QMediaPlayer.setVideoOutput frozen - pyqt5

I tried to add videowidget to QFrame inside QstackedWidget but when i use QMediaPlayer.setVideoOutput the program run but
frozen, when i click on the window it just give beeping sound. when i comment the setVideoOutput it
run just fine.
`class halaman_belajar(QWidget):
def init(self):
super().init()
uic.loadUi(".\Asset\GuiHalamanBelajar.ui", self)
self.kembali_menu.clicked.connect(self.kembali)
self.kembali_menu.setCursor(QCursor(Qt.PointingHandCursor))
self.kembali_menu.setShortcut("esc")
self.bab_selanjutnya.clicked.connect(self.selanjutnya)
self.bab_selanjutnya.setCursor(QCursor(Qt.PointingHandCursor))
self.bab_selanjutnya.setShortcut(Qt.Key_Right)
self.bab_sebelumnya.clicked.connect(self.sebelumnya)
self.bab_sebelumnya.setCursor(QCursor(Qt.PointingHandCursor))
self.bab_sebelumnya.setShortcut(Qt.Key_Left)
self.halaman_isi.setCurrentIndex(0)
self.bab_sebelumnya.setEnabled(False)
if self.halaman_isi.currentIndex == 0:
self.bab_sebelumnya.setEnabled(False)
else:
self.bab_sebelumnya.setEnabled(True)
#Combo Box
self.pintasan_halaman.activated.connect(self.pintasanhalaman)
#video player
video = QVideoWidget()
self.videoproklamasi = QMediaPlayer(None, QMediaPlayer.VideoSurface)
self.videoproklamasi.setMedia(QMediaContent(QUrl.fromLocalFile("E:\ProjectHistoryApp\Asset\proklamasi.mp4")))
#self.videoproklamasi.setVideoOutput(video)
self.play = QPushButton()
self.play.setIcon(self.style().standardIcon(QStyle.SP_MediaPlay))
#self.play.clicked.connect(self.mulaivideo)
self.slider= QSlider(Qt.Horizontal)
self.slider.setRange(0,0)
self.wadahnisor = QHBoxLayout()
self.wadahnisor.setContentsMargins(0,0,0,0)
self.wadahnisor.addWidget(self.play)
self.wadahnisor.addWidget(self.slider)
self.wadahvideo = QVBoxLayout(self.isi_video)
self.wadahvideo.addWidget(video)
self.wadahvideo.addLayout(self.wadahnisor)
def kembali(self):
pesan2 = QMessageBox()
pesan2.setWindowTitle("Status")
pesan2.setText("Kembali Ke Menu?")
pesan2.setWindowIcon(QIcon(".\Asset\Mascot.png"))
pesan2.setStandardButtons(QMessageBox.Yes | QMessageBox.No)
hasil = pesan2.exec()
if hasil == QMessageBox.Yes:
show_halaman.setCurrentIndex(show_halaman.currentIndex() - 1)
def selanjutnya(self):
self.halaman_isi.setCurrentIndex(self.halaman_isi.currentIndex() + 1)
self.bab_sebelumnya.setEnabled(True)
#if halaman_isi.currentIndex == 10:
#self.bab_selanjutnya.setEnabled(False)
def sebelumnya(self):
self.halaman_isi.setCurrentIndex(self.halaman_isi.currentIndex() - 1)
if self.halaman_isi.currentIndex() == 0:
self.bab_sebelumnya.setEnabled(False)
def pintasanhalaman(self):
self.halaman_isi.setCurrentIndex(self.pintasan_halaman.currentIndex())
if self.halaman_isi.currentIndex() != 0:
self.bab_sebelumnya.setEnabled(True)
def mulaivideo(self):
if self.videoproklamasi.state() == QMediaPlayer.PlayingState():
self.videoproklamasi.pause()
else:
self.videoproklamasi.play()`

Related

How to open context menu for an object that is empty, but has a size?

I am creating a GUI for a dependency graphing software... And am not able to figure out how to get a context menu to open for my lines.
What I want to do, right click on/near a MyLine widget and open a context menu... What is happening right clicks are not detected.
It is currently not detecting right clicks on the line widgets location to open a context menu (Purpose of this is to allow the user to delete/edit lines by right clicking on them).
