Find blank space(rectangle) for signature field using PDFBox - pdf

When you want to create a visible signature using PDFBox you need to create a Rectangle2D object.
Rectangle2D humanRect = new Rectangle2D.Float(100, 200, 150, 50);
I would like to know if it is possible to find all the white spaces(rectangles) in the document(or from the first/last page) of a certain size (width x height).
I would like to choose one of these positions for my signature form.
I would like to use it as in the following example:
Rectangle2D humanRect = new Rectangle2D.Float(foundX, foundY, width, height);

As already confirmed in a comment to the question, you essentially are looking for a port of the functionality of the FreeSpaceFinder and FreeSpaceFinderExt classes for iText from this answer to PDFBox. This is the focus of this answer:
If you want to determine something from the content stream instructions of a page with PDFBox, you usually will create a class based on PDFStreamEngine or one of its subclasses. For anything that's not focusing on text extraction most often the PDFGraphicsStreamEngine is the base class of choice.
Based on that we can essentially copy the functionality of the mentioned iText based classes:
public class FreeSpaceFinder extends PDFGraphicsStreamEngine {
//
// constructors
//
public FreeSpaceFinder(PDPage page, float minWidth, float minHeight) {
this(page, page.getCropBox().toGeneralPath().getBounds2D(), minWidth, minHeight);
}
public FreeSpaceFinder(PDPage page, Rectangle2D initialBox, float minWidth, float minHeight) {
this(page, Collections.singleton(initialBox), minWidth, minHeight);
}
public FreeSpaceFinder(PDPage page, Collection<Rectangle2D> initialBoxes, float minWidth, float minHeight) {
super(page);
this.minWidth = minWidth;
this.minHeight = minHeight;
this.freeSpaces = initialBoxes;
}
//
// Result
//
public Collection<Rectangle2D> getFreeSpaces() {
return freeSpaces;
}
//
// Text
//
#Override
protected void showGlyph(Matrix textRenderingMatrix, PDFont font, int code, Vector displacement)
throws IOException {
super.showGlyph(textRenderingMatrix, font, code, displacement);
Shape shape = calculateGlyphBounds(textRenderingMatrix, font, code);
if (shape != null) {
Rectangle2D rect = shape.getBounds2D();
remove(rect);
}
}
/**
* Copy of <code>org.apache.pdfbox.examples.util.DrawPrintTextLocations.calculateGlyphBounds(Matrix, PDFont, int)</code>.
*/
private Shape calculateGlyphBounds(Matrix textRenderingMatrix, PDFont font, int code) throws IOException
{
GeneralPath path = null;
AffineTransform at = textRenderingMatrix.createAffineTransform();
at.concatenate(font.getFontMatrix().createAffineTransform());
if (font instanceof PDType3Font)
{
// It is difficult to calculate the real individual glyph bounds for type 3 fonts
// because these are not vector fonts, the content stream could contain almost anything
// that is found in page content streams.
PDType3Font t3Font = (PDType3Font) font;
PDType3CharProc charProc = t3Font.getCharProc(code);
if (charProc != null)
{
BoundingBox fontBBox = t3Font.getBoundingBox();
PDRectangle glyphBBox = charProc.getGlyphBBox();
if (glyphBBox != null)
{
// PDFBOX-3850: glyph bbox could be larger than the font bbox
glyphBBox.setLowerLeftX(Math.max(fontBBox.getLowerLeftX(), glyphBBox.getLowerLeftX()));
glyphBBox.setLowerLeftY(Math.max(fontBBox.getLowerLeftY(), glyphBBox.getLowerLeftY()));
glyphBBox.setUpperRightX(Math.min(fontBBox.getUpperRightX(), glyphBBox.getUpperRightX()));
glyphBBox.setUpperRightY(Math.min(fontBBox.getUpperRightY(), glyphBBox.getUpperRightY()));
path = glyphBBox.toGeneralPath();
}
}
}
else if (font instanceof PDVectorFont)
{
PDVectorFont vectorFont = (PDVectorFont) font;
path = vectorFont.getPath(code);
if (font instanceof PDTrueTypeFont)
{
PDTrueTypeFont ttFont = (PDTrueTypeFont) font;
int unitsPerEm = ttFont.getTrueTypeFont().getHeader().getUnitsPerEm();
at.scale(1000d / unitsPerEm, 1000d / unitsPerEm);
}
if (font instanceof PDType0Font)
{
PDType0Font t0font = (PDType0Font) font;
if (t0font.getDescendantFont() instanceof PDCIDFontType2)
{
int unitsPerEm = ((PDCIDFontType2) t0font.getDescendantFont()).getTrueTypeFont().getHeader().getUnitsPerEm();
at.scale(1000d / unitsPerEm, 1000d / unitsPerEm);
}
}
}
else if (font instanceof PDSimpleFont)
{
PDSimpleFont simpleFont = (PDSimpleFont) font;
// these two lines do not always work, e.g. for the TT fonts in file 032431.pdf
// which is why PDVectorFont is tried first.
