Set union in prolog with variables - variables

I am searching some SWI-Prolog function which is able to make some set union with variables as parameters inside. My aim is to make the union first and define the parameters at further on in source code.
Means eg. I have some function union and the call union(A, B, A_UNION_B) makes sense. Means further more the call:
union(A, [1,2], C), A=[3].
would give me as result
C = [3, 1, 2].

(What you call union/3 is most probably just concatenation, so I will use append/3 for keeping this answer short.)
What you expect is impossible without delayed goals or constraints. To see this, consider the following failure-slice
?- append(A, [1,2], C), false, A=[3].
loops, unexpected. % observed, but for us unexpected
false. % expected, but not the case
This query must terminate, in order to make the entire question useful. But there are infinitely many lists of different length for A. So in order to describe all possible solutions, we would need infinitely many answer substitutions, like
?- append(A, [1,2], C).
A = [], C = [1,2]
; A = [_A], C = [_A,1,2]
; A = [_A,_B], C = [_A,_B,1,2]
; A = [_A,_B,_C], C = [_A,_B,_C,1,2]
; ... .
The only way around is to describe that set of solutions with finitely many answers. One possibility could be:
?- when((ground(A);ground(C)), append(A,B,C)).
when((ground(A);ground(C)),append(A,B,C)).
Essentially it reads: Yes, the query is true, provided the query is true.
While this solves your exact problem, it will now delay many otherwise succeeding goals, think of A = [X], B = [].
A more elaborate version could provide more complex tests. But it would require a somehow different definition than append/3 is. Some systems like sicstus-prolog provide block declarations to make this more smoothly (SWI has a coarse emulation for that).
So it is possible to make this even better, but the question remains whether or not this makes much sense. After all, debugging delayed goals becomes more and more difficult with larger programs.
In many situations it is preferable to prevent this and produce an instantiation error in its stead as iwhen/2 does:
?- iwhen((ground(A);ground(C)),append(A,B,C)).
error(instantiation_error,iwhen/2).
That error is not the nicest answer possible, but at least it is not incorrect. It says: You need to provide more instantiations.
If you really want to solve this problem for the general case you have to delve into E-unification. That is an area with most trivial problem statements and extremely evolved answers. Often, just decidability is non-trivial let alone an effective algorithm. For your particular question, either ACI (for sets) or ANlr (for concatenation) are of interest. Where ACI requires solving Diophantine Equations and associative unification alone is even more complex than that. I am unaware of any such implementation for a Prolog system that solves the general problem.
Prolog IV offered an associative infix operator for concatenation but simply delayed more complex cases. So debugging these remains non-trivial.

Related

Without unwinding, translate a simple while loop iteration into SMT-LIB formula to prove correctness