What am I doing wrong here?
class MyLine(QWidget):
def __init__(self, destination: Node, source: Node, parent=None):
super().__init__(parent)
self.setContextMenuPolicy(Qt.CustomContextMenu)
self.customContextMenuRequested.connect(self.showMenu)
self.destination = destination
self.source = source
self.setAutoFillBackground(True)
p = self.palette()
p.setColor(self.backgroundRole(), Qt.red)
self.setPalette(p)
def update_line_size(self):
origin = self.source.get_line_draw_pos(self.destination.pos())
destination = self.destination.get_line_draw_pos(self.source.pos())
leftcornerX = origin.x() if origin.x() < destination.x() else destination.x()
leftcornerY = origin.y() if origin.y() < destination.y() else destination.y()
sizeX = abs(origin.x() - destination.x())
sizeY = abs(origin.y() - destination.y())
self.setGeometry(leftcornerX, leftcornerY, sizeX, sizeY)
def showMenu(self, _):
menu = QMenu()
menu.addAction("Delete", self.remove)
menu.exec_(self.cursor().pos())
def draw(self, painter: QPainter):
origin = self.source.get_line_draw_pos(self.destination.pos())
destination = self.destination.get_line_draw_pos(self.source.pos())
painter.drawLine(origin, destination)
# DRAW ARROW HEAD
ARROW_SIZE = 10 # Might change
line_angle = calculate_line_angle(destination, origin)
draw_arrow_head(destination, painter, line_angle, ARROW_SIZE)
def remove(self):
self.parent().delete_line(self)
self.deleteLater()
Edit:
required types for reproducibility
class Node(QLabel):
def __init__(self, text: str, parent=None):
super().__init__(text, parent)
self.setContextMenuPolicy(Qt.CustomContextMenu)
self.customContextMenuRequested.connect(self.showMenu)
def get_line_draw_pos(self, other_side: QPoint):
x = self.pos().x() if other_side.x() < self.pos().x() else (self.pos().x() + self.width())
y = self.pos().y() if other_side.y() < self.pos().y() else (self.pos().y() + self.height())
return QPoint(x, y)
def showMenu(self, _):
pass #purposefully left as a stub
def calculate_line_angle(destination: QPoint, origin: QPoint):
return math.atan2(destination.y() - origin.y(), destination.x() - origin.x())
def draw_arrow_head(destination: QPoint, painter: QPainter, line_angle: float, arrow_size: float = 10):
angle1 = math.radians(22.5) + line_angle
angle2 = math.radians(-22.5) + line_angle
arrow1 = QPoint( int(destination.x() - arrow_size * math.cos(angle1)), int(destination.y() - arrow_size * math.sin(angle1)))
arrow2 = QPoint( int(destination.x() - arrow_size * math.cos(angle2)), int(destination.y() - arrow_size * math.sin(angle2)))
painter.drawLine(destination, arrow1)
painter.drawLine(destination, arrow2)
class MainWindow(QWidget):
def __init__(self):
super().__init__()
self.setAcceptDrops(True) # add a drop rule
self.setMouseTracking(True)
self.track_origin = None
self.track_mouse = QPoint(0,0)
self.lines = []
def paintEvent(self, event):
painter = QPainter(self)
for line in self.lines:
line.draw(painter)
line.update_line_size()
def connectNodes(self, destination: Node, source: Node):
self.lines.append(MyLine(destination, source))
self.update()
def delete_line(self, line: MyLine):
self.lines.remove(line)
self.update()
app = QApplication([])
window = MainWindow()
window.setWindowTitle("Right Click to remove label")
window.setGeometry(100, 100, 400, 200)
window.move(60,15)
nodes = []
for index, node_name in enumerate(["hello.txt", "not_a_villain.txt", "nope.txt"]):
node = Node(node_name, window)
node.move(50 + index*100, 50 + (index%2) * 50)
nodes.append(node)
window.connectNodes(nodes[0], nodes[1])
window.connectNodes(nodes[0], nodes[2])
window.connectNodes(nodes[1], nodes[2])
window.show()
sys.exit(app.exec_())

Synchronize two QGraphicsView with different images

I would like to show two images next to each other, such that when I zoom or pan on one image the other image follows along. My current approach is to emit a viewUpdated event after resolving mouse events. The event contains the viewportTransformation and is used to update the transform in the other view. This sort of works for the zoom part, but panning does not work.