String name = simpleFont.getEncoding().getName(code);
path = simpleFont.getPath(name);
}
else
{
// shouldn't happen, please open issue in JIRA
System.out.println("Unknown font class: " + font.getClass());
}
if (path == null)
{
return null;
}
return at.createTransformedShape(path.getBounds2D());
}
//
// Bitmaps
//
#Override
public void drawImage(PDImage pdImage) throws IOException {
Matrix ctm = getGraphicsState().getCurrentTransformationMatrix();
Rectangle2D unitSquare = new Rectangle2D.Float(0, 0, 1, 1);
Path2D path = new Path2D.Float(unitSquare);
path.transform(ctm.createAffineTransform());
remove(path.getBounds2D());
}
//
// Paths
//
#Override
public void appendRectangle(Point2D p0, Point2D p1, Point2D p2, Point2D p3) throws IOException {
currentPath.moveTo(p0.getX(), p0.getY());
currentPath.lineTo(p1.getX(), p1.getY());
currentPath.lineTo(p2.getX(), p2.getY());
currentPath.lineTo(p3.getX(), p3.getY());
currentPath.closePath();
}
#Override
public void clip(int windingRule) throws IOException {
// ignore
}
#Override
public void moveTo(float x, float y) throws IOException {
currentPath.moveTo(x, y);
}
#Override
public void lineTo(float x, float y) throws IOException {
currentPath.lineTo(x, y);
}
#Override
public void curveTo(float x1, float y1, float x2, float y2, float x3, float y3) throws IOException {
currentPath.curveTo(x1, y1, x2, y2, x3, y3);
}
#Override
public Point2D getCurrentPoint() throws IOException {
// To prevent many warnings...
return new Point2D.Float();
}
#Override
public void closePath() throws IOException {
currentPath.closePath();
}
#Override
public void endPath() throws IOException {
currentPath = new Path2D.Float();
}
#Override
public void strokePath() throws IOException {
// Better only remove the bounding boxes of the constituting strokes
remove(currentPath.getBounds2D());
currentPath = new Path2D.Float();
}
#Override
public void fillPath(int windingRule) throws IOException {
// Better only remove the bounding boxes of the constituting subpaths
remove(currentPath.getBounds2D());
currentPath = new Path2D.Float();
}
#Override
public void fillAndStrokePath(int windingRule) throws IOException {
// Better only remove the bounding boxes of the constituting subpaths
remove(currentPath.getBounds2D());
currentPath = new Path2D.Float();
}
#Override
public void shadingFill(COSName shadingName) throws IOException {
// ignore
}
//
// helpers
//
void remove(Rectangle2D usedSpace)
{
final double minX = usedSpace.getMinX();
final double maxX = usedSpace.getMaxX();
final double minY = usedSpace.getMinY();
final double maxY = usedSpace.getMaxY();
final Collection<Rectangle2D> newFreeSpaces = new ArrayList<Rectangle2D>();
for (Rectangle2D freeSpace: freeSpaces)
{
final Collection<Rectangle2D> newFragments = new ArrayList<Rectangle2D>();
if (freeSpace.intersectsLine(minX, minY, maxX, minY))
newFragments.add(new Rectangle2D.Double(freeSpace.getMinX(), freeSpace.getMinY(), freeSpace.getWidth(), minY-freeSpace.getMinY()));
if (freeSpace.intersectsLine(minX, maxY, maxX, maxY))
newFragments.add(new Rectangle2D.Double(freeSpace.getMinX(), maxY, freeSpace.getWidth(), freeSpace.getMaxY() - maxY));
if (freeSpace.intersectsLine(minX, minY, minX, maxY))
newFragments.add(new Rectangle2D.Double(freeSpace.getMinX(), freeSpace.getMinY(), minX - freeSpace.getMinX(), freeSpace.getHeight()));
if (freeSpace.intersectsLine(maxX, minY, maxX, maxY))
newFragments.add(new Rectangle2D.Double(maxX, freeSpace.getMinY(), freeSpace.getMaxX() - maxX, freeSpace.getHeight()));
if (newFragments.isEmpty())
{
add(newFreeSpaces, freeSpace);
}
else
{
for (Rectangle2D fragment: newFragments)
{
if (fragment.getHeight() >= minHeight && fragment.getWidth() >= minWidth)
{
add(newFreeSpaces, fragment);
}
}
}
}
freeSpaces = newFreeSpaces;
}
void add(Collection<Rectangle2D> rectangles, Rectangle2D addition)
{
final Collection<Rectangle2D> toRemove = new ArrayList<Rectangle2D>();