Consider proving correctness of the following while loop, i.e. I want show that given the loop condition holds to start with, it will eventually terminate and result in the final assertion being true.
int x = 0;
while(x>=0 && x<10){
x = x + 1;
}
assert x==10;
What would be the correct translation into SMT-LIB for checking the correctness, without using loop unwinding?
Hoare logic and loop-invariants
Typical proof of such a statement would be done via the classic Hoare logic, which I assume you're already familiar with. If not, see: https://en.wikipedia.org/wiki/Hoare_logic
The idea is to come up with an invariant for your loop. This invariant must be true before the loop starts, it must be maintained by the loop body, and it must imply the final result when the loop condition is no longer true. Additionally, you also need to prove that the loop will eventually terminate, by means of a measure function. (More on that later.)
You can convince yourself why this would be sufficient: An invariant is something that's "always" true. And if it implies your final result, then your proof is complete. The proof steps I outlined above ensure that the invariant is indeed an invariant, i.e., its truth is always maintained by your program.
Coming up with the invariant
What would be a good invariant for your loop here? Let's give this invariant the name I. A moment of thinking reveals a good choice for I is:
I = x >= 0 && x <= 10
Note how similar (but not exactly the same!) this is to your loop-condition, and this is not by accident. Loop-invariants are not unique, and coming up with a good one can be really difficult. It's an active area of research (since 60's) to synthesize loop-invariants automatically. See the plethora of research out there. https://en.wikipedia.org/wiki/Loop_invariant is a good starting point.
Proof using SMT
Now that we "magically" came up with the loop invariant, let's use SMT to prove that it is indeed correct. Instead of writing SMTLib (which is verbose and mostly intended for machines only), I'll use z3-python interface as a close enough substitute. To finish the proof, I need to show 4 things:
The invariant holds before the loop starts
The invariant is maintained by the loop body
The invariant and the negation of the loop-condition implies the desired post-condition
The loop terminates
Let's look at each in turn.
(0) Preliminaries
Since we'll use z3's python interface, we'll have to do a little bit of leg-work to get us started. Here's the skeleton we need:
from z3 import *
def C(p):
return And(p >= 0, p < 10)
def I(p):
return And(p >= 0, p <= 10)
x = Int('x')
Note that we parameterized the loop-condition (C) and the invariant (I) with a parameter so it's easy to call them with different arguments. This is a common trick in programming, abstracting away the control from the data. This way of coding will simplify our life later on.
(1) The invariant holds before the loop starts
This one is easy. Right before the loop, we know that x = 0. So we need to ask the SMT solver if x == 0 implies our invariant:
>>> prove (Implies(x == 0, I(x)))
proved
Voila! If you want to see the SMTLib for the proof obligation, you can ask z3 to print it for you:
>>> print(Implies(x == 0, I(x)).sexpr())
(=> (= x 0) (and (>= x 0) (<= x 10)))
(2) The invariant is maintained by the loop-body
The loop body is only run when the loop condition (C) is true. The body increments x by one. So, what we need to show is that if our invariant (I) is true, if the loop condition (C) is true, and if I increment x by one, then I remains true. Let's ask z3 exactly that:
>>> prove(Implies(And(I(x), C(x)), I(x+1)))
proved
Almost too easy!
(3) The invariant implies the result when loop condition is false
This time, all we need to ask the solver is to prove the required conclusion when I holds, but C doesn't:
>>> prove(Implies(And(I(x), Not(C(x))), x == 10))
proved
And we have now completed what's known as the partial-correctness claim. That is, if the loop terminates, then x will indeed be 10 at the end. This is what you were trying to prove to start with.
(4) The loop terminates
What we've done so far is known as partial-correctness. It says if the loop terminates, then your post-condition (i.e., x == 10) holds. But it does not make any guarantees that the loop will always terminate.
To get a full-proof, we have to prove termination. This is done by coming up with a measure function: A measure function is a function that assigns (typically) a numeric value to the set of program variables, which is bounded from below. Then we show that it goes down in each iteration and has an initial value that's above its lower-bound. Then we know that the loop cannot continue forever: The measure has to go down in each iteration, but it cannot do so since it's bounded below.
Termination proofs are usually harder, and coming up with a good measure can be tricky. But in this case, it's easy to come up with it:
def M(x):
return 10-x
The claim is that the measure is always non-negative in this case. Let's prove that before the loop starts, i.e., when x == 0:
>>> prove (Implies(x == 0, M(x) >= 0))
proved
It goes down in each iteration:
>>> prove (Implies(C(x), M(x) > M(x+1)))
proved
And finally, it's always positive if the loop executes:
>>> prove (Implies(C(x), M(x) >= 0))
proved
Now we know that the loop will terminate, so our proof is complete.
But wait!
You might wonder if I pulled a rabbit out of a hat here. How do we know that the above steps are sufficient? Or that I didn't make a mistake in my coding as I waved my hand over your program and magically translated it to z3-python?
For the first question: There's established research that for traditional imperative program semantics, Hoare-logic style reasoning is sound. Here's a good slide deck to start with: https://www.cl.cam.ac.uk/teaching/1617/HLog+ModC/slides/lecture2.pdf
For the second question: This is where the rubber hits the road. You have to put my argument to peer-review, possibly using an established theorem prover to code the whole thing up and trust that the mechanization is correct. Why3 (https://why3.lri.fr) is a good-platform to get started for this style of reasoning.
Picking the invariant
The trickiest part of this proof is coming up with the right invariant. A "good" invariant is one that's not only true, but one that allows you to prove the result you want. For instance, consider the following invariant:
def I(p):
return True
This invariant is manifestly true for all programs as well! But if you attempt to run the proofs we had with this version of I, you'll see that it won't go through and you'll get a counter-example. (It's quite instructive to do so.) In general, you can:
Pick an "invariant" that's not really enforced by your program, i.e., it doesn't stay true at all times as described above. Hopefully the counter-example you get from the solver will be helpful to identify what goes wrong.
Or, and this is way more likely, the invariant you picked is indeed an invariant of the program, but it is not strong enough to prove the result you want. In this case the counter-example will be less useful, and for complicated programs it can be hard to track down the reason why.
An invariant that allows you to prove the final result is called an "inductive invariant." The process of "improving" the invariant to get to a proof is known as "strengthening the invariant." There's a plethora of research in all of these topics, especially in the realm of model-checking. A good paper to read in these topics is Bradley's "Understanding IC3:" https://theory.stanford.edu/~arbrad/papers/Understanding_IC3.pdf.
Summary
The strategy outlined here is a "meta"-level proof: It's equivalent to a paper-proof which identified the proof goals, and shipped them to an SMT solver (z3 in this case), to finish the job. This is common practice in modern day proofs, i.e., coming up with sub-goals and using an automated-solver to discharge them. Theorem-provers like ACL2, Isabelle, Coq, etc. mechanize the "coming up with subgoals" part to a large extent, making sure the whole proof is sound with respect to a trusted (but typically very small) set of core-axioms. (This is the so called LCF methodology, see https://www.cl.cam.ac.uk/~jrh13/slides/manchester-12sep01/slides.pdf for a nice slide-deck on it.)
Hopefully this is a detailed-enough level answer for you to get you started in program verification with SMT-solvers. Perhaps it's more than what you asked for; but the rule-of-thumb is there is no free lunch in verification. It is a lot of work! However, you get pretty close to push-button reasoning these days (at least for certain kinds of programs) with the advances in automated theorem provers, SMT-solvers, and other frameworks that many people built over the years. Best of luck, but be warned that program-verification remains the holy-grail of computer science after almost 7-decades of work on it. Things always get better/easier, but there's much more work to be done in the field.

