I have a set of custom controls from a DLL that I've added to the toolbox, but I am seeing some strange behavior with the color properties not working as expected. Specifically, the designer code shows one thing, while the GUI properties list shows something contradictory.
Declaration in .Designer.vb:
Me.ExButton1 = New ExtelliorGUI.ExButton()
Later, in .Designer.vb file:
'ExButton1
'
Me.ExButton1.BackColor = System.Drawing.Color.Transparent
Me.ExButton1.BorderRadius = 0
Me.ExButton1.BorderSize = 1
Me.ExButton1.Design = ExtelliorGUI.ButtonDesign.Normal
Me.ExButton1.FlatAppearance.BorderSize = 0
Me.ExButton1.FlatAppearance.MouseDownBackColor = System.Drawing.Color.FromArgb(CType(CType(0, Byte), Integer), CType(CType(240, Byte), Integer), CType(CType(240, Byte), Integer), CType(CType(240, Byte), Integer))
Me.ExButton1.FlatAppearance.MouseOverBackColor = System.Drawing.Color.FromArgb(CType(CType(0, Byte), Integer), CType(CType(224, Byte), Integer), CType(CType(224, Byte), Integer), CType(CType(224, Byte), Integer))
Me.ExButton1.FlatStyle = System.Windows.Forms.FlatStyle.Flat
Me.ExButton1.Font = New System.Drawing.Font("Microsoft Sans Serif", 9.5!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))
Me.ExButton1.ForeColor = System.Drawing.Color.DarkOrchid
Me.ExButton1.IconChar = FontAwesome.Sharp.IconChar.CaretSquareRight
Me.ExButton1.IconColor = System.Drawing.Color.DarkOrchid
Me.ExButton1.IconFont = FontAwesome.Sharp.IconFont.[Auto]
Me.ExButton1.IconSize = 24
Me.ExButton1.Location = New System.Drawing.Point(390, 224)
Me.ExButton1.Name = "ExButton1"
Me.ExButton1.Size = New System.Drawing.Size(97, 40)
Me.ExButton1.SkinBorderColor = System.Drawing.Color.DarkOrchid
Me.ExButton1.Style = ExtelliorGUI.ControlStyle.Glass
Me.ExButton1.TabIndex = 24
Me.ExButton1.Text = "Build"
Me.ExButton1.TextAlign = System.Drawing.ContentAlignment.MiddleRight
Me.ExButton1.TextImageRelation = System.Windows.Forms.TextImageRelation.TextBeforeImage
Me.ExButton1.UseVisualStyleBackColor = False
In particular, note:
Me.ExButton1.SkinBorderColor = System.Drawing.Color.DarkOrchid
I didn't modify that code; the designer put it there.
And yet in the GUI property list, I see something totally different:
What the GUI shows for the colors is completely different than .Designer.VB.
Further:
When I copy paste one of the custom controls, it doesn't copy the color settings. Instead, it creates the copy with default colors.
Seemingly randomly, sometimes the color settings revert to their defaults.
I can adjust them in the GUI, and the change seems to be preserved at first, but it seems than I do something that might cause refactoring etc., that's when my changes seem to get lost.
This morning, when I opened my Solution, I also noticed that the Toolbox section where I had added the custom controls vanished. It was like it was never there. I created a new section, browsed to the DLL and added the items, which seemed to "stick" through one close/re-open, but there's something crazy going on here I can't explain.
What could cause this to get out of sync or cause these particular properties to get "lost"?
Related
I found createfishnet method in arcobject, but it doesn't work.Where is my mistake?
Geoprocessor gp = new Geoprocessor();
gp.OverwriteOutput = true;
ESRI.ArcGIS.DataManagementTools.CreateFishnet fishnet = new ESRI.ArcGIS.DataManagementTools.CreateFishnet();
fishnet.template = buffer_out;
//txtOutputPath2.Text="E:\\program\\shenzhen_science_committee\\sc\\landuse_subway\\shenzhen_subway\\23_net.shp"
fishnet.out_feature_class = txtOutputPath2.Text;
IFeatureCursor cursor1=buffer_out.Search(null,true);
IFeature buffer=cursor1.NextFeature();
IPoint centerPoint =new ESRI.ArcGIS.Geometry.Point();
IArea pArea = buffer.Shape as IArea;
pArea.QueryCentroid(centerPoint);
fishnet.origin_coord = centerPoint;
double height=0;
double width=0;
fishnet.cell_height = 0.1;
fishnet.cell_width = 0.1;
fishnet.number_columns = 50;
fishnet.number_rows = 50;
IGeoProcessorResult results = (IGeoProcessorResult)gp.Execute(fishnet, null);
The result shows wrong HRESULT E_FAIL.