boolean isContained = false;
for (Rectangle2D rectangle: rectangles)
{
if (rectangle.contains(addition))
{
isContained = true;
break;
}
if (addition.contains(rectangle))
toRemove.add(rectangle);
}
rectangles.removeAll(toRemove);
if (!isContained)
rectangles.add(addition);
}
//
// hidden members
//
Path2D currentPath = new Path2D.Float();
Collection<Rectangle2D> freeSpaces = null;
final float minWidth;
final float minHeight;
}
(FreeSpaceFinder)
Using this FreeSpaceFinder you can find empty areas with given minimum dimensions in a method like this:
public Collection<Rectangle2D> find(PDDocument pdDocument, PDPage pdPage, float minWidth, float minHeight) throws IOException {
FreeSpaceFinder finder = new FreeSpaceFinder(pdPage, minWidth, minHeight);
finder.processPage(pdPage);
return finder.getFreeSpaces();
}
(DetermineFreeSpaces method find)
Applied to the same PDF page as was the iText centric solution with minimum width 200 and height 50, we get:
Comparing to the analogous screen shot for the iText variant, we see that we get more possible rectangles here.
This is due to the iText solution using the font-level ascender and descender while we here use the individual glyph bounding boxes.

Related

Adjust Brightness, Contrast using Camera.Parameters

I were trying to make a camera application, I'm unable to find a way to change camera brightness, contrast using Camera.Parameters
So my question is how to add Brightness and contrast feature to increase/decrease brightness/contrast. For example if I increase the seekbarit increase the brightness. if I decrease the seekbar it decrease the brightness.
Please edit my code or put your seprate answer to help me.
package com.example.beautymaker;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Color;
import android.hardware.Camera;
import android.hardware.camera2.CameraCharacteristics;
import android.util.Log;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import com.zomato.photofilters.imageprocessors.Filter;
import com.zomato.photofilters.imageprocessors.subfilters.BrightnessSubFilter;
import java.io.IOException;
import java.util.List;
public class CameraPreview extends SurfaceView implements SurfaceHolder.Callback {
private SurfaceHolder mHolder;
private Camera mCamera;
public CameraPreview(Context context, Camera camera) {
super(context);
mCamera = camera;
mHolder = getHolder();
mHolder.addCallback(this);
/*Camera.Parameters params = camera.getParameters();
final int[] previewFpsRange = new int[2];
params.getPreviewFpsRange(previewFpsRange);
if (previewFpsRange[0] == previewFpsRange[1]) {
final List<int[]> supportedFpsRanges = params.getSupportedPreviewFpsRange();
for (int[] range : supportedFpsRanges) {
if (range[0] != range[1]) {
params.setPreviewFpsRange(range[0], range[1]);
break;
}
}
}*/
// deprecated setting, but required on Android versions prior to 3.0
mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
}
public void surfaceCreated(SurfaceHolder holder) {
try {
// create the surface and start camera preview
if (mCamera == null) {
mCamera.setPreviewDisplay(holder);
mCamera.startPreview();
}
} catch (IOException e) {
Log.d(VIEW_LOG_TAG, "Error setting camera preview: " + e.getMessage());
}
}
public void refreshCamera(Camera camera) {
if (mHolder.getSurface() == null) {
// preview surface does not exist
return;
}
// stop preview before making changes
try {
mCamera.stopPreview();
} catch (Exception e) {
// ignore: tried to stop a non-existent preview
}
// set preview size and make any resize, rotate or
// reformatting changes here
// start preview with new settings
setCamera;
try {
mCamera.setPreviewDisplay(mHolder);
mCamera.startPreview();
} catch (Exception e) {
Log.d(VIEW_LOG_TAG, "Error starting camera preview: " + e.getMessage());
}
}
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
// If your preview can change or rotate, take care of those events here.