The code below is based on the qt5 version provided in this answer: https://stackoverflow.com/a/35514531/185475
from PyQt5 import QtCore, QtGui, QtWidgets
# Code from https://stackoverflow.com/a/35514531
class PhotoViewer(QtWidgets.QGraphicsView):
photoClicked = QtCore.pyqtSignal(QtCore.QPoint)
viewUpdated = QtCore.pyqtSignal(QtGui.QTransform)
def __init__(self, parent):
super(PhotoViewer, self).__init__(parent)
self._zoom = 0
self._empty = True
self._scene = QtWidgets.QGraphicsScene(self)
self._photo = QtWidgets.QGraphicsPixmapItem()
self._scene.addItem(self._photo)
self.setScene(self._scene)
self.setTransformationAnchor(QtWidgets.QGraphicsView.AnchorUnderMouse)
self.setResizeAnchor(QtWidgets.QGraphicsView.AnchorUnderMouse)
self.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
self.setHorizontalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
self.setBackgroundBrush(QtGui.QBrush(QtGui.QColor(30, 30, 30)))
self.setFrameShape(QtWidgets.QFrame.NoFrame)
def hasPhoto(self):
return not self._empty
def fitInView(self, scale=True):
rect = QtCore.QRectF(self._photo.pixmap().rect())
if not rect.isNull():
self.setSceneRect(rect)
if self.hasPhoto():
unity = self.transform().mapRect(QtCore.QRectF(0, 0, 1, 1))
self.scale(1 / unity.width(), 1 / unity.height())
viewrect = self.viewport().rect()
scenerect = self.transform().mapRect(rect)
factor = min(viewrect.width() / scenerect.width(),
viewrect.height() / scenerect.height())
self.scale(factor, factor)
self._zoom = 0
def setPhoto(self, pixmap=None):
self._zoom = 0
if pixmap and not pixmap.isNull():
self._empty = False
self.setDragMode(QtWidgets.QGraphicsView.ScrollHandDrag)
self._photo.setPixmap(pixmap)
else:
self._empty = True
self.setDragMode(QtWidgets.QGraphicsView.NoDrag)
self._photo.setPixmap(QtGui.QPixmap())
self.fitInView()
def wheelEvent(self, event):
if self.hasPhoto():
if event.angleDelta().y() > 0:
factor = 1.25
self._zoom += 1
else:
factor = 0.8
self._zoom -= 1
if self._zoom > 0:
self.scale(factor, factor)
elif self._zoom == 0:
self.fitInView()
else:
self._zoom = 0
self.viewUpdated.emit(self.viewportTransform())
def toggleDragMode(self):
if self.dragMode() == QtWidgets.QGraphicsView.ScrollHandDrag:
self.setDragMode(QtWidgets.QGraphicsView.NoDrag)
elif not self._photo.pixmap().isNull():
self.setDragMode(QtWidgets.QGraphicsView.ScrollHandDrag)
def mousePressEvent(self, event):
if self._photo.isUnderMouse():
self.photoClicked.emit(self.mapToScene(event.pos()).toPoint())
super(PhotoViewer, self).mousePressEvent(event)
self.viewUpdated.emit(self.viewportTransform())
def set_transform(self, transform):
self.setTransform(transform)
class Window(QtWidgets.QWidget):
def __init__(self):
super(Window, self).__init__()
self.viewer = PhotoViewer(self)
self.viewerSecondImage = PhotoViewer(self)
self.viewer.viewUpdated.connect(self.viewerSecondImage.set_transform)
self.viewerSecondImage.viewUpdated.connect(self.viewer.set_transform)
# 'Load image' button
self.btnLoad = QtWidgets.QToolButton(self)
self.btnLoad.setText('Load image')
self.btnLoad.clicked.connect(self.loadImage)
# Button to change from drag/pan to getting pixel info
self.btnPixInfo = QtWidgets.QToolButton(self)
self.btnPixInfo.setText('Enter pixel info mode')
