Whatsapp is installed as Desktop app on several of my macs and on my iphone. When I delete a chat on one of those devices, it's not synced to the others. So each device contains different parts of the same chat, depending on when I deleted what and where.
From what I remember it clearly says "chat will be deleted on this device", ie. not automatically on the others.
As a result I have a chat on a macbook that no longer exists on any other device and I'd like to extract or back it up in text format, with media. How would I do this on the Desktop version?
I've poked around the developer tools and can grab media but not text. I've also tried drag-selecting all messages and copy pasting it in to a txt file but the chat is so long that it's really not convenient. Documentation seems to suggest nothing is stored locally but all is in the cloud (iCloud) but then why is the chat different on each device? Is there an sqlite file stored somewhere locally from which I could extract what I need?
What are my options?
Related
I have an app, in which the user can initiate a short, asynchronous download to access data on the internet, and then the app displays that data. The app is not yet released, but I have tested it on both simulator and several physical devices. On none of them, however, I can locate the app inside the settings menu where I could, for instance, restrict its network access to WiFi only, etc.
I assumed that if my app accesses the internet, it would automatically appear in the settings menu, but apparently it is not so. Am I doing something wrong? What is the process to allow the user to access such basic settings?
I use XCode 10.3, and probram in Objective-C.
If the problem is that there's not a settings entry for your app, please keep in mind that sometimes, in order for an app to be registered, you may need to close your app and the settings app and try opening it again.
If the problem is that you don't see the standard settings for location services, cellular data etc, then you may find maddy's answer here to be helpful: Why is my iOS app forcing a Settings Bundle might be helpful.
Copying the relevant part from this answer:
The iOS 8+ settings page appears […] if the app does any of the
following:
Attempts to access data via a cellular network
Various privacy data
Camera
Microphone
Photo library
Contacts
Location
Notifications
Background data fetch
A settings page may not appear for an app if none of these conditions
have yet been met.
I am trying to load the past bot conversation for bot emulator when user triggers in the beginning using Node.js. How can I do it?
I have already saved the conversation in SQL server.
The emulator does not natively support this. It is, however, it is an open source project in which you can customize it to do this. I have written an example of how to do this in webchat. The emulator uses a build of webchat so i'm confident this could be accomplished in the emulator as well. You can find the example forn web chat I was talking about in this repo
Trying to access the isolated storage for an mp3 downloader app on my Windows Phone 8.1 Dev Preview. For CLI, I used the ISETool.exe that is included with the Windows Phone SDK. Because I don't have the app's Product ID, I couldn't copy it's storage. I think I got the product ID from the windowsphone.com store, but there's nothing to verify it against. Additionally, I tried using the IsoStoreSpy tool, which won't list the app, it only lists my apps that I have created.
Anybody have input as to copying the isolated storage of an app I got from the store?
Edit: Device is dev unlocked
You can only get files from side-loaded apps (eg, ones you deploy from VS). You can't extract files from Store-delivered apps.
With a company App configured on a Windows phone there is the posibiltiy to push the installation of an App. When the user starts the pushed App some configuration data must be introduced. I would like to save the user this step but I still don't know how. Isn't it possible to push files over the company App/Exchange, as it is on a Windows machine? So I could read the configuration out of this file.
your use case does raise many questions (probably just terminology)
The only way to push an APP to a device is through the Windows Phone store or website.
If you want to push configuration to a device for an app then the app must be run at least once to enable that ability and you could then use a background task to periodically check for new configuration and download it.
The other thing you can investigate is push notifications but they are not really meant for pushing data, you can sent simple objects or data to the device as a raw push but the app must be running first.
The most common way to achieve what you describe is to have the app load config at launch, locally first and then update it from a web call (if web is available, as these are mobile devices you can not guarantee connectivity). We do something very similar with AdRotator where we try to download config at start and if that fails use a locally cached version.
As of WP 8.0 there isn't the possibility to push Apps or Files through the company App.
I'm a C programmer and a total newbie to Flash/video/web world. Don't know where/how to start, and so would greatly appreciate your initial help.
Question
If I need to host flash videos off of my website (instead of embedding YouTube links on my webpages),
AND
If I need to provide player API like YouTube's that can be used, say, for supporting chromeless player versions customizable via this custom API of mine...
THEN
What do I need to do essentially...?
Write a custom Flash video player?
If yes, how? I mean, using which Adobe products / tools / SDKs / language(s)?
Is there anything free/opensource available for doing this? Especially, for Linux platform?
Write a new browser (firefox) plugin for users visiting my site?
Not sure how my custom Flash video player will get to the user visiting my site for the first time?
Any books, resources that cover this problem well?
Does the Flash content need to hosted off of a Windows server only?
Currently lost. Thanks in advance,
/SD
Flash has video playback support built-in, so all you need to do is use the Flash authoring environment or Flex to compile a .SWF file that uses the video API, with some buttons to stop and start the stream, volume, seeking, anything else you want your player to do.
Many people have already done this for you, in a way you can easily use from simple HTML. See eg. OSFLV, Flowplayer, JW...
Write a new browser (firefox) plugin for users visiting my site? Does the Flash content need to hosted off of a Windows server only?
Lord no! Flash video would never have taken off if it was just another custom-server+custom-plugin piece of unpleasantness. Though special streaming servers are possible, for the most part it's just an FLV file sitting on a web server.
(FLV is the video format supported by the Flash video playing functions. There are many, many tools you can use to convert other formats to it; I use Avidemux.)
If you are planning to use a "Progressive Download" approach, then your FLV files can be hosted on a Windows or a Linux box. Be aware that:
it is no as efficient as true
streaming.
you may not use it for live events
nor only for stored video files.
it cannot automatically detect the
end user's connection speed.
it is not possible to jump ahead to
another part while it's downloaded.
the video file will be saved on the
end user's computer.
If you are planning to use a "Streaming" approach then you can either buy and use Adobe's solution (Flash Media Server, available on both Windows and Linux box) or sign up for a hosted solution. On this page you will find recommended providers by Adobe. I personally have been using Influxis's hosting with success for a couple of years already.
You can also write your own streaming server but that would be a lot of hard work. If you are interested in that, I would recommend you have a look a Red5 which is an open source Flash Server written in Java.