Output of `objdump -i` is confusing, and seems contradictory - objdump

The -i switch in objdump is described as follows:
-i, --info List object formats and architectures supported
These are the first few lines of the output from objdump -i in Cygwin:
$ objdump -i
BFD header file version (GNU Binutils) 2.38
pe-x86-64
(header little endian, data little endian)
i386
pei-x86-64
(header little endian, data little endian)
i386
pe-bigobj-x86-64
(header little endian, data little endian)
i386
elf64-x86-64
(header little endian, data little endian)
i386
(Just to be clear, this is the 64-bit version of Cygwin.)
All of these formats have "x86-64" in the name, but it looks like the only architecture each of them supports is the 32-bit i386?
Can someone explain this to me?

Related

Private MobileDevice.framework not discovered from clang anymore with the -F/System/Library/PrivateFrameworks switch

I am working with the mobiledevice device app from https://github.com/imkira/mobiledevice.
But since the latest Mac OSX update 10.13.02 (17C88) I can't compile the mobiledevice app anymore because clang complains about not finding the private "MobileDevice" framework searched in /System/Library/PrivateFrameworks.
$ git clone https://github.com/imkira/mobiledevice
$ cd mobiledevice
$ make
clang ... -o mobiledevice ... -framework MobileDevice -F/System/Library/PrivateFrameworks -DMOBILEDEVICE_CLI_VERSION=\"2.0.0\" -DMOBILEDEVICE_CLI_REVISION=\"8134c5e7edd97bf718490eaadb3639bda276e596\" cli.m commands.m device.m get_app_prop.m get_bundle_id.m get_device_prop.m help.m install_app.m invalid_usage.m list_app_props.m list_apps.m list_device_props.m list_devices.m tunnel.m uninstall_app.m version.m
ld: framework not found MobileDevice
clang: error: linker command failed with exit code 1 (use -v to see invocation)
But I can see that the framework still exists in the directory /System/Library/PrivateFrameworks.
It seems that clang is filtering out the -F/System/Library/PrivateFrameworks switch.
Any hints how to fix the issue ?
The accepted answer does not work for me on Big Sur. I've found not supplying /System/Library/PrivateFrameworks but instead /Library/Apple/System/Library/PrivateFrameworks solves it.
Answering my own question I found out that copying the MobileDevice.framework to another location (.) and setting the framework path to that location makes clang recognise the private framework.
So its a clear indicator for me that clang has filtered out the -F/System/Library/PrivateFrameworks switch.
$ cp -a /System/Library/PrivateFrameworks/MobileDevice.framework ./MobileDevice.framework/
$ clang .. -o mobiledevice ... -framework MobileDevice -F.
gives no "framework not found" error anymore

What is the signature of the Clang compiler in the ELF?

I have several binaries compiled with gcc/g++ and others compiled with clang/clang++.
So far i have tried:
strings -a ./myBinary | grep -i clang
objdump -s --section .comment ./myBinary
readelf -p .comment ./myBinary
and each one of this command fails to recognize the binaries produced by clang, and each file produced by Clang is recognized as produced by gcc and basically all my binaries are produced by the same compiler according to this tools.
Does Clang puts the same signature as GCC ? How i can get informations about what compilers have generated that binaries ?
Thanks.
I guess it's a duplicate of stackoverflow.com/questions/43523698/clang-appears-to-use-gcc
It seems that if you link against a glibc built by GCC, the latter takes the credits.

Problems when compiling Objective C with Clang (Ubuntu)