self.btnPixInfo.clicked.connect(self.pixInfo)
self.editPixInfo = QtWidgets.QLineEdit(self)
self.editPixInfo.setReadOnly(True)
self.viewer.photoClicked.connect(self.photoClicked)
# Arrange layout
VBlayout = QtWidgets.QVBoxLayout(self)
HBlayoutImageViewers = QtWidgets.QHBoxLayout()
HBlayoutImageViewers.addWidget(self.viewer)
HBlayoutImageViewers.addWidget(self.viewerSecondImage)
VBlayout.addLayout(HBlayoutImageViewers)
HBlayout = QtWidgets.QHBoxLayout()
HBlayout.setAlignment(QtCore.Qt.AlignLeft)
HBlayout.addWidget(self.btnLoad)
HBlayout.addWidget(self.btnPixInfo)
HBlayout.addWidget(self.editPixInfo)
VBlayout.addLayout(HBlayout)
def loadImage(self):
self.viewer.setPhoto(QtGui.QPixmap('input/490px-Dostojka_adype.jpg'))
self.viewerSecondImage.setPhoto(QtGui.QPixmap('input/490px-Dostojka_adype.jpg'))
def pixInfo(self):
self.viewer.toggleDragMode()
def photoClicked(self, pos):
if self.viewer.dragMode() == QtWidgets.QGraphicsView.NoDrag:
self.editPixInfo.setText('%d, %d' % (pos.x(), pos.y()))
if __name__ == '__main__':
import sys
app = QtWidgets.QApplication(sys.argv)
window = Window()
window.setGeometry(500, 300, 800, 600)
window.show()
sys.exit(app.exec_())
You only need to syncronize scrollbar values of two QGraphicsViews
def bindScrollBars(scrollBar1, scrollBar2):
# syncronizing scrollbars syncrnonously somehow breaks zooming and doesn't work
# scrollBar1.valueChanged.connect(lambda value: scrollBar2.setValue(value))
# scrollBar2.valueChanged.connect(lambda value: scrollBar1.setValue(value))
# syncronizing scrollbars asyncronously works ok
scrollBar1.valueChanged.connect(lambda _: QtCore.QTimer.singleShot(0, lambda: scrollBar2.setValue(scrollBar1.value())))
scrollBar2.valueChanged.connect(lambda _: QtCore.QTimer.singleShot(0, lambda: scrollBar1.setValue(scrollBar2.value())))
class Window(QtWidgets.QWidget):
def __init__(self):
...
bindScrollBars(self.viewer.horizontalScrollBar(), self.viewerSecondImage.horizontalScrollBar())
bindScrollBars(self.viewer.verticalScrollBar(), self.viewerSecondImage.verticalScrollBar())
Also wheelEvent can be simplified
def wheelEvent(self, event):
if self.hasPhoto():
factor = 1.25
if event.angleDelta().y() > 0:
self.scale(factor, factor)
else:
self.scale(1/factor, 1/factor)
self.viewUpdated.emit(self.transform())

how to ignore input to dialog based application while QProcess is running

I created a basic "Dialog without buttons" application using Qt5 Designer. I have a context menu that starts a QProcess that allows the user to view/edit a file. The main dialog seems disabled while the QProcess is running, but it is still processing input and when the user closes the editor, the main dialog processes all of its queued up input events. I would like the dialog to ignore all input while the QProcess is running. I would like the main dialog to be modal, but I can't seem to make it modal. How can I ignore all input to the main dialog while the QProcess is running?
class Ui_GitStatusDialog(QDialog):
# member variables
startDirs = []
exceptDirs = []
isVerbose = False
terminal = ''
standardView = ''
imageView = ''
def __init__(self):
super().__init__()
def setupUi(self, Dialog):
Dialog.setObjectName("Dialog")
Dialog.setWindowModality(QtCore.Qt.ApplicationModal)
Dialog.resize(724, 612)
...
