UE5 Crash minutes after opening a blank project - Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000010 - crash

I have no idea why, but any new Unreal project I try to open will crash within a few minutes of booting up. I've tried reinstalling, reverifying, upgrading my computer, getting more memory, etc. and nothing seems to work. Please help me.
This is the crash report I get every single time

You can try setting the "Default RHI" option in Project Settings to DirectX 11:

Related

linux intellij keeps crashing on linux

My Intellij Idea IDE keeps crashing. No error messages. The window just disappear and then when I restart it starts re-indexing again and etc.
Here is a screenshot of all the error logs
I have heard that this problem is caused by memory settings. Anyone knows where I can modify these settings on linux

Appcelerator Studio Crashes on Safari Launch?

I'm working on an iMac 27-inch, Late 2012 (macOS High Sierra)
When I open Safari, Appcelerator Studio crashes immediately! I couldn't figure that out why this is happening.
Does anyone know anything about this?
Can you check what is the error reported in the crash log? Just look for main thread crash and search in the google - this might give some clue.
Not sure if it's related to this:
https://bugs.eclipse.org/bugs/show_bug.cgi?id=465693
When crash happens, you'll see a rectangular dialog with a title of JVM Terminate on your screen and Studio will disappear. This indicates Java itself has crashed, but it creates a log file in the process.
By default, the crash file should be in either the Studio installation directory, or in the system temp directory, most likely with a file name of hs_err_pid*.log. If you still could not locate it, follow the directions here:
Finding your Error Log
On OS X, the location is ~/Library/Logs/Java/*.crash.log or ~/Library/Logs/CrashReporter, and the file will have the word java in its name.
http://docs.appcelerator.com/platform/latest/#!/guide/Crashes_and_Freezes

No error, but program won't start on WIn 8?

I have written a program in VB.Net and run it for a few years on Vista and Win 7 without issue. It is a requirements management tool front end to an Access or SQLServer backend database.
A few months ago I installed it on Win 8. It is a 64-bit version of my program running on a 64-bit laptop. It installs fine and runs OK initially. However, after a few weeks it stops running. This has happened twice, the last time after 28 days.
When I try to run the program nothing happens - no splash screen, no error message, no entry in the Applications Log in Event Viewer - just nothing happens. The only solution has been to re-install the program and then it starts working again.
I have tried: turning off all malware, firewall and anti-virus programs; running the program as Administrator; running in various compatibility modes. Nothing happens.
I also tried removing the license file from the program directory. When I did that I did get an error message in the Application Log in Event Viewer, so the program is trying to start. But when I returned the license file it still won't start and there is no error message in the log file.
Program was written in VS 2008 under .Net framework 3.5. I don't think this is an issue, since it runs fine for about a month after install. Also, it is not the license file. The license is perpetual, and anyway if it fails the license there is a splash screen that comes up, and that is not happening.
Can anyone suggest where I might look in Win 8 to try and work out what is going on when I try to start the program?
UPDATE: Through using the Reliability Monitor I have just noticed that at 2:30pm on the afternoon of the problem Windows Installer reconfigured my application. I had the app open all afternoon. but when I shut it at around 4:40pm, then tried to open it again, the problem above emerged.
Description
Windows Installer reconfigured the product. Product Name: Capability Architect. Product Version: 1.0.0. Product Language: 1033. Manufacturer: SDG. Reconfiguration success or error status: 0.
The reason for the reconfiguration was:
Detection of product '{221672D4-9B64-4550-8B8A-A13C4BE20780}', feature 'DefaultFeature', component '{4F120286-6AE1-5DFE-65E4-A4495CA3F296}' failed. The resource 'C:\Users\Public\Desktop\SDG\Capbility Architect Template v2.0.accdb' does not exist.
Now, that file is installed by default with the product. However, I had deleted it earlier that day because I never use it and that seems to have triggered the reconfiguration. Is that normal behaviour?? And why should a reconfiguration stop the program from running? And is it possible to see exactly what the reconfiguration actually did?
EXTRA UPDATE: If this is the problem then I can't replicate it :( I tried deleting the folder again but it has not affected program start up at all.
Thanks
Ian

AIR: Adobe Air Debug Launcher stopped working...any logs?