I'm learning Objective-C language. Since I don't have a Mac, I'm compiling and running my code within Ubuntu 11.04 platform.
Until now, I was using gcc to compile. I've installed GNUStep and all was working. But then I started to try some Objective-C 2.0 features, like #property and #synthesize, that gcc does not allow.
So I tried to compile the code with Clang, but it seems that it is not correctly linking my code with the GNUStep libraries, not even with a simple Hello world program.
For example, if I compile the following code:
#import <Foundation/Foundation.h>
int main(void) {
NSLog(#"Hello world!");
return 0;
}
The output of the compiler is:
/tmp/cc-dHZIp1.o: In function `main':
test.m:(.text+0x1f): undefined reference to `NSLog'
/tmp/cc-dHZIp1.o: In function `.objc_load_function':
test.m:(.text+0x3c): undefined reference to `__objc_exec_class'
collect2: ld returned 1 exit status
clang: error: linker (via gcc) command failed with exit code 1 (use -v to see invocation)
The command I'm using to compile is
clang -I /usr/include/GNUstep/ test.m -o test
with the -I directive to include the GNUStep libraries (otherwise, Clang is not able to find Foundation.h).
I've googled my problem, and visited both GNUStep and Clang web pages, but I haven't found a solution to it. So any help will be appreciated.
Thanks!
The problem was that the library gnustep-base was not being used by the linker. So the solution to this was using the option -Xlinker, that sends arguments to the linker used by clang:
clang -I /usr/include/GNUstep/ -Xlinker -lgnustep-base test.m -o test
The statement "-X linker -lgnustep-base" made the magic. However, I had problems with this command related to the class that represents a string in Objective-C:
./test: Uncaught exception NSInvalidArgumentException, reason: GSFFIInvocation:
Class 'NXConstantString'(instance) does not respond to forwardInvocation: for
'hasSuffix:'
I could solve it adding the argument "-fconstant-string-class=NSConstantString":
clang -I /usr/include/GNUstep/ -fconstant-string-class=NSConstantString \
-Xlinker -lgnustep-base test.m -o test
In addition, I've tried with some Objective-C 2.0 pieces of code and it seems to work.
Thank you for the help!
You can try gcc compiler:
First of all install GNU Objective-C Runtime: sudo apt-get install gobjc
then compile: gcc -o hello hello.m -Wall -lobjc
You are not able to use ObjC 2.0 features because you're missing a ObjC-runtime supporting those. GCC's runtime is old and outdated, it doesn't support ObjC 2.0. Clang/LLVM doesn't have a acompanied runtime, you need to install the ObjC2-runtime from GNUstep (which can be found here: https://github.com/gnustep/libobjc2 ) and reinstall GNUstep using this runtime.
Here are some bash scripts for different Ubuntu versions, that do everything for you:
http://wiki.gnustep.org/index.php/GNUstep_under_Ubuntu_Linux
And please don't try to reinvent GNUstep make, instead, use it:
http://www.gnustep.org/resources/documentation/Developer/Make/Manual/gnustep-make_1.html
If you really don't think so, here is some excerpt from there:
1.2 Structure of a Makefile
Here is an example makefile (named GNUmakefile to emphasis the fact that it relies on special features of the GNU make program).
#
# An example GNUmakefile
#
# Include the common variables defined by the Makefile Package
include $(GNUSTEP_MAKEFILES)/common.make
# Build a simple Objective-C program
TOOL_NAME = simple
# The Objective-C files to compile
simple_OBJC_FILES = simple.m
-include GNUmakefile.preamble
# Include in the rules for making GNUstep command-line programs
include $(GNUSTEP_MAKEFILES)/tool.make
-include GNUmakefile.postamble
This is all that is necessary to define the project.
In your case replace all occurrences of simple with test and you're done
1.3 Running Make
Normally to compile a package which uses the Makefile Package it is purely a matter of typing make from the top-level directory of the package, and the package is compiled without any additional interaction.

Error installing mod_wsgi 3.2

I am trying to install mod_wsgi 3.2 on Mac OSX 10.6.6 and am getting this error when I attempt to make
Installed assemblers are:
/usr/bin/../libexec/gcc/darwin/x86_64/as for architecture x86_64
/usr/bin/../libexec/gcc/darwin/i386/as for architecture i386
lipo: can't open input file: /var/folders/XW/XWYalsEzG3Gkn+PhoNKF0k+++TI/-Tmp-//ccsEgbTa.out (No such file or directory)
apxs:Error: Command failed with rc=65536
.
make: * [mod_wsgi.la] Error 1
This is a late answer, but I found a solution in my searching and wanted to include it here for others. This error typically occurs because you are trying to build libraries for ppc architecture which won't work as xcode4 doesn't no longer includes support for ppc. You can get around this by setting the following in your environment before running your build (I put this in my .bash_profile so I don't beat my head against the wall later):
export ARCHFLAGS="-arch i386 -arch x86_64"
The latest mod_wsgi version is 3.3 for a start, why are you using 3.2? Second, there is a precompiled mod_wsgi.so binary for MacOS X which can be used for Apple supplied Python and Apache, so you do not need to compile it from source code and so avoid need to have installed XCode development tools. The precompile mod_wsgi.so is available from mod_wsgi download page.
As to the errors, it would appear to be a permissions problem for user that you are compiling as. That or you aren't using standard Apple supplied software and have somehow mixed up your PATH so it is grabbing disparate tools from different package distributions. Are you using just Apple tools or have you installed any of MacPorts, fink or HomeBrew?
Edit the Make file like:
CPPFLAGS = -I/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7 -DNDEBUG
CFLAGS = -Wc,"-arch i386" -Wc,"-arch x86_64" -Wc
LDFLAGS = -arch i386 -arch x86_64 -F/Library/Frameworks -framework Python -u _PyMac_Error
LDLIBS = -ldl -framework CoreFoundation
I had the same question
In the end,I found I don't have write permission of '/usr/libexec/apache2/'
then I add chmod +w to the folder,,
then install success !!
Hope my answer can be a refer for some others
Good Luck!