I have tried this in ArcObjects with Java. What I found was that the fishnet could not be generated for area within a particular polygon, as in the ArcMap application. You would have to intersect or use spatial filter on the fishnet output.
Also, try giving all the parameters, even the optional ones like set corner coordinate. If you are using data in a particular projection system, that can be set to the output by setting the template (and this takes only Envelope).
Below is the code that I have used. I wanted the fishnet label as well, so I have enabled it. Make sure you use a space between the x and y coordinate of a point, entered as a String, which is probably the issue here.
GeoProcessor gp = new GeoProcessor();
gp.setOverwriteOutput(true);
IEnvelope aoi = buffer_out.getEnvelope();
CreateFishnet createFishnet = new CreateFishnet();
createFishnet.setOutFeatureClass(tempDir+"/"+fishnetOutput+".shp");
createFishnet.setTemplate(aoi);
createFishnet.setOriginCoord(aoi.getXMin()+" "+aoi.getYMin());
createFishnet.setYAxisCoord(aoi.getXMin()+" "+aoi.getYMax());
createFishnet.setCornerCoord(aoi.getXMax()+" "+aoi.getYMax());
createFishnet.setCellHeight(30.0);
createFishnet.setCellWidth(30.0);
createFishnet.setNumberRows(0);
createFishnet.setNumberColumns(0);
createFishnet.setLabels("LABELS");
createFishnet.setGeometryType("POLYLINE");
gp.execute(createFishnet, null);
I hope you can use this example and apply it to your code.
Dependency : Win2D
I am trying to generate a Livetile image from background task.
However, the generated PNG file only looks transparent, no single dot is painted at all.
So, I simplified the important code as below to test, yet no result was changed.
I imported Microsoft.Canvas.Graphics(+Effects,+Text),
Dim device As CanvasDevice = New CanvasDevice()
Dim width = 150, height = 150
Using renderTarget = New CanvasRenderTarget(device, width, height, 96)
Dim ds = renderTarget.CreateDrawingSession()
'ds = DrawTile(ds, w, h)
Dim xf As CanvasTextFormat = New CanvasTextFormat()
xf.HorizontalAlignment = CanvasHorizontalAlignment.Left
xf.VerticalAlignment = CanvasVerticalAlignment.Top
xf.FontSize = 12
renderTarget.CreateDrawingSession.Clear(Colors.Red)
ds.Clear(Colors.Blue)
ds.DrawText("hi~", 1, 1, Colors.Black, xf)
renderTarget.CreateDrawingSession.DrawText("hi~", 1, 1, Colors.Black, xf)
Await renderTarget.SaveAsync(Path.Combine(ApplicationData.Current.LocalFolder.Path, "_tile_150x150.png"))
End Using
The file is created, but it's filled with neither Red or Blue. No text at all. It's transparent with only 150x150 pixel canvas.
Is there any problem with the code? or any other reason?
Thanks a lot!
The CanvasDrawingSession ("ds" in your sample) needs to be Closed / Disposed before you call SaveAsync.
You can use "Using ds = renderTarget.CreateDrawingSession()" to do this for you - put the call to SaveAsync after "End Using".
From there you should use the same "ds" rather than call "CreateDrawingSession" multiple times.
I have a dnn 7.2.2 development site running under dnndev.me on my local machine. I have created a simple product catalogue module and am trying to integrate the new search for dnn 7.
Here is the implementation of ModuleSearchBase in my feature/business controller
Imports DotNetNuke.Entities.Modules
Imports DotNetNuke.Services.Exceptions
Imports DotNetNuke.Services.Search
Imports DotNetNuke.Common.Globals
Namespace Components
Public Class FeatureController
Inherits ModuleSearchBase
Implements IUpgradeable
Public Overrides Function GetModifiedSearchDocuments(moduleInfo As ModuleInfo, beginDate As Date) As IList(Of Entities.SearchDocument)
Try
Dim SearchDocuments As New List(Of Entities.SearchDocument)
'get list of changed products
Dim vc As New ViewsController
Dim pList As List(Of vw_ProductList_Short_Active) = vc.GetProduct_Short_Active(moduleInfo.PortalID)
If pList IsNot Nothing Then
''for each product, create a searchdocument
For Each p As vw_ProductList_Short_Active In pList
Dim SearchDoc As New Entities.SearchDocument
Dim ModID As Integer = 0
If p.ModuleId Is Nothing OrElse p.ModuleId = 0 Then
ModID = moduleInfo.ModuleID
Else
ModID = p.ModuleId
End If
Dim array() As String = {"mid=" + ModID.ToString, "id=" + p.ProductId.ToString, "item=" + Replace(p.Name, " ", "-")}
Dim DetailUrl = NavigateURL(moduleInfo.TabID, GetPortalSettings(), "Detail", array)
With SearchDoc
.AuthorUserId = p.CreatedByUserId
.Body = p.ShortInfo
.Description = p.LongInfo
.IsActive = True
.PortalId = moduleInfo.PortalID
.ModifiedTimeUtc = p.LastUpdatedDate
.Title = p.Name + " - " + p.ProductNumber
.UniqueKey = Guid.NewGuid().ToString()
.Url = DetailUrl
.SearchTypeId = 2
.ModuleId = p.ModuleId
End With
SearchDocuments.Add(SearchDoc)
Next
Return SearchDocuments
Else
Return Nothing
End If
Catch ex As Exception
LogException(ex)
Return Nothing
End Try
End Function
End Class
End Namespace
I cleared the site cache and then I manually started a search re-index. I can see from the host schedule history that the re-index is run and completes.
