When I run the cmake command to generate the Makefile of my projet, a dedicated CMake routine polls the latest git tagged version of my code. This tagged version code is then passed to the C++ executable codes as a preprocessor definition to be displayed in runtime.
The problem is that when the git repository is updated, we usually only run the make command without pre-running cmake again. Is there a way to check if the git version has been updated (using CMakeFileList.txt) while running make?
Related
I'm running cmake on VSCode. I'm trying to set it up to invoke a custom script I wrote to flash the executable into my target mcu.
I'm reading about CROSSCOMPILING_EMULATOR, CMAKE_CROSSCOMPILING_EMULATOR and CMAKE_CROSSCOMPILING but I can't find an example of how to use them properly.
The main issue is that after the building is complete cmake is trying to run the *.elf file.
How can I flash the binary after building?
I have a script that does that and I execute it manually after each build. I want to invoke that script from cmake after building
Generally:
add_executable(the_executable_target ...)
add_custom_target(flashit
COMMAND
${YOUR_INTERPRETER_LIKE_BASH_OR_SOMTHING}
./your_script
$<TARGET_FILE:the_executable_target>
COMMENT "flashes it"
)
add_dependencies(flashit the_executable_taregt)
You could add ALL. You could also interest in add_custom_commnad(POST_BUILD ....
CMAKE_CROSSCOMPILING_EMULATOR is used for try_run, but most importantly for running tests.
I've written a module on top of a private fork off of TensorFlow that uses nanomsg.
For my local development server, I used cmake install to install nanomsg (to /usr/local) and accessed the header files from their installed location. The project runs fine locally.
However, I now need to package nanomsg within my TensorFlow workspace. I've tried the following two approaches, and find neither satisfactory:
Similar to this answer for OpenCV, I precompiled nanomsg into a private repository, loaded it within my workspace (within tensorflow/workspace.bzl) using an http_archive directive then included the headers and libraries in the relevant build script. This runs fine, but is not a portable solution.
A more portable solution, I created a genrule to run a specific sequence of cmake commands that can be used to build nanomsg. This approach is neater, but the genrule cannot be reused to cmake other projects. (I referred to this discussion).
Clearly cmake is not supported as a first-class citizen in Bazel builds. Is there anyone who has faced this problem in your own projects created a generic, portable way to include libraries within Bazel projects that are built using cmake? If so, how did you approach it?
As Ulf wrote, I think your suggested option 2 should work fine.
Regarding "can I identify if the cmake fails", yes: cmake should return with an error exit code (!= 0) when it fails. This in turn will cause Bazel to automatically recognize the genrule action as failed and thus fail the build. Because Bazel sets "set -e -o pipefail" before running your command (cf. https://docs.bazel.build/versions/master/be/general.html#genrule-environment), it should also work if you chain multiple cmake commands in your genrule "cmd".
If you call out to a shell script in your "cmd" attribute that then actually runs the cmake commands, make sure to put "set -e -o pipefail" in the first line of your script yourself. Otherwise the script will not fail when cmake fails.
If I misunderstood your question "Can I identify if the cmake fails", please let me know. :)
This new project: https://github.com/bazelbuild/rules_foreign_cc seems like a solution(it build rules for cmake to build your project inside bazel).
I'm trying to use CppUTest in Windows, first step is to get it to work and I already have problems. These are the things I've tried:
First Approach
With CMake, using the cmake GUI I can do the configure and generate command and I get something in the output directory, but no binaries and no libraries, just a bunch of cmakefiles. The CMake GUI says everything went OK during the configuration and generation steps, however the libraries (.lib files) are not generated in the output directory... is there something I am missing? I've never used CMake before.
Second approach
With MinGW and msys alone, running cmd in Windows and executing a MinGW shell by typing sh in the Windows terminal, afterwards I execute the following commands:
cd <CppUTest folder>
mount c:\mingw /mingw
./autogen.sh
./configure
make
The build process starts but it fails with a message indicating that pthread.h was not found in MinGW directory. If I install the pthread-win32 package with the MinGW package manager and repeat the same steps as above the build process starts but fails with a message indicating that the structure timespec is defined in time.h and pthread.h.
I've tried to follow this same procedure with CppUTest 3.6 and it works perfectly fine, I get the .lib files, so I guess I will have to continue with this for now.
Does anyone know how to build CppUTest 3.7 (latest release) with MinGW or CMake?
In the end I used Cygwin to compile it, I couldn't find a way to compile it with MinGW properly, I added a dirty trick to make it compile under MinGW (handled the timespec redifinition) but chances are that is going to cause issues.
Just make sure that you use Cygwin aswell to compile your tests, something that I found out after making this question (https://www.youtube.com/watch?v=oVmd0P85D8o).
I have a cmake script that add a "add_custom_command" that generate a program version anytime the program is compiled. That creates a Header File. It works fine...
Now, what I want to do is to have cmake use value from said file during installation and packaging.
Parsing the file is of no worry. What I don't know is how do I ask cmake to parse it just before installing, since it would have been modified during the compilation.
You should check out some of the capabilities of the INSTALL command
INSTALL(CODE "CMAKE_CODE_THAT_PARSES_FILE")
or
INSTALL(SCRIPT CMAKE_Parsing_Script.cmake)
These will be executed at install time.
I'm new to cmake and I'm finding it very frustrating. I am trying to use wildcards in file paths that are evaluated when the build runs, not when the build is generated.
I have created a build that uses SWIG to generate Java wrappers for some C++ code. I can write the commands to generate the native code, compile it, and produce a working shared library, and even use the INSTALL command to install that shared library correctly. What I can't figure out how to do is to write an INSTALL command that can copy all *.java files generated by SWIG into that same install location.
It seems that cmake's FILE GLOB command does the globbing when cmake is executed, and not when the build actually runs. Of course, when cmake is executed, SWIG hasn't run yet, and the Java files don't exist.
Is there a way to do what I want? Am I going about things wrong? It seems like this is such a fundamental part of what Makefiles need to do, I'm really surprised not to find an easy way to do it.
Assuming that the Java wrappers are located in the current binary directory, you can use the following install command to copy the Java files upon install:
install(
CODE "file( GLOB _GeneratedJavaSources \"${CMAKE_CURRENT_BINARY_DIR}/*.java\" )"
CODE "file( INSTALL \${_GeneratedJavaSources} DESTINATION \"$ENV{HOME}\" )"
)
The CODE form of the install command is used to execute two CMake commands upon running the install target. The first one collects all generated Java files in a helper variable. The second one uses the INSTALL form of the file command to copy the files.
you can use install(SCRIPT swigInstaller.cmake) or install(DIRECTORY) both of which supports doing file globing at install time. You can read more about the install command at:
http://cmake.org/cmake/help/cmake-2-8-docs.html#command:install