How can I share info among #Composable function in Android Studio? - kotlin

In order to reduce complex, I need to split a big #Composable function to small parts, and I need to share info such as variables among them.
At present, I use Code A to do it by using top variables, I don't think it's a good.
How can I share info among #Composable function in Android Studio?
Code A
private var paddingXAxis = 80f
private var paddingXLabelMargin = 8f
private var paddingYAxis =50f
private var xAxisLength = 100f
private var yAxisLength = 100f
private var maxPointCount = 40
#Composable
fun ScreenHome_Table(
modifier: Modifier = Modifier,
mViewMode: SoundViewModel
) {
Box( ) {
Canvas(
modifier = Modifier
.fillMaxSize()
.padding(10.dp)
) {
setParameterTable(this, mContext)
setProcess(this, uiMSoundDensity.soundList.toList())
setMainAxis(this)
setChildXAxis(this, xTime)
setChildYAxis(this)
}
}
}
fun setParameterTable(drawScope: DrawScope, mContext: Context) {
with(drawScope) {
xAxisLength = size.width - paddingXAxis * 2
yAxisLength = size.height - paddingYAxis * 2
}
maxPointCount = mContext.resources.getInteger(R.integer.maxCount)
divisionUnit = mContext.getString(R.string.divisionUnit)
...
}
fun setMainAxis(drawScope: DrawScope) {
...
}

You can do this by creating a class that contains properties as default Composables such as Text, TextField or Button use. A class wraps many properties.
TextStyle(
color = textColor,
fontSize = fontSize,
fontWeight = fontWeight,
textAlign = textAlign,
lineHeight = lineHeight,
fontFamily = fontFamily,
textDecoration = textDecoration,
fontStyle = fontStyle,
letterSpacing = letterSpacing
)
this class is used by BasicText
fun BasicText(
text: String,
modifier: Modifier = Modifier,
style: TextStyle = TextStyle.Default,
onTextLayout: (TextLayoutResult) -> Unit = {},
overflow: TextOverflow = TextOverflow.Clip,
softWrap: Boolean = true,
maxLines: Int = Int.MAX_VALUE,
)
TextFieldColors is another example of this
private class DefaultTextFieldColors(
private val textColor: Color,
private val disabledTextColor: Color,
private val cursorColor: Color,
private val errorCursorColor: Color,
private val focusedIndicatorColor: Color,
private val unfocusedIndicatorColor: Color,
private val errorIndicatorColor: Color,
private val disabledIndicatorColor: Color,
private val leadingIconColor: Color,
private val disabledLeadingIconColor: Color,
private val errorLeadingIconColor: Color,
private val trailingIconColor: Color,
private val disabledTrailingIconColor: Color,
private val errorTrailingIconColor: Color,
private val backgroundColor: Color,
private val focusedLabelColor: Color,
private val unfocusedLabelColor: Color,
private val disabledLabelColor: Color,
private val errorLabelColor: Color,
private val placeholderColor: Color,
private val disabledPlaceholderColor: Color
)
Second option is to create a class that contains properties and can act a State wrapper for other MutableStates. With this approach can trigger recomposition on any individual property change, pass or observe latest properties unlike first approach.
class BadgeState(
var maxNumber: Int = 99,
var circleShapeThreshold: Int = 1,
#IntRange(from = 0, to = 99) var roundedRadiusPercent: Int = 50,
backgroundColor: Color,
var horizontalPadding: Dp = 4.dp,
var verticalPadding: Dp = 0.dp,
textColor: Color,
var fontSize: TextUnit,
var fontWeight: FontWeight? = null,
var fontFamily: FontFamily? = null,
var fontStyle: FontStyle? = null,
var textDecoration: TextDecoration? = null,
var shadow: MaterialShadow? = null,
var borderStroke: BorderStroke? = null,
showBadgeThreshold: Int = Int.MIN_VALUE,
) {
{
var backgroundColor by mutableStateOf(backgroundColor)
/*
Properties for Text
*/
var textColor by mutableStateOf(textColor)
var text by mutableStateOf("0")
private set
var numberOnBadge by mutableStateOf(0)
private set
var showBadgeThreshold by mutableStateOf(showBadgeThreshold)
...
}
And wrap it with remember to not create new instance on each recomposition
fun rememberBadgeState(
maxNumber: Int = 99,
circleShapeThreshold: Int = 1,
#IntRange(from = 0, to = 99) roundedRadiusPercent: Int = 50,
backgroundColor: Color = Color.Red,
horizontalPadding: Dp = 4.dp,
verticalPadding: Dp = 0.dp,
textColor: Color = Color.White,
fontSize: TextUnit = 14.sp,
fontWeight: FontWeight? = null,
fontFamily: FontFamily? = null,
fontStyle: FontStyle? = null,
textDecoration: TextDecoration? = null,
shadow: MaterialShadow? = null,
borderStroke: BorderStroke? = null,
showBadgeThreshold: Int = Int.MIN_VALUE,
): BadgeState {
return remember {
BadgeState(
maxNumber,
circleShapeThreshold,
roundedRadiusPercent,
backgroundColor,
horizontalPadding,
verticalPadding,
textColor,
fontSize,
fontWeight,
fontFamily,
fontStyle,
textDecoration,
shadow,
borderStroke,
showBadgeThreshold
)
}
}
You can pass this state between you Composables
#Composable
fun Badge(
modifier: Modifier = Modifier,
badgeState: BadgeState = rememberBadgeState(),
) {
val showBadge = remember {
derivedStateOf {
badgeState.showBadgeThreshold < badgeState.numberOnBadge
}
}
if (showBadge.value) {
BadgeComponent(badgeState = badgeState, modifier = modifier)
}
}
or you can pass to a Modifier you created
private fun Modifier.getBadgeModifier(
badgeState: BadgeState,
shape: Shape
) = this
.materialShadow(badgeState = badgeState)
.then(
badgeState.borderStroke?.let { borderStroke ->
this.border(borderStroke, shape = shape)
} ?: this
)
.background(
badgeState.backgroundColor,
shape = shape
)
or another one
fun Modifier.materialShadow(badgeState: BadgeState) = composed(
inspectorInfo = {
name = "shadow"
value = badgeState.shadow
},
factory = {
// rest of the code
}