PROBLEM
None of the items in the above code are added to the index. I even used the Luke Inspector to look into the lucene index and that confirms that these items are not added.
QUESTION
I need help figuring out why these items are not getting added or I need help on how to debug the indexing to see if anything is going run during that process.
Thanks in Advance
JK
EDIT #1
I ran the following procedure in Sql Server to see if the module is even listed in the search modules:
exec GetSearchModules[PortalId]
The module in question does appear in this list. The indexing is called for the featureController, but the results are not added to the lucene index. Still need help.
EDIT #2
So I upgraded to 7.3.1 in the hopes that something during the installation would fix this issue. But it did not. The search documents are still getting created/ returned by the GetModifiedSearchDocuments function but the documents are not being added to the Lucene index and therefore do not appear in the search results.
EDIT #3
The break point is not getting hit like i thought after the upgrade, but I added a try catch to log exceptions and the following error log is getting created when I try to manually re-index (cleaned up to keep it short)
AssemblyVersion:7.3.1
PortalID:-1
PortalName:
DefaultDataProvider:DotNetNuke.Data.SqlDataProvider, DotNetNuke
ExceptionGUID:d0a443da-3d68-4b82-afb3-8c9183cf8424
InnerException:Sequence contains more than one matching element
Method:System.Linq.Enumerable.Single
StackTrace:
Message:
System.InvalidOperationException: Sequence contains more than one matching element
at System.Linq.Enumerable.Single[TSource](IEnumerable`1 source, Func`2 predicate)
at DotNetNuke.Services.Scheduling.Scheduler.CoreScheduler.LoadQueueFromTimer()
at DotNetNuke.Services.Scheduling.Scheduler.CoreScheduler.Start()
Source:
Server Name: KING-PC
EDIT #4
Okay, I fixed the problem in edit three following This Disucssion on the DNN issue tracker, but still no items being added to the lucene index.
The breakpoint is hit, and once i leave the debugger running for a while i get the following error:
{"Exception of type 'Lucene.Net.Index.MergePolicy+MergeException' was
thrown."} {"Cannot overwrite:
C:\websites\dnndev.me\App_Data\Search\_1f0.fdt"}
Looks like a permission error. I'll see what I can work out
J King,
I just finished a series on DNNHero.com on Implementing Search in your Module. Parts 3 and 4 are implementing and debugging your ModuleSearchBase implementation.
EDIT: Remove your assignment to the SearchTypeId in your implementation
Also, here is a sample snippet to see how i am setting the attributes of the SearchDocument. Again, watch my video for a whole bunch of other potential pitfalls in the Search implementation.
SearchDocument doc = new SearchDocument
{
UniqueKey = String.Format("{0}_{1}_{2}",
moduleInfo.ModuleDefinition.DefinitionName, moduleInfo.PortalID, item.ItemId),
AuthorUserId = item.AssignedUserId,
ModifiedTimeUtc = item.LastModifiedOnDate.ToUniversalTime(),
Title = item.ItemName,
Body = item.ItemDescription,
Url = "",
CultureCode = "en-US",
Description = "DotNetNuclear Search Content Item",
IsActive = true,
ModuleDefId = moduleInfo.ModuleDefID,
ModuleId = item.ModuleId,
PortalId = moduleInfo.PortalID,
TabId = tab
};
Button image and icon is not showing at runtime
Button Image
Me.wibtnAdd.AccessibleRole = System.Windows.Forms.AccessibleRole.PushButton
Me.wibtnAdd.DisabledImagesGrayScale = False
Me.wibtnAdd.Enabled = False
Me.wibtnAdd.Image = CType(resources.GetObject("wibtnAdd.Image"), System.Drawing.Image)
Me.wibtnAdd.ImageFixedSize = New System.Drawing.Size(24, 24)
Me.wibtnAdd.ImagePosition = DevComponents.DotNetBar.eImagePosition.Top
Me.wibtnAdd.Location = New System.Drawing.Point(53, 302)
Me.wibtnAdd.Name = "wibtnAdd"
Me.wibtnAdd.Shape = New DevComponents.DotNetBar.RoundRectangleShapeDescriptor(2)
Me.wibtnAdd.Size = New System.Drawing.Size(61, 52)
Me.wibtnAdd.Style = DevComponents.DotNetBar.eDotNetBarStyle.StyleManagerControlled
Me.wibtnAdd.TabIndex = 8
Me.wibtnAdd.Text = "Add"
Form Icon
Me.Icon = CType(resources.GetObject("$this.Icon"), System.Drawing.Icon)
to make your code more clear : 1) get rid of the 'Me'
2) use a 'With' clause
(i edited)
the issue seems to be in your access to resources : are you sure
you have a resource named "wibtnAdd.Image" ? it seems 'strange'
that it has same name as your object/property... Check your
wibtnAdd.Image, it might be Nothing. Same for your Icon.
