I am currently thinking about this issue. WhatsApp does not show you the last seen time unless you are messaging with someone else. Some apps, however, can track users' last seen times by addressing their phone number. For example, I tried the app called chatwatch today and it works incredibly well. How do you think applications like chatwatch achieve this? I will be waiting for your answers.
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Well like the title suggest I am having a strange problem with the api oauth2.0 I wanted to play with the API in the sandbox before deploying live like any sane person to start pulling call recordings. Well when I was setting up the Oauth and it was a pain but I got to work, or at least I thought until it asked me to add an address for the sandbox profile after accepting all the other steps in order to go any father. Every time I tried to add the address from the zapier login window it kept telling me it failed to try again later. I thought no big deal I will just add it from the user profile and well what do you know that didn't work either. I than made a new extension with a new number and email to see if it was just the account that was messed up, or if the dev account couldn't use the api for whatever reason but again no dice same problems all the way down. I even tried using three different browser to see if anything would change but no dice (not like that really matters everything is chrome based these days). I am wondering if anyone else has had this problem, did I miss something really simple that I am clearly over looking since I am running on 4 hours of sleep for the last two days.
If anyone could help I would appreciate it, love a very tired programmer.
In case anyone runs into the same problems, make sure when making a POST request to ring central you put the paramotors in the body of the request.
Hi Overstock flow peoples,
I've been in the startup/digital marketing scene and know some things on analytics, html/css, and marketing automations and have recently picked up some SQL/Tableau. Im coming here looking for possibly help/recs on connecting a marketing system/inflow that uses Fare Harbor/Mighty Call/Life 360 and I'm wondering if I could automate things with Zapier (or some other platform), or if I'd have to do it all with development or using APIs or something.
I work with a company that does some travel taxiing/luggage help for travelers. Im looking to see if Zapier (or any other system) would be able to automate some tasks.
So clients book through Fare Harbor, their data goes into our system through Mighty Call, and we give updates to the clients on the drivers ETAs manually through Life360 (like the owner actually TEXTS people directly).
Would anyone here know if there's a way to use Zapier to automate the ETA/communication updates of Life360 through Zapier? (Or would I have to develop something completely on its own to do this?). Or know if there's any other type of software to do this immediately off the top of your head? (etc). Otherwise we have to text all these updates manually and we're trying to get away from doing things that way.
Sorry if this comes off as a rookie post, as its my first direct post on Stack Overflow, although I've used this website a number of times to configure CSS before and other ish (and this isnt my first rodeo). Any advice or direction that could be given would be IMMENSELY helpful.
I want to apologise in advance - my question will be not about programming, but rather about some quirk of Google Play Services we have met.
The situation is the following - we did not update the version or change the settings in developers console, but we got a bit over 10 e-mails from players who cannot play anymore - the game gets something different from STATUS_OK in OnRoomCreated callback. Nothing is wrong with the code - these players were able to play just a day before, which makes me think about Google Play Services updated in background. The issue was first reported not more that 2 weeks ago.
I know it is not much info, but we did not get the issue on our devices. With only 10+ e-mails from 1000+ daily online players, we are rather unlikely to see it.
Actions already tried without success:
Restarting device
Reinstalling the game
Disconnecting the game from Google Settings\Connected Apps
Clearing cache, data and removing updates of Google Play Services
Updating to the most recent version of the library
Here we have run out of ideas. If anyone has met the same, or has any good ideas, please, share them.
This issue seems to be account-specific, and the only known solution so far is to make a new Google account. My guess is that the players affected were playing the game when something happened (Google Play Services updated?), and now they are still marked as playing that game. So, they can't start a new one. The corresponding issue is here:
https://code.google.com/p/play-games-platform/issues/detail?id=70
Update: Google team has marked it Fixed.
I was wondering if anyone has any experience of submitting location-specific apps to the Apple App store.
What I mean by location-specific is an app that only works when you are at a particular location. For example, a GPS tour of a historical battleground might have content that is triggered at particular lat/long coordinates when the user is at the actual physical location.
So my question is: In order to make the app be likely to be accepted on the app store do I..