// Make sure to stop the preview before resizing or reformatting it.
refreshCamera(mCamera);
}
public void setCamera(Camera camera) {
//method to set a camera instance
mCamera = camera;
Camera.Parameters parameters = mCamera.getParameters();
// parameters.setPreviewFpsRange(1500,3000);
parameters.setExposureCompensation(parameters.getMaxExposureCompensation());
if(parameters.isAutoExposureLockSupported())
{
parameters.setAutoExposureLock(false);
}
// parameters.setColorEffect(Camera.Parameters.WHITE_BALANCE_INCANDESCENT);
parameters.getAutoExposureLock();
parameters.set("iso",50);
// parameters.setWhiteBalance();
parameters.setAutoWhiteBalanceLock(true);
parameters.setWhiteBalance(Camera.Parameters.WHITE_BALANCE_SHADE);
/*Filter filter = new Filter();
filter.addSubFilter(new BrightnessSubFilter(parameters));*/
mCamera.setParameters(parameters);
}
#Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
// mCamera.release();
}
//for brightness
public static Bitmap doBrightness(Bitmap src, int value) {
// image size
int width = src.getWidth();
int height = src.getHeight();
// create output bitmap
Bitmap bmOut = Bitmap.createBitmap(width, height, src.getConfig());
// color information
int A, R, G, B;
int pixel;
// scan through all pixels
for(int x = 0; x < width; ++x) {
for(int y = 0; y < height; ++y) {
// get pixel color
pixel = src.getPixel(x, y);
A = Color.alpha(pixel);
R = Color.red(pixel);
G = Color.green(pixel);
B = Color.blue(pixel);
// increase/decrease each channel
R += value;
if(R > 255) { R = 255; }
else if(R < 0) { R = 0; }
G += value;
if(G > 255) { G = 255; }
else if(G < 0) { G = 0; }
B += value;
if(B > 255) { B = 255; }
else if(B < 0) { B = 0; }
// apply new pixel color to output bitmap
bmOut.setPixel(x, y, Color.argb(A, R, G, B));
}
}
// return final image
return bmOut;
}
}
there is no method in Camera.Parameters to achieve this. You have to read this documentation for this class to check the available parameters and this class is deprecated in API 21 and above.

How to set both axis's scales to be always the same?

MPAndroidChart allows you to zoom in the X axis, Y axis and both. I would like to rescale the remaining axis (or both) to match the one(s) being scaled.
For that I've created a OnChartGestureListener:
public class ZoomNotDistorting implements OnChartGestureListener {
private Chart chart;
private ViewPortHandler viewPortHandler;
private float startDist = 1f;
private float scaleX, scaleY;
public ZoomNotDistorting(Chart chart) {
this.chart = chart;
this.viewPortHandler = chart.getViewPortHandler();
}
#Override
public void onChartGestureStart(MotionEvent me, ChartTouchListener.ChartGesture lastPerformedGesture) {
int action = me.getAction() & MotionEvent.ACTION_MASK;
if(action == MotionEvent.ACTION_POINTER_DOWN && me.getPointerCount() >= 2) {
startDist = spacing(me);
}
}
#Override
public void onChartGestureEnd(MotionEvent me, ChartTouchListener.ChartGesture lastPerformedGesture) {
switch (lastPerformedGesture) {
case PINCH_ZOOM:
float scale = spacing(me) / startDist; // total scale
boolean isZoomingOut = (scale < 1);
if(isZoomingOut) {
if(scaleX < scaleY) {
viewPortHandler.zoom(scaleX, scaleX);
} else {
viewPortHandler.zoom(scaleY, scaleY);
}
} else {
if(scaleX > scaleY) {
viewPortHandler.zoom(scaleX, scaleX);
} else {
viewPortHandler.zoom(scaleY, scaleY);
}
}
break;
case X_ZOOM:
viewPortHandler.zoom(scaleX, scaleX);
break;
case Y_ZOOM:
viewPortHandler.zoom(scaleY, scaleY);
break;
}
chart.invalidate();
}
#Override
public void onChartLongPressed(MotionEvent me) {}
#Override
public void onChartDoubleTapped(MotionEvent me) {}
#Override
public void onChartSingleTapped(MotionEvent me) {}
#Override
public void onChartFling(MotionEvent me1, MotionEvent me2, float velocityX, float velocityY) {}
#Override
public void onChartScale(MotionEvent me, float scaleX, float scaleY) {
this.scaleX = scaleX;
this.scaleY = scaleY;
}
#Override
public void onChartTranslate(MotionEvent me, float dX, float dY) {}
/**
* returns the distance between two pointer touch points
*/
private static float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return (float) Math.sqrt(x * x + y * y);
}
}
That class doesn't seem to be doing anything,How to set both axis's scales to be always the same?