Related

How to send and get argument in composable in jetpack compose?

I'm new in jetpack compose. I developed an app by XML and Kotlin and want to move it to jetpack compose. The problem is that I have one activity and one fragment that there are several CardViews in the activity and when clicking on them they send a specific key to the fragment and the fragment shows specific information related to that CardView (I just have used one fragment), now in jetpack compose I don't know how to implement it. Could anyone help me, please? I have no problem with navigation I want to know how to change an Image and some Texts. I wonder that how can I use
when (key) {"key" -> text = ... imageResource = ...} in compose or not?
this is my code for XML
class BaseFragment : Fragment() {
internal lateinit var view: View
private lateinit var imgMain : ImageView
private lateinit var txtIngredients : TextView
private lateinit var txtMaking : TextView
private lateinit var txtBeCareful : TextView
#Suppress("UNREACHABLE_CODE")
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View {
view = inflater.inflate(R.layout.base_fragment, container,
false)
setupViews()
return view
}
private fun setupViews() {
imgMain = view.findViewById(R.id.img_BaseFragment_mainImg)
txtIngredients =
view.findViewById(R.id.txt_BaseFragment_ingredients)
txtMaking = view.findViewById(R.id.txt_BaseFragment_making)
txtBeCareful =
view.findViewById(R.id.txt_BaseFragment_beCareFullText)
this.arguments?.let {
when (it.getString(key: "itemTitle", defaultVlue :"")) {
"mas1" -> {
makeContent(R.drawable.mas1,
R.string.mas1,
R.string.mas1_making,
R.string.mas1_text)
}
"mas2" -> {
makeContent(R.drawable.mas2,
R.string.mas2,
R.string.mas2_making,
R.string.mas2_text)
}
"mas3" -> {
makeContent(R.drawable.mas3,
R.string.mas3,
R.string.mas3_making,
R.string.mas3_text)
}
}
private fun makeContent(imgCont : Int, txtIngredientsCont : Int,
txtMakingCont : Int, txtBeCarCont : Int ){
imgMain.setImageResource(imgCont)
txtIngredients.setText(txtIngredientsCont)
txtMaking.setText(txtMakingCont)
txtBeCareful.setText(txtBeCarCont)
}
}
and this is my code in jetpack compose but it doesn't work
#SuppressLint("UnusedMaterialScaffoldPaddingParameter")
#Composable
fun FinalShowScreen(itemTitle: String? = null, navController:
NavController) {
Column(
modifier = Modifier
.fillMaxSize()
.padding(3.dp)
.verticalScroll(rememberScrollState())
) {
var imageId: Int
var textIngredientsId: Int
var textMakingId: Int
var textBeCarefulId: Int
when (maskArg) {
"mas1" -> {
imageId = R.drawable.mas1
textIngredientsId = R.string.mas1
textMakingId = R.string.mas1making
textBeCarefulId = R.string.mas1_text
}
"mas2" -> {
imageId = R.drawable.mas2
textIngredientsId = R.string.mas2
textMakingId = R.string.mas2making
textBeCarefulId = R.string.mas2_text
}
"mas3" -> {
imageId = R.drawable.mas3
textIngredientsId = R.string.mas3
textMakingId = R.string.mas3making
textBeCarefulId = R.string.mas3_text
}
Image(
painter = painterResource(id =
imageId),
contentDescription = "",
modifier = Modifier
.padding(bottom = 8.dp)
.height(200.dp)
.fillMaxSize()
)
Text(
text = stringResource(id = textIngredientsId),
style = typography.h1,
color = MaterialTheme.colors.primary,
textAlign = TextAlign.Center,
modifier = Modifier
.padding(8.dp)