def eventFilter(self, source, event):
if event.type() == QEvent.ContextMenu and source is self.fileList:
path = self.repositoryList.currentItem().text()
file = source.currentItem().text()
ext = file[1 + file.find('.'):]
endOfFile = 2 + file.find(':')
contextMenu = QMenu()
normAct = None
diffAct = None
imageAct = None
bDisplayMenu = False
action = None
if ext == 'png' or ext == 'jpg' or ext == 'bmp':
imageAct = contextMenu.addAction('image view')
bDisplayMenu = True
elif file.startswith('modified: '):
diffAct = contextMenu.addAction('difference view')
normAct = contextMenu.addAction('normal view')
endOfFile += 1
bDisplayMenu = True
elif file.startswith('untracked: ') or \
file.startswith('added: ') or \
file.startswith('copied: ') or \
file.startswith('renamed: '):
normAct = contextMenu.addAction('normal view')
endOfFile += 1
bDisplayMenu = True
elif endOfFile == 1:
normAct = contextMenu.addAction('normal view')
bDisplayMenu = True
if bDisplayMenu:
action = contextMenu.exec_(event.globalPos())
if action != None:
if action == imageAct:
command = self.imageView + ' ' + path + file[endOfFile:]
process = QProcess(self)
# self.btnClose.setEnabled(False) - this doesn't work
# self.btnRefresh.setEnabled(False) - this doesn't work
# self.hide() - this doesn't work
self.setModal(True) - this doesn't work
process.start(command)
process.waitForFinished()
# self.btnClose.setEnabled(True)
# self.btnRefresh.setEnabled(True)
return True
elif action == normAct:
...

Colliderect function not working in Pygame

So I am making a pong game in pygame while implementing oop. My problem is the colliderect function is giving me the error " ball_hitter object has no attribute 'colliderect'". I've used the colliderect function before but it's not working for me this time.
Code:
import pygame
from pygame.locals import *
pygame.init()
screen = pygame.display.set_mode((500,500))
pygame.display.set_caption("Pong With Classes!")
#Variables
red = (255,0,0)
blue = (0,0,255)
black = (0,0,0)
clock = pygame.time.Clock()
#End of Variables
class ball_hitter:
def __init__(self,x,y,length,width,color):
self.x = x
self.y = y
self.length = length
self.width = width
self.color = color
self.left = False
self.right = False
def draw_ball_hitter(self):
screen.fill(black)
pygame.draw.rect(screen,self.color,(self.x,self.y,self.length,self.width))
#Paddle creation
paddle = ball_hitter(250,400,130,20,red)
#End of Paddle Creation
class thing_thats_being_hit:
def __init__(self,x,y,color):
self.x = x
self.y = y
self.radius = 27
self.color = color
self.speed_x = -4
self.speed_y = 4
def draw_googlyball(self):
pygame.draw.circle(screen,self.color,(self.x,self.y),self.radius)
def move(self):
self.x += self.speed_x
self.y += self.speed_y
#Ball Creation
ball = thing_thats_being_hit(200,50,blue)
#End of Ball Creation
#Paddle Collision
if paddle.colliderect(ball):
print("It Worked!")
#End Of Paddle Collision
ball.move()
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
paddle.left = True
if event.key == pygame.K_RIGHT:
paddle.right = True
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
paddle.left = False
if event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
paddle.right = False
paddle.draw_ball_hitter()
ball.draw_googlyball()
if paddle.left == True:
paddle.x = paddle.x - 2
if paddle.right == True:
paddle.x = paddle.x + 2
if ball.x <= 0:
ball.speed_x*=-1
if ball.x >= 500:
ball.speed_x *= -1
if ball.y >= 500:
pygame.quit()
ball.move()
pygame.display.update()
clock.tick(100)
I would appreciate it if someone could give me a fixed code and explain is to me.
See How do I detect collision in pygame?. colliderect is a method of pygame.Rect. Therefore you need to create pygame.Rect objects. Also you have to do the collision test in the application loop instead of before the application loop:
while True:
# [...]
paddle_rect = pygame.Rect(paddle.x, paddle.y, paddle.width, paddle. length)
ball_rect = pygame.Rect(ball.x - ball.radius, ball.y - ball.radius,
ball.radius * 2, ball.radius * 2)
if paddle_rect.colliderect(ball_rect):
print("It Worked!")