Also, here is my chart class:
public class MathGraph extends LineChart {
public static final int BOUNDARIES = 100;
public static final int DATA_POINTS = 200;
private static final int LINE_WIDTH = 2;
private LineData data;
public MathGraph(Context context, AttributeSet attrs) {
super(context, attrs);
super.setDescription(null);
//Misc
getLegend().setEnabled(false);
setRenderer(new LineChatRendererNoData(this, mAnimator, mViewPortHandler));
//Lines encasing the chart
getXAxis().setAxisLineWidth(LINE_WIDTH);
getAxisLeft().setAxisLineWidth(LINE_WIDTH);
getAxisRight().setEnabled(false);
//Line for (x; 0)
getAxisLeft().setDrawZeroLine(true);
getAxisLeft().setZeroLineWidth(LINE_WIDTH);
getAxisRight().setDrawZeroLine(true);
getAxisRight().setZeroLineWidth(LINE_WIDTH);
//Line for (0; y)
LimitLine limitLine = new LimitLine(0f);
limitLine.setLineColor(Color.GRAY);
limitLine.setLineWidth(LINE_WIDTH);
getXAxis().addLimitLine(limitLine);
setOnChartGestureListener(new ZoomNotDistorting(this));
}
public void setFunction(Function f) {
if(!f.checkSyntax()) throw new IllegalStateException("Error in function: " + f.toString() + "!");
setDescription(f);
data = null;
LoadFunctionAsyncTask l = new LoadFunctionAsyncTask(f, -BOUNDARIES, BOUNDARIES, DATA_POINTS,
(List<Entry> pointList) -> {
if(data == null) {
ILineDataSet dataSet = new LineDataSet(new ArrayList<>(), null);
dataSet.setValueFormatter(new PointValueFormatter());
dataSet.setHighlightEnabled(true);
for (Entry dataPoint : pointList) {
dataSet.addEntry(dataPoint);
}
data = new LineData(dataSet);
setData(data);
} else {
for (Entry dataPoint : pointList) {
data.addEntry(dataPoint, 0);// 0 is the only dataset
}
data.notifyDataChanged();
notifyDataSetChanged();
invalidate();
}
});
l.execute();
}
private void setDescription(Function f) {
Description desc = new Description();
desc.setText(f.getDescription());
desc.setPosition(16, getBottom() - 16);
setDescription(desc);
}
private class PointValueFormatter implements IValueFormatter {
#Override
public String getFormattedValue(float value, Entry entry, int dataSetIndex, ViewPortHandler viewPortHandler) {
return "(" + entry.getX() + ", " + entry.getY() + ")";
}
}
}
OK, apparently chart.invalidate() isn't enough, the Matrix needs to be refreshed:
Matrix matrix = null;
//...
matrix = viewPortHandler.zoom(scaleX, scaleX);
//...
if(matrix != null) {
viewPortHandler.refresh(matrix, chart, true);
}
As a bonus, the last true in refresh() is for invalidate, so no need for chart.invalidate();.

how to add text and textsize as selected size from spinner on canvas android?

i set text and textsize from edittextbox i get perfect size as i selected but whenever i set different textsize for another text it takes same textsize for both text as second textsize...i want text as selected textsize form spinner...help...
