I want to know how much time a crash gambling website gave us before it bangs out? For example if it bangs at 10x, how much time the website gave us to cashout?
Related
Need a little help from someone who knows a little about logistics;
I am currently working with an application known as Framework. The application is not really something that I am familiar with, but regardless I can figure out how it works. One of the tabs running in the application is for expected orders (shipping trucks). Within that, I am able to see where an outbound truck's current location is, as well as it's destination. I am trying to add functionality to the application that would allow me to see an estimated time of arrival to its current destination + the drive back to my location. This seems simple enough, but I'm trying to figure out the best way that I could calculate this. I looked into The Google Distance Matrix API, but I have no need to display a map on the application, all I want is the ETA. I am pretty inexperienced with this kind of thing, so I was hoping someone could point me in the right direction.
Thanks guys.
This may not be the best forum for this question...
It looks like Google Distance Matrix requires you to display the map. An alternative is the open source OSRM project. Natively it's a C++ engine for routing, which outputs directions and the total route information so the any map display is up to you.
There is a demo and HTTP API hosted on the project site but you will need to check if it's suitable for your usage level.
Just an idea, but depending on the size of your delivery area, and how accurate you want the estimated time, you may be able to keep it all in a database.
Let's assume your delivery area is 10 miles x 10 miles.
So that's 100 square miles. We'll use each square mile as a point.
Do a one time calculation of how long it will take to get from each
point to the rest. You can
use the Google Distance Matrix API for this since you're only doing
this once.
This will give you 10,000 records that has every point to point time.
So, if your truck is in point 25, and has to get to point 64, you do a lookup and see that it should take about 10 minutes. plus the drive from point 64 back to the warehouse (point 10) is 8 minutes. Then you'll know the truck should be back in about 18 minutes.
It's not super accurate, but it might be close enough for your needs. I would be curious if you do implement this method.
Btw, if your delivery area is 100 miles x 100 miles, then that would be 100,000,000 location points if each point is 1 square mile. If that's too much, then if you increase your point size to 2 miles x 2 miles (4 square miles), then that's about 6,000,000 records.
I am a software tester by profession and I have worked on various technologies till date. I got a new assignment which is a GIS application. I am not aware of how to test GIS application, what parameters should be considered while testing etc.
I will really appreciate if anyone could help me out with some guidelines for testing GIS application.
Thank you in advance. :)
Ashok, possibly since the time whn the question has been asked you have been turned into GIS testing expert, but let me try to answer )))
I would focus on what the app should do with geometries:
does it takes into account the correct type of geometries, does it ignore the incorrect ones
If the app builds own geometries based on the original geometries, I would try different topologies that may be problematic for doing this. Say, the app should draw a geometry 5 px left to some original geometry, in parallel to it. I would try a loop that is lesser than 10 px diameter in order to have no space to 5 px left. And so on
I would test the huge values of data, so what will be if the app would try to consume the worldwide net of such geometries.
I need to super accurately measure time difference in xcode. I'm fairly new to Xcode and Objective C but I'm not really sure how to start it.
I need to measure the time difference between when a sound is played through the speaker and when the sound is recorded through the mic.
I'm not sure how to measure time this accurately as it will be a very short amount of time.
Any pointers or help would be much appreciated!
Thanks
The most precise clock is probably mach_absolute_time---returning ticks since the device was last booted. See this Q&A from Apple for an example of how to use it and convert it into a nicer unit.
I am working on a point of sale (POS vending machine) project which has many images on the screen where the customer is expected to browse almost all of them. Here are my questions:
Can you please suggest me test cases for testing load time for images?
What is the acceptable load time for these images on screen?
Do we have any standards for testing these kind of acceptable load time?
"What is an acceptable loading time?" is a very broad question, one that has been studied as a research question for human computer interaction issues. In general the answer depends on:
How predictable the loading time is? (does it vary according to time of day, e.g. from 9am to 2am. unpredictable is usually the single most annoying thing about waiting)
How good is the feedback to the user? (does it look like it's broken or have a nice progress bar during the waiting? knowing it's nearly there can help ease the pain, even if the loading times are always consistent)
Who are the users and what other systems have they used previously? If it was all writing in a book before then waiting 2 minutes for images is going to be positively slow. If you're replacing something that took 3 minutes then it's pretty fast.
Ancillary input issues, e.g. does it buffer presses whilst loading and also move items around on the display so people press before it's finished and accidentally press the wrong thing? Does it annoyingly eat input soon after you've started to input it so you have to type/scan it again?
In terms of testing I'm assuming you're not planning on observing users and asking "how hard would you like to hurt this proxy for frustration?" What you can realistically test is how it copes under realistic loads and how accurate the predictions are.
I want to develop a game which will have following content
1. User will log in
2. User will be provided by alphabets of a word falling from sky, and he would be required to complete the word before they hit the bottom level.
3. The words would be pulled up from a database.
4. The reward points gathered by user on completion of task, would be converted to a corresponding "Mobile recharge topup" and would be sent to users mobile.
I was planning to do this in a html5 using Canvas element. Could you let me know, if this is possible.
I have studied 5 mobile recharge api service, but none of them are satisfactory so far. Any direction in there?
To give you an idea of my expertise with this, I am a totally new user of web programming. I have been a systems programmer before, and need to develop this for assisting in a research project related to studying economic incentives of attracting low income workers to spend time on web, if enough incentive is provided.
I sincerely appreciate your time and help.
Thank you,
Mrunal
This is what I have found.
It is a half baked script ...
http://www.javascriptsource.com/games/falling-by-tim-withers-120409100502.html