How can I stream with gstreamer WebRTC protocol (webrtcsink-webrtcsrc-webrtcbin) between jetson nano and PC (gstreamer version 1.14.5)? - webrtc

I need an example to streaming with webrtcsink-webrtcsrc-webrtcbin using gst-launch-1.0 between
Jetson nano (gstreamer version 1.14.5) and PC (gstreamer version 1.20).
Give a pipeline that will send a h264 video stream between two devices (jetson - pc) and explain how can we use the protocol WebRTC with examples.

Related

Does Kurento supports hardware decoding by utilizing the GPU (RTSP Streaming)?

I want to render the RTSP streams which comes from the IP cameras on to the web browser. In this context, when an IP camera supports one codec and web browser supports another codec. Here, transcoding comes in to the picture.
Does Kurento framework do this transcoding using hardware decoding by utilizing the GPU (Graphics processing unit)? I mean Hardware-Accelerated Streaming.
There is no GPU support in Kurento.

Publish video to antmedia server from custom camera

I am not able to compile the WebRTCTest application in the antmedia github repository. This is the application I am trying to compile.
I need to test live stream performance over webRTC. The setup is running Linux OS and I am using gstreamer to capture the video frames.
Following is the use case:
Stream live video frames being captured from the camera over to antmedia using WebRTC protocol. However, I tried Compiling the WebRTCTest application given in the above link, but I got a lot of compilation issues mainly due to the header file names in the webRTC code source.
How can I publish the video frames being captured from the camera to antmedia via webRTC?
Also does antmedia provide any webRTC based SDK for linux platform (C language based)?
Actually WebRTCTest has not been supported for more than 1 year. But there is another WebRTC Test Tool that is developed by Ant Media team to test Ant Media Server. It is java based and publishes video files. You can still use it on Linux and publish your web cam with small changes.
https://gitlab.com/Ant-Media/webrtc-test
you should use https://resources.antmedia.io/docs/load-testing as a testing tool.
But if you need to publish or play only with gstreamer , I have wrote a gstreamer program in C which uses webrtc to send and receive stream from and to ant media server https://github.com/USAMAWIZARD/AntMedia-Gstreamer-Webrtc. It is tested with AMS version Enterprise Edition 2.5.1

How to stream a video from one pc to another in internet using UDP VLC

I just wanted to know how can i stream a video using UDP in VLC media player from one system to another system through internet.

Can WebRTC work over an Android USB Ethernet connection?

I am trying to use WebRTC on an Android App to stream to a media server running on my workstation using a USB tethering connection. I see have good signaling, with an offer and an answer that seem to make sense with respect to the IP addresses, but I do not get any UDP streaming traffic.
Is there something in the Android WebRtc library that would omit this rndis0 interface? Over Wi-Fi, everything works as intended, but not if the tethered ethernet is the only connection.

Restreaming an rtsp stream through ffmpeg on iOS

I have an iOS application that displays an rtsp stream from an IP camera on the local network, I would like to restream it to an external server in real time (Wowza to be specific) the server will take care of converting rtsp to HLS so that the users can view the live broadcast on their devices.
On a computer it would be pretty straight forward:
ffmpeg [input-options] -i [input-file] [output-options] [output-stream-URI]
But I need to do it programmatically on iOS, and I'm not really sure if it's even possible. Anyone?
If you already have a server (where Wowza is installed) a good idea would be to run FFMPEG there. You can trigger that from mobile (with a script requests that executes ffmpeg command).