Thank u in advance
here is my code of alertdialogbox and spinner `
LayoutInflater linf = LayoutInflater.from(c_new);
final View inflator = linf.inflate(R.layout.dialog, null);
AlertDialog.Builder alert = new AlertDialog.Builder(c_new);
alert.setTitle("EditText");
alert.setView(inflator);
final EditText editText = (EditText) inflator.findViewById(R.id.editTextResult);
alert.setPositiveButton("ok", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int whichButton)
{
srt=editText.getText().toString();
c.setEdittext(srt);
click_values c1 = new click_values();
c1.setImage(3);
dialog.cancel();
}
});
alert.setNegativeButton("Cancel", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int whichButton) {
dialog.cancel();
}
});
alert.show();
final Spinner spinner = (Spinner)inflator.findViewById(R.id.mySpinner);
ArrayAdapter<String> dataAdapter = new ArrayAdapter<String>(getApplicationContext(), android.R.layout.simple_spinner_item,textSize);
dataAdapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item);
spinner.setAdapter(dataAdapter);
spinner.setOnItemSelectedListener(new AdapterView.OnItemSelectedListener() {
#Override
public void onItemSelected(AdapterView<?> parent, View view, int position, long id) {
String item = parent.getItemAtPosition(position).toString();
c.setTextsize(Float.parseFloat(item));
spinner.setPrompt("Select Text Size");
// Showing selected spinner item
Toast.makeText(parent.getContext(), "Selected Text Size: " + item, Toast.LENGTH_SHORT).show();
}
#Override
public void onNothingSelected(AdapterView<?> parent) {
spinner.setPrompt("Title");
}
});
here is the code for set and get edittext and textsize`
static String Edittext;
public static String getEdittext() {
return Edittext;
}
public static String setEdittext(String edittext) {
click_values.Edittext = edittext;
Edittext = edittext;
return edittext;
}
static float textsize;
public static float getTextsize() {
return textsize;
}
public static void setTextsize(float textsize) {
click_values.textsize = textsize;
}
here i how i store text and textsize `
ArrayList<EdtText> editTexts = new ArrayList<EdtText>();
ArrayList<Integer> textsize = new ArrayList<Integer>();
if (text_c == 0 && c.getImage() == 4) {
mPaint.setTextSize(c.getTextsize());
mPaint.setStyle(Style.FILL);
canvas.drawText(c.getEdittext(), startX, startY, mPaint);
c.setImage(0);
} else if (c.getImage() == 4) {
editTexts.add(new EdtText(c.getEdittext(), startX, startY));
mPaint.setTextSize(c.getTextsize());
mPaint.setStyle(Style.FILL);
canvas.drawText(c.getEdittext(), startX, startY, mPaint);
c.setImage(0);
text_c = 0;
}
for (EdtText l : editTexts) {
canvas.drawText(l.EdtText1, l.startX, l.stopY, mPaint);
}
}

Saved joints from kinect skeleton track

I work with the kinect. My goal is to store the values ​​gives me the kinect for the location of the body (head,hand etc). I have written some code but I can not understand what values ​​should save and how.I want to store in the db or in a txt file the position of the head,hands and foots.I want the data to understand the movements of the person who stand in front of kinect.For example if someone move her hand the kinect will sent a value.I must store it and understand and to understand the move taken.Sorry for the few info
here is my code:
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using Microsoft.Kinect;
using System.Linq;
using System.IO;
namespace KinectSkeletonApplication1
{
public partial class MainWindow : Window
{
//Instantiate the Kinect runtime. Required to initialize the device.
//IMPORTANT NOTE: You can pass the device ID here, in case more than one Kinect device is connected.
KinectSensor sensor = KinectSensor.KinectSensors[0];
byte[] pixelData;
Skeleton[] skeletons;
public MainWindow()
{
InitializeComponent();
///////////////////////////////////
///////////////////////////////
//Runtime initialization is handled when the window is opened. When the window
//is closed, the runtime MUST be unitialized.
this.Loaded += new RoutedEventHandler(MainWindow_Loaded);
this.Unloaded += new RoutedEventHandler(MainWindow_Unloaded);
sensor.ColorStream.Enable();
sensor.SkeletonStream.Enable();
}
void runtime_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
{
bool receivedData = false;
using (SkeletonFrame SFrame = e.OpenSkeletonFrame())
{
if (SFrame == null)
{
// The image processing took too long. More than 2 frames behind.
