Able to Build Unreal Project, Unable to Open Unreal Project - unreal-engine5

I was attempting to rename an Unreal tutorial project and for sake of consistency wanted to change the name of the uproject and .sln file to match, figuring I could just change them back if it broke anything.
Well it did break things and I'm unable to get unreal to open the project now. Here are the errors I get when I attempt to open it:
However I then open the project in Visual Studio 2022 and it does successfully build.
I have changed the names back to the original value.
I have regenerated the project files.
I only have one version of Unreal installed 5.0.2.
I have deleted and recreated the Binaries, Intermediate, and Saved folder.

Do you still have the contents of the save folder? you may be able to drag n drop the .Uproject file and open up the project.
If this doesn't work i recommend just starting a new project and copy and paste your content folder and redo the necessary work to link it up - IE Input, Plugins, world level blueprints, etc.

Related

How can installed packages of a Python project in Pycharm IDE be used in every new Projects

Hello from the other side,
Python file on pycharm
I pip installed some packages using pycharm terminal: mysql connector, pymysql, pillow, etc needed for my programmes.
I have created some Python files and imported mysql connector, pymysql, PIL, etc and my codes worked fine.
Recently I tried creating a new python file in a new project, when I tried to import mysql connector and pymysql, my codes get red underline, notifying me that the imported modules can't be found.
These are the same packages I imported in my previous files and they worked fine.
So why are they turning red underline and greyed out now?
Do I need to be pip installing these packages for every new project?
I tried to see how I could resolve this by making some researches and asking some friends. I was advised to go to the settings and try to create a new environment with the installed packages of my choice, and then checking the boxes for global inheritance and making it available for other projects.
After this, the OK button was inactive (greyed), so I couldnt apply this change. I discovered I was notified that the enviroment rowbox wasnt empty and that I should use a new virtual environment which is empty but I really don't know how to create this.
Please if you've encountered something like this before or can assist, kindly give me a step-by-step approach.
Open File -> Settings
Select Project Interpreter than go to the gear wheel in the upper right corner and select add.
Use Virtual Environment, select your prefered base Interpreter in my case 3.6 and add the name for the virtual environment and where you want to store it
If you don't need to I would suggest to not inherit global site packages
But you should select make it available to other projects.
Confirm it.
Afterwards the virtual env should be selected in project interpreter if not select it from the list. Right beside the List you see a plus, you can use this to add new packages with python (doesn't work all the time for me -> then use terminal)
I really thank everyone who made effort to attempt my question. After much trial, I was able to resolve it and I will post how I resolved it step-by-step to enable others like me understand better.
First, when installing our Pycharm, a folder is automatically created for storing every project we shall be working on, this folder becomes the database of our projects. In most cases, folder is stored in our C:\drive.
Now, open your pycharm window (I mean your working template),
File ----> open (this diplays the folders in your drive) ----> select the folder for storing your Pycharm projects and click ok. NOTE: do not open this folder to show your projects, just click on it and click ok. There are some situations whereby the Pycharm projects folder is already displayed on our pycharm window, this is because we already chose it during our installation. In a case like this, no need trying to bring it to the Projects displayed in our window as it'd already be displayed in the Projects in our window.
Your Pycharm projects folder will then display in your pycharm window under Projects.
Click on the Pycharm projects folder under your Projects and it will be highlighted blue.
Go to settings ----> Project: (your pycharm projects folder will also show here)
By the right, select Project interpreter.
Do your normal installation of packages by clicking on the + sign at the right extreme (that is if you haven't installed any package before)
Then configure your environment setting by making sure the boxes for inheriting global site packages and making this available to other projects are checked.
When configuring your environment setting for the pycharm projects folder, the location path should also end with your pycharm projects folder\venv ; please do not include the name of any particular project in the location path as doing this will make these changes effective in only that particular project files.
Then click ok.
Whatever project your create under the Pycharm projects folder will then inherit every packages you've installed in the pycharm project settings.
I believe this will help those who have been having difficulty resolving this.