how to make copy paste to follow the same pattern

I am creating a design with my QGraphicsitems . I have selected all the items in the scene and pasted it.But it is not following the same pattern.can we make the items paste in the same pattern like the one which we have created initially? –
I have tried with the following code
from PyQt5.QtCore import (QByteArray,QDataStream, QIODevice,pyqtSlot, QMimeData, QPointF, QPoint, Qt, QRect,QTimer,QLineF, QEvent,QRectF)
from PyQt5.QtGui import QColor,QDrag, QPainter, QPixmap,QFont,QFontMetrics,QBrush, QLinearGradient, QIcon, QPen, QPainterPath, QTransform,QCursor,QMouseEvent,QClipboard
from PyQt5.QtWidgets import QApplication,QGraphicsTextItem,QGraphicsItemGroup, QSizePolicy,QShortcut, QScrollArea, QPushButton,QLineEdit, QMainWindow,QInputDialog, QGraphicsPathItem,QDialog, QVBoxLayout,QGraphicsItem,QStatusBar,QTextEdit, QAction,QMenu, qApp,QSplitter, QButtonGroup, QToolButton, QFrame, QHBoxLayout, QGraphicsView, QGraphicsItem, QGraphicsPixmapItem, QLabel, QGraphicsScene, QWidget
import importlib
import SketchBook as sketchBook
import Blocks as blocks
import random
custom_mimeType = "application/x-qgraphicsitems"
pos1 = QPointF()
def item_to_ds(it, ds):
if not isinstance(it, QGraphicsItem):
return
ds.writeQString(it.__class__.__module__)
ds.writeQString(it.__class__.__name__)
ds.writeInt(it.flags())
ds << it.pos()
posdiff = it.pos().x() -pos1().x()
pos1 = QPointF(it.pos().x(),it.pos().y())
# ds.writeInt(it.UserType)
ds.writeFloat(it.opacity())
ds.writeFloat(it.rotation())
ds.writeFloat(it.scale())
# ds.writeString(it.type())
# ds.writeQString(it.type1())
# if isinstance(it, QGraphicsItem):
# ds << it.brush() << it.pen()
if isinstance(it, QGraphicsPixmapItem):
ds << it.pixmap()
if isinstance(it, QGraphicsPathItem):
ds << it.path()
def ds_to_item(ds):
module_name = ds.readQString()
class_name = ds.readQString()
if class_name == 'QGraphicsPixmapItem':
mod = importlib.import_module(module_name)
it = getattr(mod, class_name)()
# flags = QGraphicsItem.GraphicsItemFlag(ds.readInt())
# pos = QPointF()
# ds >> pos
# it.setFlags(flags)
# it.setPos(pos)
# it.setOpacity(ds.readFloat())
# it.setRotation(ds.readFloat())
# it.setScale(ds.readFloat())
else:
mod = importlib.import_module(module_name)
it = getattr(mod, class_name)(blocks.selectedObjType)
flags = QGraphicsItem.GraphicsItemFlag(ds.readInt())
pos = QPointF()
ds >> pos
it.setFlags(flags)
it.setPos(pos)
it.setOpacity(ds.readFloat())
it.setRotation(ds.readFloat())
it.setScale(ds.readFloat())
# if isinstance(it, QGraphicsItem):
# pen, brush = QPen(), QBrush()
# ds >> brush
# ds >> pen
# it.setPen(pen)
# it.setBrush(brush)
if isinstance(it, QGraphicsPathItem):
path = QPainterPath()
ds >> path
it.setPath(path)
if isinstance(it, QGraphicsPixmapItem):
pixmap = QPixmap()
# pen, brush = QPen(), QBrush()
# ds >> brush
# ds >> pen
ds >> pixmap
it.setPixmap(pixmap)
return it
class GraphicsSceneClass(QGraphicsScene):
global selectedObjType
def __init__(self, parent=None):
super(GraphicsSceneClass, self).__init__(parent)
self.gridOn = 0
self.setSceneRect(0, 0, 1920, 1080)
self.setItemIndexMethod(QGraphicsScene.NoIndex)
self.setBackgroundBrush(QBrush(Qt.black))
def mousePressEvent(self, event):
sampleTransform = QTransform()
objectAtMouse = self.itemAt(event.scenePos(), sampleTransform)
if objectAtMouse and event.button()== Qt.LeftButton:
objectAtMouse.setSelected(True)
elif objectAtMouse==None and event.button()==Qt.RightButton:
# pass
self.grid = self.TargPosForLine(event.scenePos(), "ForLine")
self.grid = self.TargPosForLine(event.scenePos(), "ForLine")
print(self.grid)
# else:
# self.DeselectItems()
# objectAtMouse.QShortcut
def TargPosForLine(self, position, mode):