}
else
{
skeletons = new Skeleton[SFrame.SkeletonArrayLength];
SFrame.CopySkeletonDataTo(skeletons);
receivedData = true;
}
}
if (receivedData)
{
Skeleton currentSkeleton = (from s in skeletons
where s.TrackingState == SkeletonTrackingState.Tracked
select s).FirstOrDefault();
if (currentSkeleton != null)
{
SetEllipsePosition(head, currentSkeleton.Joints[JointType.Head]);
SetEllipsePosition(leftHand, currentSkeleton.Joints[JointType.HandLeft]);
SetEllipsePosition(rightHand, currentSkeleton.Joints[JointType.HandRight]);
SetEllipsePosition(shoulder_center, currentSkeleton.Joints[JointType.ShoulderCenter]);
}
}
}
//This method is used to position the ellipses on the canvas
//according to correct movements of the tracked joints.
//IMPORTANT NOTE: Code for vector scaling was imported from the Coding4Fun Kinect Toolkit
//available here: http://c4fkinect.codeplex.com/
//I only used this part to avoid adding an extra reference.
private void SetEllipsePosition(Ellipse ellipse, Joint joint)
{
Microsoft.Kinect.SkeletonPoint vector = new Microsoft.Kinect.SkeletonPoint();
vector.X = ScaleVector(640, joint.Position.X);
vector.Y = ScaleVector(480, -joint.Position.Y);
vector.Z = joint.Position.Z;
Joint updatedJoint = new Joint();
updatedJoint = joint;
updatedJoint.TrackingState = JointTrackingState.Tracked;
updatedJoint.Position = vector;
Canvas.SetLeft(ellipse, updatedJoint.Position.X);
Canvas.SetTop(ellipse, updatedJoint.Position.Y);
}
private float ScaleVector(int length, float position)
{
float value = (((((float)length) / 1f) / 2f) * position) + (length / 2);
if (value > length)
{
return (float)length;
}
if (value < 0f)
{
return 0f;
}
string r = Convert.ToString(value);
string path = #"C:\Test\MyTest.txt";
// This text is added only once to the file.
if (!File.Exists(path))
{
// Create a file to write to.
string createText = "Hello and Welcome" + Environment.NewLine;
File.WriteAllText(path, createText);
}
// This text is always added, making the file longer over time
// if it is not deleted.
//string appendText = "This is extra text" + Environment.NewLine;
File.AppendAllText(path, r);
// Open the file to read from.
string readText = File.ReadAllText(path);
return value;
}
void MainWindow_Unloaded(object sender, RoutedEventArgs e)
{
sensor.Stop();
}
void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
sensor.SkeletonFrameReady += runtime_SkeletonFrameReady;
sensor.ColorFrameReady += runtime_VideoFrameReady;
sensor.Start();
}
void runtime_VideoFrameReady(object sender, ColorImageFrameReadyEventArgs e)
{
bool receivedData = false;
using (ColorImageFrame CFrame = e.OpenColorImageFrame())
{
if (CFrame == null)
{
// The image processing took too long. More than 2 frames behind.
}
else
{
pixelData = new byte[CFrame.PixelDataLength];
CFrame.CopyPixelDataTo(pixelData);
receivedData = true;
}
}
if (receivedData)
{
BitmapSource source = BitmapSource.Create(640, 480, 96, 96,
PixelFormats.Bgr32, null, pixelData, 640 * 4);
videoImage.Source = source;
}
}
}
}
I think what you are looking for is getting the X, Y, Z coordiantes for certain Joints?
