I want to make a custom renderer for ToolStrip, but all the manuals and guides are written in C#.
Here is an example https://www.codeproject.com/Articles/29497/Custom-Rendering-for-the-ToolStrip-MenuStrip-and-S
I tried porting this code to C++, but I didn't really succeed, since I don't really understand C#.
How to do it in C++/CLI?
That's if anyone needs my solution to the problem...
CustomColorTable.h
namespace YourNamespace
{
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
public ref class CustomColorTable : public System::Windows::Forms::ProfessionalColorTable {
public:
Color _color = Color::DeepPink;
public:
property Color MenuBorder
{
public: virtual Color get() override
{
return _color;
};
};
public:
property Color MenuItemBorder
{
public: virtual Color get() override
{
return _color;
};
};
public:
property Color MenuItemPressedGradientBegin
{
public: virtual Color get() override
{
return _color;
};
};
public:
property Color MenuItemPressedGradientEnd
{
public: virtual Color get() override
{
return _color;
};
};
public:
property Color MenuItemPressedGradientMiddle
{
public: virtual Color get() override
{
return _color;
};
};
public:
property Color MenuItemSelected
{
public: virtual Color get() override
{
return _color;
};
};
public:
property Color MenuItemSelectedGradientBegin
{
public: virtual Color get() override
{
return _color;
};
};
public:
property Color MenuItemSelectedGradientEnd
{
public: virtual Color get() override
{
return _color;
};
};
public:
property Color MenuStripGradientBegin
{
public: virtual Color get() override
{
return _color;
};
};
public:
property Color MenuStripGradientEnd
{
public: virtual Color get() override
{
return _color;
};
};
};
}
In your form with MenuStrip
#include "CustomColorTable.h"
namespace YourNamespace
{
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
using namespace System::Resources;
public ref class Form1 : public System::Windows::Forms::Form
{
public:
Form1(void)
{
InitializeComponent();
this->MenuStrip1->RenderMode = System::Windows::Forms::ToolStripRenderMode::System;
this->MenuStrip1->Renderer = (gcnew System::Windows::Forms::ToolStripProfessionalRenderer(gcnew CustomColorTable()));
...
You can also do this for ToolStrip, you just need to change the names of the properties in CustomColorTable.h
Names of the properties can be found here
Related
I need to use the Ninject.Extensions.Factory to generate the constructor of internal classes. Follow one example:
using Ninject.Extensions.Conventions;
using Ninject.Modules;
using Ninject.Extensions.Factory;
namespace ClassLibrary
{
using System;
namespace ClassLibrary
{
internal class Class1
{
public void Print(string message)
{
Console.WriteLine(message);
}
}
internal interface IClass1Factory
{
Class1 Create();
}
public interface IInterface2
{
void PrintMessage();
}
internal class Class2 : IInterface2
{
private readonly IClass1Factory _class1Factory;
public Class2(IClass1Factory class1Factory)
{
_class1Factory = class1Factory;
}
public void PrintMessage()
{
Class1 class1 = _class1Factory.Create();
class1.Print("Class2's IInterface2 'PrintMessage' implementation.");
}
}
public class MyNinjectModule : NinjectModule
{
public override void Load()
{
Kernel.Bind(r => r
.FromThisAssembly()
.IncludingNonePublicTypes()
.SelectAllClasses()
.BindAllInterfaces());
Kernel.Bind<IClass1Factory>().ToFactory();
}
}
}
}
Application using the library:
using ClassLibrary.ClassLibrary;
using Ninject;
namespace ConsoleApplication3
{
class Program
{
static void Main(string[] args)
{
IKernel kernel = new StandardKernel();
kernel.Load<MyNinjectModule>();
IInterface2 interface2 = kernel.Get<IInterface2>();
interface2.PrintMessage();
}
}
}
Even after include [assembly: InternalsVisibleTo(InternalsVisible.ToDynamicProxyGenAssembly2)] I'm getting the following run tine error:
{"Type 'Castle.Proxies.IClass1FactoryProxy' from assembly
'DynamicProxyGenAssembly2, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=null' is attempting to implement an inaccessible
interface.":""}
Any idea how to fix this?
Ninject doesn't seem to correctly use WhenInjectedInto contstraint while also using Lazy<T>. Check the following example. The OnLandAttack and the OnLandAttackLazy should each be using the Samurai instance. But the Lazy<T> version ends up with the SpecialNinja instance. I'm guessing it's because it's not actually initialized in the contructor? But the type should still be correctly registered I would think. Am I missing something? FYI, this is using Ninject 3.2.2 and the Ninject.Extensions.Factory extension 3.2.1
class Program
{
static void Main(string[] args)
{
var kernel = new StandardKernel();
kernel.Load(new WarriorModule());
var amphibious = kernel.Get<IAttack>("amphibious");
amphibious.Execute();
var onLand = kernel.Get<IAttack>("onLand");
onLand.Execute();
var onLandLazy = kernel.Get<IAttack>("onLandLazy");
onLandLazy.Execute();
Console.ReadKey();
}
}
public class WarriorModule : NinjectModule
{
public override void Load()
{
Bind<IWarrior>().To<Samurai>().WhenInjectedInto<OnLandAttack>();
Bind<IWarrior>().To<Samurai>().WhenInjectedInto<OnLandAttackLazy>();
Bind<IWarrior>().To<SpecialNinja>(); // <-- for everything else
Bind<IAttack>().To<AmphibiousAttack>().Named("amphibious");
Bind<IAttack>().To<OnLandAttack>().Named("onLand");
Bind<IAttack>().To<OnLandAttackLazy>().Named("onLandLazy");
}
}
public interface IWarrior
{
void Attack();
}
public class Samurai : IWarrior
{
public void Attack()
{
Console.WriteLine("\tSamurai Attack");
}
}
public class SpecialNinja : IWarrior
{
public void Attack()
{
Console.WriteLine("\tSpecial Ninja Attack");
}
}
public interface IAttack
{
void Execute();
}
public class OnLandAttack : IAttack
{
private readonly IWarrior warrior;
public OnLandAttack(IWarrior warrior)
{
this.warrior = warrior;
}
public void Execute()
{
Console.WriteLine("Begin OnLand attack");
this.warrior.Attack();
}
}
public class OnLandAttackLazy : IAttack
{
private readonly Lazy<IWarrior> warrior;
public OnLandAttackLazy(Lazy<IWarrior> warrior)
{
this.warrior = warrior;
}
public void Execute()
{
Console.WriteLine("Begin OnLandLazy attack");
this.warrior.Value.Attack();
}
}
public class AmphibiousAttack : IAttack
{
private readonly IWarrior warrior;
public AmphibiousAttack(IWarrior warrior)
{
this.warrior = warrior;
}
public void Execute()
{
Console.WriteLine("Begin Amphibious attack");
this.warrior.Attack();
}
}
i want to convert that line from c# to c++/cli
Idocobj is IPart
IPart is an interface and Idocobj is an object.Are there any way to do this conversion.
