first time here!
I've stumbled across a very weird visual glitch, consisting of big white "pixels" of white shown in almost perfect repetitive patterns, occurring after my graphics drivers crashed again. A friend of mine considered the way its displayed as too perfect for how it is presented. Photo of Glitch
My GPU has been acting this way for a long while already (I bought it new, no mining or extreme stress prior), initially on Windows 10 where I tried many steps from driver updates and clean re-installs to re-installing whole system.
Now I use Arch Linux on my friends recommendation but the error still occurs, although as of yet with lesser frequency. Just this time it had a distinct look to it, maybe because I haven't been booted to a BSoD?
The question I have now is if this is a case of GPU being broken, or if it is maybe some other hardware component acting up.
Might it be vbios issue? Vram? Maybe mobo? PCI slot was cleaned up by me on many times, temperatures don't seem to be an issue.
My PC specs:
CPU: AMD Ryzen 7 3700X
GPU: AMD Radeon 5700 XT 50th Aniv. Edition
RAM: 2x16GB DDR4
MB: MSI B450 Gaming Plus
PSU: Corsair VS650 650 Watt
Thank you in advance for any assistance!
Related
When playing certain games or viewing certain websites, my computer will suddenly crash and my monitor will display "HDMI no signal" the computer cannot be restarted without unplugging it from the wall. Upon viewing the crash report I see event 10016 related to permissions I think, but I'm a moron. Any and all solutions are greatly appreciated. Relevant components are as follows:
Graphics Card: RTX 2080
Power supply: EVGA supernova 1000g2
Storage: Sandisk 500Gb
CPU: Ryzen 2700X
Monitor: Both HP EliteDisplay E222 and another HP monitor
Since you are not supplying your q with the crash report, I can only suspect your problem is rooted to either one of these:
Bug in the accompanying display driver and/or directX installation
Proposed solution : try and obtain the latest version of your RTX 2080, do a 2D and 3D test run afterwards to ensure everythings proper
Fan or cooling related issue. Some games might force your hardwares to work harder, especially over continuous use. Check your fan and coolings to ensure they are moving and cooling as fast as they should. Also install a temp monitoring software if you need to be extra sure.
Hope those help m8
I am part of a team working on a 3D game engine which has a vulkan rendering system. So far we have been testing on NVIDIA graphics cards, like the GTX 970 and have had decent performance.
But recently we tested a scene on an AMD card and got really low fps:
For example, rendering a sponza scene:
AMD R9 Fury: 5 fps
NVIDIA GeForce GTX 970: 64 fps
The NVIDIA fps is not great, but much better than on AMD.
Do you guys have any idea what could be causing this difference in fps on the AMD card?
Or do you know how I could go about isolating what is causing the low fps on the AMD card?
Thanks in advance for your help.
AMD drivers have issues when accessing numerous vkDeviceMemory values per submission. This is particularly a problem on Windows 7/8, which do not have WDDM 2.0. In fact, if you use too many (~1000) on Window 7, it is easy to reproduce a BSOD. Nvidia drivers seem to be doing something behind the scenes, and aren't subject to these limitations. However, as a result, their driver implementation may be hiding some opportunity for optimization from the user.
Regardless, the recommendation is to pool your memory allocations, such that VkImage and VkBuffers are allocated from the same segmented vkDeviceMemory. There is a open source library, called Vulkan Memory Allocater which attempts to aid in implementing this behavior (and it is suspiciously authored by AMD!).
I am thinking about getting a Vive and I wanted to check if my PC can handle it. My motherboard and processor are pretty old (Asus M4A79XTD EVO ATX AM3 and AMD Phenom II X4 965 3.4GHz respectively) but I recently upgraded to a GeForce GTX 980 Ti graphics card.
When I ran the Steam VR test program, I was expecting it to say that my graphics card was OK but that my CPU was a bit too slow. Actually, it's the other way round. Screenshot of steamVR.
Your system isn't capable of rendering low quality VR and it appears to be >mostly bound by its GPU.
We recommend upgrading your Graphics Card
I've made sure I have updated my NVidia drivers.
When I look in GeForce Experience, I get the picture I was expecting to see:
GeForce Experience screenshot. It thinks my graphics card is OK but my processor doesn't meet the minimum spec.
But, since the Steam VR test is actually rendering stuff, whereas the GeForce experience is just going by the hardware I've got, it makes we think that my GPU should be capable but something about my setup is throttling it.
I'd love to know what the problem might be. Perhaps because I'm using an NVidia card in an AMD chipset MB?
Well, I never found out exactly what the cause was but the problem is now resolved. I bought a new Motherboard, processor and RAM but kept the graphics card. After getting everything booted up, the system is reporting "high-quality VR" for both CPU and graphics card.
So, for whatever reason, it does seem like the MB/processor was throttling the graphics card in some way.
Steam VR only tests if your rig is able to keep steady frames over 75fps. I can run VR on my laptop and it's only got a GTX 960m. My CPU is a little more up to date. I7 6700k 16gb of ddr4. I also have a buddy able to run VR on a 780ti.
I am running TensorFlow for Windows with a Titan X GPU (12 GB memory). When I try to train a network for images of 256X256X1 with mini-batches larger than 50 images, my computer just crashes and restarts automatically. With smaller mini-batches it runs just fine.
Any clues on what might be causing this?
I've seen similar problems being discussed in some gaming forums, where the PC would just shut down when the GPU was under heavy load. The reason was usually that the GPU was drawing more power than the power supply unit could handle. Check e.g. here or here. So may be it's worth investigating whether your PSU is the culprit.
Edit: May be the program SpeedFan can help you debugging this - it is able to show both voltages and readings of temperature sensors, which would also tell you if your PC is overheating (I've never used the tool myself, and I'm not affiliated with it either, just found it online).
I am using Dfu-util to flash firmware onto an NXP device. It all works fine on my Windows 7 64 bit desktop, but on my Dell Inspiron 6400 laptop, running W10 32 bit(rather well, as it happens), the firmware download takes about ten times as long. Any pointers or suggestions would be much appreciated.
Answering here two years later because I found a possible solution, at least applicable in my case.
Connecting the board directly to the PC resulted in extremely slow DFU speed. However, adding a simple hub (4-port USB 2.0, unpowered) in between immediately made DFU download much faster.
It may be possible that the difference between the two computers was due to one using an internal hub or different USB topology that had the same effect.
As to why this helped, I have no clue, but it did and is perfectly reproducible in my case.