Can one prove correctness of a function with side-effects

I'm reading a lot of things about "correctness proof"* in algorithms.
Some say that proofs apply to algorithms and not implementations, but the demonstrations are done with code source most of the time, not math. And code source may have side effects. So, i would like to know if any basic principle prevent someone to prove an impure function correct.
I feel it's true, but cannot say why. If such principle exists, could you explain it ?
Thanks
* Sorry if wording is incorrect, not sure what the good one would be.
The answer is that, although there are no side effects in math, it is possible to mathematically model code that has side effects.
In fact, we can even pull this trick to turn impure code into pure code (without having to go to math in the first place. So, instead of the (psuedocode) function:
f(x) = {
y := y + x
return y
}
...we could write:
f(x, state_before) = {
let old_y = lookup_y(state_before)
let state_after = update_y(state_before, old_y + x)
let new_y = lookup_y(state_after)
return (new_y, state_after)
}
...which can accomplish the same thing with no side effects. Of course, the entire program would have to be rewritten to explicitly pass these state values around, and you'd need to write appropriate lookup_ and update_ functions for all mutable variables, but it's a theoretically straightforward process.
Of course, no one wants to program this way. (Haskell does something similar to simulate side effects without having them be part of the language, but a lot of work went into making it more ergonomic than this.) But because it can be done, we know that side-effects are a well-defined concept.
This means that we can prove things about languages with side-effects, provided that their specifications provide us with enough information to know how to rewrite programs in them into state-passing style.

If I come from an imperative programming background, how do I wrap my head around the idea of no dynamic variables to keep track of things in Haskell?

