How can I build multiple projects with meson? - meson-build

I started using meson and thought that it was really good, but how can I build multiple projects with one singular meson.build file? After reading multiple forums and meson official pages, I haven't concluded anyway of doing what I want.
Just suppose that I have this directory layout:
/:
dummy1:
...
meson.build
dummy2:
...
meson.build
meson.build
How can /meson.build build /dummy1 and /dummy2 aswell?
subprojects need a wrap file, which needs not only a directory, but a url and a lot more things that i may not need in this case.
subdir just panics when it finds a project on /dummy*/meson.build.
I can't think of any other solution, any help is appreciated.

Related

How can I target a nested directory in .prettierignore?

I would like to write a .prettierignore file to target the files in a single directory, which is nested one level down from the root of the project. I figure the most elegant way to accomplish this is to use a negated pattern to ignore everything but the target directory.
So, I currently have this:
# Ignore all
/*
# but for /views
!src/views/
Running the npx prettier --write . command with that pattern (or similar variations) appears to match no files, and no files change. However, if I run the command without/views in the pattern, i.e. just !src, then prettier formats everything in the src directory, including all the files in /views.
What am I missing that I can't successfully target only the nested /views directory?
After some more searching, I found this solution, which accomplishes the outcome I was seeking, though, I don't quite understand how it works.
#ignore all
/*
#but don't ignore files or directories at root called src
!/src
#ignore everything in src dir?
/src/*
#but don't ignore views dir in src?
!/src/views
Why would that be necessary compared to just src/views?

Directory and files not showing up in QtCreator tree after opening a CMakeList.txt file

I apologize for the basic question but being new to Cmake, I have a hard time doing very simple things.
So basically, I'm working on the pixhawk firmware : https://github.com/PX4/Firmware which uses extensively CMake/make files.
Under the src folder, I've created my own folder containing two subfolders which contain themselves their CMakeLists.txt file and the source code (no CMakeLists.txt in my own folder).
However, when I open the top CMakeLists.txt in QtCreator, my own newly created folder (along with its sub-folder and containing files) doesn't appear in the tree, which is very inconvenient to work directly from QtCreator.
What should I modify in the top CMakeLists.txt to get it display in QtCreator ? I thought that a simple include_subdirectory would do the job but it didn't (because, if my memory's right, cmake was complaining that there is no CMakeLists.txt in my own folder, only in its sub-folders).
Ps : if by any chance, you're a drone developer and know about pixhawk, it would be very nice if you could take some time to answer the questions I posted there : http://discuss.px4.io/t/cmake-help/4523
Hum maybe you can simply add this to your top CmakeList ?
add_subdirectory(myfolder/app1)
add_subdirectory(myfolder/app2)

Is it possible to keep *.erl sources and *.beam output in the same directory with intellij-erlang?

I want to set up my HelloWorld intellij-erlang project with all files in the same directory so I can easily switch between IDEA and emacs/vim.
<my-project>/hello.erl
<my-project>/hello.beam
Now, if I configure the output directory to be the same as the source, hello.erl gets emptied as part of the build and the compilation fails.
I assumed it's something to do with copying resources to the output directory, so I've configured intellij-erlang to exclude *.erl from the resources with a !?*.erl pattern, but this does not have any effect, hello.erl still gets emptied before the compilation takes place.
As an experiment, I've also tried using separate src and out directories, and intellij-erlang always copies the *.erl to out irrespective of the resource patterns.
Based on all this, I would conclude that intellij-erlang cannot work with all files in the same directory. Have I missed anything?
Erlang programs should be build on standard OTP directory structure. Build tools like rebar (used by intellij) or erlang.mk build on this conventions. And so should all IDE's.
Intellij does it, just like you notice. And so does Emacs's plugin (that I use and can confirm). I would guess so does Vim's one.
So if you would like to be able to switch easily between your IDE's you should try to keep to this convetion of keeping you source files in src and compiled files in bin (and headers in include).