Gamemaker Game EXE file won't load (game made 11years ago)

So I made a few gamemaker games about 11 years ago and tried to run the exe file.
When I run the exe file, nothing really happens just an error box pops up saying you can find out more here. And it points to 3 .tmp files located in the Temp folder on my computer.
Anyone know how to get these exe files working again?
The older versions of game maker games use an old runner that does not work with the newer versions of window (from Vista and up).
Using compatibilty mode does not fix this.
There is however a fix available that replaces the runner in the EXE with an updated one.
The tool was posted by Mark Overmars (the original creator of Game Maker) but the link in his topic is no longer active (the .zip does download but its an HTML page, not the actual tool).
http://gmc.yoyogames.com/index.php?showtopic=299895&p=2116603
It did work for me and using this program I was able to run a lot of older gm4 + games that I have played before on windows XP.
If its a must - you can always try to run it on an XP machine.
TL;DR:
There is a tool to make them work, I will upload it tonight.
EDIT: Turns out YoYoGames has the tool posted themselves;
http://help.yoyogames.com/attachments/token/lsj0pmbzqeu64hf/?name=GM_Convert_Game.zip
More information: http://help.yoyogames.com/hc/en-us/articles/216753218-Troubleshooting-Legacy-GameMaker
You can extract all the files to a directory, then drag your old .exe file onto the converter exe. It will then create a game_old.exe and game.exe and then you should be able to run the game.exe one.

Codename One: App broken after iOS build

I have been building my App for Android repeatedly without any errors. I know tried to also build it for iOS which would not work, since I now know that I need a Mac.
After that, I tried to build it again for Android and now everything seems broken. IntelliJ tells me everywhere that it "can't resolve Symbols" and "can't resolve methods". I tried opening and closing the IDE and also restarted the computer, tho I am not able to make a successful build again. This just started after the failed iOS build.
Here is a Screenshot for you, those are very simple lines, there is no reason for them not to work. I am really clueless right now what wrong.
Maybe someone of you has an advice for me? I can only repeat, i did not change the code at all, but it just won't compile anymore, neither in the simulator nor with the Android build.
That may be due to a missing or corrupt CodenameOne_SRC.zip and/or CodenameOne.zip and/or JavaSE.jar files.
Solution:
Create a new dummy Codename One project, right click on the dummy project and select Properties then click the Update Project libs button. Once it's done, close the dialog and right click the project again, then navigate to Codename One -> Refresh cn1lib files.
Now close the dummy project and minimize your IDE and go open your Dummy project folder in your file explorer. Now copy the CodeNameOneBuildClient.jar and JavaSE.jar found in the main folder to the relative path of your faulty project, replace them if already exist. Do the same for CLDC11.jar, CodenameOne.jar, CodenameOne_SRC.zip that are found in the lib folder of your dummy project.
Go back to IntelliJ and right click on your faulty project and navigate to Codename One -> Refresh cn1lib files, then clean and build your project.
This should fix any reference or missing class issues.
FYI, you don't need a Mac to build an iOS project in Codename One.

Make Aptana studio 3 use existing Rails project not import

Im giving Aptana Studio 3 a try. Well hoping to.
I would like to open an existing Rails project but it asks me to import it. I dont want to make a copy I just want to use the same source files.
Is that possible?
Go to Project Explorer (tab in right side of aptana window - if you got default layout) -> find directory with your project -> right click on it -> "Promote to project"
Frankly Aptana 3 is not organized to have the source files in the same directory. Basically it forces you to have the source files in two separate directories (source editing, deployed) and regardless of what you want it does particularly care.
Now if I'm wrong on this and someone can do a simple step by step on how to do this then I'm all ears. Personally I just want to have the source in my local web folder and then just edit it. I do not have any interest in deploying it to another server. Nor in using github or any other service. I just want to edit the stupid files locally and then test the site locally. And I am unwilling to waste any more time on this ide trying to get it to work.

XCode Project not saving all my files?

Alright. This is utterly puzzling.
I am developing a game project with Xcode 4.1.
The project files are always with me in an USB stick, because I am constantly developing the project on many different Macs.
So I come to a workstation, paste a copy of the project in the USB stick to the desktop, and start working on that copy. When I am done developing, I delete the project in the USB stick, and then copy the one in the workstation's desktop back to the USB stick.
For some reason, my file GameData.h and GameData.m are not properly updated. But everything else in the project is. Basically, I made some edits to GameData, and when I got back home, I noticed that GameData is not the same as the one I was editing a while back. In fact, it only has code I wrote yesterday.
What could be wrong? Why is that file the only thing that never gets copied properly?
Check to make sure your GameData.m/.h files are where you think they are. Select one of them in the navigator tree, right click, select Show in Finder. Examine the file it points to - is it in the same directory as it's project peers, does it have correct (writable) permissions, is it an alias to another file, etc.?
Sometimes you can get into trouble (usually with libs) by adding them to the project, but not checking the box that says "copy into destination group's folder if necessary". In this case, XCode tries to find the file in that other directory (which may not be on all of your Mac machines) rather than the directory where all the other project files are.
I have noticed that occasionally xCode either fails to save a file or fails to rebuild after a file has been changed. It seems to happen on some projects and not others (I've noticed it mostly on a desktop app, but never on phone apps). I have no idea why this happens.