avg=MovingAverage[yvals,2],idxfact=N[(pts-1) /Log[Rmax/Rstep]]},
Timing[res=Part[avg,Ceiling[idxfact Log[lookuprvals]]]][[1]]]
Out[272]= 0.006067
As a middle ground, do a log-linear interpolation by hand. This is slower than the above solution but still much faster than stock interpolation:
Module[{diffs=Differences[yvals],
idxfact=N[(pts-1) /Log[Rmax/Rstep]]},
Timing[Block[{idxraw,idxfloor,idxrel},
idxraw=1+idxfact Log[lookuprvals];
idxfloor=Floor[idxraw];
idxrel=idxraw-idxfloor;
res=Part[yvals,idxfloor]+Part[diffs,idxfloor]idxrel
]][[1]]]
Out[276]= 0.026557
If you have the memory for it, I would cache the spherical harmonics and radius (or even radius-index) on the full grid. Then flatten the grid caches so you can do
Sum[ interpolate[yvals[lm],gridrvals] gridylmvals[lm], {lm,lmvals} ]
and recreate your grid as discussed here.