)
Text(
text = stringResource(id =
textMakingId),
style = typography.h2,
color = MaterialTheme.colors.primaryVariant,
textAlign = TextAlign.Start,
modifier = Modifier
.padding(start = 8.dp, end = 8.dp, bottom = 15.dp,
top = 8.dp)
)
Text(
text = stringResource(id =
textBeCarefulId),
style = typography.h2,
color = MaterialTheme.colors.primaryVariant,
textAlign = TextAlign.Start,
modifier = Modifier
.padding(8.dp)
)
}
}
Finally, my problem was solved when, I changed the variables to
#DrawableRes imageId: Int,
#StringRes textIngredientsId: Int,
#StringRes textMakingId: Int,
#StringRes textBeCarefulId: Int
and I changed the navigation method in the Navgragh to this
class MainActions(navController: NavController) {
val gotoFinalShow: (String) -> Unit = { maskArg ->
navController.navigate("${Screens.FinalShow.route}/$maskArg"){
launchSingleTop = true
restoreState = true
}
}
}

Change the color of the background for each card composable in a lazy list - Jetpack Compose, Android

I am making an app that basically allows the user to search through a list of card composables, each with a heading and a body of text. My question is about changing the color of the background for each card to be a different color from a list of colors I have created. I somehow need to iterate through the list of colors and pass a different color each time and I'm not sure how I do that. Here is some code:
LazyColumn(
modifier = Modifier
.fillMaxSize()
.background(color = matte_black)
) {
val list = if (searching) searchResults else allReadings
list.value.let { list ->
items(list.size) { i ->
val reading = list[i]
ReadingItem(reading, **TODO("Add Color")**)
}
}
}
and the composable ReadingItem:
fun ReadingItem(
reading: ReadingData,
**color : Color**
) {
val context = LocalContext.current
val resources = context.resources
val displayMetrics = resources.displayMetrics
val screenWidth = displayMetrics.widthPixels / displayMetrics.density
val spacing = 16.dp
val scroll = rememberScrollState()
Card(
shape = RoundedCornerShape(4.dp),
backgroundColor = color, TODO("This is where i would like the color to iterate through the list")
modifier = Modifier.padding(16.dp)
) {
Column(
modifier = Modifier.width(screenWidth.dp - (spacing * 2)),
verticalArrangement = Arrangement.Top,
horizontalAlignment = Alignment.Start
) {
Text(
text = reading.title,
modifier = Modifier.padding(8.dp),
textAlign = TextAlign.Start,
style = TextStyle(
color = milk_white,
fontSize = 20.sp,
fontWeight = FontWeight.Bold
)
)
//Spacer(modifier = Modifier.padding(4.dp))
Text(
text = reading.reading,
textAlign = TextAlign.Center,
modifier = Modifier
.padding(8.dp)
.height(100.dp)
.verticalScroll(
state = scroll),
style = TextStyle(
color = milk_white,
fontSize = 16.sp
)
)
}
}
}
and finally, the list of colors:
fun getColors() : List<Color> {
return listOf(
flame_red, orange, ucla_gold, green, tropaz, calypso, plum
)
}
If anyone has any advice it would be very appreciated! Thank you
This should give a basic idea.
Code
#Composable
fun ColourCards() {
val colors = listOf(Color.Blue, Color.Green, Color.Magenta, Color.Gray, Color.Cyan)
LazyColumn {
items(40) {
Box(
Modifier
.fillMaxWidth()
.padding(
horizontal = 16.dp,
vertical = 4.dp,
)
.background(colors[it % colors.size])
.height(80.dp),
)
}
}
}