So I'm trying to teach myself Haskell. I am currently on the 11th chapter of Learn You a Haskell for Great Good and am doing the 99 Haskell Problems as well as the Project Euler Problems.
Things are going alright, but I find myself constantly doing something whenever I need to keep track of "variables". I just create another function that accepts those "variables" as parameters and recursively feed it different values depending on the situation. To illustrate with an example, here's my solution to Problem 7 of Project Euler, Find the 10001st prime:
answer :: Integer
answer = nthPrime 10001
nthPrime :: Integer -> Integer
nthPrime n
| n < 1 = -1
| otherwise = nthPrime' n 1 2 []
nthPrime' :: Integer -> Integer -> Integer -> [Integer] -> Integer
nthPrime' n currentIndex possiblePrime previousPrimes
| isFactorOfAnyInThisList possiblePrime previousPrimes = nthPrime' n currentIndex theNextPossiblePrime previousPrimes
| otherwise =
if currentIndex == n
then possiblePrime
else nthPrime' n currentIndexPlusOne theNextPossiblePrime previousPrimesPlusCurrentPrime
where currentIndexPlusOne = currentIndex + 1
theNextPossiblePrime = nextPossiblePrime possiblePrime
previousPrimesPlusCurrentPrime = possiblePrime : previousPrimes
I think you get the idea. Let's also just ignore the fact that this solution can be made to be more efficient, I'm aware of this.
So my question is kind of a two-part question. First, am I going about Haskell all wrong? Am I stuck in the imperative programming mindset and not embracing Haskell as I should? And if so, as I feel I am, how do avoid this? Is there a book or source you can point me to that might help me think more Haskell-like?
Your help is much appreciated,
-Asaf
Am I stuck in the imperative programming mindset and not embracing
Haskell as I should?
You are not stuck, at least I don't hope so. What you experience is absolutely normal. While you were working with imperative languages you learned (maybe without knowing) to see programming problems from a very specific perspective - namely in terms of the van Neumann machine.
If you have the problem of, say, making a list that contains some sequence of numbers (lets say we want the first 1000 even numbers), you immediately think of: a linked list implementation (perhaps from the standard library of your programming language), a loop and a variable that you'd set to a starting value and then you would loop for a while, updating the variable by adding 2 and putting it to the end of the list.
See how you mostly think to serve the machine? Memory locations, loops, etc.!
In imperative programming, one thinks about how to manipulate certain memory cells in a certain order to arrive at the solution all the time. (This is, btw, one reason why beginners find learning (imperative) programming hard. Non programmers are simply not used to solve problems by reducing it to a sequence of memory operations. Why should they? But once you've learned that, you have the power - in the imperative world. For functional programming you need to unlearn that.)
In functional programming, and especially in Haskell, you merely state the construction law of the list. Because a list is a recursive data structure, this law is of course also recursive. In our case, we could, for example say the following:
constructStartingWith n = n : constructStartingWith (n+2)
And almost done! To arrive at our final list we only have to say where to start and how many we want:
result = take 1000 (constructStartingWith 0)
Note that a more general version of constructStartingWith is available in the library, it is called iterate and it takes not only the starting value but also the function that makes the next list element from the current one:
iterate f n = n : iterate f (f n)
constructStartingWith = iterate (2+) -- defined in terms of iterate
Another approach is to assume that we had another list our list could be made from easily. For example, if we had the list of the first n integers we could make it easily into the list of even integers by multiplying each element with 2. Now, the list of the first 1000 (non-negative) integers in Haskell is simply
[0..999]
And there is a function map that transforms lists by applying a given function to each argument. The function we want is to double the elements:
double n = 2*n
Hence:
result = map double [0..999]
Later you'll learn more shortcuts. For example, we don't need to define double, but can use a section: (2*) or we could write our list directly as a sequence [0,2..1998]
But not knowing these tricks yet should not make you feel bad! The main challenge you are facing now is to develop a mentality where you see that the problem of constructing the list of the first 1000 even numbers is a two staged one: a) define how the list of all even numbers looks like and b) take a certain portion of that list. Once you start thinking that way you're done even if you still use hand written versions of iterate and take.
Back to the Euler problem: Here we can use the top down method (and a few basic list manipulation functions one should indeed know about: head, drop, filter, any). First, if we had the list of primes already, we can just drop the first 1000 and take the head of the rest to get the 1001th one:
result = head (drop 1000 primes)
We know that after dropping any number of elements form an infinite list, there will still remain a nonempty list to pick the head from, hence, the use of head is justified here. When you're unsure if there are more than 1000 primes, you should write something like:
result = case drop 1000 primes of
[] -> error "The ancient greeks were wrong! There are less than 1001 primes!"
(r:_) -> r
Now for the hard part. Not knowing how to proceed, we could write some pseudo code:
primes = 2 : {-an infinite list of numbers that are prime-}
We know for sure that 2 is the first prime, the base case, so to speak, thus we can write it down. The unfilled part gives us something to think about. For example, the list should start at some value that is greater 2 for obvious reason. Hence, refined:
primes = 2 : {- something like [3..] but only the ones that are prime -}
Now, this is the point where there emerges a pattern that one needs to learn to recognize. This is surely a list filtered by a predicate, namely prime-ness (it does not matter that we don't know yet how to check prime-ness, the logical structure is the important point. (And, we can be sure that a test for prime-ness is possible!)). This allows us to write more code:
primes = 2 : filter isPrime [3..]
See? We are almost done. In 3 steps, we have reduced a fairly complex problem in such a way that all that is left to write is a quite simple predicate.
Again, we can write in pseudocode:
isPrime n = {- false if any number in 2..n-1 divides n, otherwise true -}
and can refine that. Since this is almost haskell already, it is too easy:
isPrime n = not (any (divides n) [2..n-1])
divides n p = n `rem` p == 0
Note that we did not do optimization yet. For example we can construct the list to be filtered right away to contain only odd numbers, since we know that even ones are not prime. More important, we want to reduce the number of candidates we have to try in isPrime. And here, some mathematical knowledge is needed (the same would be true if you programmed this in C++ or Java, of course), that tells us that it suffices to check if the n we are testing is divisible by any prime number, and that we do not need to check divisibility by prime numbers whose square is greater than n. Fortunately, we have already defined the list of prime numbers and can pick the set of candidates from there! I leave this as exercise.