CMAKE for a build a simple framework

I have my mind crashing with cmake. After this answer I have tried to make a simple example and put it in github because there are a lot of file inside directories and could be boring copy everything here.
What I'd like to do is to build a simple frameworks for handling my qt/opencv/opengl experiments. What I like to have is a repository with those directories:
root*
|-apps
|---test1*
|
|-build
|-cmake*
|
|-modules
|---foo*
(The * signed directory are the ones with some cmake files like CmakeLists.txt or FindXXModule.cmake)
In modules i can write the modules (for example a module for face recognition, a module for draw a red cube in opengl, a module that contains my personal qt widget extension).
Than I need an easy way for create an application and link some modules on it. For that I thought to create a cmake directory where to put the FindXXModule.cmake and in the apps just say: find_package(XXModule).
Note that for now I don't care about installing this repository and the tree structure must be this one (so if I am in a apps/test2 I know I can refer to the cmake directory as ../../cmake or the module directory is ../../modules)
I have wrote a little example with the app named test1 that uses the module foo and i put it in a github repository.
For now I can compile the application test1 with cmake calling cmake path_to_test1_CmakeLists.txt and I am happy about that. But if I try to launch cmake path_to_root_CmakeLists.txt it does not work because the file Findfoo.cmake is read two time (and i did't be able to use some if for not reading it twice).
Then, if i run the test1 cmake a foo directory with cmake cache etc are created in root/cmake and I don't want it. I want all file cmake has to generate are in root/build directory.
So, those are my 2 question:
How create a CmakeLists.txt that can build all the apps and all the future test i will write in the modules directory
How avoid that launching cmake of a single app will create files in the cmake directory.
Sorry if my english and my idea of how cmake works are not good.. i hope it is clear.
EDIT:
One more thing. In Findfoo.cmake I have a bad hack: for adding the real CMakeLists.txt inside a modules/foo when I call the cmake from test1 I have to add a subdirectory that is not in the tree.. Maybe this kind of hack could be deleted reviewing the enteire structure..
As you say you want to put the whole directory structure into source control. This means these folder structure is same on every location where you do a checkout. So why creating the Findfoo.cmake if you have a relative path the the foo directory?
I suggest to put a CMakelists.txt file in to root that adds all subdirectories. To reduce confusion between files generated by CMake and original files, you should create a folder called ./build (or even ../build) and run CMake in that directory with the root directory as first argument. This creates all CMake generated files in the ./build directory and gives you the possibility to clean it up easily. This way of working is called out-of-source build and its highly recommended to use cmake in this way. See this question for an example.

Editing versus deleting CMakeCache.txt after moving directory

If CMake is re-executed after the source directory is moved, an error like this is given:
CMake Error: The current CMakeCache.txt directory /new-path/CMakeCache.txt is different than the directory /old-path where CMakeCache.txt was created. This may result in binaries being created in the wrong place. If you are not sure, reedit the CMakeCache.txt
What is the best approach to deal with this? It seems that deleting the cache works. Why might I want to edit CMakeCache.txt, rather than just delete it?
I think your best bet is indeed to delete the cache and re-create it. In fact, I tend to go further and remove the entire build tree if I need to move the source, but this is probably overkill.
The CMakeCache.txt file can be edited via the CMake GUI or by hand if you're sure what you're doing, but I find it's not usually worth the effort compared to re-running cmake from scratch. I guess if running CMake takes a significant amount of time (e.g. if you use ExternalProject_Add which could involve downloading and building a third-party resource), it may be preferable to modify the CMakeCache.txt.
This article provides a bit more detail about the CMakeCache.txt file and editing it. In particular it says:
The main reason for editing the cache would be to give CMake the location of a native library such as JPEG, or to stop it from using a native library and use a version of the library in your source tree.
CMake will not alter an existing entry in the cache file itself. If your CMakeLists.txt files change significantly, you will need to remove the relevant entries from the cache file. If you have not already hand-edited the cache file, you could just delete it before re-running CMake.
I applied below two command and worked for me.
flutter clean
flutter pub get
flutter clean + flutter pub get is the easiest solution
I ran into same error while running a CGAL code (which I had already compiled sometime ago) . All I did was create a new directory and copy the ".cpp" file there and run " CGAL_create_CMakelists " and then run cmake command.It worked this way. I don't exactly know but I think the error comes when you run the code which was already compiled and has its build files already in the folder(due to previous compiling).