Infinite looping row of images

How can I create a scrolling row that scrolls automatically at a fixed speed that loops around the content of a list of images?
I have a lazy row of images as defined below, but haven't found a good way to loop it (like a carousel).
var images: List<String> = listOf()
repeat(8) {
images = images.plus("https://place-puppy.com/300x300")
}
val state = rememberLazyListState()
LazyRow(
modifier = modifier.fillMaxWidth(),
state = state
) {
items(count = images.size) { i ->
val image = images.get(i)
Column(
modifier = Modifier
.width(40.dp)
.aspectRatio(1f)
) {
Image(
painter = rememberImagePainter(image),
contentDescription = null,
modifier = Modifier
.fillMaxSize()
}
}
}
firstly, create an infinite auto-scrolling effect that will be running as long as the composable is active & displayed:
LazyRow() {
....
}
LaunchedEffect(Unit) {
autoScroll(lazyListState)
}
private tailrec suspend fun autoScroll(lazyListState: LazyListState) {
lazyListState.scroll(MutatePriority.PreventUserInput) {
scrollBy(SCROLL_DX)
}
delay(DELAY_BETWEEN_SCROLL_MS)
autoScroll(lazyListState)
}
private const val DELAY_BETWEEN_SCROLL_MS = 8L
private const val SCROLL_DX = 1f
Secondly, update positions of items in the list accordingly:
val lazyListState = rememberLazyListState()
LazyRow(
state = lazyListState,
modifier = modifier,
) {
items(images) {
...
if (it == itemsListState.last()) {
val currentList = images
val secondPart = currentList.subList(0, lazyListState.firstVisibleItemIndex)
val firstPart = currentList.subList(lazyListState.firstVisibleItemIndex, currentList.size)
rememberCoroutineScope().launch {
lazyListState.scrollToItem(0, maxOf(0, lazyListState.firstVisibleItemScrollOffset - SCROLL_DX.toInt()))
}
images = firstPart + secondPart
}
}
}
That should give you the looping behavior.
Credits: https://proandroiddev.com/infinite-auto-scrolling-lists-with-recyclerview-lazylists-in-compose-1c3b44448c8

Create vertical slider with label in Jetpack Compose

I made a vertical slider based on this answer, and now I need to add title and value for each sliders.
If I set a fixed width value in modifier like this modifier.width(180.dp), it looks fine like this
However I would like to let the slider height be responsive to the device screen size, so I set the width to modifier.fillMaxWidth(), the bottom text will disappear
Here is my vertical slider compose looks like, and I try to set the height in modifier here.
#Composable
fun VerticalSlider(value: MutableState<Float>, min: Int, max: Int, onFinished:(Int)->Unit) {
Slider(
modifier = Modifier
.graphicsLayer {
rotationZ = 270f
transformOrigin = TransformOrigin(0f, 0f)
}
.layout { measurable, constraints ->
val placeable = measurable.measure(
Constraints(
minWidth = constraints.minHeight,
maxWidth = constraints.maxHeight,
minHeight = constraints.minWidth,
maxHeight = constraints.maxWidth,
)
)
layout(placeable.height, placeable.width) {
placeable.place(-placeable.width, 0)
}
}
// .fillMaxWidth()
.width(180.dp)
.height(50.dp)
,
value = value.value,
valueRange = min.toFloat()..max.toFloat(),
onValueChange = {
value.value = it.toInt().toFloat()
},
onValueChangeFinished = {
onFinished(value.value.toInt())
},
)
}
Vertical slider with text.
#Composable
fun VerticalSliderWithText(sliderValue: MutableState<Float>, min: Int, max: Int, onFinished:(Int)->Unit) {
var sliderValue = remember { mutableStateOf(0f) }
Column(
modifier = Modifier
.fillMaxSize(),
verticalArrangement = Arrangement.SpaceAround,
horizontalAlignment = Alignment.CenterHorizontally
){
Text("slider title")
VerticalSlider(value = sliderValue, min = -6, max = 6,
) {
//println(" finish value: $it")
}
Text(modifier = Modifier.background(Green),
text="slider value")
}
}
Instead of Modifier.fillMaxWidth, you need to use Modifier.weight, which is available inside a Column. To do so you need to add a modifier parameter:
#Composable
fun VerticalSlider(value: MutableState<Float>, min: Int, max: Int, onFinished:(Int)->Unit, modifier: Modifier) {
Slider(
modifier = modifier
//...
So you can pass Modifier.weight like this:
Column(
modifier = Modifier
.fillMaxSize(),
verticalArrangement = Arrangement.SpaceAround,
horizontalAlignment = Alignment.CenterHorizontally
){
Text("slider title")
VerticalSlider(
value = sliderValue,
min = -6,
max = 6,
onFinished = {
//println(" finish value: $it")
},
modifier = Modifier.weight(1f)
)
Alternatively, you can declare VerticalSlider on ColumnScope, so Modifier.weight can be used directly from the function:
#Composable
fun ColumnScope.VerticalSlider(value: MutableState<Float>, min: Int, max: Int, onFinished:(Int)->Unit) {
Slider(
modifier = Modifier
.weight(1f)
//...