clicked_column = int((position.y() // 16)) * 16
clicked_row = int((position.x() // 16)) * 16
if clicked_column < 0:
clicked_column = 0
if clicked_row < 0:
clicked_row = 0
if(mode == "ForRect"):
return QRect(clicked_row, clicked_column,16,16)
elif(mode == "ForLine"):
return QPointF(clicked_row,clicked_column)
def DeselectItems(self):
selectedObjects = self.selectedItems()
for object in selectedObjects:
object.setSelected(False)
def mouseReleaseEvent(self, event):
# self.DeselectItems()
pass
class MainWindow(QMainWindow):
global selectedObjType
# global item
def __init__(self,):
super(MainWindow, self).__init__()
self.createActions()
self.createMenus()
self.createToolbars()
self.scene = GraphicsSceneClass()
MainWindow.obj = self.scene
self.view = QGraphicsView(self.scene)
# self.view.setDragMode(QGraphicsView.RubberBandDrag)
self.view.setMouseTracking(True)
self.view.setRenderHint(QPainter.HighQualityAntialiasing)
self.widg = QWidget()
self.horizontalLayout = QHBoxLayout()
self.horizontalLayout.addWidget(self.view)
self.widg.setMouseTracking(True)
self.widget = QWidget()
self.widget.setLayout(self.horizontalLayout)
self.setCentralWidget(self.widget)
self.obj=None
def createMenus(self):
menuBar = self.menuBar()
fileMenu = menuBar.addMenu('&File')
fileMenu.addAction(self.exitAction)
fileMenu = menuBar.addMenu('&Edit')
fileMenu.addAction(self.copyAction)
fileMenu.addAction(self.pasteAction)
fileMenu.addAction(self.selectAction)
def createActions(self):
self.exitAction = QAction("E&xit", self, shortcut="Ctrl+X", statusTip="Quit Scenediagram example",
triggered=self.deleteItem)
self.copyAction = QAction("C&opy", self, shortcut="Ctrl+C", triggered=self.copy)
self.pasteAction = QAction("P&aste", self, shortcut="Ctrl+V", triggered=self.paste)
self.selectAction = QAction("S&electAll", self, shortcut="Ctrl+A", triggered=self.selectAll)
def createToolbars(self):
GridButton = QToolButton()
GridButton.setCheckable(True)
GridButton.setIcon(QIcon('images/GridButton.png'))
GridButton.clicked.connect(self.GridOnOffControl)
GridButton.setToolTip("Grid Control")
self.pointerToolbar = self.addToolBar("Pointer type")
self.pointerToolbar.addWidget(GridButton)
def deleteItem(self):
for item in self.scene.selectedItems():
self.scene.removeItem(item)
def selectAll(self):
for item in self.scene.items():
item.setSelected(True)
def GridOnOffControl(self):
if self.scene.gridOn == 0:
self.scene.gridOn = 1
else:
self.scene.gridOn = 0
if self.scene.gridOn == 1:
self.scene.setBackgroundBrush(QBrush(QPixmap('images/Grid.png')))
else:
self.scene.setBackgroundBrush(QBrush(Qt.black))
def contextMenuEvent(self, event):
contextMenu = QMenu(self)
Cutaction = contextMenu.addAction("Cut")
Coaction = contextMenu.addAction("Copy")
Paaction = contextMenu.addAction("Paste")
Propaction = contextMenu.addAction("draw1")
Propaction1=contextMenu.addAction("draw2")
quitAct = contextMenu.addAction("quit")
action = contextMenu.exec_(self.mapToGlobal(event.pos()))
if action == quitAct:
self.close()
elif action == Propaction:
objectDrop = None
# painterPath = QPainterPath()
#
# painterPath.moveTo(10, 50.0)
# painterPath.lineTo(50,50)
# painterPath.lineTo(50,55)
# painterPath.lineTo(10,55)
# gradient = QLinearGradient(1, 1, 1, 5)
# gradient.setColorAt(0, QColor(Qt.gray))
# gradient.setColorAt(0.5, QColor(192, 192, 192, 255))
# gradient.setColorAt(1, QColor(Qt.darkGray))
# painterPath.closeSubpath()
#
# objectDrop = QGraphicsPathItem()
# objectDrop.setPath(painterPath)
# objectDrop.setBrush(QBrush(gradient))
objectDrop = QGraphicsPixmapItem(QPixmap("2AS_HG_RG.png"))
objectDrop.setPos(self.scene.grid)
print("sig",self.scene.grid)