i used this code :
Idocobj->GetType() == IPart::typeid
but it dosen't work
You can use dynamic_cast to check for "is". Here is an example:
using namespace System;
namespace NS
{
public interface class IFoo
{
void Test();
};
public ref class Foo : public IFoo
{
public: virtual void Test() {}
};
public ref class Bar
{
public: virtual void Test() {}
};
}
template<class T, class U>
bool isinst(U u) {
return dynamic_cast< T >(u) != nullptr;
}
int main()
{
NS::Foo^ f = gcnew NS::Foo();
NS::Bar^ b = gcnew NS::Bar();
if (isinst<NS::IFoo^>(f))
Console::WriteLine("f is IFoo");
if (isinst<NS::IFoo^>(b) == false)
Console::WriteLine("f is not IFoo");
Console::ReadKey();
}
But normally, you never use "is".... you always want to do something with the check... so normally you should use "as" which directly mapps to dynamic_cast:
NS::IFoo^ ifoo = dynamic_cast<NS::IFoo^>(f);
if (ifoo != nullptr)
{
// Do something...
ifoo->Test();
}
Is it possible to change the default object scope in Ninject 2.2? If so, how is it done?
As far as I can tell you could override AddBinding() on the BindingRoot (StandardKernel or NinjectModule) and modify the ScopeCallback property on the binding object.
public class CustomScopeKernel : StandardKernel
{
public CustomScopeKernel(params INinjectModule[] modules)
: base(modules)
{
}
public CustomScopeKernel(
INinjectSettings settings, params INinjectModule[] modules)
: base(settings, modules)
{
}
public override void AddBinding(IBinding binding)
{
// Set whatever scope you would like to have as the default.
binding.ScopeCallback = StandardScopeCallbacks.Singleton;
base.AddBinding(binding);
}
}
This test should now pass (using xUnit.net)
public class DefaultScopedService { }
[Fact]
public void Should_be_able_to_change_default_scope_by_overriding_add_binding()
{
var kernel = new CustomScopeKernel();
kernel.Bind<DefaultScopedService>().ToSelf();
var binding = kernel.GetBindings(typeof(DefaultScopedService)).First();
binding.ScopeCallback.ShouldBe(StandardScopeCallbacks.Singleton);
}
The CustomScopeKernel will also work with Ninject modules.
public class ServiceModule : NinjectModule
{
public override void Load()
{
Bind<DefaultScopedService>().ToSelf();
}
}
[Fact]
public void Should_be_able_to_change_default_scope_for_modules()
{
var module = new ServiceModule();
var kernel = new CustomScopeKernel(module);
var binding = kernel.GetBindings(typeof(DefaultScopedService)).First();
binding.ScopeCallback.ShouldBe(StandardScopeCallbacks.Singleton);
}
I have an enum
namespace Business
{
public enum Color
{
Red,Green,Blue
}
}
namespace DataContract
{
[DataContract]
public enum Color
{
[EnumMember]
Red,
[EnumMember]
Green,
[EnumMember]
Blue
}
}
I have the same enum as a datacontract in WCF with same values.
I need to convert the Business enum to the DataContract enum using a translator.
Hoe can I achieve this?
If you know both types at the time you need to do the conversion you can do something like:
Business.Color bc = Business.Color.Red;
DataContract.Color dcc = (DataContract.Color)Enum.Parse(typeof(DataContract.Color), bc.ToString())
Below, a more elegant style as the framework code.
public static class Enum<T> where T : struct
{
public static T Parse(string value)
{
return (T)Enum.Parse(typeof(T), value);
}
public static T Convert<U>(U value) where U : struct
{
if (!value.GetType().IsInstanceOfType(typeof(Enum)))
throw new ArgsValidationException("value");
var name = Enum.GetName(typeof (U), value);
return Parse(name);
}
}
//enum declaration
...
public void Main()
{
//Usage example
var p = Enum<DataContract.Priority>.Convert(myEntity.Priority);
}
And voilĂ !
You could use something like below:
public static class ColorTranslator
{
public static Business.Color TranslateColor(DataContract.Color from)
{
Business.Color to = new Business.Color();
to.Red = from.Red;
to.Green = from.Green;
to.Blue = from.Blue;
return to;
}
public static DataContract.Color TranslateColor(Business.Color from)
{
DataContract.Color to = new DataContract.Color();
to.Red = from.Red;
to.Green = from.Green;
to.Blue = from.Blue;
return to;
}
}