Can not compile simple C# application with mkbundle

I have written some console "Hello world"-like app. and have followed c# cywgwin mono mkbundle windows 7 - cannot compile file answer. But I have got:
$ mkbundle -o Fur Furries.exe --deps -z
OS is: Windows
Sources: 1 Auto-dependencies: True
embedding: C:\Monotest\Furries.exe
compression ratio: 40.43%
embedding: C:\Soft\Mono\lib\mono\4.0\mscorlib.dll
compression ratio: 34.68%
Compiling:
as -o temp.o temp.s
gcc -mno-cygwin -g -o Fur -Wall temp.c `pkg-config --cflags --libs mono-2|dos2un
ix` -lz temp.o
temp.c: In function `main':
temp.c:173: warning: implicit declaration of function `g_utf16_to_utf8'
temp.c:173: warning: assignment makes pointer from integer without a cast
temp.c:188: warning: assignment makes pointer from integer without a cast
/tmp/ccQwnxrF.o: In function `main':
/cygdrive/c/Monotest/temp.c:173: undefined reference to `_g_utf16_to_utf8'
/cygdrive/c/Monotest/temp.c:188: undefined reference to `_g_utf16_to_utf8'
collect2: ld returned 1 exit status
[Fail]
It's in Windows XP.
First of all, prepare development environment:
Install Mono. For example, you have installed it into "C:\Soft\Mono".
Install Cygwin. When selecting which packages to install select following: gcc-mingw, mingw-zlib, pkg-config, nano.
Start Cygwin Bash shell (either using a link or "bash --login -i" command).
Open "$HOME/.bashrc" with "nano" ("nano ~/.bashrc"). Don't use editors which don't preserve end-of-line-s ("CR", "LF", "CR/LF" or other), or it will corrupt the file!
Add following lines to the end of the file:
export PKG_CONFIG_PATH=/cygdrive/c/Soft/Mono/lib/pkgconfig
export PATH=$PATH:/cygdrive/c/Soft/Mono/bin
Restart Cygwin Bash shell.
After that you can compile your assemblies with "mkbundle":
Perform the following command: "mkbundle -c -o host.c -oo bundle.o --deps YourAssembly.exe <additional arguments>". You also may optionally pass "-z" to compress resultant bundle. You should get "host.c" and "bundle.o" files.
In "host.c" you should remove "_WIN32" "branch" (except "#include <windows.h>" one). It doesn't work. You may do it just by adding "#undef _WIN32" right after following lines in it:
#ifdef _WIN32
#include <windows.h>
#endif
So you'll get:
#ifdef _WIN32
#include <windows.h>
#endif
#undef _WIN32
Perform the following command: "gcc -mno-cygwin -o ResultantBundle.exe -Wall host.c `pkg-config --cflags --libs mono-2|dos2unix` bundle.o <additional arguments>". If you added a -z additional argument in step 2, you must add a -lz additional argument in this step.
You will get "ResultantBundle.exe". This is your Mono application packed as standalone executable.
It still requires "mono-2.0.dll" and some additional DLL-s and resources you depended on during development (for example, it may require GTK# native DLL-s) but it doesn't require full Mono runtime to run.
Just wanted to add that if you pass -z to mkbundle then you'll need to pass -lz to gcc. I had some issues getting an application with winforms and net access to work properly, and I had to copy machine.config from C:\Mono\etc\mono\4.0\machine.config to where my application was. I then passed --machine-config machine.config to mkbundle.
All of these steps are pretty confusing and frustrating, why is not as simple as just typing mkbundle --deps app.exe? I tried making a change to the template used by mkbundle and compiling it myself, but it wont run. I've gone as far now as to download the mono source and attempt to build the whole thing, but I doubt it will work. If anyone can explain what the hell is going on with mkbundle to make this so annoying, I'd be interested in contributing.
after you have the temp.o and temp.c, you can add them to visual c++ to make a windows application with other sources.