You'll learn later how to use the standard library and the syntactic sugar like sections, list comprehensions, etc. and you will gradually give up to write your own basic functions.
Even later, when you have to do something in an imperative programming language again, you'll find it very hard to live without infinte lists, higher order functions, immutable data etc.
This will be as hard as going back from C to Assembler.
Have fun!
It's ok to have an imperative mindset at first. With time you will get more used to things and start seeing the places where you can have more functional programs. Practice makes perfect.
As for working with mutable variables you can kind of keep them for now if you follow the rule of thumb of converting variables into function parameters and iteration into tail recursion.
Off the top of my head:
Typeclassopedia. The official v1 of the document is a pdf, but the author has moved his v2 efforts to the Haskell wiki.
What is a monad? This SO Q&A is the best reference I can find.
What is a Monad Transformer? Monad Transformers Step by Step.
Learn from masters: Good Haskell source to read and learn from.
More advanced topics such as GADTs. There's a video, which does a great job explaining it.
And last but not least, #haskell IRC channel. Nothing can even come close to talk to real people.
I think the big change from your code to more haskell like code is using higher order functions, pattern matching and laziness better. For example, you could write the nthPrime function like this (using a similar algorithm to what you did, again ignoring efficiency):
nthPrime n = primes !! (n - 1) where
primes = filter isPrime [2..]
isPrime p = isPrime' p [2..p - 1]
isPrime' p [] = True
isPrime' p (x:xs)
| (p `mod` x == 0) = False
| otherwise = isPrime' p xs
Eg nthPrime 4 returns 7. A few things to note:
The isPrime' function uses pattern matching to implement the function, rather than relying on if statements.
the primes value is an infinite list of all primes. Since haskell is lazy, this is perfectly acceptable.
filter is used rather than reimplemented that behaviour using recursion.
With more experience you will find you will write more idiomatic haskell code - it sortof happens automatically with experience. So don't worry about it, just keep practicing, and reading other people's code.
Another approach, just for variety! Strong use of laziness...
module Main where
nonmults :: Int -> Int -> [Int] -> [Int]
nonmults n next [] = []
nonmults n next l#(x:xs)
| x < next = x : nonmults n next xs
| x == next = nonmults n (next + n) xs
| otherwise = nonmults n (next + n) l
select_primes :: [Int] -> [Int]
select_primes [] = []
select_primes (x:xs) =
x : (select_primes $ nonmults x (x + x) xs)
main :: IO ()
main = do
let primes = select_primes [2 ..]
putStrLn $ show $ primes !! 10000 -- the first prime is index 0 ...
I want to try to answer your question without using ANY functional programming or math, not because I don't think you will understand it, but because your question is very common and maybe others will benefit from the mindset I will try to describe. I'll preface this by saying I an not a Haskell expert by any means, but I have gotten past the mental block you have described by realizing the following:
1. Haskell is simple
Haskell, and other functional languages that I'm not so familiar with, are certainly very different from your 'normal' languages, like C, Java, Python, etc. Unfortunately, the way our psyche works, humans prematurely conclude that if something is different, then A) they don't understand it, and B) it's more complicated than what they already know. If we look at Haskell very objectively, we will see that these two conjectures are totally false:
"But I don't understand it :("
Actually you do. Everything in Haskell and other functional languages is defined in terms of logic and patterns. If you can answer a question as simple as "If all Meeps are Moops, and all Moops are Moors, are all Meeps Moors?", then you could probably write the Haskell Prelude yourself. To further support this point, consider that Haskell lists are defined in Haskell terms, and are not special voodoo magic.
"But it's complicated"
It's actually the opposite. It's simplicity is so naked and bare that our brains have trouble figuring out what to do with it at first. Compared to other languages, Haskell actually has considerably fewer "features" and much less syntax. When you read through Haskell code, you'll notice that almost all the function definitions look the same stylistically. This is very different than say Java for example, which has constructs like Classes, Interfaces, for loops, try/catch blocks, anonymous functions, etc... each with their own syntax and idioms.
You mentioned $ and ., again, just remember they are defined just like any other Haskell function and don't necessarily ever need to be used. However, if you didn't have these available to you, over time, you would likely implement these functions yourself when you notice how convenient they can be.
2. There is no Haskell version of anything
This is actually a great thing, because in Haskell, we have the freedom to define things exactly how we want them. Most other languages provide building blocks that people string together into a program. Haskell leaves it up to you to first define what a building block is, before building with it.
Many beginners ask questions like "How do I do a For loop in Haskell?" and innocent people who are just trying to help will give an unfortunate answer, probably involving a helper function, and extra Int parameter, and tail recursing until you get to 0. Sure, this construct can compute something like a for loop, but in no way is it a for loop, it's not a replacement for a for loop, and in no way is it really even similar to a for loop if you consider the flow of execution. Similar is the State monad for simulating state. It can be used to accomplish similar things as static variables do in other languages, but in no way is it the same thing. Most people leave off the last tidbit about it not being the same when they answer these kinds of questions and I think that only confuses people more until they realize it on their own.
3. Haskell is a logic engine, not a programming language
This is probably least true point I'm trying to make, but hear me out. In imperative programming languages, we are concerned with making our machines do stuff, perform actions, change state, and so on. In Haskell, we try to define what things are, and how are they supposed to behave. We are usually not concerned with what something is doing at any particular time. This certainly has benefits and drawbacks, but that's just how it is. This is very different than what most people think of when you say "programming language".
So that's my take how how to leave an imperative mindset and move to a more functional mindset. Realizing how sensible Haskell is will help you not look at your own code funny anymore. Hopefully thinking about Haskell in these ways will help you become a more productive Haskeller.