(1) Not worry about it as there's evidence that the Apple Reviewers have some way of simulating the GPS. I can then supply lat/long coords to the reviewers so they can experience some of the content.
or (I suspect more likely)
(2) I Need to make it work anywhere in order for the reviewer to see at least some of the content (e.g. have a menu or map interface that allows direct access). This could be a 'secret' option explained in the review notes accessed via a special key combination or something.
Has anyone else run into a situation like this?
Regards,
Ben
Edit: Thanks for the responses. My app has now been accepted by Apple. Interestingly I didn't need to make the app work anywhere or add any new methods of using the app at all, they simply asked me for a video of the app in action. I made a YouTube video of the app (unlisted of course) and sent it to the reviewers.. and now it's accepted! I was very surprised that this is how it worked out!
I asked this same question (and answered it myself) a while back. I basically added a "Drop Pin" feature so the testers (and users) could pretend to be somewhere else.
I submitted an app recently that "works anywhere" (and uses GPS) but "works best" in New England when looking for data (on our server) that is near your current location. The app also supports entering a city & state or zip code to perform searches. So, in the submission, you can tell the reviewers how to test it, and we explained the nature of the app and how to test the functionality by using specific New England locations. The app was approved, for what it's worth.
Basically, when you submit an app, there is an opportunity to give the reviewers guidance. So definitely tell them what they need to know to make your app work for them, wherever they might be in the world! :-)
Has anyone found a way to avoid leaderbaord hacking on Game Center or at least make it more complicated?
You can see a video of HackCenter, a Cydia app that lets you submit any score you want here: Hack Center
Even though that application is not supposed to be available on the Cydia Store we've all seen scores that are obviously fake on several games on the AppStore. Unlike the score submitted on that video, the fake scores are usually ridiculously high and they discourage other players, since they can never reach the top of the leaderboard.
I haven't been able to find out how the hack is accomplished (I presume they intersect the http call and just replace the score parameter with whatever they want?).
Any insight is appreciated.
The problem stems from allowing users to generate their own score data device-side. This would be a lot harder if all the score related calculations were done server-side and then posted to the score-board (I don't know how your app works, so I can't recommend a specific technique).
I think the BEST thing you can do is record data about HOW they got the really high score for review later by you. That may be impossible depending on your game's structure. It also might be forge-able depending on your games structure. For example, some game scores are impossible to get in-game just due to the physics on how the game works. This in my opinion is your best defense against it. Sadly, that requires monitoring it all the time....
Also, even if you can verify fake scores, someone could continually forge fake scores all day long and you'll never be able to keep up with it. Someones score submission bot will win in the end. It's not human, you are. It can post fake scores all day, you can't watch for fake ones all day, you can't verify 1000s of fake submissions. Trying to verify anything that is generated user-side (such as device ID, app being installed, etc...) is pointless. It can be forged. IP addresses are meaningless too. Your app is a on a mobile platform that can get a brand new IP all they want from the cell company. Tracking single legit real users is very hard if someone wants to hide from you because of this.
Maybe you can have some kind of app purchase verification with the help of Apple too. That would make it easier for you to ban offenders. They would have to pay you to forge your leaderboard, lol.
That's just my 2 cents, I hope it helps.
Because they're doing a http intercept, there's unfortunately nothing you can do. I've even found setting the max score for the leaderboard in itunes connect has no effect.
A game I worked on never serilaised the score to disk - so it couldn't have been changed there - and set max score to 30m. Yet the leaderboard was full with IntMax scores within hours of launching.
Hopefully Apple will have some fixes coming in WDC13 because as it stands, the worldwide leaderboards are useless.
You could try checking if the user has that thing installed I guess and then disable them from entering a high score if it they have the app.
I personally would just check for Cydia:
[[UIApplication sharedApplication] canOpenURL:[NSURL URLWithString:#"cydia://"]]
I am not sure what the url for Hack Center is exactly but, maybe you could try guessing it a couple times. I would guess 'cydia://hack_center' or something like that. And then once you find the url replace it 'cydia://' with it.
Have two hi score tables:those with cydia, those without :P
You can also set up your own server and use proper authentication and encrypted channels to upload score and then just compare whats in your server vs whats in GameCenter... You still need to clean up the leaderboard, but at least you will know what to remediate and which users to put on blacklist.