In this case add this code:
Vector3D ShoulderCenter = new Vector3D(skeleton.Joints[JointType.ShoulderCenter].Position.X, skeleton.Joints[JointType.ShoulderCenter].Position.Y, skeleton.Joints[JointType.ShoulderCenter].Position.Z);
Vector3D RightShoulder = new Vector3D(skeleton.Joints[JointType.ShoulderRight].Position.X, skeleton.Joints[JointType.ShoulderRight].Position.Y, skeleton.Joints[JointType.ShoulderRight].Position.Z);
Vector3D LeftShoulder = new Vector3D(skeleton.Joints[JointType.ShoulderLeft].Position.X, skeleton.Joints[JointType.ShoulderLeft].Position.Y, skeleton.Joints[JointType.ShoulderLeft].Position.Z);
Vector3D RightElbow = new Vector3D(skeleton.Joints[JointType.ElbowRight].Position.X, skeleton.Joints[JointType.ElbowRight].Position.Y, skeleton.Joints[JointType.ElbowRight].Position.Z);
Vector3D LeftElbow = new Vector3D(skeleton.Joints[JointType.ElbowLeft].Position.X, skeleton.Joints[JointType.ElbowLeft].Position.Y, skeleton.Joints[JointType.ElbowLeft].Position.Z);
Vector3D RightWrist = new Vector3D(skeleton.Joints[JointType.WristRight].Position.X, skeleton.Joints[JointType.WristRight].Position.Y, skeleton.Joints[JointType.WristRight].Position.Z);
Vector3D LeftWrist = new Vector3D(skeleton.Joints[JointType.WristLeft].Position.X, skeleton.Joints[JointType.WristLeft].Position.Y, skeleton.Joints[JointType.WristLeft].Position.Z);
This only defines the Vectors for the upper Body part as you can see. Just add the missing joints the way I did it.
You need following assemblies:
using System.Windows.Media;
using Microsoft.Kinect.Toolkit.Fusion;
using System.Windows.Media.Media3D;

Getting Sprite to fade back in after fade out? Entitiy Modifier

Hi im trying to get a sprite to fade in and scale up after fading out and scaling down. For this i used an Entitiy modifier listener but its not working? Heres my code:
public class GameScene {
Scene gameScene;
Engine engine;
Activity activity;
BitmapTextureAtlas mTextureAtlas;
ITextureRegion X;
ITextureRegion O;
ITextureRegion XO;
FadeInModifier fadeIn = new FadeInModifier(2);
FadeOutModifier fadeOut = new FadeOutModifier(2);
ScaleModifier scaleDown = new ScaleModifier(3, 1, 0);
ScaleModifier scaleUp = new ScaleModifier(2, 0, 1);
Sprite XOsprite;
Random rand = new Random();
boolean XYset = false;
public GameScene(Engine eng, Activity act) {
engine = eng;
activity = act;
}
public Scene getScene() {
gameScene = new Scene();
gameScene.setBackground(new Background(0, 256, 59));
int x = 0, y = 0;
if (rand.nextInt(2) == 0) {
XO = X;
} else {
XO = O;
}
if (!XYset) {
x = rand.nextInt(MainActivity.CAM_WIDTH);
y = rand.nextInt(MainActivity.CAM_HEIGHT);
XYset = true;
}
XOsprite = new Sprite(x, y, XO, engine.getVertexBufferObjectManager()) {
#Override
public boolean onAreaTouched(final TouchEvent te, final float xVal,
final float yVal) {
XOsprite.registerEntityModifier(fadeOut);
XOsprite.registerEntityModifier(scaleDown);
return true;
}
};
IEntityModifierListener fadeOutListener = new IEntityModifierListener() {
#Override
public void onModifierStarted(IModifier<IEntity> pModifier,
IEntity pItem) {
// TODO Auto-generated method stub
}
#Override
public void onModifierFinished(IModifier<IEntity> pModifier,
IEntity pItem) {
// TODO Auto-generated method stub
XOsprite.clearEntityModifiers();
XOsprite.setPosition(rand.nextInt(MainActivity.CAM_WIDTH), rand.nextInt(MainActivity.CAM_HEIGHT));
XOsprite.registerEntityModifier(fadeIn);
XOsprite.registerEntityModifier(scaleUp);
}
};
fadeOut.addModifierListener(fadeOutListener);
XOsprite.registerEntityModifier(scaleUp);
XOsprite.registerEntityModifier(fadeIn);
gameScene.attachChild(XOsprite);
gameScene.registerTouchArea(XOsprite);
return gameScene;
}
The sprite just fades out and nothing happens. I also want the sprite to change to a random position on the screen when it fades back in. Help?
If you want to do fade in and scale in parallel then you can use use parallelEntityModifier.
Similarly for fade out and scale out parallel then you can use use parallelEntityModifier.
To run these two in sequence use SequenceEntityModifier.
Try this it will work.