I am new to CMake and my IDE (CLion) has not yet supported the intellisense for add_custom_target() include source files. One of the comments in the YouTrack Issue, mentioned that a add_library(_fake) would do the trick. I tried several combinations of getting my custom target sources linked to _fake library, but it won't work for me.
I need to use clang for this target and CMake does not seem to provide a way to pick the compiler for individual targets, so I am stuck with custom_target approach. When I add the custom target sources to _fake library, it can't compile with cc.
While VSCode seem to provide intellisense for custom target, CLion fails to do so. Is there a way to not compile the _fake library to avoid compilation errors from cc and yet get the intellisense working? If not how can I get CLion intellisense working just like VSCode can do without any trick?
Related
I'm a *nix user, installing LLVM is easy for me, just download the precompiled file, set LLVM_DIR, and you're done. But I'm having a lot of problems with Windows ...
I downloaded LLVM-<version>-win64.exe from the GitHub release, but I can't find LLVMConfig.cmake file. Then I tried to compile LLVM from the source following this documentation.
When I started compiling my own project, I got this error:
'C:/<...>/Debug/libLLVMSupport.lib', needed by '<...>.exe', missing and no known rule to make it
I guess maybe I'm missing some compile options. but I can't find the documentation for LLVM_ENABLE_PROJECTS or BUILD_SHARED_LIBS, not even a list of component names.
I tried to add -DBUILD_SHARED_LIBS=ON but CMake told me BUILD_SHARED_LIBS option is not supported on Windows.
In my project I had to copy a library into my source to make some minor adjustments.
This library throws a couple of warnings when compiling. I don't like that ;-)
Since I don't want to change the library code any more than absolutely necessary, I do not want to put #Suppress lines into the library code.
Is there a possability to advise the compiler "Please ignore warnings, but only in src/foo/bar"? Maybe a compiler flag?
I am using a Gradle build, if that opens additional options.
foo.bar is a package and packages can not be suppressed.
Your options are:
Remove compiler warnings entirely
Create separate source set and compile task for the problematic code.
Fix the warnings.
How to only build a static library with clion without having an executable?
How does the CMakeLists.txt look like? (without add_executable)
Update: If I don't add executable to Clion, I have an
error, that an executable is required.
Here my CMakeLists.txt.
This is an old question. But I'll add the answer to your question as a help for other people. You need to replace your add_executable with add_library
add_library(target_name source_files)
Short answer: compile the library target and run any custom command as a placeholder to avoid the warning.
Long answer:
CLion lets you either build the whole project and run executables/configurations.
When running executables, you can choose a target to compile and the executable to run after compiling the target. For executable targets, they are usually the same thing. You compile the executable target and then run it.
It seems like this is not really designed for libraries, but there is a workaround. You usually set the target to be the library and the executable to be any executable that depends on this library. However, this is usually not very useful because if you wanted to run this executable you could just set this executable to be the target and the library would be built anyway.
So people probably want to just build the library (to check if everything is OK, etc) without compiling or running any extra executable targets. In this case, the workaround is to choose a custom executable to run after building the library, and the error message is gone.
You have nothing useful you need to run after building the library, just choose any cheap command as a placeholder. Something like "pwd" or "ls".
Here is my setup:
Windows 7 x64, MingW, Msys, CMake, Freescale Kinetis SDK, Code::Blocks
I'm trying to get the project settings established by CMake into a proper Code::Blocks project. When I modify the provided build_debug.bat file with -G "CodeBlocks - Unix Makefiles", it indeed produces a .cbp file, as well as the normal Makefile (and it builds the project). However when I open this .cbp file in Code::Blocks, it basically just points to the Makefile, and building the project just runs make on the Makefile.
If I deselect "This is a custom Makefile" from Project Options, and add a source file to the project tree like a normal IDE, it doesn't get built correctly, ie the include files, libraries, linker stuff, compile options, etc., are not imported into the project itself. It seems the project is basically just a holder for the Makefile, so there is not much benefit to this as an IDE.
Of course if I add the source file to the original CMakeLists.txt which is part of the distribution, and rerun cmake (via the build_debug.bat file), then it works fine.
So is there any way to get a "real" IDE configuration out of CMake? I'm guessing the answer is No, since a "real" IDE configuration is a static thing, and a Makefile is a general (Turing complete) program, so there is no way in general to create this automatically, although I suspect for 99% of cases you're just specifying include directories, lib files, and compiler options, so no general programmability is truly needed.
I can probably try to figure out where the deeply obscured gcc calls are getting their include files from, what libs are being linked in, and what compile options are being used, and add all that stuff manually into a native Code::Blocks project, but this seems to defeat the purpose of having this already done for me by the package providers, and gets very tedious when building for a different CPU or development board.
Thanks
"Real configuration" is a CMakeLists.txt, and you need to modify CMakeLists when you editing project configuration. Both makefiles and IDE settings generated by CMake are temporary and you should not edit them.
Some IDEs are able to manage project configuration directly in the CMakeLists.txt
I have a huge project managed with CMake and this project has hundreds of components each of them having own source files and each of them linking to a list of libraries, specified with target_link_libraries(${project} some_libraries, some_other_libraries)
Now, what I am aiming for is that:
Without actually modifying any of the CMakeLists.txt I want ALL the projects's target executable to link to some specific libraries.
Is there a way of achieving this? Since this is a one time trial, I don't want to manually hunt down all the CMakeLists.txt files and modify them (yes, this is the other alternative). Just a note, I compile the entire project from command line, using cmake (no cmake gui).
This is kind of a hack, but for a C++ project, you can use CMAKE_CXX_STANDARD_LIBRARIES. For a C project, I think you would use CMAKE_C_STANDARD_LIRBARIES.
Example for C++ that links to libbar and libfoo:
cmake ... -DCMAKE_CXX_STANDARD_LIBRARIES="-lbar -lfoo"
See the documentation here:
https://cmake.org/cmake/help/v3.6/variable/CMAKE_LANG_STANDARD_LIBRARIES.html
This won't be available for older versions of CMake; it was added some time after version 3.0.
This is a dirty, dirty hack, so please only use it for testing.
You can actually overload the add_executable command by defining a function of the same name. Do this close to the top of the top-level CMakeLists.txt:
function (add_executable name)
message("Added executable: " ${name})
_add_executable(${name} ${ARGN})
target_link_libraries(${name$} your_additional_lib)
endfunction()
Note that _add_executable is an internal CMake name that may break in future CMake versions. As of now (version 3.0) it seems to work with all versions though.
You can overload add_library the same way if required.
For more fine-grained control over what is linked, instead of calling target_link_libraries you can also mess with the LINK_LIBRARIES and INTERFACE_LINK_LIBRARIES target properties directly.