Clearing numerical values in Mathematica

I am working on fairly large Mathematica projects and the problem arises that I have to intermittently check numerical results but want to easily revert to having all my constructs in analytical form.
The code is fairly fluid I don't want to use scoping constructs everywhere as they add work overhead. Is there an easy way for identifying and clearing all assignments that are numerical?
EDIT: I really do know that scoping is the way to do this correctly ;-). However, for my workflow I am really just looking for a dirty trick to nix all numerical assignments after the fact instead of having the foresight to put down a Block.
If your assignments are on the top level, you can use something like this:
a = 1;
b = c;
d = 3;
e = d + b;
Cases[DownValues[In],
HoldPattern[lhs_ = rhs_?NumericQ] |
HoldPattern[(lhs_ = rhs_?NumericQ;)] :> Unset[lhs],
3]
This will work if you have a sufficient history length $HistoryLength (defaults to infinity). Note however that, in the above example, e was assigned 3+c, and 3 here was not undone. So, the problem is really ambiguous in formulation, because some numbers could make it into definitions. One way to avoid this is to use SetDelayed for assignments, rather than Set.
Another alternative would be to analyze the names in say Global' context (if that is the context where your symbols live), and then say OwnValues and DownValues of the symbols, in a fashion similar to the above, and remove definitions with purely numerical r.h.s.
But IMO neither of these approaches are robust. I'd still use scoping constructs and try to isolate numerics. One possibility is to wrap you final code in Block, and assign numerical values inside this Block. This seems a much cleaner approach. The work overhead is minimal - you just have to remember which symbols you want to assign the values to. Block will automatically ensure that outside it, the symbols will have no definitions.
EDIT
Yet another possibility is to use local rules. For example, one could define rule[a] = a->1; rule[d]=d->3 instead of the assignments above. You could then apply these rules, extracting them as say
DownValues[rule][[All, 2]], whenever you want to test with some numerical arguments.
Building on Andrew Moylan's solution, one can construct a Block like function that would takes rules:
SetAttributes[BlockRules, HoldRest]
BlockRules[rules_, expr_] :=
Block ## Append[Apply[Set, Hold#rules, {2}], Unevaluated[expr]]
You can then save your numeric rules in a variable, and use BlockRules[ savedrules, code ], or even define a function that would apply a fixed set of rules, kind of like so:
In[76]:= NumericCheck =
Function[body, BlockRules[{a -> 3, b -> 2`}, body], HoldAll];
In[78]:= a + b // NumericCheck
Out[78]= 5.
EDIT In response to Timo's comment, it might be possible to use NotebookEvaluate (new in 8) to achieve the requested effect.
SetAttributes[BlockRules, HoldRest]
BlockRules[rules_, expr_] :=
Block ## Append[Apply[Set, Hold#rules, {2}], Unevaluated[expr]]
nb = CreateDocument[{ExpressionCell[
Defer[Plot[Sin[a x], {x, 0, 2 Pi}]], "Input"],
ExpressionCell[Defer[Integrate[Sin[a x^2], {x, 0, 2 Pi}]],
"Input"]}];
BlockRules[{a -> 4}, NotebookEvaluate[nb, InsertResults -> "True"];]
As the result of this evaluation you get a notebook with your commands evaluated when a was locally set to 4. In order to take it further, you would have to take the notebook
with your code, open a new notebook, evaluate Notebooks[] to identify the notebook of interest and then do :
BlockRules[variablerules,
NotebookEvaluate[NotebookPut[NotebookGet[nbobj]],
InsertResults -> "True"]]
I hope you can make this idea work.