Btw why not doing this in xaml ?? it would be much more readable,
and you can edit everything while seeing results.
How do I get an outline view in sublime text editor for Windows?
The minimap is helpful but I miss a traditional outline (a klickable list of all the functions in my code in the order they appear for quick navigation and orientation)
Maybe there is a plugin, addon or similar? It would also be nice if you can shortly name which steps are neccesary to make it work.
There is a duplicate of this question on the sublime text forums.
Hit CTRL+R, or CMD+R for Mac, for the function list. This works in Sublime Text 1.3 or above.
A plugin named Outline is available in package control, try it!
https://packagecontrol.io/packages/Outline
Note: it does not work in multi rows/columns mode.
For multiple rows/columns work use this fork:
https://github.com/vlad-wonderkidstudio/SublimeOutline
I use the fold all action. It will minimize everything to the declaration, I can see all the methods/functions, and then expand the one I'm interested in.
I briefly look at SublimeText 3 api and view.find_by_selector(selector) seems to be able to return a list of regions.
So I guess that a plugin that would display the outline/structure of your file is possible.
A plugin that would display something like this:
Note: the function name display plugin could be used as an inspiration to extract the class/methods names or ClassHierarchy to extract the outline structure
If you want to be able to printout or save the outline the ctr / command + r is not very useful.
One can do a simple find all on the following grep ^[^\n]*function[^{]+{ or some variant of it to suit the language and situation you are working in.
Once you do the find all you can copy and paste the result to a new document and depending on the number of functions should not take long to tidy up.
The answer is far from perfect, particularly for cases when the comments have the word function (or it's equivalent) in them, but I do think it's a helpful answer.
With a very quick edit this is the result I got on what I'm working on now.
PathMaker.prototype.start = PathMaker.prototype.initiate = function(point){};
PathMaker.prototype.path = function(thePath){};
PathMaker.prototype.add = function(point){};
PathMaker.prototype.addPath = function(path){};
PathMaker.prototype.go = function(distance, angle){};
PathMaker.prototype.goE = function(distance, angle){};
PathMaker.prototype.turn = function(angle, distance){};
PathMaker.prototype.continue = function(distance, a){};
PathMaker.prototype.curve = function(angle, radiusX, radiusY){};
PathMaker.prototype.up = PathMaker.prototype.north = function(distance){};
PathMaker.prototype.down = PathMaker.prototype.south = function(distance){};
PathMaker.prototype.east = function(distance){};
PathMaker.prototype.west = function(distance){};
PathMaker.prototype.getAngle = function(point){};
PathMaker.prototype.toBezierPoints = function(PathMakerPoints, toSource){};
PathMaker.prototype.extremities = function(points){};
PathMaker.prototype.bounds = function(path){};
PathMaker.prototype.tangent = function(t, points){};
PathMaker.prototype.roundErrors = function(n, acurracy){};
PathMaker.prototype.bezierTangent = function(path, t){};
PathMaker.prototype.splitBezier = function(points, t){};
PathMaker.prototype.arc = function(start, end){};
PathMaker.prototype.getKappa = function(angle, start){};
PathMaker.prototype.circle = function(radius, start, end, x, y, reverse){};
PathMaker.prototype.ellipse = function(radiusX, radiusY, start, end, x, y , reverse/*, anchorPoint, reverse*/ ){};
PathMaker.prototype.rotateArc = function(path /*array*/ , angle){};
PathMaker.prototype.rotatePoint = function(point, origin, r){};
PathMaker.prototype.roundErrors = function(n, acurracy){};
PathMaker.prototype.rotate = function(path /*object or array*/ , R){};
PathMaker.prototype.moveTo = function(path /*object or array*/ , x, y){};
PathMaker.prototype.scale = function(path, x, y /* number X scale i.e. 1.2 for 120% */ ){};
PathMaker.prototype.reverse = function(path){};
PathMaker.prototype.pathItemPath = function(pathItem, toSource){};
PathMaker.prototype.merge = function(path){};
PathMaker.prototype.draw = function(item, properties){};