How can select one out of 4 composabel in compose?

Suppose I have four Button or Composable in a row, I want to select one and deselect the other, not like the radio button but behave exactly like that.
#Composable
fun ButtonSet(modifier: Modifier = Modifier) {
Row(
modifier = modifier
.padding(start = 60.dp, end = 60.dp)
.fillMaxWidth(),
horizontalArrangement = Arrangement.SpaceEvenly,
) {
val button1 = remember { mutableStateOf(false) }
val button2 = remember { mutableStateOf(false) }
val button3 = remember { mutableStateOf(false) }
val button4 = remember { mutableStateOf(false) }
val buttonList = listOf<Any>(button1, button2, button3, button4)
val activeButton = remember {
mutableStateOf(true)
}
if (button1.value || button2.value || button3.value || button4.value) {
activeButton.value = false
} else if (button1.value) {
button1.value = !button1.value
} else if (button2.value) {
button2.value = !button2.value
} else if (button3.value) {
button3.value = !button3.value
} else if (button4.value) {
button4.value = !button4.value
}
GoalkeeperButton(button1.value)
GoalkeeperButton(button2.value)
GoalkeeperButton(button3.value)
GoalkeeperButton(button4.value)
}
}
#Composable
fun GoalkeeperButton(
active: Boolean = false,
#SuppressLint("ModifierParameter") modifier: Modifier = Modifier,
) {
val buttonState = remember {
mutableStateOf(active)
}
if (!buttonState.value) {
ButtonUnActive() {}
} else {
ButtonActive()
}
RadioButton(selected =, onClick = { /*TODO*/ })
}
#Composable
fun ButtonActive(active: Boolean = true) {
val button = painterResource(id = R.drawable.bttn_pressed)
val gloves = painterResource(id = R.drawable.blue_hands)
val buttonState = remember {
mutableStateOf(active)
}
Column(
modifier = Modifier
.wrapContentWidth()
.height(130.dp)
) {
Image(
painter = gloves,
contentDescription = null,
contentScale = ContentScale.FillBounds,
modifier = Modifier
.size(width = 135.dp, height = 70.dp)
)
Image(
painter = button,
contentDescription = null,
contentScale = ContentScale.FillBounds,
modifier = Modifier
.clickable(onClick = {})
.size(width = 107.dp, height = 65.dp)
)
}
}
#Composable
fun ButtonUnActive(
state: Boolean = false,
onclick: () -> Unit,
) {
val button = painterResource(id = R.drawable.bttn)
var unActiveState by remember {
mutableStateOf(state)
}
Image(
painter = button,
contentDescription = null,
contentScale = ContentScale.FillBounds,
modifier = Modifier
.clickable(
onClick = {
onclick()
},
)
.size(width = 107.dp, height = 65.dp)
)
}
This is what I tried, but I know it's very bad code, please suggest a better and best way.