# objectDrop._position = QPointF(gridPos.x() + 2, gridPos.y() + 5.9)
# objectDrop._type = "2AS_HG_RG"
objectDrop._type1 = "2AS_HG_RG"
self.scene.addItem(objectDrop)
objectDrop.setFlag(QGraphicsItem.ItemIsSelectable)
objectDrop.setFlag(QGraphicsItem.ItemIsMovable)
objectDrop._type1="2AS_HG_RG"
# self.scene.addPath(painterPath)
elif action==Propaction1:
objectDrop = None
selectedObjType = "line"
objectDrop = sketchBook.SketchBook(selectedObjType)
print("line",self.scene.grid)
objectDrop.setFlag(QGraphicsItem.ItemIsSelectable)
objectDrop.setFlag(QGraphicsItem.ItemIsMovable)
objectDrop._type1 = "line"
objectDrop.setPos(self.scene.grid.x(),self.scene.grid.y()-48+5)
self.scene.addItem(objectDrop)
elif action == Coaction:
self.copy()
elif action == Paaction:
self.paste()
#pyqtSlot()
def copy(self):
mimedata = QMimeData()
ba = QByteArray()
ds = QDataStream(ba, QIODevice.WriteOnly)
for it in self.scene.selectedItems():
self.posdiff=item_to_ds(it, ds)
mimedata.setData(custom_mimeType, ba)
clipboard = QApplication.clipboard()
clipboard.setMimeData(mimedata)
#pyqtSlot()
def paste(self):
pos2=self.scene.grid
clipboard = QApplication.clipboard()
mimedata = clipboard.mimeData()
if mimedata.hasFormat(custom_mimeType):
ba = mimedata.data(custom_mimeType)
# STR = str(ba)
# QW = ba.capacity()
ds = QDataStream(ba)
while not ds.atEnd():
# for it in ds:
it = ds_to_item(ds)
if isinstance(it, QGraphicsPixmapItem):
self.scene.addItem(it)
it.setPos(pos2)
it._position = QPointF(pos2.x() + 2, pos2.y() + 5.9)
print("sig",it._position)
it._type1 = "2AS_HG_RG"
else:
gradient = QLinearGradient(1, 1, 1, 5)
gradient.setColorAt(0, QColor(Qt.gray))
gradient.setColorAt(0.5, QColor(192, 192, 192, 255))
gradient.setColorAt(1, QColor(Qt.darkGray))
self.scene.addItem(it)
it.setBrush(QBrush(gradient))
it.setPos(pos2.x()+self.posdiff().x(),pos2.y()-48)
it._position = QPointF(pos2.x() + 2, pos2.y() + 5.9)
print(it._position)
# it.setFlags(QGraphicsItem.ItemIsSelectable)
# it._type1 = "line"
def selectedItem(self):
items = self.scene.selectedItems()
if len(items) == 1:
return items[0]
return None
if __name__=="__main__":
import sys
app=QApplication(sys.argv)
mainWindow = MainWindow()
mainWindow.show()
sys.exit(app.exec_())
1) select all the items or the items to be pasted
2) copy it
3) paste it
if we have design pattern have item1 followed by item2 followed by item3 with respective distance. When we copy and paste it it should follow the same pattern.
QGraphicsItem.setPos() is absolute to the scene (or relative to its parent), the alternative solution is to use moveBy(x, y) (which is the same as setPos(self.pos() + deltaPos), but you have to take into account the relative position of the click according to the reference point.
I'd suggest you to not set the position until all items have been added, and then set their position according to a specific item that will be used as an "anchor" point.
#pyqtSlot()
def paste(self):
pos2=self.scene.grid
clipboard = QApplication.clipboard()
mimedata = clipboard.mimeData()
items = []
topLeft = None
if mimedata.hasFormat(custom_mimeType):
ba = mimedata.data(custom_mimeType)
ds = QDataStream(ba)
while not ds.atEnd():
it = ds_to_item(ds)
items.append(it)
if not topLeft:
topLeft = it
elif it.y() < topLeft.y() or it.x() < topLeft.x():
# find a possible topmost/leftmost item
topLeft = it
# add items, but do not set their position here
# ...
delta = self.scene.grid - topLeft.pos()
[i.moveBy(delta.x(), delta.y()) for i in items]
An alternative is to find the "anchor" in the copy procedure, and set the position of each item relative to that point in the datastream, so that you'll be able to use moveBy(pos2.x(), pos2.y()) directly after adding the items.