MaterialAlertDialogBuilder with custom itemsText - kotlin

I use a MaterialAlertDialogBuilder which display as:
But I would like to display it more like button:
I already tried to use a custom listItemLayout() but it doest not change the layout.
I tried to put an array of button instead of text but in this case I can not catch the click on the button.
My actual code is:
val itemsText = arrayOf("Importations des infos systèmes", "Importations des infos elements")
val importDialog = MaterialAlertDialogBuilder(requireContext(), R.style.ThemeOverlay_App_MaterialAlertDialog_Custom)
.setTitle("Importation bases infos")
.setItems(itemsText) { dialog, which ->
Log.d(TAG, "importDialog.setOnKeyListener $which")
}
.setNegativeButton("Retour", null)
.show()
Do you have any suggestion please?
Best regards
Mich

Related

Couldn't compare a string with another one that is read from properties file

I'm automating a test of location selection. The options will be in the dropdown menu. There are three options(locations) in the dropdown menu. Depending on the location selected the data on the page will be changed accordingly. I'm trying to store the location in the properties and retrieve from it. The location in the properties file looks like:
location=UK
The code to retrieve the location property:
Properties prop = new Properties();
prop.load(f);
setLocation(prop.getProperty("location"));
When I try to print the location property, the correct value is getting displayed.
System.out.println(prop.getProperty("location")); //The value UK is displayed
The setLocation() method code is:
wait.until(ExpectedConditions.visibilityOf(selectLocation));
selectLocation.click(); //now the dropdown will be displayed
Actions action = new Actions(driver);
if(location == "UK") {
wait.until(ExpectedConditions.visibilityOf(ukLocation));
action.moveToElement(ukLocation).click().build().perform();
}
else if(location == "US") {
wait.until(ExpectedConditions.visibilityOf(usLocation));
action.moveToElement(usLocation).click().build().perform();
}else {
System.out.println("didn't get the location");
}
When I run the code
"didn't get the location"
is getting displayed.
I've implemented the properties for the URL and it worked. Here I can get the location property and display it on the console but the problem is occurring at the string comparison. The setLocation() method works if I pass string as the location like:
setLocation("UK");
Try using the .equals rather ==.
if(location.equals("UK")) {

How to give an dynamicly loaded TreeViewItem an EventHandler?

at the moment i programm a database based Chat System.
The friendlist of every User gets loadet in a TreeView after the login.
means:
After the login I request the names of the useres friends by the following Funktion,
String namesSt[] = get.getUserFriendNameByUserID(currentUserID);
To use the given Names to load them as TreeItem into my Friendlist / TreeRootItem "rootItem"
for (int counter = 0; counter < namesSt.length; counter++) {
System.out.println(namesSt[counter]);
TreeItem<String> item = new TreeItem<String> (namesSt[counter]);
item.addEventHandler(MouseEvent.MOUSE_CLICKED,handler);
rootItem.getChildren().add(item);
}
When I now add my rootItem, I see the Names in the TreeView.
But if I click on a name, the given MouseEventHandler doesn´t get called.
Further I just want to request the text of the Element which trigger the MouseEvent, so that i can submit these name to a spezial funktion.
How can i realice such an MouseEvent?
How is it possible to call it from the dynamicly created TreeItem?
Thank you for any help :)
cheerse
Tobi
TreeItems represent the data, not the UI component. So they don't generate mouse events. You need to register the mouse listener on the TreeCell. To do this, set a cell factory on the TreeView. The cell factory is a function that creates TreeCells as they are needed. Thus this will work for dynamically added tree items too.
You will need something like this:
TreeView<String> treeView ;
// ...
treeView.setCellFactory( tv -> {
TreeCell<String> cell = new TreeCell<>();
cell.textProperty().bind(cell.itemProperty());
cell.addEventHandler(MouseEvent.MOUSE_CLICKED, event -> {
if (! cell.isEmpty()) {
String value = cell.getItem();
TreeItem<String> treeItem = cell.getTreeItem(); // if needed
// process ...
}
});
return cell ;
}

