Unreal Engine 5.0.1 - 3D game objects displayed in orange colour - unreal-engine5

I downloaded Unreal Engine 5.0.1 recently and created an RPG project. But once the project loaded,
the playground and every other object in it were orange in colour;
and the player didn't show up on the screen either. The player was
only visible in the "Play" mode, but it was orange in colour too.
see viewport image here
The only way I could see the player or any other material in its original grey colour was when I double-clicked on them in the content folder and viewed them separately.
see player's viewport image here
I checked to see if the material colours of the objects are orange too. But they were all shades of grey.
I tried adding a new cube and it came out white (not orange). Then I replaced its material with the other grey colour materials available in the project. The only thing that changed was the material texture of the object. The colour switched back to orange again.
I checked and unchecked all the things in the "show" menu, but it didn't help either.
This was the very first project I created right after I downloaded Unreal Engine. None of the default settings was changed.
How can I make the player visible, and how do I get the orange colour to change back to the original grey colour?

I found it!
You need to uncheck Visible, in the Rendering drop-down menu in the SkyAtmosphere Actor.

Related

Is there a way to set and update the background image in blender 2.8 2d animation workspace?

As the title suggests, Is there a way to set and update the background image in blender 2.8 2d animation workspace? I mean it's easy enough to add a background by dragging the image onto the viewport but then I can't seem to interact with it at all or change it to a different image.
Just to point out it's fairly easy to change background in a 3d project. What I'm asking for is updating the background image in a 2d project. I want this for a reference image.
Thanks!
2.80 no longer has "background images" like previous versions.
The Add->Image->Reference actually adds an empty that is set to display as an image. You can set the empties properties to adjust the display options which includes the image displayed, you can also move it around like any other object.
There is also now a background image settings for camera objects, this looks like the old background image settings, but is part of the camera settings and is only visible in camera view.

How do i reset to the default Camera setting(Unity3d) [duplicate]

When you first run Unity, it has that scene where an Area Light is acting like a sun, and the camera is a nice shade that allows you to clearly see around you.
I accidentally changed my settings on my Main Camera, and it has stayed there, and is a solid color of blue. How do I get the original camera settings back?
Just click that little gear and reset it:
Delete your main camera. Make a new camera. Drag it back into the hierarchy. Rename it to the name of your original camera. That should, in theory, give you all of the default settings if I remember correctly.
What you're looking for is called a Skybox. Here's how to get it back
Select the Main Camera GameObject. Under the Clear Flags setting, select Skybox
Open the Lighting tab by going to Window -> Lighting
Under the Environment Lighting settings, change your Skybox to Default-Skybox
Profit.
Pictures below
just set the scale in Main Camera for z-axis to -10 as it is set to 0 which renders camera preview with blue screen.
A screenshot is provided so i hope it may help you. just change your settings as depicted in the screenshot

new to Xcode 7 ; simple label will not center in the simulator

I am taking a class online and one of the projects is to create a label.
In Xcode, I have centered it on both the vertical and horizontal axis, but when I run the simulator, and its always to the right side, not centered. I even tried it with other simulated phones.
This happens with text fields too.
I'm really not sure what is wrong, because in Xcode it is displaying correctly.
Follow these steps.
First Drag and drop a UILabel.
2.Check below picture
Now click on the green circle icon (right - bottom corner, second from left) shown in below image
Then you can see a popup appears like below image, click on "Horizontally in Container" option.
5.Click on this red circle icon(right-bottom corner)(next to the previous green circle icon), Then you can see another popup like below image.
Now you can see a popup like this
In this Uncheck " Contrain to margins" options so it will look like this below image
Save and Run your code, so you can see the UILabel at center for all devices.
Output will be like

Gradient button bar like the one found in Xcode 4

The bar I’m looking for is the separator bar between the editor area and the debug area:
Specifically, I want the buttons to have no borders and I want to have the vertical separator (to the left of ‘No Selection’).
I haven’t done any AppKit stuff in Mountain Lion yet, so before I start implementing my own custom control, I was wondering if I have overlooked a new control (or options for existing controls), or otherwise if somebody has already implemented a custom control that does this?
Its just NSButtons with a custom background image (which is the silver effect) and the "Image" which is the control image.
A quick look inside Xcode.app/Contents/OtherFrameworks/DevToolsInterface.framework/Versions/A/Resources will show you the relevant images.

PDFSharp - Report Document Colors and Transparency

I am having some problems with the PDF files that I make using the PDFSharp library. The files are ok as long as I am viewing them normally.
However I need these files to be changed using the accessibility options (Edit -> Preferences -> Accessibility (in the left menu Categories) -> Report Document Colors -> Custom Color). Whenever there is image with transperancy and/or transparent masks and the Background color is set to black everything disappears.
I looked at the PDFSharp code and it seems that they are setting some transparent SMask, which I did not find to do anything noticeable (at least for me), but I am not sure if I disable it will it screw up something that I cannot think of.
Most probably I won't get help on this one, but I hope that someone knows something more about this problem with PDF Transparency and the Accessibility options.
The transparency mask is created for images with transparency only.
So if your images contain black lines and a transparent background and you change the color of PDF pages to black, you will see black lines on a black background - you will see nothing.
If your images contain black lines on a white background, you will see your image as you know it: black lines on a white background.
Transparency is a feature, it's optional.
Maybe there's a bug in PDFsharp. If I watch the output of the Graphics sample with black background color, pages 4 and 5 are completely black (looks wrong to me).
The output of the Hello MigraDoc sample looks correct to me. The image on page 1 does not use transparency and keeps it white background, the chart on page 6 is transparent (which leads to black lines on a black background).
But maybe that's a bug in Adobe Reader - everything looks fine if I do not set a background color, but activate the transparency grid instead.
If you think that your images do not contain transparency, then we'll need files (PDF and image) for further examination.
Edit: I just checked the output of the Graphics sample with Adobe Acrobat 5 - all pages display correctly even with black background color. With Adobe Acrobat 8 and Adobe Reader X pages 4 and 5 are black. Looks like a bug in Adobe Acrobat/Reader to me.