Does the order of expression to check in boolean statement affect performance

If I have a Boolean expression to check
(A && B)
If A is found to be false will the language bother to check B? Does this vary from language to language?
The reason I ask is that I'm wondering if it's the case that B is checked even if A is false then wouldn't
if (A) {
if(B) {
} else {
// code x
}
} else {
// code x
}
be marginally quicker than
if (A && B) {
} else {
// code x
}
This depends on the language. Most languages will implement A && B as a short-circuit operator, meaning that if A evaluates to false, B will never be evaluated. There's a detailed list on Wikipedia.
Almost every language implements something called short-circuit evaluation, which means that yes, (A && B) will not evaluate B if A is false. This also takes effect if you write:
if (A || B) {
...
}
and A is true. This is worth remembering if B may take a long time to load, but generally it's not something to worry about.
As a bit of history, in my mind this is a bit of a sore part of LISP because code like this:
(if (and (= x 5) (my-expensive-query y)) "Yes" "No")
is not made of functions, but rather so-called "special forms" (that is, "and" could not be defun'd here).
This would depend 100% on how the language compiles said code. Anything is possible :)
Is there a specific language you're wondering about?
In short, no. A double branch involves various forms of branch prediction. If A and B are simple to evaluate, it may be faster to do if (A && B) in a non-short-circuit way than if (A) if (B). In addition, you've duplicated code in the second form. This is virtually always (exception to every rule .. I guess) bad and far worse than any gain.
Secondly, this is the kind of micro-optimization that you give to the language interpreter, JIT or compiler.
Many languages (including almost all curly-brace languages, like C/C++/Java/C#) offer short-circuit boolean evaluation. In those languages, if A is false then B won't be evaluated. You'll need to see (or ask) whether this is true for your specific language, or whether there's a way to do it (VB has AndAlso, for example).
If you find your language doesn't support it, you'll also need to consider whether the cost of evaluating B is worth having to maintain two identical pieces of code -- and the potential doubling in cache footprint (not to mention all the extra branching) that'd come from doing that duplication every time.
As others have said, it depends on the language and/or compiler. For me, I don't care how fast or slow it might be to short-circuit or not, the need to duplicate code is a deal-killer.
If A and B are actually calls that have side-effects (i.e. they do more than simply return a value suitable for comparison), then I would argue that those calls should be made into variable assignments that are then used in your comparison. It doesn't matter whether or not you always require those side-effects or only require them conditionally, the code will be more readable if you don't depend on whether or not short-circuit exists.
That last bit about readability is based on my feeling that reducing the need to refer to external documentation improves readability. Reading a book with a bunch of new words that require dictionary look-ups is much more challenging than reading that same book when you already have the necessary vocabulary. In this case, short-circuit is invisible, so anybody that needs to look it up won't even know that they need to look it up.