I m having trouble with AIR debug launcher(adl) under win 7 64 bits home familial with AIR SDK runtime 2.7. It sometimes crash and i have no posibilities to understand if its because of my software or not.
Does anybody know how I can get some logs to know why it crashed ?
When its crash, the debugger is going away and i dont know where my software bugged if it did...
I have been testing my software under different SDK under win7 and i still had some adl crash. The software is working correctly under winXP. I suppose it has something to do with win7 and AIR but how can I find any informations on what is going on...?
thanks for any tips...
i have been able to find windows crash dump files. Then i have download windbg. And started debugging air debugger launcher... but im stuck... not good debugging without symbol files... I guess cant do more then that. The error come from an attempt to convert an integer to a unicode string but i dont know why this function is called, by who and when...
sometimes it doesnt crash also.
Finally found some windows crash dump log files. Also started to debug with windbg the AIR. :))) lol

SIGABRT error when running MonoTouch application

I'm new to MonoTouch and more times than not, when I try to run my MonoTouch app on the iPhone simulator (debug mode and regular), I receive a long error output that begins with the following message:
Error connecting stdout and stderr (127.0.0.1:10001)
Couldn't register com.yourcompany.[appnamehere] with the bootstrap server. Error: unknown error code.
This generally means that another instance of this process was already running or is hung in the debugger.Stacktrace:
at (wrapper managed-to-native) MonoTouch.UIKit.UIApplication.UIApplicationMain (int,string[],intptr,intptr) <0x00004>
at (wrapper managed-to-native) MonoTouch.UIKit.UIApplication.UIApplicationMain (int,string[],intptr,intptr) <0x00004>
at MonoTouch.UIKit.UIApplication.Main (string[],string,string) <0x00089>
at MonoTouch.UIKit.UIApplication.Main (string[]) <0x00014>
at PodcastManager.Application.Main (string[]) <0x00010>
at (wrapper runtime-invoke) .runtime_invoke_void_object (object,intptr,intptr,intptr) <0x00043>
And ends with:
=================================================================
Got a SIGABRT while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application.
=================================================================
The weird thing is it will work some of the time. Once, a reboot of my machine did it. Others, just restarting MonoDevelop and/or the simulator.
I can provide the entire error output if you think that may help.
Any ideas?
This is a problem with the monotouch debugger. Sometimes, when the application crashes, the debugger hangs in memory, and that then prevents you from running the app again. As you said, sometimes closing MonoDevelop and the simulator is enough to clean up the debugger, sometimes you need a full reboot. This is also the experience I have, which is probably the only bad thing I found with monotouch so far.
Many times, I'm able to directly kill the process from the console. To do that, open the console and type "top". You'll see the list of processes using the most memory, your app will likely be on top, using almost 100% of cpu. Save the id of the that line, and type q to quit. Now type "kill -9 ???" where ??? is the id you got from top.
Monotouch 2.0 fixed a lot of these problems, if you haven't updated yet I would seriously recommend you to do so. I'm running the beta channel of 2.0, and its a LOT more stable. Crashes went down from 1 or 2 every hour to 1 or 2 a day. It still happens, though, unfortunately.
-- Update -- after updating to 2.0.2 I have not seen this issue.
After playing with it long enough, and coming across this bug report I've come to the conclusion that until it's fixed the way to prevent this error is by NEVER stopping a debug session in the IDE. As long as you stop the debug session when the code is not at a breakpoint by hitting the home button it appears that you will avoid this situation.
I think this error comes when any native library of monotouch is missing. It happen due to uninstall Visual Studio or Update Xamarin. I faced the Same error and resolve it by Unistalland reinstall the Xamarin Visual Studio and Xamarin Studio. It takes 10 min and all issues are solved.