Im working on a uni project using sony sdk. Right now when I use the capture image API from sony sdk, it downloads both RAW and JPEG images to my PC. As the image size is very high, it takes some time to download, which impacts the video streaming. Therefore, I want it only to download the JPEG image when I shoot photos (not the RAW image) or a second option to keep the images in the camera SD card and not to download to the host PC. Can anyone tell me if there is any way I can acheive one of the above?
Thanks
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It is possible to transfer images from a Sony QX10 to a desktop application, which uses the Camera Remote API?
While the QX10 will allow you to take a picture and retrieve the url of the picture right away, you are not able to get a list of images on the Camera using the API.
Hi~ I am trying to calibrate my depth camera with my digital camera.. but I meet some problem using the RGBDKinectCapture...
1、why the calibrate correspondence cannot show the RGB view from my digital camera?? (canon EOS 600D)
I have set it the live view mode..
2、it cannot recognize my kinect(1414) on Win7 By the example application (download from the RGBToolKit.com),
and I cannot run the source on Windows,just say the error 'enable_if' also mean the std::tr1::enable_if...
3、What is the methods of taking live preview for (all) the HD camera in RGBToolKit ??
is it without the SDK of camera??
which methods it based on??
which class? and I want to debug it...
I'm so sorry ... I see now...
1、the RGBDToolkit doesnot display the live preview of the HD camera.... it just load its video....
2、I cannot run the example on windows because it run with the different sdk for kinect ...(the source has give the sdk..)
I need some advice. In my application people can upload images. I will store the images on a server. I want to make a photo gallery where you can see all uploaded images. Every user has a account. And it will download all uploaded images.
The point is that when you uploaded 1 image it has to download 1 image. But when you upload 10 or more the app will have to download all images and cache the images to your device.
What is the best way to download all images and keep the app running without getting stuck. Also what is the best way to cache all images.
If you want to create some photo gallery apps, check out this open source sample.
Created by Michael Waterfall, which includes photo gallery from images stored on server or locally.
You can modify the code as per your project requirements. And it is easy to handle the images.
I am creating an iPhone application, which can play many media formats. I am not able to play AVI file format, where as I am able to play other formats (for e.g. MP3, MP4, MOV etc). When I try to play AVI, it shows black screen and display is hidden. Any suggestions on what I can do to fix this issue?
Take a look at this tutorial on playing video with ffmpeg and SDL, both available for the iPhone.
An ffmpeg and SDL Tutorial or How to Write a Video Player in Less Than 1000 Lines
It's written in C, but consider it pseudocode, and adapt it in Objective C accordingly.
.avi is a container format, not a specific audio/video codec. Depending on the contents of the .avi container, it may or may not be possible to decode the video on an iOS device (due to hardware limitations). If it is possible to decode the video in real time, you may have some luck using the libav (aka ffmpeg) library to decode it.
I want to make simple project which play flash video file from online.
I've searched some articles and read carefully.
But I can't understand, how to play flash video files on iPad by Code.
So I need help from you.
Please.
Simply put, without being jailbroken, No you cannot.
The closest thing to being able to view flash in iOS is Frash, and I am not even sure if it is actively being developed or supported any more.
You can always check out the open source project for Frash. by Comex.
All IOS devices don´t support Flash player, but is be possible to use a Javascript or HTML5 player for video.
No, iWhatever's currently do not and to the best of my surfing knowledge, have no intention of supporting flash format due to some argument between apple and adobe.
At the end of the day, the Flash video format is a container for a movie that’s been compressed by some codec. If you can get to the source file, you know the format of the container, you know the codec that was used to encode the video, and you know how to write code to convert that into audio streams and video frames, then yes, you can play Flash videos on the iPad.
So, to recap:
Get the Flash video file.
Get to the encoded video data in the Flash file.
Decode the video and convert it, either into raw audio and video or to another format that the iPad can play.
Play the result of #3.
Needless to say, this is quite the endeavor. It’s better to download the movies to your desktop and convert them there before loading them into your application.
Yes you can! The question is whether or not you can play the video itself not whether or not ipads support flash player.
the answer is this.. new versions of "flash video" have a f4v file extension. These videos are basically a h.264 mp4 files. You "may" be able to play it in an ipad simply by renaming it to .mp4
If that doesn't work then use a utility like Miro to convert your "flash video" to a format that your ipad will accept. http://www.mirovideoconverter.com/