How to open dialog or popup when clicking on a cell in Dojo Dgrid

I want to open a dialog box when clicking on a cell.I am using dgrid/editor.
editor({field: "column1",label: "col1",editor: "text",editOn: "click"})
I am getting text box when using the above code.I want a dialog box.Please tell me how to get a dialog box.I am using OndemandGrid with JSONReststore to display the grid.
You don't need use editor to trigger a dialog, use click event on a cell is ok:
var grid = new declare([OnDemandGrid,Keyboard, Selection])({
store: Observable(new Memory({data: []}))
}, yourGridConatiner);
grid.on(".dgrid-content .dgrid-cell:click", function (evt) {
var cell = grid.cell(evt);
var data = cell.row.data;
/* your dialog creation at here, for example like below */
var dlg = new Dialog({
title: "Dialog",
className:"dialogclass",
content: dlgDiv //you need create this div using dojo.create or put-selector
});
dlg.show();
});
If you want show a pointer while mouse over that cell, you can style it at renderCell method with "cursor:pointer"
From the wiki:
editor - The type of component to use for editors in this column; either a string specifying a type of standard HTML input to create, or a Dijit widget constructor to instantiate.
You could provide (to editor) a button that pops up a dialog when clicked, but that would probably mean two clicks to edit a cell: one to focus or enter edit mode or otherwise get the button to appear and one to actually click the button.
You could also not bother with the editor plugin and attach a click event handler to the cell and pop up a dialog from there. You would have to manually save the changes back to your store if you went that route.
If I understand you right - you could try something like this:
function cellFormatter1(value) {
//output html-code to open your popup - ie. using value (of cell)
}
......
{field: "column1",label: "col1", formatter: cellFormatter1 }

input dialog box blender

How to make a simple entry dialog box (like in the image) in blender and processing the text entered through python.I am unable to find any good tutorial on this.
For the dialog box the answer from how to show a message from a blender script? might be a starting point.
But I think a better approach is integrating input into the panel like e.g.
To do this you have to add a StringProperty to your add-on and place it inside your panel (see Addon Tutorial for more information). The basic steps are:
def draw(self, context) :
col = self.layout.column(align = True)
col.prop(context.scene, "my_string_prop")
...
def register() :
bpy.types.Scene.my_string_prop = bpy.props.StringProperty \
(
name = "My String",
description = "My description",
default = "default"
)
...
def unregister() :
del bpy.types.Scene.my_string_prop
...
You can access the string by context.scene.my_string_prop
There is another mode to integrate input. When you add for example a text to your scene you can change the parameters after the operator has been called and see the changes immediately:
Changing Location will move the newly created text object at another place. I haven't worked with this but it should be similar to the code above.

Dojo OnKeyPress Handler: TextBox value is blank

I have a Dojo form that does not contain a submit button. Instead, I added an onkeypress handler to calls a method when Enter is pressed. The problem I am having is that when I hit enter before blurring off the current field, the _process method thinks that field is empty.
Or in other words: type in field1. hit tab. type in field2. hit enter. field2 is blank unless i click off the field or shift-tab back.
Any ideas?
dojo.connect(dijit.byId("fkrform"),"onKeyPress",function(e) {
if (e.keyCode == dojo.keys.ENTER) {
_process();
}
and the method it calls:
function _process()
{
var field1 = dijit.byId("field1").value;
var field2 = dijit.byId("field2").value;
alert(username);
alert(password);
...do stuff...
}
The fields are of dojoType: dijit.form.TextBox, and the form is: dijit.form.Form
Use dijit.byId('field1').get('value') instead of directly try to access the property "value". In your example you saved the value in the variable field1 and field2 and in the alert you use the variable username and password could be the answer why you don't get anything. But you still should use the get method to get a property instead of directly access the property.
When you press "Enter" your form will submit. So you need to connect to the "onSubmit" event on the form, instead of onkeyPress or onKeyUp.
The first example i created prints the value of the input box on every key someone pressed in the console.
http://jsfiddle.net/a8FHg/
But what you really wanted was hooking into the submit. I modified the example. The new example connects to "onSubmit" and creates an alert box with the text of the user input.
http://jsfiddle.net/a8FHg/1/
For completness if jsfiddle doesn't work some day. You JavaScript should looks like this.
dojo.ready(function(){
var form = dijit.byId('form');
var box = dijit.byId('box');
var submit = function(event) {
dojo.stopEvent(event);
alert("User input was " + box.get('value'));
};
dojo.connect(form, 'onSubmit', submit);
});
Assuming your form in your HTML has the id form and your box have the id box.